Image Designer Archive

Thread: Reports from the FanFest

KeyTokikoMima
Sun Jun 06, 2004 9:49 pm
#27

Warning - Personal Opinion and not actual fact and kind of a rant:


I think Runesabre himselfdoesn't want Entertainers to buff. He's got it in his head that we shouldn't be able to, and therefore as the person that decides what issues get addressed, it simply won't happen.


The reasons why Entertainers shouldn't benefit from their own skillshave been really, really,really weak. I mean, c'mon.. Dancers and Musicians can't buff themselves because they might gain an extra 12 Ent. Healing XP for doing it?? These are Master Dancers and Musicians that have these buffs.. thier XP is irrelevant!That's what ThunderHeart said on these veryboards as part of his 19 answers. I can't believe they think that arguement holds any water. Do they think we're dumb? Are we?


This is also true of the FanFest answers we got for Entertainers. The answer only made sense if you read it as 'We think it's bad, so we won't do it because it will be bad.' It's circular logic, and unsupported as best I can tell. They haven't presented anything of substance that makes me think the change would be negative, longterm or shortterm.


You know why I think there are so many Entertainer buff bots compared to non-AFK Entertainers? Look at how many Doctors there are to Doctor buff bots. Sure there are Doc buff bots, but 90% or more of Doctors are actually at the keyboard during most of their playtime.


It's because Doctor skills are USEFUL in combat, or outside of the Medical Center. You can do fun things with Doctors, even away from any Player town. Doctors can use their abilities to improve themselves, and others as well. They are assests to an adventuring party, which is what MMOLRPG's are all about and what the Dev's should strive for.


On the other hand, you see the MASSIVELY botted Entertainer profession. Unlike every other basic or Elite Profession, Dancers/Musicians/ID's bring absolutely NOTHING to your party but a 100 or so Skill Point deficeit of useful abilities. While the Entertainer is with you, you have to protect them because they die easier than anyone else, unless they have another class to compensate.


Most folks I know have an alt account Entertainer, and they pull it up, run it to the local cantina, and buff their group, and log it out.


I know the Devs want the Entertainers in the Cantinas, but their focus on that is actually driving people away. Cantinas now to me just seem like animated Chat rooms. Not that that's bad, but mIRC or AOL IM is free if I want to use those.


In conclusion, anyway... I just hope this resistance on Runesabre's part is a signthat Entertainers are'something new that's never been tried before in any MMOLRPG' and not just stubborn resistance on the part of him, and the Development Team.
KeyTokikoMima
Sun Jun 06, 2004 9:50 pm
#28



Sorry.. double posted again.. Icky message about being logged off.

Message Edited by KeyTokikoMima on 06-06-2004 09:51 PM

KeyTokikoMima
Sun Jun 06, 2004 10:24 pm
#29






Just_Bri wrote:

I was going to put here some kind of expression to the effect that we are equaly deserving of attention.Then I decided thatI really don't thinkit would do anygood.


/sigh




I wish there was something more positive to say, Just_Bri. The only advice I can give is that Runesabre seems to be the person most involved in effecting change in Entertainment professions. He was at all the forums. He's the one the Correspondants talk to regarding Image Design. When changes are announced, he does the announcing to us.


If you wanted to zero in on someone that could really change things, talk to him... I think he, or perhaps his superior, has made the decision not to change us. To make a difference, someone's going to have to talk him out of the way he's decided to manage us. I'm sure Kwee is trying, and I know most of the other correspondants are in there fighting for us.


How many professions get random 'I'm sorry about the Revamp' posts in their forums? This has to get through on some level. I hope.
Just_Bri
Sun Jun 06, 2004 10:32 pm
#30

That was JustG, not Runesabre. And I honestly think the only reason he posted was because his new schedule got posted early and the smugglers started talking about doing phisical bodily harm.



The only things we have gotten from RS is after-the-fact postings on what he will be doing to further harm our profession. As for talking to RS, I am not deluded enough to think that is possible. After all, I have already sent three PMs to TH about our profession. No response. Like RS is going to give us anything better?



At this point I would be willing to take collect calls from any Red name that PMed me asking for my number. The Devs are showing us no interest whatsoever.



I know Kwee is going to follow up here and post for us all to remain positive. I want to, I really do. But they are making it really really hard.





____________________________________________________________
"V E E L A" S A I D - Retired Master Smuggler, cancelled 7/27/2005. SOE, think about every non-Jedi "cancelled" signature you've seen, and remember that there will be more as you forget the communities that makes this game's heart and soul. Entertainers, Crafters, Hybrids, Non-Jedi Combats, and Smugglers. When you are closing shop on SWG, remember that you ignored the REAL community to cater to an alpha class that assured this game would never be "balanced."

