Image Designer Archive
Thread: Odim's UI issues
Gyopi wrote:
Odim wrote:
If the customer wants to see all the hairstyles why shouldn't we be able to cycle thru them? If you don't want to do it that way then do it your way. But why not have the option?
I think we have a complete failure to communicate.... This question and a response to the idea that you don't have to do things a certain way has been answered by several people with almost exactly the same answer several times now and yet we still keep coming back to this. The answer is that if the option is available and painless to the customer, almost all customers are going to ask for it. Refusing to let the customer use this option if it is available would be very bad customer service and would ruin our businesses.
So its better to have the customer leave, unhappy and unchanged because the process was too time consuming for them?
Odim wrote:
So its better to have the customer leave, unhappy and unchanged because the process was too time consuming for them?
I prefer to leave the customer very happy and changed and that is the way it works in 99% of the cases. If we had to add something in the game that made the game unsatisfying for me in most of the cases in order to make that last 1% happy, then yes, it is better to leave the customer unhappy and unchanged in those cases.
Odim wrote:
Gyopi wrote:
Odim wrote:
If the customer wants to see all the hairstyles why shouldn't we be able to cycle thru them? If you don't want to do it that way then do it your way. But why not have the option?
I think we have a complete failure to communicate.... This question and a response to the idea that you don't have to do things a certain way has been answered by several people with almost exactly the same answer several times now and yet we still keep coming back to this. The answer is that if the option is available and painless to the customer, almost all customers are going to ask for it. Refusing to let the customer use this option if it is available would be very bad customer service and would ruin our businesses.
So its better to have the customer leave, unhappy and unchanged because the process was too time consuming for them?
"Clicking each icon in turn is not creative interaction."
Yes clicking each icon out of turn in a more time consuming manner is so much more creative.
Nevs wrote:
I think this thread is getting nowhere. All the ideas and counterpoints have been addressed and it's seemingly getting personal. I think we should just drop it here before it gets out of hand.
I agree and I am not posting in this thread anymore. I think that I have made whatever points I can make and will leave it there. It is nothing personal against Odim and if it seemed that way, it was more being exaspirated about going around in circles than anything.
Odim wrote:
BTW I don't think it was a hijacking of her thread, simply for the fact that it should've been addressed as an issue.
Message Edited by Odim on 03-03-2004 12:13 PM
Kwee wrote:
Odim wrote:
BTW I don't think it was a hijacking of her thread, simply for the fact that it should've been addressed as an issue.
Message Edited by Odim on 03-03-2004 12:13 PM
I only includedwish list itemsthat were favored by the majority of Image Designers. Having a customer be able to see what we're doing is felt by the vast majority of Image Designers who post in this forum to be something that would remove the fun of being an Image Designer. We don't want to be walking image dispensing machines...
An image designer is awalking image dispensing machines it just seems that no one can come to terms with that. The customer wouldn't be able to "see" what your doing, he/she would just see all the options available. If you asked any customer thats what they would want.
Message Edited by Kwee on 03-03-2004 03:43 PM
Odim wrote:
An image designer is awalking image dispensing machines it just seems that no one can come to terms with that. The customer wouldn't be able to "see" what your doing, he/she would just see all the options available. If you asked any customer thats what they would want.
I beg your pardon, but I am NOT an ID dispensing machine, nor will I ever be. The fact is, some people are better at some professions than some others are. For example - I am a terrible medic. I'm a master doctor, but I didn'tmaster docso I could heal people... I did it because if I'm the medic on a hunt, I would HAVE to be able to rez because I overlook people until it's too late. I'm just terrible.
However, I am a FANTASTIC image designer. If I may say so... I'm really, really good at my job. I have two accounts. Fuschia is a female human and Avadiha is a female twi'lek, and they're both very, very attractive avatars. I've had many satisfied customers who were more than happy to put themselves in my hands and trust my judgement. I had a customer several months ago come to me and say "Give me a whole new look. I change myself about once a week because I get so easily bored with my looks." So I gave her a completely new look, and she loved it so much, she hasn't changed it since. That was about three or four months ago. I take pride in that. This is a profession that does require some skill. I am ALL ABOUT a new UI - especially one that involves better lighting, a format possibly something like the one at character creation where we can zoom in on the face. But I do not want my customers to be able to do my job for me.
Odim wrote:
An image designer is awalking image dispensing machines it just seems that no one can come to terms with that. The customer wouldn't be able to "see" what your doing, he/she would just see all the options available. If you asked any customer thats what they would want.
And I think right here, in this one statement, we have the distilation of Odim's complete argument and position. In the final analysis from everything that has been posted by this person, I draw the conclusion he does not want a human intereactive experience involving personal asthetics. It is my personal opinion that the only reason that he's not advocating the complete removal of the profession and replacing it with static kiosk in the starport or cantina is that he'd actually be forced to pay a set rate everytime for every change. Please correct me if I'm wrong.
From what I've been able to determine from reading and research is that Image Design was originally part of the Medic profession and sometime between Beta and Live it was moved to Entertainer. There is a reason that ID is part of the entertianment tree. The process, when approached with the right frame of mind, is more than simply clicking buttons and moving sliders. It's a very interactive process with comment, suggestions, feedback, and brainstorming between two people.
The more Odim argues, the more I have to rethink my position on several key points that have been discussed in these forums. I chose the entertianment trees for the very reason that I like that level of social interaction with my fellow players. I made Master Dancer, Master Entertainer, and what skill I'm able to get with Musicianship all live, ATK, and have taken pride that I have never macrotained. I worked my way through the ranks in Coronet Cantina (one of the two macrotainer hell's, Theed being the other one) as one of the handful of live entertainers. Most people loved it. I'd greet and talk to people. Ask how thier day was going, stuff like that. People appreciated it greatly. I still hang out there on occasion to still give that human touch in a sea of robots.
My point is, all the entertainment and artisan professions can be replaced quite easily by protocol droids and kiosks. Want a new set of clothes, take the raw materials to a station, deposit them in a hopper, hit a few buttons and there you go. Tired from fighting? Go to a booth and watch some vids "holo-dancers". Hurt, go to the medical center and let the autodoc fix you (don't know if anyone's figured out how to automate that one yet IRL, but I'm sure it's being worked on.) What does that leave for the game? Fighting. Going out and whacking critters and/or other players. Keep the medics around because it's convenient in battle. Do all of that and you ultimatly destroy the game. People play for a variety of reasons. People choose and stick with professions for a variaty of reasons.
What I am not, though, is a walking automated walking image dispensing machine. I am not an automated walking clothes dispensor. I am not a walking automated fatigue reducer. You get the idea. The services I offer are secondary to the human element that I bring to these professions. You may not like it, but I'll be damned if I let you trivialize what I do, or who I am.
/rant
Sorry, sort of soapboxy there.