Image Designer Archive

Thread: What!! People mastering IM in 3 hours!! This is wrong

masterim-doublea
Sun Mar 27, 2005 8:49 pm
#14

the timers seperated the ones that wanted to be able to say they are a master im and the ones that actualy wanted to be a im.....






i worked hard to master im for nothing?? really answer that question!!





i got newbs asking me to train them more than i geta tell including"hi can u change my stats and hair plz."




i dont know about ur server but bria gots a problem. lol kk...



ININININININININININININI
NININININININININININININ Muscar Krone, Master Elder Commando, Rebel Major, Mr.Bria
ININININININININININININI
NININININININININININININ -Muscar Krone, Crafter
ININININININININININININI
NININININININININININININ Vendor / Drop off, LOK, NI, -595, 4555
ININININININININININININI
NININININININININININININ NI

ININININININININININININI
NININININININININININININ Sig Photo

ININININININININININININI
NININININININININININININ
Mystyrys
Sun Mar 27, 2005 11:20 pm
#15


Heh. I spent 6 months getting Master ID. Started on launch day. I have a little to a lot on a few others as well, but I am dawdling at it. Not grinding it.


Survived the hologrinders ID era. Will survive this one too. Most Insta-IDs drop it after they've messed around with it a few hours/days/weeks. But some find out it's actually fun to do and keep it. And learn to be good at it. It's no different than any other profession in that respect.


Also, I think we've learned to be careful what we ask for. We decried the 30 minute macro Master IDs during the hologrind days. Our wish was answered with the timers and the 10 minute stat migration. Ow.


Message Edited by Mystyrys on 04-01-2005 05:55 AM



AFK is not OK
Clicky - AFKers are disruptive to my Gameplay - Clicky
**************************************************
Qitu &Tabu
T
ailor &Entertainer
**************************************************
*May your future endeavors prove to be
interesting and rewarding experiences that
fulfill your dreams and enrich your life.*

blondie34
Mon Mar 28, 2005 12:18 am
#16

I mastered ID on myalt charonBria in like 2-3 days I was using my 2 chars w/ accept macro.



Fugo now.
ToppDog
Mon Mar 28, 2005 12:53 am
#17

Your reward is 16 more skill points to spend on something else...


Like FusciaD said, many of us have mastered ID multiple times & have experienced every variation of it that there was. Of all of them I think it's safe to say that the revamp with the added timers, stat migrations,& holo emotes, was the worst version ever for the profession.


When the game first started we had natural timers (our mind stats), & there were no buffs or macros to speak of. I remember organizing ID training circles on Radiant where we would get five or more people leveling ID & actually sit in a circle where we could all ID the person to our right side, etc. Our fingers would get sore from the ten clicks or so it took to do a single change. It took about 2-3 weeks to finish that grind from playing nights & weekends when not at work or sleeping.


Then, people were figuring out macros, & the stackable Master Musician buffs were born about the same time I recreated my chars on Ahazi. I literally went from novice entertainer to master ID in 30-45 minutes, which would have been about ten minutes less had I not had to run all the way to the theater to get trained in novice ID.


Then, the Master Musician buffs were nerfed so they wouldn't stack, but chefs were given foods & drinks to craft that buffed your mind stats, so you could still master ID in a few hours with the help of a friend willing to press accept, or an alt where you could accept yourself.


After that people found out about a bugged hairstyle or hair color command that didn't cost you any mind at all, & 3rd party programs for accepting the changes were becoming more common, soboth could level completely afk without using any chef buffs, although it did take longer because the hair command gave fewer points.


Then, they finally fixed the hair bug so it cost mind like it was supposed to, which meant you were forced to buy chef stuff if you wanted to level fast. It cost more money, but was faster because you could change the commands to higher ones as you leveled up, etc.


That was the last change that affected the grind before the timers that I can think of... & of all of them, none were as harsh to our profession as the one with the timers. The holo-grinders didn't hurt us like people say. In actuality the hologrinders were scared of ID at first, & usually put it off until they ran out of options. I was one of the ones encouraging them to do it, & would show them how to do it fast using all the above methods that were available at the time. They were never a threat to us because they would usually drop it the same day they mastered it so they could begin grinding their next unmastered profession.


