Image Designer Archive

Thread: 10 Minutes = 1 Enraged Bull Rancor Lair = 5K carnivore meat = 100K (20cpu)

JuJutsu
Wed May 12, 2004 9:39 am
#40






SwanVesta wrote:
1hr = novice to master id
for all whos got skill points do it its the most easest proffession on any server....






LOL. Guess you haven't kept up with current events sport.
Diirt
Wed May 12, 2004 9:41 am
#41

Dumb question: Where does someone find Enraged Bull RancorLairs? Are they missions?
Impetuousyouth
Wed May 12, 2004 9:45 am
#42

the fact whether you believe me or not is irrelevent the real point is that id is non resource profession the only resource is the time, which when compared to the time surveying for resources collecting or buying meat or other creature resources and the maitaining and buying of harvesters and factories and the running of schematics. reading another thread where everyone was comparing doctors and id's to plastic surgeons doctors and hair dressers thats just silly th price should be based on the cost to the seller and the cost to the id selling is minimal lets take a look:



  1. how long did it take to grind id? possibly the quickest profession inthe game to get (not anymore since todays publish but were talking about current id's)

  2. traveling cost while getting resource =0

  3. cost of harvesters and factors and generators =0

  4. maintainence cost of factories harvesters generators =0

  5. cost in time of 10 min.

so really compared to a crafting profession there costs are minimal.




Cronhour - REJEK

'If you can't get their respect make damn sure you have their fear'
Impetuousyouth
Wed May 12, 2004 9:59 am
#43








JuJutsu wrote:


Whether or not ID is a resource based profession is not important. Time = money in this game. if I can earn 25k running 2 missions in 10 minutes why should I charge you less than 25k for 10 minutes of my time? Short answer I won't settle for less than the cost of my time, period. Deal with it.





of course it's important. Time=Moneythe thereforeMoney=Timecause resources cost Time and money then a profession that uses resources & time should charge more than one that just uses time.why not be ralistic i notice you said 25k anyway which is closer to a figure that i agree with my arguments were mainly directed in the direction of those that were planning to charge 50k. Also to run thsoe two missions you've invested time and money in the case of purchasing weapons armour spices buffs food etc and the time it took to master the profession as well and although it may take 10m to just kill the lairs lets not forget the travelling in between as a combat class you have higher costs than id's and also you are at risk of death and then decay.




Cronhour - REJEK

'If you can't get their respect make damn sure you have their fear'
Syzygy-Gorath
Wed May 12, 2004 10:14 am
#44






Impetuousyouth wrote:

the fact whether you believe me or not is irrelevent the real point is that id is non resource profession the only resource is the time, which when compared to the time surveying for resources collecting or buying meat or other creature resources and the maitaining and buying of harvesters and factories and the running of schematics. reading another thread where everyone was comparing doctors and id's to plastic surgeons doctors and hair dressers thats just silly th price should be based on the cost to the seller and the cost to the id selling is minimal lets take a look:



  1. how long did it take to grind id? possibly the quickest profession inthe game to get (not anymore since todays publish but were talking about current id's)

  2. traveling cost while getting resource =0

  3. cost of harvesters and factors and generators =0

  4. maintainence cost of factories harvesters generators =0

  5. cost in time of 10 min.

so really compared to a crafting profession there costs are minimal.






Cost in time of ten minutes:


  • Ticket to Dathomir: ~2500cr

  • Buffs: 10000cr

  • Cost of decay to armor/weapons: ~1000cr

  • Brandy: 4000cr

  • Canapes: 8000cr

  • Ticket back to Coronet: ~2500cr

  • Total outlay for 3 hour mission set: ~28Kcr

  • Grossincome over three hour mission set: ~430Kcr

  • Net gain: ~2.2Kcr/minute

  • 10 minute session base value: 22Kcr

Granted, that's lower than the gross value (~28Kcr/10 minutes) and assumes totally solo hunting, without using any pets or groupmates, but I'm still not charging any less than that (and likely a lot more because hunting is more fun than sitting and staring at a UI for 10 minutes) because, despite what you may think, that's what my time is worth. (Probably a bit more, but I'm being conservative.)


