Image Designer Archive

Thread: More input needed: Let's Talk About: Combat and ID

Rrowann
Sat Aug 07, 2004 11:28 am
#40






theshuuji wrote:



I'll go along with that argument when I see more live entertainers. As long as most of the entertainers I see level while afk, I don't see the need to make extra effort to speed them along.




When there's no more recursive macros there will be no more AFK leveling, and there will bea derth of Musicians and Dancers, and I'm up for supporting them as they piece the profession back together.

Message Edited by Rrowann on 08-07-2004 02:29 PM



--

"I'm not a Wookiee. I'm an Imperial."
Rrowann
Sat Aug 07, 2004 11:39 am
#41

Oh yeah - so I thought of it in another thread but this seems a helpful place to put it.


What if we could ID someone to 'disguise' them enough to return them to 'covert' status faster? For obvious reasons, this shouldn't be a tent-specific ability. But while the BH/Jedi TEF system is probably still too borked to allow us to disguise Jedi when their number comes up on the BH terminals, surely we can set someone from 'overt' to 'covert' faster than an hour?



--

"I'm not a Wookiee. I'm an Imperial."
Syzygy-Gorath
Sat Aug 07, 2004 3:32 pm
#42






Nouva wrote:

Hi Fuschia!


To explain the BF buff I'll just requote my last post:





Example: Tom comes in for an ID session, if he hangs out and gets designed for 5 minutes he will get a bonus to his BF accumulation. Lets say Tom began at 0 BF, after 5 minutes an ID can buff his BF to -500. (thats right -500) As Tom fights this negative number will accumulate BF and go back to 0 and eventually begin to accumulate positive (bad) battle fatigue as he fights longer...So when he begins battle he has -500 BF. He gets into a long fight and gets 50 BF, his total is now -450. He gets into a huge GCW war and takes 100 BF, now his total is -350. He hunts on Yavin and takes another 100 BF, now his total is -250. He then goes with a few friends to the Death Watch Bunker and gets 200 BF, his total is now -50. Tom then does a few missions and gets 50 BF, his BF is 0 now and will start accumulating BF as normal. He then fights some squills and gets 25 BF, his BF is now 25... and so on...



So what it does is grants you a BF buffer that is removed first before you really begin to accumulate BF. While this buffer is in effect, you cannot get BF healed (because you havent accumulated any), nor can you get rebuffed by an ID. I came up with this idea on the many concerns of combat types going into cantinas every 10 minutes. Combat types like staying in the field longer, and when they do so are happier. The longer they stay out there, the richer they get. The more rich and happy they are, the more likely they are to give entertainers bigger tips, which most dancers and musicians complain about as well, (not getting decent tips). The number doesnt even have to be -500, it can be any value the devs would deem appropriate for a BF buffer. I hope this is a bit more clear...







The other suggestion for BF buffing that has been made (and yes, this is an old, old, old suggestion) was that the buff be a percentile modifier on BF taken. That is to say, you get a BF buff from an ID and then run out and get your butt stomped. You take 100BF, but because you're buffed it gets reduced to 50BF. The buff would last an amount of time comperable to a dancer's or musician's buff.The problem with this suggestion (not Nouva's, I always prefered that version) is that BF is generally taken 1 point at a time, and I don't think it tracks decimal BF, so this wouldn't work.


Edit: to clarify, I'm posting an idea I don't think would work to recap what was talked about ages ago—this has no bearing on my own feelings. I'd go with Nouva's version, given the choice, same as I would have months ago when all this was first suggested.

Message Edited by Syzygy-Gorath on 08-07-2004 06:34 PM



œ Slone Varnillian œ Eicia Obai œ Panda-Sy œ
Most of the universe's problems can be solved by the application of a brick to the side of the right head.
The problem is if you don't have a big enough brick or can't find the right head. The devil is in the details.
œ Galena Varnillian œ Ammon œ Gwrtheyrn œ

Syzygy-Gorath
Sat Aug 07, 2004 6:02 pm
#43






Kwee wrote:

My latest post is gone too Unless I'm losing it and I posted it elsewhere. I was asking what everyone thought about the idea of buffing charisma, which has come up in the past. Charisma being a feel good result of having ID work done, maybe something spa-ish, which increases the odds of good things happening. Much like "luck" in other games.


