Image Designer Archive

Thread: 10 Minutes = 1 Enraged Bull Rancor Lair = 5K carnivore meat = 100K (20cpu)

Impetuousyouth
Wed May 12, 2004 8:23 am
#27

on the whole 50k per stat migration issue i think thats to much on my server (farstar) tbh your charging that 50k for 10 mins fo your id time sure if someone expects to drag your ass to the tent for one off charge a high amount but if your doing appointments ata tent thats too much you have no cost comba classes go through food armour and weapons to take an enranged ranc lair (plus you'd be hard presses to sell ranc meat at 2 cpu never mind 20 on farstar unless it had uber stats (which is not often, and even then the large availability of it would mean the price would remain low) think aboutit as a doc i should charge 50 k a buff cause it sure as hell took me more than 10min getting the resources together and the time surveying and maintaning harvesters but if i'd charge that then i'd get slaughtered. sure i'll get flamed for this but thats just my opinion



Cronhour - REJEK

'If you can't get their respect make damn sure you have their fear'
Gyopi
Wed May 12, 2004 8:32 am
#28








Impetuousyouth wrote:



think aboutit as a doc i should charge 50 k a buff cause it sure as hell took me more than 10min getting the resources together and the time surveying and maintaning harvesters but if i'd charge that then i'd get slaughtered. sure i'll get flamed for this but thats just my opinion




I can't say anything about what is expensive or not expensive on your server, but your example does not make sense. I am pretty sure that you are not spending more than 10 minutes *per set of buffs* getting resources together.








Momoko--Master Tailor near Kaadara on Lowca--
Come to Sitateya boutique at (5083 5804) on Naboo for elegant fashions, accessories, cute outfits, uniforms or any other clothing needs.
Eimi -- Master Bioengineer - Master Image Designer on Lowca--
Eimiko--Master Image Designer on TestCenter--

greyyn
Wed May 12, 2004 8:42 am
#29


Impetuousyouth wrote:



think aboutit as a doc i should charge 50 k a buff cause it sure as hell took me more than 10min getting the resources together and the time surveying and maintaning harvesters but if i'd charge that then i'd get slaughtered. sure i'll get flamed for this but thats just my opinion


========================================


poeple will be pissed about this, since doc buff is very useful and needed ALL the time. however, i dont think it is the case for stat migrations, unless your holo-grinding..etc, Then you only pay ONCE for a change that will never GO Away or deteriorate in any way. anyway, i'm responding only to that statement right there, haven't really read your original either..heh

Impetuousyouth
Wed May 12, 2004 8:46 am
#30






Gyopi wrote:








Impetuousyouth wrote:



think aboutit as a doc i should charge 50 k a buff cause it sure as hell took me more than 10min getting the resources together and the time surveying and maintaning harvesters but if i'd charge that then i'd get slaughtered. sure i'll get flamed for this but thats just my opinion





I can't say anything about what is expensive or not expensive on your server, but your example does not make sense. I am pretty sure that you are not spending more than 10 minutes *per set of buffs* getting resources together.










actually yes as to make good buffs i need the best of each resource which requires a aweful lot of travelling and surveying not to mention that you can put aisde at least 3-5 min per buff. When selling tailor is a little different i suppose as you have only a few planet specific resources, and resource quality is not so important in the crafting of clothes either, where as id's have no resources used they need not scouer the galaxy for the right resource infact with the new system the liklyhood is that they will have appointments in which case the travel cost will be spread across several customers payments. I'd have no problem withabout 20k but 50k is a lot imo.

Message Edited by Impetuousyouth on 05-12-2004 04:55 PM



Cronhour - REJEK

'If you can't get their respect make damn sure you have their fear'
Mariki
Wed May 12, 2004 8:55 am
#31

I think its kind ofstupid to base prices on the small segmentmaking the most credits in this game. While I am sure there are those that get a buff from a doctor and actually go out and make back the credits they spend, I highly doubt that they are the whole rather then the exception.

I decided to train up swords so I did get a buff yesterday paying 10k. I also know that these meds used for the buffs use resources thatarethe most costly in the game so I don't mind having to pay for them along with the doctors time. During that buff duration I made about 3k, tipped my entertainer 5k, for a net loss of 12k for my three hours of hunting, but it was fun. (Yes I tip well, I am a formor dancer and know their plight).