Image Design has always been a side profession where the ID's never truly relied upon it as their only source of income. Most have other masters in other non-combat professions, such as tailor, doctor, dancer, or musician. Income from ID can be sporadic because as new player populations decrease, you are left with regulars, who may or may not be happy with their looks. Some like to change them regularly, & some like to not change anything once they get it just right.


Although many of us wanted new content that would be in demand from the players, we didn't want stat migrations. And one of the main reasons we didn't want it that you don't hear about so often, was that it would bring in new people to the profession who only wanted to do stat migrations for the money. Most of us don't do ID for the money,& we knew this was going to cause problems. The true ID does it for the satisfaction of creating "the look" & for no other reason. Many of us would do it for free (as long as you're friendly)& get our creditsfrom ebay before giving it up.
Combat_Medic_to_be
Mon Mar 28, 2005 3:44 am
#18

Like alot of people have allready said, those who really want to master ID will stick at it after the mastery, it just allows those people to get to the enjoyable part of ID faster. Gaining the xp isnt really how you become good at ID, but once you have you are able to develop your skills as an ID.

I'm not an MID yet but was planning to before the new timers hit TC. When they did I was estatic, I did a little bit of grinding but spent my time doing other things because I knew the new timers were coming. Now that they are here my PC has decided to play up and not let my get onto SWG

I suspect there will be alot of people picking up ID just to give it a try because it's so quick but I don't really expect the timers to cause any real change in the number of MIDs about. The SP change will bring more to the proffesion but they will mostly be the pure ents who would have taken the hard road if they'd had enough SP at the time.



Jendi Akasce - Nevaeh
A carebear tumbleweed

DarthVisible
Mon Mar 28, 2005 2:59 pm
#19




Masterim, you are never going to get any sort of 'reward' for grinding out ID the old way. Plenty of folks have done that, some of us more than once (I've mastered it four times total; poor Maisland has mastered ID something like eleven or twelve times). There are a lot of folks who've mastered it the hard way. Just because someone's able to do it a little faster doesn't make them any less deserving of playing an ID than you are. Chill out.




The reward for doing ID the hard way is the feeling of accomplishment and respect from the combat community whereby mastering a profession that is difficult to climb. The timer made ID a worthy profession to master in the age of hologrinding and warrented respect for any with the discipline to master it. People who do not care enough to explore the profession and grind it out in under an hour, certainly do not deserve to be called an Image Designer, they are more like chop shop attendents, sloppy, inexperienced and cheap. I am appauled taht anyone in this community would want to cheapen our profession to the point it has already become, but my words fall upon deaf ears anyway. It is quite obvious many in this game like instant gratification and care little for the impact it has in the long run.






Image Design has always been a side profession where the ID's never truly relied upon it as their only source of income. Most have other masters in other non-combat professions, such as tailor, doctor, dancer, or musician.



This is simply not true. Many ID's became ID's beacause they desired to be one as a primary profession. Secondary professions for ID's only came about out of necessity because macro-masters and hologrinders all but populated the field and killed the id industry economy by offering free, albight horrible, designs to otherwise customers who did not know better to see a talented ID. For many designers, there is no way to advertise thier exceptional talent other than word of mouth. Many players think that we just poin-click, design. This is simply not the case, as artistic talent is indeed involved.


On another hand there is the ID-combat template simply created due to too few ID's on any given server, and the need for interdependancy (for changing stats), spawned this hybrid. Hopefully when stat mitigation is removed from us, we will see this template die off and keep ID in thenon-combat community where it belongs.



I am deeply upset that the timer is leaving. I support ATK playstyle and macroing is on a fine line with it's similar zombie-like style. If they rid of the timer, they need to make the profession impossible to macro with heavy mind WOUNDS given to the ID. This way, an ID would have to take time out, stop, and rest at a cantina after a hard day's work.