I don't know about you, but I played with FS luck when TC2 was up for P9 testing, and if that's the sort of thing you had in mind…well, it wasn't very useful. Charisma would be awesome if NPC-given missions were branching and it'd allow you options you wouldn't otherwise have, but since everything in this game is linear I'm not sure what the point would be.




œ Slone Varnillian œ Eicia Obai œ Panda-Sy œ
Most of the universe's problems can be solved by the application of a brick to the side of the right head.
The problem is if you don't have a big enough brick or can't find the right head. The devil is in the details.
œ Galena Varnillian œ Ammon œ Gwrtheyrn œ

theshuuji
Sat Aug 07, 2004 10:06 pm
#44






Kwee wrote:

I was asking what everyone thought about the idea of buffing charisma





I'd be all over this if it could actually grant some people a little......well......charisma



Drakig Ejabe - Chilastra
I make people pretty
Nouva
Sun Aug 08, 2004 12:41 am
#45

Hi Fuschia!


To explain the BF buff I'll just requote my last post:





Example: Tom comes in for an ID session, if he hangs out and gets designed for 5 minutes he will get a bonus to his BF accumulation. Lets say Tom began at 0 BF, after 5 minutes an ID can buff his BF to -500. (thats right -500) As Tom fights this negative number will accumulate BF and go back to 0 and eventually begin to accumulate positive (bad) battle fatigue as he fights longer...So when he begins battle he has -500 BF. He gets into a long fight and gets 50 BF, his total is now -450. He gets into a huge GCW war and takes 100 BF, now his total is -350. He hunts on Yavin and takes another 100 BF, now his total is -250. He then goes with a few friends to the Death Watch Bunker and gets 200 BF, his total is now -50. Tom then does a few missions and gets 50 BF, his BF is 0 now and will start accumulating BF as normal. He then fights some squills and gets 25 BF, his BF is now 25... and so on...



So what it does is grants you a BF buffer that is removed first before you really begin to accumulate BF. While this buffer is in effect, you cannot get BF healed (because you havent accumulated any), nor can you get rebuffed by an ID. I came up with this idea on the many concerns of combat types going into cantinas every 10 minutes. Combat types like staying in the field longer, and when they do so are happier. The longer they stay out there, the richer they get. The more rich and happy they are, the more likely they are to give entertainers bigger tips, which most dancers and musicians complain about as well, (not getting decent tips). The number doesnt even have to be -500, it can be any value the devs would deem appropriate for a BF buffer. I hope this is a bit more clear...




Oh, and fix the entertainer profession....

The Illustrious Lady China 
Crimelord of Bestine, Leader of the ORCA
The Galaxy’s First Master Image Designer
Entertainer Extraordinaire 
Plagvreugd
Sun Aug 08, 2004 12:58 am
#46

"Can you change my hair colour twenty times so I get nice negative battle fatigue?"


Oh the joy...


Thewt
cairnsb
Sun Aug 08, 2004 7:19 am
#47

Serious suggestions as a PURE image designer combat skills....


1. Flash Bombs - basically a grenade filled with powder that blinds every aggro in a 20m radius.


2. Stun bombs - basically a grenade filled with gas that stuns every aggro in a 20m radius.


3. State Removal - allow IDs to remove states like dizzy, KD, blind, stun - make this so they can not do this on themselves to keep dabblers out of the profession.


4. Group bonuses - not squad leader skills but things like...faster regeneration on all the HAMs.


5. Group Stealth - image designer can "paint" everyone in the group the same colors as the natural surroundings...but this kind of borders on ranger.
Erann
Tue Aug 10, 2004 1:22 pm
#48

after a month of ID I think I'm more a city girl on this whole outting thing... I hop to my player city, to the starport to theed to corellia to bestine then back to my player city. or Take a shuttle to where ever I go. Things in the wild scare me I'm much safe staying in the safety of the tents. This could be because I have to be in the tent to do stats, and it could have to do with the no wait on changes since I'm master. If I'm going to be of any use in the outside world I need to be able to perform stat migrations on the road or provide a serious benifit to a group if I'm to risk my life from the dirty vile cloners.


That said any service we provide (until we have a ID droid) would have to work from the cosmopolitan citys and be of use to a party that wanders off yonder.