Then you are also going to have people like myself that resent SOE taking away my ability to tweek my stats at will and now have to go out of my way to visit an IDer. Now you talk about jacking people for this service?

I suggest you all get real, SOE hasthrown Image designersa bone at our expense, don't get greedy or the backlash will be people who resist going to Image Designers under any circumstances out of pure protest.

Myself, I have tipped IDers 10k in the past for a new hair design and stuff like that which was for my vanity solely. I think people expect to pay something for that persons time for their benefit. But the stat migration thing, remember that people are being stripped of a ability they once hadand it costs you nothing but clicking a button. Loosing this ability already leaves a bad taste in my mouth and this is but another straw.

I wonder how many straws SOE thinks the player base will stand before they leave.



Mariki Lee, Ex Rifleman
Last day Dec 2nd
Death by NGE
- All Hope Gone
Syzygy-Gorath
Wed May 12, 2004 8:55 am
#32






Impetuousyouth wrote:
on the whole 50k per stat migration issue i think thats to much on my server (farstar) tbh your charging that 50k for 10 mins fo your id time sure if someone expects to drag your ass to the tent for one off charge a high amount but if your doing appointments ata tent thats too much you have no cost comba classes go through food armour and weapons to take an enranged ranc lair (plus you'd be hard presses to sell ranc meat at 2 cpu never mind 20 on farstar unless it had uber stats (which is not often, and even then the large availability of it would mean the price would remain low) think aboutit as a doc i should charge 50 k a buff cause it sure as hell took me more than 10min getting the resources together and the time surveying and maintaning harvesters but if i'd charge that then i'd get slaughtered. sure i'll get flamed for this but thats just my opinion





Consider, if you will, 1 buff pack requires:


  1. 22 units Avian Meat

  2. 22 units Reactive Gas

  3. 1 Solid Delivery Shell


    1. 16 units Domesticated Oats

    2. 16 units Dolovite Iron

  4. 2 Chemical Release Duration Mechanisms


    1. 32 units Herbivore Meat

    2. 32 units Class 4 Liquid Petrochemical

  5. 3 Biological Effects Controllers


    1. 54 units Lokian Wild Wheat

    2. 54 units Tatooine Fiberplast

Assume you get about 13 uses out of the buffpack made with that material. That's about 19 units resource per use. 6 uses for a full buff set, so that's 114 units resource on average per buff set. You're telling me it takes longer than 10 minutes to get 114 units resource? You're looking at agregate time to make a factory run of buff packs compared to a single-instance use. It's apples to oranges.

Message Edited by Syzygy-Gorath on 05-12-2004 11:56 AM



œ Slone Varnillian œ Eicia Obai œ Panda-Sy œ
Most of the universe's problems can be solved by the application of a brick to the side of the right head.
The problem is if you don't have a big enough brick or can't find the right head. The devil is in the details.
œ Galena Varnillian œ Ammon œ Gwrtheyrn œ

Impetuousyouth
Wed May 12, 2004 9:06 am
#33






Syzygy-Gorath wrote:






Impetuousyouth wrote:
on the whole 50k per stat migration issue i think thats to much on my server (farstar) tbh your charging that 50k for 10 mins fo your id time sure if someone expects to drag your ass to the tent for one off charge a high amount but if your doing appointments ata tent thats too much you have no cost comba classes go through food armour and weapons to take an enranged ranc lair (plus you'd be hard presses to sell ranc meat at 2 cpu never mind 20 on farstar unless it had uber stats (which is not often, and even then the large availability of it would mean the price would remain low) think aboutit as a doc i should charge 50 k a buff cause it sure as hell took me more than 10min getting the resources together and the time surveying and maintaning harvesters but if i'd charge that then i'd get slaughtered. sure i'll get flamed for this but thats just my opinion





Consider, if you will, 1 buff pack requires:


  1. 22 units Avian Meat Dathomirian dodging ns and rancor lairs to get to the avain flyers

  2. 22 units Reactive Gas Endor 5k from the nerest starport through a load of aggro

  3. 1 Solid Delivery Shell


    1. 16 units Domesticated Oats Dantooine, through lots of aggro and a decent bike ride in the wilderness

