Image Designer Archive

Thread: What's going on Kwee?? ALL ID'ers please read :)

p4Samwise
Sun Feb 15, 2004 11:29 pm
#27

A "disguise" ability to remove negative faction reactions seems like the most natural extension of what IDs already do. This could be extended to allow players to be disguised as members of the opposing GCW faction (possibly requiring help from a tailor as well, to provide costuming), allowing covert players to sneak past covert detectors and so forth.


I very much like the idea of requiring "touch-ups" to maintain image customizations, and putting all of that ability in the Entertainer tree to make it relatively easy to get to. Give each race a "default" look(eg shaggy facial hair for human males, no makeup for females) that they gradually revert to if they don't visit image designers every month or so. (It's important not to make this like the DE "droid customization" situation, in which customization wears off so fast and DEs are so hard to find that nobody bothers with it at all.)


Providing game-mechanic bonusesfor visiting IDs (but different from existing buff types)might also help. Perhaps mission terminal payouts are slightly higher if you've got a fresh haircut and sharp clothes, reflecting the greater ease in finding lucrative work if you look good? Entertainers buff faster if they're nicely made up? Politicians get bonuses for being well groomed?



"Prettiest shim on Bria!" - Sev
Certified "cool" by the Darth Vader of Bria

Blue glowie.
MrHackenslash
Mon Feb 16, 2004 12:27 am
#28


1) What critical function can Image Designers perform in SWG?

2) How canyou and I accomplish adding this function while preserving the unique playstyle of the Image Designer?



1) The ID can be the only profession capable of customising both players and their items. Including vehicles, armor and droids after they have been crafted.

2) By only allowing the ID to use the colour crafting Kits crafted by the corresponding professions, the current ID playstyle is expanded and remains unique with minimal work and effort.
GadonThek
Mon Feb 16, 2004 2:06 am
#29

Morning IDers

I would be a frequent ID customer, as I take a lot of interest in the way my character looks ingame(hes quite vain you know ), its just hard to get you folks out of the woodwork

There are two major things I would love too see happen with regards to your profession's functionality.

1) There needs to be an interface on the customers end. When an Image Designer brings up the hair style or colour menu, it would make it so much easier if we could look at it and say "hmm, I like the third from the left, lets try that", or, "mmm, I like that dark red, the third one down on the right hand side". This would make IDing a much more pleasent experiance, as well as making it far less time consuming for both the IDer and the customer.

2) Dear god give this people the ability to ID my vendors. I would literaly pay thousands of credits if I didnt have to sit there for two hours creating and destroying vendors too get on the way I like it. I imagine it as an extension of the interface above, combined with the /consent command. Target the vendor, type /consent ImageDesign [playername], then when they bring up the ID interface, you see it as well, and you can guide the IDer through what you want. I plan to have at least 6 vendors(Im contemplating a second account at the moment), and most of them will be there to add flavour to my bar, make it look like its inhabited, even when empty of players, so the ablity to actually have them all look exactly like the character Ive made up for them would be immensly useful.

Thats all Ive got for now, Ill pop back later if I can think of anything else
srdgsdf
Mon Feb 16, 2004 2:11 am
#30


Hey!


I'm currently not an ID but the profession does seem interesting. What about the making our characters and our Pets with hair grow. So my short hair right now after a week or so would be 1/3 longer than it originally was. It would increase until it was 100% longer than it originally was 'cut' at. If you go to an ID they may cut your hair and remove your hair in segments of 1/3's. Now all the fashion freaks are going to have to get their hair cut everytime it grows. ID's will feel more useful and maybe rogue's, hideaway type players can grow their hair out on purpose for roleplay situations. Maybe you could add that to male beards too. Unfortunetly I realize this may mean 3 different types of hair models for each race except Rodians, Trandoshans and I believe Twi'lek's do not have hair. But Humans, Wookies, Zabraks and Bothans do! If this idea was welcomed by the players then you could go onto hair for animals.


Speaking of animals, ID's could dye pets hair in different patterns and colors or do funky designs. Another idea would be to allow an ID to change a characters name for 48 hours. First and Last... but bounty hunters can see through this and see the real name. Its like a smoke screen for roleplaying; that temp. name change would also go well with the whole hideaway types. When I said name change I didn't mean like an actual name change. That I think may be too much for the DB to handle. So it just appears over their regular name but everything they do, buy, access is in their real name for database reasons.


