Image Designer Archive
Thread: What's going on Kwee?? ALL ID'ers please read :)
I would be a frequent ID customer, as I take a lot of interest in the way my character looks ingame(hes quite vain you know
There are two major things I would love too see happen with regards to your profession's functionality.
1) There needs to be an interface on the customers end. When an Image Designer brings up the hair style or colour menu, it would make it so much easier if we could look at it and say "hmm, I like the third from the left, lets try that", or, "mmm, I like that dark red, the third one down on the right hand side". This would make IDing a much more pleasent experiance, as well as making it far less time consuming for both the IDer and the customer.
2) Dear god give this people the ability to ID my vendors. I would literaly pay thousands of credits if I didnt have to sit there for two hours creating and destroying vendors too get on the way I like it. I imagine it as an extension of the interface above, combined with the /consent command. Target the vendor, type /consent ImageDesign [playername], then when they bring up the ID interface, you see it as well, and you can guide the IDer through what you want. I plan to have at least 6 vendors(Im contemplating a second account at the moment), and most of them will be there to add flavour to my bar, make it look like its inhabited, even when empty of players, so the ablity to actually have them all look exactly like the character Ive made up for them would be immensly useful.
Thats all Ive got for now, Ill pop back later if I can think of anything else
First of all, my first profession and subsequent mastery was Image Design. I have since moved on to different things but I still feel a kinship to the ID community. With that being said, I would like to offer my input.
Unlike most other professions I have played, ID seems highly dependant on social interaction. Instead of combat or providing a product you are providing a service. I like the idea of being able to craft small things like hair dye kits and makeup cases, however I feel if the profession gets to far into crafting it will deviate from the whole spirit of the profession.
While disguises sound like a fun idea, I am opposed to having them as kits that you sell. Disguises is something that an Image Designer should apply themselves, like a service. One great downfall of disguises is that it could be used to grief. In essense a player dons a disguise, harasses another player, and then removes the disguise. That severly limits the functionality of disguises. How do you hide yourself without encouraging griefing? If you make the disguises to weak than any smart player can see through them.
A lot of players seem to think image design steps into the realm of coloring other objects, but I disagree. I think the focus of IDing should remain on the customization of players. So that leads to the real problem of how this could be an integral system for the game. Ultimately the game revolves around combat, and other than disguises what meaningful impact could the altering of ones appearance have on the game?
Truth be told just because of the way the profession is setup, I don't think Image Design could have the impact in the game that you are expecting without signifigantly altering the profession from what it is. What bothers me is that the developers feel this need for the content to be integral for this combat centric game before they will actually consider adding any new content to it.
The bottom line is, image design IS in the game and it does have its own play style and following. Because of that, you, the developers, have made a commitment to the players to continue to produce content for it no matter how many few people participate in it. You can't just introduce a great new concept and then subvert it until it becomes a cookie cutter of every other profession and loses its uniqueness. Ultimately IDing is about providing a service and the integral service is provides is an RP tool for people and a method of changing your appearance in the game. If we can't build off of that base than the profession isn't worth having.
I think the best course of action is to start working on what the IDers have been asking for and what has been promised before you go off on new, flamboyant systems. Things like abnormal hair colors and body tatoos. Because truth be told it isn't just the IDers that want these additions that have been promised, its a lot more people in the game. And if character customization isn't integral I don't know what is.
Thank you for your time and I hope I didn't ramble too much. ![]()
- Vincen Anders, Ex-Master Image Designer, Starsider
My thoughts are that IDers could have an impact on reducing tracking ability on the player bopunties that are coming say you get changed by an Image Designer and you are harder to find for 24 hours or some such.
SWG-Runesabre wrote:
So to summarize, think about the following:
1) What critical function can Image Designers perform in SWG?
2) How canyou and I accomplish adding this function while preserving the unique playstyle of the Image Designer?
Message Edited by SWG-Runesabre on 02-15-2004 06:32 PM
I have to say that i am not an ID, so what i m going to say is coming from an external point of view...
sooner or later, and for some professions as jedi, as soon as now, player bounties are going to be implemented.
I see one of the possibilities for ID gameplay as a facial surgeon: you have a price on your head, change your face to avoid beeing recognised!
of course this has to be thought in a working player bounty system, but if we can make this work, be sure that many players will want to change their face to avoid being caught by bounty hunters...
now please excuse me if this has already been proposed..
Fassae
Starsider
GadonThek wrote:
Morning IDers
1) There needs to be an interface on the customers end. When an Image Designer brings up the hair style or colour menu, it would make it so much easier if we could look at it and say "hmm, I like the third from the left, lets try that", or, "mmm, I like that dark red, the third one down on the right hand side". This would make IDing a much more pleasent experiance, as well as making it far less time consuming for both the IDer and the customer.
SWG-Runesabre wrote:
Greetings, Image Designers!
I feel, is to give your class more concrete purpose/function in the game. Doing so not only creates more interest in your class but makes it easier to validate spending additional art, programming and design resources on the profession.
Message Edited by SWG-Runesabre on 02-15-2004 06:32 PM
Runesabre,
There is validation to spending on theID profession, IDing is NOT an soloing profession, nor does it have much repeat customers.One IDer canaffect the gamefor hundreds of players and that is with the little non-character creation stuff we have. The validation comes not from the few IDers but from thetens ofthousands of players that can improve their game via IDers.Remind yourself Why did Sony put so much time into character creation in the first place? Answer that and you see why Image Design does notneed new forced use content.
Message Edited by Sir_Voor on 02-18-2004 08:14 AM