Image Designer Archive

Thread: What!! People mastering IM in 3 hours!! This is wrong

NJ62
Wed Mar 30, 2005 2:01 pm
#40

This forum is for the free expression of ideas related to the game. Nouva, you have your opinion, and I respect your right to have it.

But having said that, my opinion is that the above post is incredibly insulting to the community. It is not constructive in any way that will help the profession or help build and nurture our community.



n'Jessi
former correspondent, former player

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Nouva
Wed Mar 30, 2005 2:32 pm
#41






TK316de wrote:






Nouva wrote:


I'm the best, all others don't know what they are talking about.






Fixed.





I love you to N'Jessi :hugs:


But as far as the above, I never said that... in fact I challange the poster to "LINK" that post. Now if you are speaking of my dialog scenario, it is merely my perception of what went on, with little room for inconsistancy. I understand that no one likes being told, "I told you so," but I deserve to gloat among those who refused to accept my foresight as an experienced gamer and contributer to this community, especially those who could not care less what I have done for this community as well as the other entertainer professions.


Respect is due where respect is given. I never singled out any of you and called you bad designers. I gave my opinion on what a good designer does and how she/he should follow thier profession's path.Some of the community, took it personal, as wellthey should, because it shows me thatthey really do care, and they put some thought into my words, and either felt agreement or guilt. If they did not agree, that is all well and good, it is just my opinion I have higher standards as to what the responsibility of a Master is on my server.


What was so wrong about saying A good ID:


1.) Takes thier time and explores thier profession in light of a timer?

2.) Does not see a timer as an obstacle but an opportunity?

3.) Contributes to the profession by continuing bug/feedback posts?

4.) Encourages reward for hardwork, dedication, and talent?

5.) Sees beyond what a client asks for and offers more than what they expect?

6.) Sees the value of patience and does not grind foolishly on one box so as to not understand the profession?

7.) Appreciates the feedback of other fellow image designers, but has the foresight to see beyond the short term gain and look to improve the long term gain instead?


Perhaps many in the community would say those are pretty keen standards! However, I do know that there are some in the community that would still tell me that I am wrong and should think a different way, but that is me, and I cannot change me...



Oh, and fix the entertainer profession....

The Illustrious Lady China 
Crimelord of Bestine, Leader of the ORCA
The Galaxy’s First Master Image Designer
Entertainer Extraordinaire 
TK316de
Wed Mar 30, 2005 2:36 pm
#42

I'm so sorry....and yes, I'm not worthy to question your high insights and foresights.


/worship


Better?



/leaving this pathetic thread



Hotte Hue
Bothan from Hell
Troll Initiate
TARQ > ALL
Rrowann
Wed Mar 30, 2005 9:45 pm
#43






Nouva wrote:

Rrowann, hologrindersand theonslaught of comabt professions trying to grind out thier precious holo-professiondictated the course of our profession. Technically, it really rearranged the entire game, not just our precious profession. I think a lot of the support of IDers which you decry so offhandedly came from people who said, "Well, it's there, it's in game, it's what we've been given... let's give it a shot and see what happens." Not everyone complained about the timers. You were not the only one who worked on other people during the 10-minute stat migration wait. Conversely, some people liked the NPC tents because they got to meet and talk with other ID's, and people waiting in line. It's really not all as black and white as your representation made it out to be.


It was not a healthy change for the better. I never argued that it was.


And not something you should adapt to. Please reread my post -- I said we should adapt to the way things are now. "We're looking at now, now." I'm not looking for "Go back to then!" ("When?" "Now!" "We can't sir." "Why not?" "We just missed it." *pause* "When will then ... be now?" "Soon, sir.")


If the changes were honestly voted on by the community, which they were not, I would accept change. I'm not sure what you mean by "honestly voted on by the community", and what would lead you to accept the change. I don't think people who voiced an opinion were dishonest in what they thought. And let's face it, there really isn't enough of the ID "community" here to make a "vote". I think we'rewell aware that the forum community isn't the same as the game community.


Besides the issue of the integrity and honesty of IDers, what would the point of a "vote" be, exactly? I'm sure you're familiar with the Terms of Service, but I'll quote the bit that seems relevant here for everyone else who hasn't been around long enough to have read the document:


"SOE is pleased to hear from its customers and welcomes your comments regarding SOE's online services. Unfortunately, however, SOE's long-standing company policy does not allow it to accept or consider creative ideas, suggestions or materials other than those it has specifically requested. We hope you will understand that it is the intent of this policy to avoid the possibility of future misunderstandings when projects developed by SOE's professional staff might seem to others to be similar to their own creative work. Accordingly, we must, regretfully, ask that you do not send us any original creative materials such as game ideas or original artwork. While we do value your feedback on our services and products, we request that you be specific in your comments on those services and products, and not submit any creative ideas, suggestions or materials."


