Image Designer Archive

Thread: Reports from the FanFest

Kwee
Sat Jun 05, 2004 1:55 pm
#14

Timers too long for those working towards Master ID +interface can't be resized = torture


We are forced into a grind because exp doesn't stack, so doing a makeover on a customer results in very little exp for time spent


No timers for Master ID's outside tents if there will be no timers in the tents


At the very least no timers for Master ID's when working on themselves (2 1/2 minutes is too long to wait for your own eye color change, 1 minute too long for lipstick)






Kwee Glitterwing of Starsider
Ex Image Designer Correspondent ~ Elder Tailor
& Kwee-kwee ~ Master Image Designer
Gamer Girl Columnist ~ swg.warcry.com
Ivory & Topaz of TC ~ Elder Dancers, IDs, Musicians

nerfherder321
Sat Jun 05, 2004 6:04 pm
#15

find the one who invented the timer for ID, and hit him with your hat, and say... your probably deserved it




Cheat Fetto
nerfherder321
Sat Jun 05, 2004 6:06 pm
#16






KeyTokikoMima wrote:

Ok, this has been the wierdest experience so far. I went to the meet and greet for the FanFest and discover... horror of horrors.. the Developers are geeks exactly like the players.


Example: Rogue-5 was sitting indian style in a little camp circle with another Dev, talking with a group of players about strange SWG experiences, likemale avatarswho figured out how to trick the game into letting themwear things like Exotic Leotard.. or something like that.


I got my registration badge from Runesabre himself. We chatted for a bit, and I tried to work in Image Design. He admitted to me that 62-122-245 hours is a bit long, and actually it was a big relief.. the Developers are really just normal people, after all! Who would have thought that?


So hopeful I'll find NJ62 somewhere around here, and we can get some sort of system going to drag the answers out of the Devs in the Entertainer panel tomorrow!




oh btw i calculated it , i found doing eye changes takes approx 100 hours (at a rate of 2 mins and 15 secs) with a friend is 50 hours and doing stat migrations is approx 111.11 hours. you might get them to listen to you if you beat them up and steal their lunch monies





Cheat Fetto
CM_Ronin
Sun Jun 06, 2004 3:56 am
#17

That is a horrible answer IMO. I wish I could have caught this thread before you went I would have liked it if the devs heard directly bout mah idea



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NJ62
Sun Jun 06, 2004 4:11 am
#18

Yeah, nobody was asking about xp, so I had to ask him. I knew what the answer would be (we're still evaluating) but the last thing we needed was for a dev to leave fanfest saying "nobody asked it at the panel, I guess it's not important." (Yes, I'm still awake, okay, going to sleep, really)



n'Jessi
former correspondent, former player

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Kwee
Sun Jun 06, 2004 7:02 am
#19

It was prob mostly 30+ because the younger couldn't afford the FanFest and/or tickets I know that was my situation That Jedi guy is annoying me just hearing about him, grrr. And no devs at the Merchant one? How awful I was looking forward to hearing about that. Good questions guys The art content answer isn't surprising considering JTL and all the people that have been whining about us getting a revamp But there is still hope.





Kwee Glitterwing of Starsider
Ex Image Designer Correspondent ~ Elder Tailor
& Kwee-kwee ~ Master Image Designer
Gamer Girl Columnist ~ swg.warcry.com
Ivory & Topaz of TC ~ Elder Dancers, IDs, Musicians

TarakAbolai
Sun Jun 06, 2004 8:37 am
#20

gah, that jedi sounds so annoying.


Good job guys...not surprising answers, but at least we had some people there representing the side!
NJ62
Sun Jun 06, 2004 8:49 am
#21

What I remember of the motion capture: ballet type dances, gymnastics, juggling, breakdancing, more masculine dances, some stick-ribbony props, more cool tka stuffs, dual weilding pistols, dual weilding lightsabres (interacting with the double sabre thingy no less)



n'Jessi
former correspondent, former player

All your hawtpants are belong to me.
www.swgtailor.com
PLEASE REGISTER FOR THE SWGTAILOR OFFSITE FORUM (IMAGE DESIGNERS WELCOME TOO)

Kwee
Sun Jun 06, 2004 9:18 am
#22






NJ62 wrote:
What I remember of the motion capture: ballet type dances, gymnastics, juggling, breakdancing, more masculine dances, some stick-ribbony props, more cool tka stuffs, dual weilding pistols, dual weilding lightsabres (interacting with the double sabre thingy no less)




Very cool Thanks again Key and NJ for all the info





Kwee Glitterwing of Starsider
Ex Image Designer Correspondent ~ Elder Tailor
& Kwee-kwee ~ Master Image Designer
Gamer Girl Columnist ~ swg.warcry.com
Ivory & Topaz of TC ~ Elder Dancers, IDs, Musicians

Reiella
Sun Jun 06, 2004 11:44 am
#23



NJ62 wrote:
What I remember of the motion capture: ballet type dances, gymnastics, juggling, breakdancing, more masculine dances, some stick-ribbony props, more cool tka stuffs, dual weilding pistols, dual weilding lightsabres (interacting with the double sabre thingy no less)





Hmm, then I guess the Acrobat profession that sneaked into the Test database is coming alot later [the gymnastics and juggling come to mind for it].



