Image Designer Archive
Thread: Starsider ID Union Price List
Im trying to give you my feelings on the situation - Im VERY hacked off about removing the abilty to change stats - other people might not have changed their stats much, but I look upon it as an interesting way to experiment and see which set-up turns out best with different weapons/ armours etc - I know others do...I therefore quite frequently change my stats depeending on what I will be doing over the weekend (hunting/ healing etc), with what weapon etc,etc
and as for comparing the money I might make selling buffs (note my current bank a/c is 120k and has never been above 400k)...to IDing, then the only comparison I can see as justified is the tell hell and hassle in terms of time and bad and impatient customers that might occur.
Nevertheless, Im happy that Id should charge for their services, as I said above, 50K is too much - especially as I used to be able to perform this part of my 'gaming' myself. Im also against the idea of 'unions' setting prices, especially when there are less IDs than most other professions and therefore it will be less easier for then to be subject to competition.
If you dont agree with my commnets- thats up to you - but you need to recognise that my viewpoint is pretty well represented on other posts on this board.
invaliduser wrote:
thought I'd post on this as well - Im not an ID, but I am a little concered about some of thee changes, but trying to take a balanced view...
charges of 10k or so are fine - no problems with anything like that - in fact, the times Ive used an ID, I've tipped more than this.
However, 50k for stat changes is a little steep. The often used rationale about 'our time costs money' doesnt really cut it - ALL professions take time, for example, I've jsut spent 1.5 hours flying round Yavin and Talus collecting resources to make my Doc stuff. This is on top of the time spent surveying and setting up the harvs in the first place.
Once made (using 100cpu avain meat), I still have to sit in coronet or wherever applying buffs - as you say, this is boring and hence I charge 12k for a buff buff set -my time costs money as well.
I feel that, with a more limited supply of IDrs in existence, 50k for a stat change will damage the ID profession (it certainly would in my eyes) - in the short term, you have a captive market and there arent many supplies (an oligopoly perhaps) - taking UNDUE advantage of these changes to hike the pirces will damage your profession (like is did to CH's when pets came in.
Perhaps it would be more fair if you had to purchase a one-use tool or wotnot from a master artisan to allow you to change stats, therefore linking you into the supply chain and creating a 'profession' interdependancy.
what do you think? - rather than just using no resources at all (ignore the time argument - I suffer worse time sinks when buffing/ healing/ collecting resources/ making buffpacks etc), either the stat change charge needs to be less, or you have to use a one-use stat change tool that you need to buy off a master artisan.
rygell wrote:
at invalidusers prices that is 24000-120000 credits, just from me in one night. and he is complaining about 50k. i can make 100k in an hour running missions, plus i can harvest for a little more. (master fencer/0-4-1-3 ranger)
Message Edited by d_h1234 on 05-09-2004 08:57 AM
invaliduser wrote:
First: you can't base an argument on time expenditure, then sum up by telling us to ignore the time factor. It doesn't work like that.
yes I can - if I based my charge for buffs on the TOTAL time it takes to find/ harvest/ make/ apply buffs then I would charge MUCH more than 12k. Gues why I dont? - because there is COMPETITION over buff prices - the concept of getting together and fixing prices in this way negates competition...
suck that up
d_h1234 wrote:
rygell wrote:
at invalidusers prices that is 24000-120000 credits, just from me in one night. and he is complaining about 50k. i can make 100k in an hour running missions, plus i can harvest for a little more. (master fencer/0-4-1-3 ranger)
Good on you..but we all can't do that...the complaining is because, most IDers are NOT soley IDers...even if they take other entertainer professions, they can still atleast get a single master combat class, and make their money much easier...Why don't any of them do this,rather thancomplain that they're poor and their 'only' source of income is IDing? IDing, contrary to popular belief it seems, does NOT cost money...and if you say training, then you must not have looked hard enough...If for example,on Starsider the original poster can wrangle up 7 MASTER IDers, then you should surely have been able to find enough to train you...Besides that you probably don't need ALL tiers at once, so it would have been spaced months apart...So in all that time, you can't find a single other IDer who happens to have what you need to train you? Yeah, right...
Message Edited by d_h1234 on 05-09-2004 08:57 AM
Message Edited by Syzygy-Gorath on 05-09-2004 12:31 PM
...then the only comparison I can see as justified is the tell hell and hassle in terms of time and bad and impatient customers that might occur.