Goodluck ID's!

Monthigos
Mon Feb 16, 2004 2:15 am
#31

First of all, my first profession and subsequent mastery was Image Design. I have since moved on to different things but I still feel a kinship to the ID community. With that being said, I would like to offer my input.


Unlike most other professions I have played, ID seems highly dependant on social interaction. Instead of combat or providing a product you are providing a service. I like the idea of being able to craft small things like hair dye kits and makeup cases, however I feel if the profession gets to far into crafting it will deviate from the whole spirit of the profession.


While disguises sound like a fun idea, I am opposed to having them as kits that you sell. Disguises is something that an Image Designer should apply themselves, like a service. One great downfall of disguises is that it could be used to grief. In essense a player dons a disguise, harasses another player, and then removes the disguise. That severly limits the functionality of disguises. How do you hide yourself without encouraging griefing? If you make the disguises to weak than any smart player can see through them.


A lot of players seem to think image design steps into the realm of coloring other objects, but I disagree. I think the focus of IDing should remain on the customization of players. So that leads to the real problem of how this could be an integral system for the game. Ultimately the game revolves around combat, and other than disguises what meaningful impact could the altering of ones appearance have on the game?


Truth be told just because of the way the profession is setup, I don't think Image Design could have the impact in the game that you are expecting without signifigantly altering the profession from what it is. What bothers me is that the developers feel this need for the content to be integral for this combat centric game before they will actually consider adding any new content to it.


The bottom line is, image design IS in the game and it does have its own play style and following. Because of that, you, the developers, have made a commitment to the players to continue to produce content for it no matter how many few people participate in it. You can't just introduce a great new concept and then subvert it until it becomes a cookie cutter of every other profession and loses its uniqueness. Ultimately IDing is about providing a service and the integral service is provides is an RP tool for people and a method of changing your appearance in the game. If we can't build off of that base than the profession isn't worth having.


I think the best course of action is to start working on what the IDers have been asking for and what has been promised before you go off on new, flamboyant systems. Things like abnormal hair colors and body tatoos. Because truth be told it isn't just the IDers that want these additions that have been promised, its a lot more people in the game. And if character customization isn't integral I don't know what is.


Thank you for your time and I hope I didn't ramble too much.


- Vincen Anders, Ex-Master Image Designer, Starsider




-----------------=[ m o n t h i g o s ]=-----------------
derickadaire
Mon Feb 16, 2004 5:04 am
#32






SWG-Runesabre wrote:








So to summarize, think about the following:


1) What critical function can Image Designers perform in SWG?

2) How canyou and I accomplish adding this function while preserving the unique playstyle of the Image Designer?



Message Edited by SWG-Runesabre on 02-15-2004 06:32 PM



My thoughts are that IDers could have an impact on reducing tracking ability on the player bopunties that are coming say you get changed by an Image Designer and you are harder to find for 24 hours or some such.




Derick A'daire (Aftermath) Corbantis
Master Smuggler/3323 Creature Handler


There are 10 types of people. Those who understand binary and those who don't.
NastyYak
Mon Feb 16, 2004 6:16 am
#33

I have to say that i am not an ID, so what i m going to say is coming from an external point of view...


sooner or later, and for some professions as jedi, as soon as now, player bounties are going to be implemented.
I see one of the possibilities for ID gameplay as a facial surgeon: you have a price on your head, change your face to avoid beeing recognised!


of course this has to be thought in a working player bounty system, but if we can make this work, be sure that many players will want to change their face to avoid being caught by bounty hunters...



now please excuse me if this has already been proposed..
Fassae
Starsider





Fassae y'kawa
Bothan smuggler by heart
Gyopi
Mon Feb 16, 2004 6:35 am
#34






GadonThek wrote:
Morning IDers


1) There needs to be an interface on the customers end. When an Image Designer brings up the hair style or colour menu, it would make it so much easier if we could look at it and say "hmm, I like the third from the left, lets try that", or, "mmm, I like that dark red, the third one down on the right hand side". This would make IDing a much more pleasent experiance, as well as making it far less time consuming for both the IDer and the customer.






I will try to write a productive post a little later after I am more awake, but this is the one thing that would probably make me quit image design. There are two aspects to ID that I really enjoy. One of them is social, but the other one is creative. and this would sap the creativity completely out of it. Basically my job would be to have someone tell me where on my screen to click the mouse. Iwould love to see some changes in the interface (like being able to actually see the hairstyles on the person), but not this! As it is right now, I need to be creative enough to make a look come together and social enough to make it a nice experience for the customer. That is why I am an image designer in the first place.