Damon Mott
Protocol Droid to the ORCA
Owner of Bain'Xi Imports & The Outer Rim Forge
Galactic Millionare
Former Trazz Lizard
Wanderhome Server
masterim-doublea
Mon Mar 28, 2005 3:13 pm
#20






DarthVisible wrote:




Masterim, you are never going to get any sort of 'reward' for grinding out ID the old way. Plenty of folks have done that, some of us more than once (I've mastered it four times total; poor Maisland has mastered ID something like eleven or twelve times). There are a lot of folks who've mastered it the hard way. Just because someone's able to do it a little faster doesn't make them any less deserving of playing an ID than you are. Chill out.




The reward for doing ID the hard way is the feeling of accomplishment and respect from the combat community whereby mastering a profession that is difficult to climb. The timer made ID a worthy profession to master in the age of hologrinding and warrented respect for any with the discipline to master it. People who do not care enough to explore the profession and grind it out in under an hour, certainly do not deserve to be called an Image Designer, they are more like chop shop attendents, sloppy, inexperienced and cheap. I am appauled taht anyone in this community would want to cheapen our profession to the point it has already become, but my words fall upon deaf ears anyway. It is quite obvious many in this game like instant gratification and care little for the impact it has in the long run.






Image Design has always been a side profession where the ID's never truly relied upon it as their only source of income. Most have other masters in other non-combat professions, such as tailor, doctor, dancer, or musician.




This is simply not true. Many ID's became ID's beacause they desired to be one as a primary profession. Secondary professions for ID's only came about out of necessity because macro-masters and hologrinders all but populated the field and killed the id industry economy by offering free, albight horrible, designs to otherwise customers who did not know better to see a talented ID. For many designers, there is no way to advertise thier exceptional talent other than word of mouth. Many players think that we just poin-click, design. This is simply not the case, as artistic talent is indeed involved.


On another hand there is the ID-combat template simply created due to too few ID's on any given server, and the need for interdependancy (for changing stats), spawned this hybrid. Hopefully when stat mitigation is removed from us, we will see this template die off and keep ID in thenon-combat community where it belongs.



I am deeply upset that the timer is leaving. I support ATK playstyle and macroing is on a fine line with it's similar zombie-like style. If they rid of the timer, they need to make the profession impossible to macro with heavy mind WOUNDS given to the ID. This way, an ID would have to take time out, stop, and rest at a cantina after a hard day's work.







maby i got one on my side!!



ININININININININININININI
NININININININININININININ Muscar Krone, Master Elder Commando, Rebel Major, Mr.Bria
ININININININININININININI
NININININININININININININ -Muscar Krone, Crafter
ININININININININININININI
NININININININININININININ Vendor / Drop off, LOK, NI, -595, 4555
ININININININININININININI
NININININININININININININ NI

ININININININININININININI
NININININININININININININ Sig Photo

ININININININININININININI
NININININININININININININ
NJ62
Mon Mar 28, 2005 4:10 pm
#21

I would love a system that took a long time, was fun and engaging while doing it, and gave you a sense of accomplishment and a true knowledge of how to play the profession when you finally hit master. The timers were not that system.

It was not fun and engaging - is looking at a timer tick down fun? It was boring, pure and simple. At the end of the grind, I did not feel like I had accomplished anything, only relief that the horrid grind was over. If I had been grinding ID for the first time, I would have learned absolutely nothing from the advancement system, particularly since the most efficient method of advancing, stat migration, did not involve learning a dang thing about changing a person's appearance.

It may make our clients sleep well at night knowing that we suffered through the timers to master the profession, but at the end of the day, suffering through the timers doesn't necessarily herald a knowledge about or dedication to the profession. It's simply what a person determines he or she is willing to put up with, or what a person has time to do.

For me, personally, finishing ID the timer way didn't give me a sense of accomplishment. It was a pointless exercise that wasted my time and taught me absolutely nothing. It was an ordeal, not an experience.

It was un-fun, and a game that I pay for should be fun. I didn't say easy, necessarily. Give me something difficult and fun, and I'm there. But difficult and boring - no thanks.

This change makes it less boring, but less difficult. We were hoping for challenging and fun, but that didn't happen. At least it's not so incredibly un-fun. Difficulty should not trump fun. Ever. Not for something we pay for to have fun.