    2. 16 units Dolovite Iron Endor again but spawns rarely so was at a different time

  4. 2 Chemical Release Duration Mechanisms


    1. 32 units Herbivore Meat naboo or corellia takes ages to get enuh for a factory run or you have to pay a ranger 50+cpu for it

    2. 32 units Class 4 Liquid Petrochemical talus surveying and another long bike ride

  5. 3 Biological Effects Controllers


    1. 54 units Lokian Wild Wheat lok got ot fly 8k south of nyms to find a decent spawn

    2. 54 units Tatooine Fiberplast too about 2 months to get an average spawn of tat fibre.

then you have all the crafting involved, annd the travelling to and from hte closet reseach facility city. my point withid's is that there is no resource involved therefore the player has very little cost


Assume you get about 13 uses out of the buffpack made with that material. That's about 19 units resource per use. 6 uses for a full buff set, so that's 114 units resource on average per buff set. You're telling me it takes longer than 10 minutes to get 114 units resource? You're looking at agregate time to make a factory run of buff packs compared to a single-instance use. It's apples to oranges.

Message Edited by Syzygy-Gorath on 05-12-2004 11:56 AM








Cronhour - REJEK

'If you can't get their respect make damn sure you have their fear'
Impetuousyouth
Wed May 12, 2004 9:13 am
#34






Mariki wrote:

I think its kind ofstupid to base prices on the small segmentmaking the most credits in this game. While I am sure there are those that get a buff from a doctor and actually go out and make back the credits they spend, I highly doubt that they are the whole rather then the exception.

I decided to train up swords so I did get a buff yesterday paying 10k. I also know that these meds used for the buffs use resources thatarethe most costly in the game so I don't mind having to pay for them along with the doctors time. During that buff duration I made about 3k, tipped my entertainer 5k, for a net loss of 12k for my three hours of hunting, but it was fun. (Yes I tip well, I am a formor dancer and know their plight).

Then you are also going to have people like myself that resent SOE taking away my ability to tweek my stats at will and now have to go out of my way to visit an IDer. Now you talk about jacking people for this service?

I suggest you all get real, SOE hasthrown Image designersa bone at our expense,






don't get greedy or the backlash will be people who resist going to Image Designers under any circumstances out of pure protest.


Couldn't of put it better my self rip ppl off and there just won't come back or the ppl with buff bot alts will just make theres an id on the side and charge almost nothing and undercut all the expensive id'sor all the id's fullstopon a matter of principle






Myself, I have tipped IDers 10k in the past for a new hair design and stuff like that which was for my vanity solely. I think people expect to pay something for that persons time for their benefit. But the stat migration thing, remember that people are being stripped of a ability they once hadand it costs you nothing but clicking a button. Loosing this ability already leaves a bad taste in my mouth and this is but another straw.

I wonder how many straws SOE thinks the player base will stand before they leave.









Cronhour - REJEK

'If you can't get their respect make damn sure you have their fear'
Mariki
Wed May 12, 2004 9:14 am
#35


Consider, if you will, 1 buff pack requires:


  1. 22 units Avian Meat
  2. 22 units Reactive Gas
  3. 1 Solid Delivery Shell

    1. 16 units Domesticated Oats
    2. 16 units Dolovite Iron

  4. 2 Chemical Release Duration Mechanisms

    1. 32 units Herbivore Meat
    2. 32 units Class 4 Liquid Petrochemical

  5. 3 Biological Effects Controllers

    1. 54 units Lokian Wild Wheat
    2. 54 units Tatooine Fiberplast

Assume you get about 13 uses out of the buffpack made with that material. That's about 19 units resource per use. 6 uses for a full buff set, so that's 114 units resource on average per buff set. You're telling me it takes longer than 10 minutes to get 114 units resource? You're looking at agregate time to make a factory run of buff packs compared to a single-instance use. It's apples to oranges.



Wow, that sure looks like a lot of factory runs to make a buff pack... In case you have never dealt with factories, they eat credits and energy too so you can add that to the ingrediant list also, not to mention the time running back and forth to them. And then travel expenses to Tat and Lok harvestors...

No, buff packs don't come cheap and that why people understand paying 10k for a buff...