The above means that whether we are a whole community or no, and whether we honestly vote or no, SOE doesn't really care the way we vote. Who would we be trying to sway in the case of a vote then? Other community members? Well that seems silly -- why would we try to make other people in our profession believe what we believe by casting ballots, rather than having conversation?









--

"I'm not a Wookiee. I'm an Imperial."
masterim-doublea
Thu Mar 31, 2005 12:01 am
#44






Rrowann wrote:



"SOE is pleased to hear from its customers and welcomes your comments regarding SOE's online services. Unfortunately, however, SOE's long-standing company policy does not allow it to accept or consider creative ideas, suggestions or materials other than those it has specifically requested. We hope you will understand that it is the intent of this policy to avoid the possibility of future misunderstandings when projects developed by SOE's professional staff might seem to others to be similar to their own creative work. Accordingly, we must, regretfully, ask that you do not send us any original creative materials such as game ideas or original artwork. While we do value your feedback on our services and products, we request that you be specific in your comments on those services and products, and not submit any creative ideas, suggestions or materials."


The above means that whether we are a whole community or no, and whether we honestly vote or no, SOE doesn't really care the way we vote. Who would we be trying to sway in the case of a vote then? Other community members? Well that seems silly -- why would we try to make other people in our profession believe what we believe by casting ballots, rather than having conversation?




ya sure, now get us all to vote, start a thred or somthing u got my vote!!










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TK316de
Thu Mar 31, 2005 1:38 am
#45







Nouva wrote:


I'm the best, all others don't know what they are talking about.






Fixed.



Hotte Hue
Bothan from Hell
Troll Initiate
TARQ > ALL
DitahCotton
Thu Mar 31, 2005 5:42 am
#46

I like MID quite a bit. The first time i ground it out with the 10 min timer. The 2nd time (on a diff server), I did it with the 4 min timer. Although it took time and was a tad annoying, it is a GREAT way to make contacts. It's not just the ability to make your customer to look good, it's the way you treat them and talk to them that means a lot too. Some are very good at it, others just plain suck. Time will weed out the chaff.



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Nouva
Mon Apr 04, 2005 1:34 pm
#47

EXACTLY!



Oh, and fix the entertainer profession....

The Illustrious Lady China 
Crimelord of Bestine, Leader of the ORCA
The Galaxy’s First Master Image Designer
Entertainer Extraordinaire 
dofey
Tue Apr 05, 2005 4:25 am
#48


I'm not opposed to the 3 hours to get master image designer. I grinded out image designer on two different servers with the 10 minute timer. Did that timer make me a good image designer? no. Am i a good image designer? people seem to think so But that's not because of the time it took me to master it, that is just because i love being an image designer (as all of us do).


On my second account (Baijha) i'm on the road to be a master pistoleer since the 17th of December apparantly (i've cheated and looked at registration date ). This doesn't make me a good pistoleer. In fact, i'm pretty sure that some people who grind out pistoleer faster, are much better ones then i'll ever be because they really do love the profession more then i do.


The time it takes to master something does not make a great master, it's the interest one has in the profession.


Having said this, i used to like coming to the image design forum, as in the end the community tried to help one another out, without being insulting or negative about things. The last week i noticed more negativity andheated tempers then usually. Though i understand that the coming changes do affect us, please do keep in mind that we are here to help one another and that if we are to see more positive changes for our profession, name calling and negativity won't help us further along the way.


But that's just my two cents (or whatever the expression is)...



Dofee Sifo~Domestic goods Trader (Tailor)
Bahija Aiha~Entertainer
-------------------------------------------------
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-------------------------------------------------
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DarthVisible
Tue Apr 05, 2005 4:25 pm
#49

I mastered ID when there was no timer, a few months after launch. I was curious and liked the idea of changing my appearance. After becoming a master I realized I had like 0% artistic talent when up against the likes of Biana, Tera, China, and a host of other great designers. I knew my calling was somewhere else. So I left the profession. With no timer, things will just go back the way they were, meaning: If you want to be a ID you will be one, and give it up like I did, if design wasn't the right choice. Not having a timer will not affect people's desire to suddenly want to be a ID. I became a TKM/MAS because I wanted to be those professions, out of all the other professions. As it stands, without a timer, ID's will still be rare, maybe even more rare that stat-migrations are going away. With the removal of stat-migrations, most of the mule-ID's will disappear and spend thier points elsewhere like a second combat profession. I think teh changes are a good thing, it will but ID back where it belongs, in the hands of you entertainers.