That said, I do not intend to offer stat migrations as a service. I have never wanted to be the sole provider of that service, and I do not intend to change my playstyle in such a way as to become one.




œ Slone Varnillian œ Eicia Obai œ Panda-Sy œ
Most of the universe's problems can be solved by the application of a brick to the side of the right head.
The problem is if you don't have a big enough brick or can't find the right head. The devil is in the details.
œ Galena Varnillian œ Ammon œ Gwrtheyrn œ

JuJutsu
Wed May 12, 2004 10:23 am
#45






Impetuousyouth wrote:








JuJutsu wrote:


Whether or not ID is a resource based profession is not important. Time = money in this game. if I can earn 25k running 2 missions in 10 minutes why should I charge you less than 25k for 10 minutes of my time? Short answer I won't settle for less than the cost of my time, period. Deal with it.






of course it's important. Time=Moneythe thereforeMoney=Timecause resources cost Time and money then a profession that uses resources & time should charge more than one that just uses time.why not be ralistic i notice you said 25k anyway which is closer to a figure that i agree with my arguments were mainly directed in the direction of those that were planning to charge 50k. Also to run thsoe two missions you've invested time and money in the case of purchasing weapons armour spices buffs food etc and the time it took to master the profession as well and although it may take 10m to just kill the lairs lets not forget the travelling in between as a combat class you have higher costs than id's and also you are at risk of death and then decay.





You still aren't getting it. The relevant cost is the opportunity cost not the input factor cost. What my time costs is the best alternative use of my time...in my case running missions which gives a mission payout plus what ever I can get selling theharvested resources that come with completing the missions. It doesn't matter whether you spend your time getting resources or anything else, the only thing that counts is the net revenue from however you spend your time.

Jameyfresh
Wed May 12, 2004 11:14 am
#46

I was browsing and came across this thread and was curious. What server are you on that you can get 20cpu for meat anytime? I mean, good meat pays well on Tempest, the good Avian will be worth up to 150 cpu. But just any old meat isn't worth more than 5 cpu. Just curious.



Tierce the Master Squad Leader on Tempest
HAKD
UniformMarshal
Wed May 12, 2004 1:14 pm
#47

Your current Master IDs are Gods of plastic surgery. How much does a plastic surgeon make in your city? How much do they charge for even the smallest thing. They deserve decent pay for making your gimp a$$, that didnt bother to take the profession, look GOOD or what ever else you wanted. Greedy IDS are all in your paranoid brain, NO ONE made master ID to make ANY money whatsoever, so this idea that IDs are raking in the cash like Mr Burns is ridiculous.


TDLUNT you ARE a troll. You just dont know it yet



~Gennie Lightdust~
~Toxic Twi of Ryloth~
~Imperial Enforcer Location Classified~
TDLUNT
Wed May 12, 2004 1:26 pm
#48


Yes... Plastic Surgeons without any medical training. At least the devs could have added master doc as a prequisite for the profession. And??? I'm a Troll? Please... I'm just pointing out how a lack of planning and communication on the devs part, has created a profession not dependent on any other profession and not even setup correctly with right prerequisites. ID seems like the **edit** child thrown together at the last minute to get the profession count above 30 for the bloody marketers.


And to make it relevent to the game they had to nerf every single player. How about creating new content or abilities for the ID instead of screwing over the rest of us. Go read my reply's earlier explaing about adding semi-permanent buffs say 30 days as a feature ID's. That something I'd pay well for. Have my health bar increased by say 200 and maybe the secondaries by a 100 would server my alt character who spends his time surveying, well.