In conclusion, I give the timers a big fat F minus, and emote a /rude in their general direction. May they never plague us again.



n'Jessi
former correspondent, former player

All your hawtpants are belong to me.
www.swgtailor.com
PLEASE REGISTER FOR THE SWGTAILOR OFFSITE FORUM (IMAGE DESIGNERS WELCOME TOO)

Nicka
Mon Mar 28, 2005 4:16 pm
#22

When I mastered ID for the first time it took nearly a month to complete.


Does this mean I begrudge newer people who spend less time getting there? no.. I encourage it as this might mean that there will be more ID in the tent..

Why?

One of the worse thing to me was sitting in the tent by myself grinding out ID... for a whole month, it can drive you crazy.

So I would never wish this for anyone else.


Imagin my shock and amazement when I started to grind out ID again after the patch with my alt and discovered that there was NO timer...

I was more then please as I have been grinding it with the timer just the day before.


I have yet to come across an ID that disliked the profession, just the horrible grind. Which lead me to belive that those that might be lured to get ID to make money via stat migration will come to enjoy the IDing part of it as well.




33 Elissa 44 . 33 Becka 44 . 33 Josephine 44
____________________________________________________________
=CKA= Industries | New Vengeance, Lok

Nouva
Mon Mar 28, 2005 5:23 pm
#23







It was not fun and engaging - is looking at a timer tick down fun? It was boring, pure and simple. At the end of the grind, I did not feel like I had accomplished anything, only relief that the horrid grind was over. If I had been grinding ID for the first time, I would have learned absolutely nothing from the advancement system, particularly since the most efficient method of advancing, stat migration, did not involve learning a dang thing about changing a person's appearance.





Maybe instaed of looking at the timer, a good designer should be looking atthe client's toon and thought of new ways to design them. It is only boring because individuals with a "instant gratification" personality want thier gains fast. There is really nothing wrong with that, it is called power-gaming. Power-gamers whether you like them or not, are vital for detecting bugs before the casual gamer discovers them. If anything, powergamers benefit the casual gamer in that the casual gamer enjoys the higher end content because it is fixed. Back to my point...While the timer ticks down, you could also speak with your client and suggest new approaches most others would not dare attempt. I rememebr this one woman wanted to look "punk" but the mohawk was over used. She also wanted to be "noble." As the timer ticked down I went through various hair designs and coordinated eyebrows and cosmetics. Taking extra time to learn your profession separates the exceptionals from the jobbers.


Ask yourself this, would you go to a hairstylist the day of your wedding knowing she (your hairstylist)just got out of Design School, albight graduated in 1 hour? Or would you want to trust your hair for that special day to a Hair Stylist who had years of training and expertise under her belt? In my line of work, in real life, image is everything next to talent. You take no chances and go for the best. The best will always be patroned.


Some of you may love the timer, as I do. Many of you may hate the timer. To those I say, look at the big picture before wanting your instant gratification.Some of the outcomes of a timer removal without a definitive way to slow progression would be:


1.) Overpopulation of the profession: One of the many perks many of us ID's like is the fact that we are rarer than jedi, talented Masters even more rare than a GM-run event. Without a way to slow progression, you will have hundreds of ID's to compete with and your profession will seemingly have less value unless you are the TOP on your server. Face facts, the most successful crafters, entertainers and ID's are popular figures that everyone knows. It is difficult to build name recognition on a server without aggressive advertising. It is possible however, to do so. In which case, most of your time to win clients will be advertising.Without clients you will be a master who designs herself for fun. Some of you become ID's just to do that very thing! And that is great!


2.) Bugs will never get hammered out effeciently: If all you do is grind to Master using eye color, how will you ever be useful in detecting bugs all the way up the tree? You want to be a useful member of the community, take the time to design ALL body/face options on ALL species. You cant do that with a macro and it certainly is not possible with a grind in one hour. Test Center is not teh only place where bugs surface. A good member of the community cares enough to learn all aspects of the profession they play. With a timer, you can spend the countdown finding these errors, as the time it takes to pass, it can be easier to backtrack and remember what was done.