ID should not be a difficult path to undertake, but it should not be a 3 hour picnic either. I mastered armorsmith in a little under a month, Teras Kasi about the same, as I am a casual player (1-3 hours a night). All professions I think should be scaled so that casual play in them would yield a master elite profession in about a month. I can remember when EQ first came out, it took years to reach level 50, now it can take under a month, some under a weekend. Aggressive power-gamers will always reach the caps first, it's thier nature. All professions should be fun to master, but take they should take time to master. Half the fun is the journey! My advice is, don't rush through ID despite the loss of the timer, the end game may be fun, but there is always the yearning to be a newbie again!



Damon Mott
Protocol Droid to the ORCA
Owner of Bain'Xi Imports & The Outer Rim Forge
Galactic Millionare
Former Trazz Lizard
Wanderhome Server
HitBunky
Sat Apr 09, 2005 1:37 am
#50



DarthVisible wrote:
I mastered ID when there was no timer, a few months after launch. I was curious and liked the idea of changing my appearance. After becoming a master I realized I had like 0% artistic talent when up against the likes of Biana, Tera, China, and a host of other great designers. I knew my calling was somewhere else. So I left the profession. With no timer, things will just go back the way they were, meaning: If you want to be a ID you will be one, and give it up like I did, if design wasn't the right choice. Not having a timer will not affect people's desire to suddenly want to be a ID. I became a TKM/MAS because I wanted to be those professions, out of all the other professions. As it stands, without a timer, ID's will still be rare, maybe even more rare that stat-migrations are going away. With the removal of stat-migrations, most of the mule-ID's will disappear and spend thier points elsewhere like a second combat profession. I think teh changes are a good thing, it will but ID back where it belongs, in the hands of you entertainers.
ID should not be a difficult path to undertake, but it should not be a 3 hour picnic either. I mastered armorsmith in a little under a month, Teras Kasi about the same, as I am a casual player (1-3 hours a night). All professions I think should be scaled so that casual play in them would yield a master elite profession in about a month. I can remember when EQ first came out, it took years to reach level 50, now it can take under a month, some under a weekend. Aggressive power-gamers will always reach the caps first, it's thier nature. All professions should be fun to master, but take they should take time to master. Half the fun is the journey! My advice is, don't rush through ID despite the loss of the timer, the end game may be fun, but there is always the yearning to be a newbie again!






....
That was the most intelligent thing anyone has said on this topic yet...
QFE



"Ray Shields."
"Wait a minute! How did this happen? We're smarter than this!"
"Apparently not ... I say patience"
"Patience?"
"Yes. Artoo will be along in a few moments and he'll relase the ray shields."
"WOOOOOOOAAAAAAOHHHH"
"See? No problem."
"....Do you have a plan B?"
Nosyd
Sat Apr 09, 2005 7:26 am
#51



I have been a master tailor for months now. I took a 3 month break and came back last week. I didn't read any boards and new nothing of the changes to ID.


I decided to add IDto my skill set, so I could do a full make over (clothes, body, hair etc..). I was prepared to do the thing over a couple of months.


I was so surprised to see that when I practiced on my alt (I had 2 instances logged in) there were no timers. I thought it was a strange bug or something. I looked at the boards and realised there were no timers.


So,3 dayslater I'm a Master ID. Its not somthing I'm proud of or brag about but thats the way it is.


I now have Master ID to add to my Master Tailor skill. It will help my business, I hope. I don't stand in an ID tent looking for business but I do show my tag all the time and get stopped now and again. I just ofer my ID sevices to customers placing orders. Sometimes they like a new haircut to go with there new suit.


Just thought I'd let you all know a veiwpoint from an MID, who did it in3 day's.

Message Edited by Nosyd on 04-09-2005 03:39 PM



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masterim-doublea
Sat Apr 09, 2005 10:14 am
#52

well, as many have said the floud of im is setteling down, many many many got MID and dumped it 3 hours lator, many do it just to get that bage to get closer to jedi. a week ago their was 4-10 MID in one salon at a time on bria. now theris olny me or one other person, and many got tired of the mid that dident even know what they could do. so they come to the ids that they knew from the time before timers. well..... its a game enjoy it biwan:



ININININININININININININI
NININININININININININININ Muscar Krone, Master Elder Commando, Rebel Major, Mr.Bria
ININININININININININININI
NININININININININININININ -Muscar Krone, Crafter
ININININININININININININI
NININININININININININININ Vendor / Drop off, LOK, NI, -595, 4555
ININININININININININININI
NININININININININININININ NI

ININININININININININININI
NININININININININININININ Sig Photo

ININININININININININININI
NININININININININININININ
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