Image Designer Archive
Thread: What!! People mastering IM in 3 hours!! This is wrong
But having said that, my opinion is that the above post is incredibly insulting to the community. It is not constructive in any way that will help the profession or help build and nurture our community.
TK316de wrote:
Fixed.
Nouva wrote:
I'm the best, all others don't know what they are talking about.
Nouva wrote:
Rrowann, hologrindersand theonslaught of comabt professions trying to grind out thier precious holo-professiondictated the course of our profession. Technically, it really rearranged the entire game, not just our precious profession. I think a lot of the support of IDers which you decry so offhandedly came from people who said, "Well, it's there, it's in game, it's what we've been given... let's give it a shot and see what happens." Not everyone complained about the timers. You were not the only one who worked on other people during the 10-minute stat migration wait. Conversely, some people liked the NPC tents because they got to meet and talk with other ID's, and people waiting in line. It's really not all as black and white as your representation made it out to be.
It was not a healthy change for the better. I never argued that it was.
And not something you should adapt to. Please reread my post -- I said we should adapt to the way things are now. "We're looking at now, now." I'm not looking for "Go back to then!" ("When?" "Now!" "We can't sir." "Why not?" "We just missed it." *pause* "When will then ... be now?" "Soon, sir.")
If the changes were honestly voted on by the community, which they were not, I would accept change. I'm not sure what you mean by "honestly voted on by the community", and what would lead you to accept the change. I don't think people who voiced an opinion were dishonest in what they thought. And let's face it, there really isn't enough of the ID "community" here to make a "vote". I think we'rewell aware that the forum community isn't the same as the game community.
Besides the issue of the integrity and honesty of IDers, what would the point of a "vote" be, exactly? I'm sure you're familiar with the Terms of Service, but I'll quote the bit that seems relevant here for everyone else who hasn't been around long enough to have read the document:
"SOE is pleased to hear from its customers and welcomes your comments regarding SOE's online services. Unfortunately, however, SOE's long-standing company policy does not allow it to accept or consider creative ideas, suggestions or materials other than those it has specifically requested. We hope you will understand that it is the intent of this policy to avoid the possibility of future misunderstandings when projects developed by SOE's professional staff might seem to others to be similar to their own creative work. Accordingly, we must, regretfully, ask that you do not send us any original creative materials such as game ideas or original artwork. While we do value your feedback on our services and products, we request that you be specific in your comments on those services and products, and not submit any creative ideas, suggestions or materials."
The above means that whether we are a whole community or no, and whether we honestly vote or no, SOE doesn't really care the way we vote. Who would we be trying to sway in the case of a vote then? Other community members? Well that seems silly -- why would we try to make other people in our profession believe what we believe by casting ballots, rather than having conversation?
Rrowann wrote:
ya sure, now get us all to vote, start a thred or somthing u got my vote!!
"SOE is pleased to hear from its customers and welcomes your comments regarding SOE's online services. Unfortunately, however, SOE's long-standing company policy does not allow it to accept or consider creative ideas, suggestions or materials other than those it has specifically requested. We hope you will understand that it is the intent of this policy to avoid the possibility of future misunderstandings when projects developed by SOE's professional staff might seem to others to be similar to their own creative work. Accordingly, we must, regretfully, ask that you do not send us any original creative materials such as game ideas or original artwork. While we do value your feedback on our services and products, we request that you be specific in your comments on those services and products, and not submit any creative ideas, suggestions or materials."
The above means that whether we are a whole community or no, and whether we honestly vote or no, SOE doesn't really care the way we vote. Who would we be trying to sway in the case of a vote then? Other community members? Well that seems silly -- why would we try to make other people in our profession believe what we believe by casting ballots, rather than having conversation?
Fixed.
Nouva wrote:
I'm the best, all others don't know what they are talking about.
DarthVisible wrote:I mastered ID when there was no timer, a few months after launch. I was curious and liked the idea of changing my appearance. After becoming a master I realized I had like 0% artistic talent when up against the likes of Biana, Tera, China, and a host of other great designers. I knew my calling was somewhere else. So I left the profession. With no timer, things will just go back the way they were, meaning: If you want to be a ID you will be one, and give it up like I did, if design wasn't the right choice. Not having a timer will not affect people's desire to suddenly want to be a ID. I became a TKM/MAS because I wanted to be those professions, out of all the other professions. As it stands, without a timer, ID's will still be rare, maybe even more rare that stat-migrations are going away. With the removal of stat-migrations, most of the mule-ID's will disappear and spend thier points elsewhere like a second combat profession. I think teh changes are a good thing, it will but ID back where it belongs, in the hands of you entertainers.ID should not be a difficult path to undertake, but it should not be a 3 hour picnic either. I mastered armorsmith in a little under a month, Teras Kasi about the same, as I am a casual player (1-3 hours a night). All professions I think should be scaled so that casual play in them would yield a master elite profession in about a month. I can remember when EQ first came out, it took years to reach level 50, now it can take under a month, some under a weekend. Aggressive power-gamers will always reach the caps first, it's thier nature. All professions should be fun to master, but take they should take time to master. Half the fun is the journey! My advice is, don't rush through ID despite the loss of the timer, the end game may be fun, but there is always the yearning to be a newbie again!
....
That was the most intelligent thing anyone has said on this topic yet...
QFE
Message Edited by Nosyd on 04-09-2005 03:39 PM