Master Image Designer
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Novice Fencer (Fencer 1010)
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KeyTokikoMima
Sun Jun 06, 2004 12:42 pm
#24


Well, FanFest is over.


The Live Adventure was fun, even though I wasn't paired up with anyone on my server, and I'm not sure we won anything. Here's a hint for future FanFest Attendees: Bring a list of common creature types, servers, professions, and master of SW trivia. Nerf pistol skills are useful, as is a proficiency at paper, rock, scissors.


The Entertainment Forum was interesting, though not entirely soothing. Runesabre and another developer were there. Lots of questions were asked:


Q: "When will Image Designer recieve additional content, such as hairstyles, tatoos, etc?"


A: It's not in the plans at the moment. Content like Image Designers customization is a large part of the lag many experience in game. They feel that resources for Image Design content is better used on content that other players desire more.


Q(asked by NJ62!): "Are the designers looking into the rather torturously boring progression inflicted on the Image Design Community in the latest revamp?"


A: "We are continuing to look into that."


Q: "Are the Developers aware that the Force Sensitivity System, as presented thus far, includes absolutely no bonuses for Entertainers?"


A: "We'll look into that when we get back." *took notes*


Q: "A large part of the problem all Entertainer professions face is that they derive no personal benefit to their abilities, e.g. ID's cannot Migrate themselves, Dancers and Musicians cannot buff themselves. Has there been any thought at perhaps giving Master ID's the ability to Migrate themselves, or permanently self buff all Master Dancers or Musicians?"


A: They expressed that the Development Team is concerned that doing something like this could cause the Entertainer professions to change in a negative way, and that until they are convinced otherwise this is not likely to happen.


The only other thing of note was an annoying Jedi player at the Entertainment forum. He kept getting called on and would ask questions about the new Jedi path that were answered in the 'Path of the Jedi' Forum earlier, and on the boards here. They had nothing to do with Entertainment, but the Dev's were more than happy to answer him at length. *sigh* I suppose I'm just so impatient to get things answered, but he got called on twice.


After that, I went to the Art session. There was a very cool demo of how they create the SWG enviroment, and you got to see the new Dual Wielding and some new dances and combat animation actually being motion captured. It was very cool to watch! So yes, people will dual wield weapons.. and as soon as possible, it looks like, though that's probably after JtLS.


After that I went to the Politician, Merchant and the Economy session. This session was interesting mostly because it was full of players, but empty of Dev's. A lot of people went looking for one, but there was nary a one in sight. So... um... there wasn't a lot of Politician questions answered, and none for Merchants sad to say. Sorry!


After that was the dinner and award ceremony. Note to future FanFest attendees: If you plan on seconds at this kind of buffet, get two plates when you go up the first time. The table will be gone before you finish the first one. Also, the buffet is free, but the drinks are $3-6. I passed, and went with water. It was good food, though!


Overall, I enjoyed the experience, and I think my money was well spent. If I was in it just for JtLS, though, it would have been a waste. It was cool to see so many players... and despite what you might think of the playerbase of SWG, it's mostly people 30+ from what I saw. I figure it's because of the age most people were at when the original trilogy came out.


Oh, yeah.. the Fan Films they showed were the best! And I loved the Jump to Lightspeed demo. I think a lot of people will come to SWG based solely on this expansion. I just hope in all the excitement that the Devs don't forget the promises they made...


Hope you enjoyed reading!


NJ62
Sun Jun 06, 2004 1:11 pm
#25

Someone actually asked about whether the juggling stuff was for current professions or a new prof, and the devs said "We can't say at this time." Ooooooo meanies!



n'Jessi
former correspondent, former player

All your hawtpants are belong to me.
www.swgtailor.com
PLEASE REGISTER FOR THE SWGTAILOR OFFSITE FORUM (IMAGE DESIGNERS WELCOME TOO)

Drygo
Sun Jun 06, 2004 2:49 pm
#26

Good news on the motion captures, especially those that relate to dancing and entertaining. Bad news on the buffing situation.


I still don't quite understand why they think this would be so negative, especially considering everything else that goes on.





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