Nevertheless, Im happy that Id should charge for their services, as I said above, 50K is too much - especially as I used to be able to perform this part of my 'gaming' myself. Im also against the idea of 'unions' setting prices, especially when there are less IDs than most other professions and therefore it will be less easier for then to be subject to competition.
Warplex wrote:
Thats why we need UNIONS. If we have 20 IDs per server (Bria has about 50), then the average value of an ID is low with out somewhat artifical price hiking. The compeition you seem to to think we need amounts to "who gets stiffed the most or paid 10-500 credits total"! Lets say i'm an armor smith. I won't take into account training and resources for this, since some IDs had to pay for grinding subjects. I take a 500 credit armor crafting tool, and a mineral survey tool, and I manually extract resources for a suit of good composite (its possible, just takes time). All i spent money on was travel costs (which IDs have to do for some customers), and action points. I craft this armor. Since my total cost was 2 hours and, 500 creidts, should I only charge 500 credits? Afterall, its only action points.
That argument aside, your average complaining customer wears a 500k suit of composite, has no problem blowing 250k on a kyrat weapon, and probably is going to go pay 12k for buffs. He complains about paying 90k for a very hard to do operation, which requires skill and creativity more than anything. You see nothing wrong with this invalid?
You do realize this will take you several months right? It requires very specific resouces that may be unavailable for very long periods of time, and the chance of it beeing good quality when it DO spawn is low.
I don't see how this is a very hard to do thing, i was master ID for a little while, it was very easy adjusting a slider and pushing a button.
I could not bring myself to work for anything but tips, usually got 3-4k per session which i thought was about right, but thats just me i suppose.
The union thing is to me in very bad taste, there need to be competition for a market to work properly. And you know there is a reason why these sort of things are illegal in RL.
"A lot of servers don't have 20 image designers that are active or if they are on line they are busy with doing other things at times"
we'll have to see how this all goes on - and yep, Ive all migrated my stats to a nice nuetral level as you suggest.
hmmmm since i am a union steward in rl, i am suprised by your lack of knowledge, a union is designed to protect the workers, ,to ensure they recieve competative wages. and are treated fairly in accordance with local state and federal laws.
to bring this back to game and more importantly to the point.
if all of the id's charge a set rate then you know what you will have to pay. i have seen a 30 person line in coronet for buffs 10k, when another master doc shows up and offers " buffs no wait 15k" they usually get a few takers. a union would eliminate that type of opertunistic price gouging.
union "members" also share tricks of the trade, combinations they have found work well together, and how to better serve the client. so do you want to spend 10 min with a MID that "knows" what they are doing or 20 min with someone who just finished the grind and is clueless.....(insert sarcasm) but you saved 5000 credits, only to have to pay a "pro" to fix what was done wrong ![]()
i am finished bantering with ppl who want to quibble about proposed prices for something that isn't even live yet
dart'
Roeding wrote:
Warplex wrote:
Thats why we need UNIONS. If we have 20 IDs per server (Bria has about 50), then the average value of an ID is low with out somewhat artifical price hiking. The compeition you seem to to think we need amounts to "who gets stiffed the most or paid 10-500 credits total"! Lets say i'm an armor smith. I won't take into account training and resources for this, since some IDs had to pay for grinding subjects. I take a 500 credit armor crafting tool, and a mineral survey tool, and I manually extract resources for a suit of good composite (its possible, just takes time). All i spent money on was travel costs (which IDs have to do for some customers), and action points. I craft this armor. Since my total cost was 2 hours and, 500 creidts, should I only charge 500 credits? Afterall, its only action points.
That argument aside, your average complaining customer wears a 500k suit of composite, has no problem blowing 250k on a kyrat weapon, and probably is going to go pay 12k for buffs. He complains about paying 90k for a very hard to do operation, which requires skill and creativity more than anything. You see nothing wrong with this invalid?
You do realize this will take you several months right? It requires very specific resouces that may be unavailable for very long periods of time, and the chance of it beeing good quality when it DO spawn is low.
I don't see how this is a very hard to do thing, i was master ID for a little while, it was very easy adjusting a slider and pushing a button.
I could not bring myself to work for anything but tips, usually got 3-4k per session which i thought was about right, but thats just me i suppose.
The union thing is to me in very bad taste, there need to be competition for a market to work properly. And you know there is a reason why these sort of things are illegal in RL.