*Veela encourages you to adopt this sig
ToppDog
Sun Jun 06, 2004 11:06 pm
#31

Actually, I would be totally fine if they completely did away with all buffing except for buffing from spice...& even that should have realistic side effects & addiction properties to equal the benefits& to display why the Empire has made them illegal.


Let the entertainers heal BF, & let the medical professions heal wounds & physical damage.


I agree with this because it was the whole buffing system that got all out of wack & overpowered that resulted in their nerfing our profession to try to correct for it's improper use in mastering ID in under 30 minutes.
Ooridee
Mon Jun 07, 2004 12:12 am
#32

I just wanted to say thanks so much for filling us in on some of the cool things you saw & learned about at FanFest!


Some of it sounds very exciting...I am a bit disappointed to hear about the very vague answers (and complete lack of devs in one case!), but not entirely suprised.


If you think of any other tidbits you hadn't already shared, please do!




Asaekai ~ Dark Jedi
It's right here, clear as purple crayon!
Isso & Yojimbo's Attention W * * * *

Kwee
Mon Jun 07, 2004 4:42 am
#33

Stat migrating ourselves


Hmm well what can I say The reason forIDs not being able to stat migrateourselveshas been explained to me four differentways by two different devs and I still don't get it It's not just that I don't agree, I don't even understand the concern. The main reason apparently being that we be forced to socially interact with other people.ID'ers canchoose to grind the skill all the way to Master therefore never having to socially interact. If we grind at all it's because the exp progression is boring and painstakingly long with no reward (and now a penalty with the new system) for ID'ing real people. The end goal for almost everyImage Designer is to work on other people and we all seek out social contact, not avoid it. The only time I've seen mention of forced social interaction is with the social professions, I just don't get it.


Whyis it that Doctors are allowed tobuff themselves?Because Doctors are forced tosocially interact to get experience and do their thing...


So there you go, I've made zero headway on this issue but ifRunesabre feels they needconvincing I won't give up I canunderstand concerns with Novice ID's migrating their own stats (and not for social reasons), but I think it would be a fine perk for a Master ID.


Contacting devs


Honestly, it's tough as a player, which is why there are correspondents. Thunderheart has mentioned at times that he has over 1000 PM's in his box. I'd be surprised to hear of anyone getting their PM to him read, and he's not to blame for it. Some devs get far less PM's, but also check their PM boxes less frequently.


New content


I haven't seen transcript notes yet but I'm told Runesabre specifically said tattoos were in the works and said the above mentioned things in reference to us designing our own hairstyles in bits and pieces (bangs, ponytails, etc). That confirms what I've been hearing and what you guys have been hearing. No clue when they'd get to us though












Kwee Glitterwing of Starsider
Ex Image Designer Correspondent ~ Elder Tailor
& Kwee-kwee ~ Master Image Designer
Gamer Girl Columnist ~ swg.warcry.com
Ivory & Topaz of TC ~ Elder Dancers, IDs, Musicians

Syzygy-Gorath
Mon Jun 07, 2004 5:03 am
#34










Kwee wrote:

Stat migrating ourselves


Hmm well what can I say The reason forIDs not being able to stat migrateourselveshas been explained to me four differentways by two different devs and I still don't get it It's not just that I don't agree, I don't even understand the concern. The main reason apparently being that we be forced to socially interact with other people.ID'ers canchoose to grind the skill all the way to Master therefore never having to socially interact. If we grind at all it's because the exp progression is boring and painstakingly long with no reward (and now a penalty with the new system) for ID'ing real people. The end goal for almost everyImage Designer is to work on other people and we all seek out social contact, not avoid it. The only time I've seen mention of forced social interaction is with the social professions, I just don't get it.


Whyis it that Doctors are allowed tobuff themselves?Because Doctors are forced tosocially interact to get experience and do their thing...


So there you go, I've made zero headway on this issue but ifRunesabre feels they needconvincing I won't give up I canunderstand concerns with Novice ID's migrating their own stats (and not for social reasons), but I think it would be a fine perk for a Master ID.





No offense Kwee, but have you ever leveled Doctor? I logged in one toon and started him tumbling. I logged in my doc toon and started her healing. Then I walked away and watched a movie. Came back, killed the heal macro, trained, repeated. (And yes, both via in-game macros) There is absolutely no social interaction needed.


