Image Designer Archive
Thread: New Image Designer Screenshots
Thunderheart wrote:
OdiousEncounter wrote:
Popojiju wrote:
I have subscribed to this Newsletter for a long time now, but have never once, in the year almost of this game being live, have I received it. How do I get this Newsletter?
Q-3PO wrote:
An additional holo-emote will be featured in this month's Newsletter (which should go out tonight or tomorrow).
ditto
Please check the syntax of the email address listed on your station account. Sometimes there are spelling errors or sometimes even old email addresses are listed. Another common problem is that many firewall and anti-virus software programs screen it out.
I am also excited to announce that we have a SWG newsletter archive that will be live soon
Hehe very good news indeed about the archive (been hanging out something fierce for an image of wookiee armour number 3)! I am kind of resigned to teh fact that I am not going to ever reciece one of these newsletter tho which is kinda funny quite honestly because usually its the opposite they become near impossible not to get ![]()
Oh I have done the above even tried different addresses (all valid and functional) to no avail so I look forward to the archive!
Skedoozy wrote:
Strikke wrote:
Frelyss wrote:
I was waiting for new hair styles.....new colors...things that make image design look like a seriouse profession, not some silly joke.
Well, you are getting your wish - they are taking Stat Migration ability away from everyone, except IDs that is. How is that for "a seriouse profession, not some silly joke"?
Message Edited by Strikke on 05-05-2004 06:35 PM
They ARE NOT taking away stat migration from people. They took away the ability for anyone to use the ID station to make their stat migration take 10 minutes. Your stats will still migrate normally. The only advantage an ID will have is that they can do it in 10 minutes.
It's a wonder more people don't die reading these forums, they read somethign and they explode about it and they arent even reading it right.
Read 'em and weep: the ARE taking away stat migration from people.
http://forums.station.sony.com/swg/board/message?board.id=in_testing&message.id=11265#M11265
Message Edited by OdiousEncounter on 05-05-2004 06:10 PM
Wow, I have spent the last hour reading the hundreds of responses to these new emotes/holo-magic additions to SWG. I came in not knowing a thing about these new additions that have supposedly been in the works and hinted at previously by the devs, and my conclusion is "A for effort, F for content." Duck argues a very strong point early on, and I think goes one step further by bringing in the idea of wearable holo emitters, or party technology as I like to think of it. These holo emotes are the last thing I would ever be looking for as an avid swg fan and player. Color choices, new hairstyles, scars, tattos, cosmetic allterations even, but holo-emotes??? I am sorry devs, I know you all put a lot of work into these, and i know how badly ID's need new options to make them economically viable in the swg universe, but please do not realease the emotes on friday, please. Revamp them like duck said, to making party technology that imagie designers program for people to put on and use, heck i would put one in my house that shuffles through different holo images, that would be a sweet addition in my view, but not like this. It just seems dumb, and lame, and I am sorry, because I love my devs and the work that they do, but as a retired ID, this is not what I would of wanted before adding dozens of new hair styles, and color options (Like being able to highlight hair in certain paterns with other colors, because then you need to make the hair dye, which is customizable, and then apply it) teeth, options, scars and tattos, I know this has all been brought up before, so how did holo emotes make it to the front line of ID add-ons?
Okay, now I am bummed, sorry i had to give negative feedback devs. Love your work, keep it up, but please re-think the holo ad on for ID.
Frelyss wrote:
Thunderheart stated that these holo-emotes are the first step towards bringing us the glittery effects and hairstyles we want. I think he completely missed the point. The holo-emotes should never have been a step at all. It's just a way of trying to appease the majority of players who are happy just to see the devs accomplish anything. Rather wasting thier time on this, they should devote it to something good....like giving us those new hair styels they claim are so difficult. Imagine how much sooner it could be done had you not let yourselves be side tracked.
Right-o. The holo emotes themselves must've taken a fair amount of work, modeling, coding, and graphics wise. It's really, really hard to see how all the work implementing a new particle system is any less than modeling a few newhairstyles, using a system which is already in place, and where many have already been made for. Even steps to something bigger should be something players want. Not immersion breaking flashy bits that no one asked for, that a particular developer felt the ache to do.
The most straightforward way of implementing glittery makeup wouldn't have involved particle systems at all. It'd merely involve an extra texture, the"glitter" map. With alpha blending and multitexturing (maybe involving a few extra render passes), and combined with environmental mapping using a map of blobs of color,glitter can be donein textures alone. Viewing theglitter from different angles would now produce the glittery effect ofindividual specks changing color as they reflect light at different angles. Or... you can just color theindividual specksdirectly in the glitter texture map, and use the reflection map that shiny droids currently use for the shimmer effect...
Glossing over the clever layer combining and multi-pass renderingthat might be needed to getenvironmentally mapped specks(the brunt of the work), having been away from D3Dfor awhile... but it's doable, and I've seen similar done, apparently without much difficulty beyond snarky use of D3D alphas, texture layers, and environmental mapping.
Might need to work out aproper texture coordinate schemefor the body that's common for all races. Or just use a simpler automatically generated coordinate scheme. But if you do the former right, you get proper coordinates that tattoo texture maps can use. Nearly for free. Two for the price of one. Just strikes me as the sort of "step to something bigger" that oughta be taken.
Message Edited by Sundown6 on 05-05-2004 09:34 PM
You guys obviously didn't pay attention to the backgrouds in Episode 4......
Click Here
Good job devs for noticing this...
Bah...damn links....
http://www.mayforth.net/images/episode4_tent.jpg
for the wookie who asked abioyt the newsletter..
You must have a email adress of course and also make sure you signed up for the newsletter cause it hasnt been around the whole year the game has been around.