Momoko--Master Tailor near Kaadara on Lowca--
Come to Sitateya boutique at (5083 5804) on Naboo for elegant fashions, accessories, cute outfits, uniforms or any other clothing needs.
Eimi -- Master Bioengineer - Master Image Designer on Lowca--
Eimiko--Master Image Designer on TestCenter--

MonroeThanes
Mon Feb 16, 2004 6:58 am
#35

1. None

2. Replace them with terminals in the bank or cantina that any player can use, these would give the full player metric functions from startup so the player can chose exactly what they want with a great interface, instead of telling an image designer 'No, thats not what i want' at least 5 times before settling for something close to what they wanted. These terminals should charge a fee per change, this would serve as another money sink. Image Designer is a wasted profession and should be removed.



I'm Monroe Thanes and I approve of this message.
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Vote Democrat! They've got a traitor and an ambulance chaser this time around!
Sir_Voor
Mon Feb 16, 2004 7:13 am
#36






SWG-Runesabre wrote:







Greetings, Image Designers!


I feel, is to give your class more concrete purpose/function in the game. Doing so not only creates more interest in your class but makes it easier to validate spending additional art, programming and design resources on the profession.


Message Edited by SWG-Runesabre on 02-15-2004 06:32 PM




Runesabre,


There is validation to spending on theID profession, IDing is NOT an soloing profession, nor does it have much repeat customers.One IDer canaffect the gamefor hundreds of players and that is with the little non-character creation stuff we have. The validation comes not from the few IDers but from thetens ofthousands of players that can improve their game via IDers.Remind yourself Why did Sony put so much time into character creation in the first place? Answer that and you see why Image Design does notneed new forced use content.

Message Edited by Sir_Voor on 02-18-2004 08:14 AM







[`M Sir VOOR N`\

Simulation
Mon Feb 16, 2004 8:21 am
#37

It would be nice to have some of the bugs addressed if nothing else. I do image design on Starsider, along with being a musician and master entertainer, and it's just things like the hair color/hair style bug, where the color doesn't change or gets set to brown or whatever, that can a little annoying for me and the client. Oh, but anyway, I won't bore anyone with the bugs, we know those.


It would be interesting to have some sort of disguise option. So far I've done this a bit, in the role play sense only, not actuality, with some players that actually didn't just read the name over the character's head or whatever, and played along with it. It would be nice if we also had some way to advertise our services, aside from being searchable and wearing the title over our heads. I'd also like to see maybe some sort of structure for us IDs.. a spa.. hotel.. I don't know, and the ability to register ourselves somewhere so people can find us.


Of course, new hair dos, body tattoos perhaps (For someone besides the zabraks too maybe.. and not just the face..) would be nice as well, I think. We are supposed to be the cutting edge of image, trend setters if you will, I will, in some sense of the word. It 'd be nice to offer our clients something new.


Last, but not least, yes, I've had merchants ask me if I can ID their vendors.. that 'd be nice for someone to get as an ability.. some of those vendors are just .. -shudder-


- Image Design Community Member.



- Crescendo
Starsider-



Gamble
Mon Feb 16, 2004 8:23 am
#38

Not an IDer here but as a pretty active swg player I'd like to see it have a bigger role. I don't know if this has been mentioned before but being that IDers change the body, perhaps give you guys the ability to speed up stat migration. Like +15, +10, +15, +15, +20, +25 from novice to master and make it possible to completely rewrite your HAM in one session (who knows how long a session would last) at master



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ThorsAnvil
Mon Feb 16, 2004 8:40 am
#39

I like the idea of the disguise kit. to further add to it.


craftable by ID.


auto dress if made by newb ID

configurable options if made by master.


Planatery specific. (like conceal kits)


makes player look like a meatlump, thug ....


delay based on experimentation.


UO had something similar to this, this was a hoot.


talking or /telling definily comes out with proper player name to prevent any kind of scamming.




Understand JEDI EXP (exp based on normalized kills)

Master Elite Prof 3,891,000 exp / 4200 exp = 926 Rancors for Master Elite anything
Master LightSaber 15,280,000 exp / 1000 exp = 15280 Rancors for Master LS
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