*next time leave out the character assessment*


Edit: There are AFK tumblebots everywhere, and AFK healbots healing them—you don't need two accounts to avoid social interaction. However, it let me level doc in my "off" time so I could do musician in the "on" time…I'm doing that one ATK (well, mostly) and it's a blast




Message Edited by Syzygy-Gorath on 06-07-2004 08:05 AM

Message Edited by GarVa on 06-07-2004 08:25 AM



œ Slone Varnillian œ Eicia Obai œ Panda-Sy œ
Most of the universe's problems can be solved by the application of a brick to the side of the right head.
The problem is if you don't have a big enough brick or can't find the right head. The devil is in the details.
œ Galena Varnillian œ Ammon œ Gwrtheyrn œ

Kwee
Mon Jun 07, 2004 5:05 am
#35






Syzygy-Gorath wrote:





Kwee wrote:

Stat migrating ourselves


Hmm well what can I say The reason forIDs not being able to stat migrateourselveshas been explained to me four differentways by two different devs and I still don't get it It's not just that I don't agree, I don't even understand the concern. The main reason apparently being that we be forced to socially interact with other people.ID'ers canchoose to grind the skill all the way to Master therefore never having to socially interact. If we grind at all it's because the exp progression is boring and painstakingly long with no reward (and now a penalty with the new system) for ID'ing real people. The end goal for almost everyImage Designer is to work on other people and we all seek out social contact, not avoid it. The only time I've seen mention of forced social interaction is with the social professions, I just don't get it.


Whyis it that Doctors are allowed tobuff themselves?Because Doctors are forced tosocially interact to get experience and do their thing...


So there you go, I've made zero headway on this issue but ifRunesabre feels they needconvincing I won't give up I canunderstand concerns with Novice ID's migrating their own stats (and not for social reasons), but I think it would be a fine perk for a Master ID.




No offense Kwee, but have you ever leveled Doctor? I logged in one toon and started him tumbling. I logged in my doc toon and started her healing. Then I walked away and watched a movie. Came back, killed the heal macro, trained, repeated. (And yes, both via in-game macros) There is absolutely no social interaction needed. Runesabre's just being an ass.






Hmm guess I wasn't clear enough. The yellow text is what the devs have told me...


PS. And yes I'm aware Doctors can tumble-afk their way to Master.


Message Edited by Kwee on 06-07-2004 08:06 AM




Kwee Glitterwing of Starsider
Ex Image Designer Correspondent ~ Elder Tailor
& Kwee-kwee ~ Master Image Designer
Gamer Girl Columnist ~ swg.warcry.com
Ivory & Topaz of TC ~ Elder Dancers, IDs, Musicians

Syzygy-Gorath
Mon Jun 07, 2004 5:06 am
#36


If your not going to post appropriately then please just don't post.

Message Edited by GarVa on 06-07-2004 08:25 AM



œ Slone Varnillian œ Eicia Obai œ Panda-Sy œ
Most of the universe's problems can be solved by the application of a brick to the side of the right head.
The problem is if you don't have a big enough brick or can't find the right head. The devil is in the details.
œ Galena Varnillian œ Ammon œ Gwrtheyrn œ

Kwee
Mon Jun 07, 2004 5:08 am
#37

Please remember the forum guidelines. Even if there were none I would not want any namecalling on our forum.




Kwee Glitterwing of Starsider
Ex Image Designer Correspondent ~ Elder Tailor
& Kwee-kwee ~ Master Image Designer
Gamer Girl Columnist ~ swg.warcry.com
Ivory & Topaz of TC ~ Elder Dancers, IDs, Musicians

Syzygy-Gorath
Mon Jun 07, 2004 5:31 am
#38


You know…a thought just occurred to me. The devs aren't idiots—they know exactly what they're doing forcing the entertainers to socialize; claiming that socialization is what keeps players in the game; that sort of thing. I mean, look at it wholisticly. Doctor is usually a support class for Pistoleer/TKA/MHS/Rifleman/etc. ID, Musician, and Dancer really don't have any direct way to support other professions…and they don't have missions of their own (don't even get me started on the Ent. Terms)…so what do you do when you don't want to add real content for those professions? Force them to interact with other players and try to convince them it's better that way. Not idiotic at all—just criminally lazy.


Edit: Haven't had my coffee yet, can't spell.

Message Edited by Syzygy-Gorath on 06-07-2004 08:32 AM



œ Slone Varnillian œ Eicia Obai œ Panda-Sy œ
Most of the universe's problems can be solved by the application of a brick to the side of the right head.
The problem is if you don't have a big enough brick or can't find the right head. The devil is in the details.
œ Galena Varnillian œ Ammon œ Gwrtheyrn œ

Just_Bri
Mon Jun 07, 2004 5:37 am
#39

Look you two. Pay attention while you are camping the Devs, or I will have to disband you both. Last thing we need is for some Jedi to steal the spawn.







____________________________________________________________
"V E E L A" S A I D - Retired Master Smuggler, cancelled 7/27/2005. SOE, think about every non-Jedi "cancelled" signature you've seen, and remember that there will be more as you forget the communities that makes this game's heart and soul. Entertainers, Crafters, Hybrids, Non-Jedi Combats, and Smugglers. When you are closing shop on SWG, remember that you ignored the REAL community to cater to an alpha class that assured this game would never be "balanced."

*Veela encourages you to adopt this sig
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