Providing a time spent in negative battle fatigue would be good. 10 mins = -500 BF


Providing image design tricks to boost temporary faction standing is good. +1000 Jabba faction for 30 mins Imperial and rebel would be excempt since the scanners see though the disguises.


Providing a ID ticket to get outta a check stop for free is good. 1000 = no search 10,000 = no faction search nothing worse than being a rebel get stopped and becomming overt.


Being able to flip to covert faster is a super idea. but how do you do that when it's a paperwork system to hide your identity? A smuggling tool to use with an ID change to help this process?


Being able to overt doesn't sound realisitc unless you tatoo the target with factional stickers which is silly


If I were in a party perhaps there could be an ability to "rile" up the group members like a brawler's berserk where the ID - As part of thier "Personal trainer routine" could Jane Fonda scream out "MAKE IT BUNR!!! And a1 2 3 Burn people!!" This yell would be a temportary party buff giving 2 mins of increased "action regeneration" which would follow a lengthy recharge time. Maybe a body training stick *shrug* you wack the target to make them more "active" Something along this lines would be ability to craft "gatoraid" a drink to help retore lost action like a stim but adrinkable buff kinda consumable. But lots don't like crafting oh well it could be an option


Instant disguise kits. uh.. funny glasses and a mustashe anyone? how about a party mask.. purely RP kinda borders on Artisan. Only idea that makes sence is like the vehical/droid customization kits to chage the colour. same kit but craftable by ID's lets a player change thier makeup 10 changes based on full experimentation lets the player change thier lip colour, eye shadow and tatoo / marking colour kits created yield the colour palet of the level of ID building them. again like the droid / vehicle kits they expire after so many unstores, so you need to work this varible into the creation since people do not unstore thinks. make it 2 or three days so the player has the chance to try new colour before makin them permanent.


how about Hair streaking like the wookie fur pattern's: A slider to change the streak pattern? again this disturbs me becaus eI am a twilek and hair makes me very envious.


When it comes down to it The ID is a service provider catering to the vain people in the galaxy we sell a cosmetic/estetic serive to people whom are fairly insecure about thier looks / stat abilities. I would prefer features and abilities to stay in the lines of this city based options.


Armor glaze, a salve to rub on the armor parts to make it more reflective profiding a armor buff temporary like coating the fron of your car with cellophane to difusse the laser radar gun. Again a craftable idea... like Sprayingyour licesnse plate with hair spray to defuse the photo radar.. the possibilities are endless but finding the one to make logical sense in a game where people pvp in the city sqaure for fun...


But this is my view.


The more and more I stay in the tent the more and more I drift from "combat" and its role in ID.




MeiYuki

Ache Me on! I love stalking my Prey.
IPC ...for life! (valcyn)
'Nova (starsider)
ManicMarauder
Mon Aug 23, 2004 11:51 pm
#49

Hrmm, here's an idea. Dont' know how good it is but have fun with it anyway

On a similar note to the buff idea, has anyone ever been backstage at a play? What if instead of buffing the combat people and putting us in compitition w/ dancers and musicians, we buff the buffers? Apply the hair glitter, makeup, and whatnot that enhances *their* skills to help the combat types. It would help us by giving us more skills and ways to help other people. It would help them by makeing them better at what they do, and it would help the combat people indirectly the same way. This would give us more of a role in the whole entertainment family also. I dunno, just an idea. Feel free to tear it up or twist it however you see fit ^_^

z
ManicMarauder
Mon Aug 23, 2004 11:53 pm
#50

Oy, can't edit yet.

Another thought: This would make the ATK entertainers more valuable as well because they could come refresh their kit between performances, while the AFK buffbots would have stuff wear off and NOT be as good at what they do. Okok, i'm going now. hehe. Have fuN!
Erann
Tue Aug 24, 2004 8:16 am
#51

neat idea.




MeiYuki

Ache Me on! I love stalking my Prey.
IPC ...for life! (valcyn)
'Nova (starsider)
Vandessa
Tue Aug 24, 2004 10:20 am
#52






Erann wrote:

neat idea.






Indeed



* VANDESSA *
[Test Center & Tailor Correspondent Emeritus ]
Main: Kathlean Vegas | Guild : Unity

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