I won't comment on the overall lack of testing that went on for this patch suffice to say you can't test in a closed box and expect everything to work properly once the box is open. read: ID bug preventing people from healing. How the hell did that get through testing???
Datchery
Wed May 12, 2004 2:06 pm
#49

There is clearly only one solution. Vigilantism! Just kidding. But seriously, if some greedy image designers are planning on charging obscene prices for this the only solution is for those who actually 'want' lower costs to come to an arrangement that excludes the 'real' ID's. Thus guilds from different servers will make deals to have someone create a 'dummy' alt that becomes a master image designer and provides free services on the other guilds server.


Ex: Guild PVPGods4Evah on Bloodfin makes agreement with Guild RPHeaven on Starsider. Several Members of RPHeaven make alternates on Bloodfin who have the entire guildlist of PVPGods as friends and do mass tells or emails informing them that for 1 hour each day they'll be doing free stat migration to the guilds they have trade agreements with.


Essentially, because ID stat migration 'costs' the ID nothing except time (and frankly not much time at all) There's no block to someone else offering the service for nothing or next to nothing which causes the greedy ID's who want 25k+ to earn...you guessed it. Nothing. This is simple economics. There is no way for the dedicated ID's or greedy ones to have any meaningful monopoly or cartel based around stat migration. Because any ID 'can' afford to offer the service for free or for very low cost to the user, the price should level out at about 1k. Maybe you could push the price to 5k. But as soon as ridiculous prices are demanded, people will ignore you and just make an agreement with someone else.


-Datchery
Valkyrie36
Wed May 12, 2004 3:06 pm
#50

Giving total control of a major game system to one profession is not a good thing. Also, having a profession with no impact on a major game system is not good either. IDs were pushed from on extream to the other in this case. Consider:


Doc Buffs -VS- Foods, Armor -VS-BE clothing, Dancer -VS-Musician, Combat Profession -VS- another Combat Profession, BE -VS- DE. All these pairings give the community something to fall back on if one does not provide services as desired or within reasonable pricing. Prior to these changes, ID -VS- Tailor was a good pairing, as a person could modify his look either way, but there is no option other than ID for stat migration, and that is not good for the community. There needs to be a fall back for stat migration, either give the ability to another profession too, or continue to leave it as an ability for everyone. Sure, make the ID better at it, but dont leave it a monopoly.


The choice shpuld be, I will wait 3 days to migrate my stats or go to an ID and get it done in 10min for some cash as opposed to no choice at all. Or even better, I will wait it out for 3 days or get it done by an ID in 10min, a master entertainer in a day or a Dancer/Musician in 2 days. For the economy to be a market economy, the consumer must be given choices.


TDLUNT
Thu May 13, 2004 12:23 am
#51






TDLUNT wrote:



trolling

Message Edited by GarVa on 05-12-2004 07:17 AM





I wasn't trolling at all Garva. Did you even 'read' the message? Clearly not. Screwing over an entire playerbase was and is not acceptable to the majority of us players.
Hoavomo
Wed May 26, 2004 4:57 am
#52






greyyn wrote:


Hoavomo:



But taking away stat migration from the WHOLE player base to give SOME people content is really counter-productive.



this is where you are wrong my friend, the 'some' poeple, will not have the content EITHER...


if you did not know, ID wont be able to SELF stat migrate, Soooooo, basically its just the WHOLE player base , because even if you were an image designer yourself.....well you still dont get it back.


this is what i have read on one of the fix notes on test center i believe...

Message Edited by greyyn on 05-12-2004 08:10 AM





Okay, but what ever way you want to look at it, dosen't change the fact that the devs made your stats dependant on another player. I'm sorry but I do not agree that taking stat migration away from the individual player to give content to ID is the right direction to head in.


Fix the bugs that already exist (e.g. Maintenance on bikes not "sticking". Vehicle auto-store still a nusience due to the maintenance bug.) You get the idea. Fix the broken parts of the game before putting new and broken content into the game, and you would have happier customers. Read the ENTIRE forum post ( ID's only wanted to help makestat migration a faster process, not take complete control over it.) before you add "re-vamps".


Good ole' fashioned common sense can go a very long way. I hope the DEVS learn to realize this every day fact of life before they re-vamp something else.
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