3.) Lack of Respect: Reality check, players respect effort. Reality check two; players pay ID's because we argue that you pay us for our time to learn the profession. Now whilemany of you ID for free and for fun, SOME of us ID for a living on our servers. It is all well and good to say you want to be a master now and ID for fun, but masters who charge for service will be hindered as a whole, as the ease of learning to design makes us look a farce. I can see it now, "10k for a skin color change? LOL LOL LOL! I'll master ID in an hour and do it myself, see ya!" Think it wont happen, just wait...


Some of you think a boost in our numbers will garnish us more development attention. Reality check: Numbers do not garnish more attention, strong voices with the courage to not accept what is given, but to ask for what is wanted do...



Message Edited by Nouva on 03-28-2005 07:25 PM

Message Edited by Nouva on 03-28-2005 07:26 PM



Oh, and fix the entertainer profession....

The Illustrious Lady China 
Crimelord of Bestine, Leader of the ORCA
The Galaxy’s First Master Image Designer
Entertainer Extraordinaire 
masterim-doublea
Mon Mar 28, 2005 5:49 pm
#24






Nouva wrote:







It was not fun and engaging - is looking at a timer tick down fun? It was boring, pure and simple. At the end of the grind, I did not feel like I had accomplished anything, only relief that the horrid grind was over. If I had been grinding ID for the first time, I would have learned absolutely nothing from the advancement system, particularly since the most efficient method of advancing, stat migration, did not involve learning a dang thing about changing a person's appearance.





Maybe instaed of looking at the timer, a good designer should be looking atthe client's toon and thought of new ways to design them. It is only boring because individuals with a "instant gratification" personality want thier gains fast. There is really nothing wrong with that, it is called power-gaming. Power-gamers whether you like them or not, are vital for detecting bugs before the casual gamer discovers them. If anything, powergamers benefit the casual gamer in that the casual gamer enjoys the higher end content because it is fixed. Back to my point...While the timer ticks down, you could also speak with your client and suggest new approaches most others would not dare attempt. I rememebr this one woman wanted to look "punk" but the mohawk was over used. She also wanted to be "noble." As the timer ticked down I went through various hair designs and coordinated eyebrows and cosmetics. Taking extra time to learn your profession separates the exceptionals from the jobbers.


Ask yourself this, would you go to a hairstylist the day of your wedding knowing she (your hairstylist)just got out of Design School, albight graduated in 1 hour? Or would you want to trust your hair for that special day to a Hair Stylist who had years of training and expertise under her belt? In my line of work, in real life, image is everything next to talent. You take no chances and go for the best. The best will always be patroned.


Some of you may love the timer, as I do. Many of you may hate the timer. To those I say, look at the big picture before wanting your instant gratification.Some of the outcomes of a timer removal without a definitive way to slow progression would be:


1.) Overpopulation of the profession: One of the many perks many of us ID's like is the fact that we are rarer than jedi, talented Masters even more rare than a GM-run event. Without a way to slow progression, you will have hundreds of ID's to compete with and your profession will seemingly have less value unless you are the TOP on your server. Face facts, the most successful crafters, entertainers and ID's are popular figures that everyone knows. It is difficult to build name recognition on a server without aggressive advertising. It is possible however, to do so. In which case, most of your time to win clients will be advertising.Without clients you will be a master who designs herself for fun. Some of you become ID's just to do that very thing! And that is great!


2.) Bugs will never get hammered out effeciently: If all you do is grind to Master using eye color, how will you ever be useful in detecting bugs all the way up the tree? You want to be a useful member of the community, take the time to design ALL body/face options on ALL species. You cant do that with a macro and it certainly is not possible with a grind in one hour. Test Center is not teh only place where bugs surface. A good member of the community cares enough to learn all aspects of the profession they play. With a timer, you can spend the countdown finding these errors, as the time it takes to pass, it can be easier to backtrack and remember what was done.


3.) Lack of Respect: Reality check, players respect effort. Reality check two; players pay ID's because we argue that you pay us for our time to learn the profession. Now whilemany of you ID for free and for fun, SOME of us ID for a living on our servers. It is all well and good to say you want to be a master now and ID for fun, but masters who charge for service will be hindered as a whole, as the ease of learning to design makes us look a farce. I can see it now, "10k for a skin color change? LOL LOL LOL! I'll master ID in an hour and do it myself, see ya!" