Image Designer Archive
Thread: 10 Minutes = 1 Enraged Bull Rancor Lair = 5K carnivore meat = 100K (20cpu)
SwanVesta wrote:
1hr = novice to master id
for all whos got skill points do it its the most easest proffession on any server....
LOL. Guess you haven't kept up with current events sport.
the fact whether you believe me or not is irrelevent the real point is that id is non resource profession the only resource is the time, which when compared to the time surveying for resources collecting or buying meat or other creature resources and the maitaining and buying of harvesters and factories and the running of schematics. reading another thread where everyone was comparing doctors and id's to plastic surgeons doctors and hair dressers thats just silly th price should be based on the cost to the seller and the cost to the id selling is minimal lets take a look:
- how long did it take to grind id? possibly the quickest profession inthe game to get (not anymore since todays publish but were talking about current id's)
- traveling cost while getting resource =0
- cost of harvesters and factors and generators =0
- maintainence cost of factories harvesters generators =0
- cost in time of 10 min.
so really compared to a crafting profession there costs are minimal.
JuJutsu wrote:
Whether or not ID is a resource based profession is not important. Time = money in this game. if I can earn 25k running 2 missions in 10 minutes why should I charge you less than 25k for 10 minutes of my time? Short answer I won't settle for less than the cost of my time, period. Deal with it.
of course it's important. Time=Moneythe thereforeMoney=Timecause resources cost Time and money then a profession that uses resources & time should charge more than one that just uses time.why not be ralistic i notice you said 25k anyway which is closer to a figure that i agree with my arguments were mainly directed in the direction of those that were planning to charge 50k. Also to run thsoe two missions you've invested time and money in the case of purchasing weapons armour spices buffs food etc and the time it took to master the profession as well and although it may take 10m to just kill the lairs lets not forget the travelling in between as a combat class you have higher costs than id's and also you are at risk of death and then decay.
Impetuousyouth wrote:
the fact whether you believe me or not is irrelevent the real point is that id is non resource profession the only resource is the time, which when compared to the time surveying for resources collecting or buying meat or other creature resources and the maitaining and buying of harvesters and factories and the running of schematics. reading another thread where everyone was comparing doctors and id's to plastic surgeons doctors and hair dressers thats just silly th price should be based on the cost to the seller and the cost to the id selling is minimal lets take a look:
- how long did it take to grind id? possibly the quickest profession inthe game to get (not anymore since todays publish but were talking about current id's)
- traveling cost while getting resource =0
- cost of harvesters and factors and generators =0
- maintainence cost of factories harvesters generators =0
- cost in time of 10 min.
so really compared to a crafting profession there costs are minimal.
- Ticket to Dathomir: ~2500cr
- Buffs: 10000cr
- Cost of decay to armor/weapons: ~1000cr
- Brandy: 4000cr
- Canapes: 8000cr
- Ticket back to Coronet: ~2500cr
- Total outlay for 3 hour mission set: ~28Kcr
- Grossincome over three hour mission set: ~430Kcr
- Net gain: ~2.2Kcr/minute
- 10 minute session base value: 22Kcr
You still aren't getting it. The relevant cost is the opportunity cost not the input factor cost. What my time costs is the best alternative use of my time...in my case running missions which gives a mission payout plus what ever I can get selling theharvested resources that come with completing the missions. It doesn't matter whether you spend your time getting resources or anything else, the only thing that counts is the net revenue from however you spend your time.
Impetuousyouth wrote:
JuJutsu wrote:
Whether or not ID is a resource based profession is not important. Time = money in this game. if I can earn 25k running 2 missions in 10 minutes why should I charge you less than 25k for 10 minutes of my time? Short answer I won't settle for less than the cost of my time, period. Deal with it.
of course it's important. Time=Moneythe thereforeMoney=Timecause resources cost Time and money then a profession that uses resources & time should charge more than one that just uses time.why not be ralistic i notice you said 25k anyway which is closer to a figure that i agree with my arguments were mainly directed in the direction of those that were planning to charge 50k. Also to run thsoe two missions you've invested time and money in the case of purchasing weapons armour spices buffs food etc and the time it took to master the profession as well and although it may take 10m to just kill the lairs lets not forget the travelling in between as a combat class you have higher costs than id's and also you are at risk of death and then decay.
I was browsing and came across this thread and was curious. What server are you on that you can get 20cpu for meat anytime? I mean, good meat pays well on Tempest, the good Avian will be worth up to 150 cpu. But just any old meat isn't worth more than 5 cpu. Just curious.
HAKD
Giving total control of a major game system to one profession is not a good thing. Also, having a profession with no impact on a major game system is not good either. IDs were pushed from on extream to the other in this case. Consider:
Doc Buffs -VS- Foods, Armor -VS-BE clothing, Dancer -VS-Musician, Combat Profession -VS- another Combat Profession, BE -VS- DE. All these pairings give the community something to fall back on if one does not provide services as desired or within reasonable pricing. Prior to these changes, ID -VS- Tailor was a good pairing, as a person could modify his look either way, but there is no option other than ID for stat migration, and that is not good for the community. There needs to be a fall back for stat migration, either give the ability to another profession too, or continue to leave it as an ability for everyone. Sure, make the ID better at it, but dont leave it a monopoly.
The choice shpuld be, I will wait 3 days to migrate my stats or go to an ID and get it done in 10min for some cash as opposed to no choice at all. Or even better, I will wait it out for 3 days or get it done by an ID in 10min, a master entertainer in a day or a Dancer/Musician in 2 days. For the economy to be a market economy, the consumer must be given choices.
TDLUNT wrote:
trolling
Message Edited by GarVa on 05-12-2004 07:17 AM
I wasn't trolling at all Garva. Did you even 'read' the message? Clearly not. Screwing over an entire playerbase was and is not acceptable to the majority of us players.
greyyn wrote:
Hoavomo:
But taking away stat migration from the WHOLE player base to give SOME people content is really counter-productive.
this is where you are wrong my friend, the 'some' poeple, will not have the content EITHER...
if you did not know, ID wont be able to SELF stat migrate, Soooooo, basically its just the WHOLE player base , because even if you were an image designer yourself.....well you still dont get it back.
this is what i have read on one of the fix notes on test center i believe...
Message Edited by greyyn on 05-12-2004 08:10 AM