Someone also mention the cost of vehicles as justification of high prices who obviously have no clue as to how many resources they take also. At 20-25k a swoop, there is noreal profits but you are at least getting paid something for your time in gathering over 6k in resources.



Mariki Lee, Ex Rifleman
Last day Dec 2nd
Death by NGE
- All Hope Gone
Gyopi
Wed May 12, 2004 9:22 am
#36






Impetuousyouth wrote:



actually yes as to make good buffs i need the best of each resource which requires a aweful lot of travelling and surveying not to mention that you can put aisde at least 3-5 min per buff. When selling tailor is a little different i suppose as you have only a few planet specific resources, and resource quality is not so important in the crafting of clothes either, where as id's have no resources used they need not scouer the galaxy for the right resource infact with the new system the liklyhood is that they will have appointments in which case the travel cost will be spread across several customers payments. I'd have no problem withabout 20k but 50k is a lot imo.

Message Edited by Impetuousyouth on 05-12-2004 04:55 PM





Well, I am not just an image designer and a tailor and I scour the galaxy getting very good resources. That is why I make some of the best BE tailor tissues on Lowca. I also get resources for other people in the guild, so I *know* it doesn't take up that much time. Considering how many buffs come out of a factory run, you are claiming that for a factory run of buffs you literally spend solid *weeks* 24 hour hours a day getting resources. This is simply not true. Whether 20K or 50K or whatever is a good amount for image design and stat migration is something that we will see. Wait a week or two for the market to settle down before complaing too much about it.





Momoko--Master Tailor near Kaadara on Lowca--
Come to Sitateya boutique at (5083 5804) on Naboo for elegant fashions, accessories, cute outfits, uniforms or any other clothing needs.
Eimi -- Master Bioengineer - Master Image Designer on Lowca--
Eimiko--Master Image Designer on TestCenter--

JuJutsu
Wed May 12, 2004 9:30 am
#37






Mariki wrote:




Wow, that sure looks like a lot of factory runs to make a buff pack... In case you have never dealt with factories, they eat credits and energy too so you can add that to the ingrediant list also, not to mention the time running back and forth to them. And then travel expenses to Tat and Lok harvestors...

No, buff packs don't come cheap and that why people understand paying 10k for a buff...







Lets let the market tell us the value of a buff pack: what does a buff pack cost on your server? There are docs that sell the packs with some experimentation into med use so non master docs can use them and some that just sell the packs without any med use experimentation. Pick either type, give us an example of the cost for 6 packs and what the number of uses look like. Then we can multiply the number of uses by 8k to 10k to see what revenue they can generate just using packs crafted by someone else with no expenses other than the cost of the packs.


I'm a master doc so I'm certainly not going to trash talk doctors but I also know quite well the costs & benefits of retail buffing.


SwanVesta
Wed May 12, 2004 9:34 am
#38

1hr = novice to master id
for all whos got skill points do it its the most easest proffession on any server....



Porcelain
Cancled Perm
Wrath
Killed by soe
Fusion'
Destoryed by soe

Dubblin
Cancled



JuJutsu
Wed May 12, 2004 9:38 am
#39






Moonkat wrote:

Someone on the Scylla forums pointed this out after we got in a discussion http://forums.station.sony.com/swg/board/message?board.id=Scylla&message.id=165820about what to charge. I said ID is a luxury, if you do a good job you aren't going to get repeat business, and people drop over 10K on a 3-4 hour Doctor buff like candy. Why? Because they are making all that money to go be able to buff up and go back and make even more money.


We have a legitimate profession, I say enough feeling guilty for charging those of you who do. The next time you think ehhhh this feels like too much to charge, remember this thread's subject line. As far as being the ones to do stat migration - Yay! We finally have something real to do, and if you don't like paying 50K a whack, go pay 15K ten times a day to a doctor to get buffed & quit telling me how useless image design is. People can smell a non-IDed n00b look, and it affects your business. They may not know why you strike them as not knowing what you are doing, but That is what it is.


Power!




I have a different take on this than you do Moonkat. What's important to me is not what a potential customer could be earning during the time taken fo an ID session...it's what I could be earning during that time. It's not 100K but it's certainly more than many players seem to think a session is worth. I love ID but I expect to be compensated fairly and to me fair = the opportunity cost of my time.

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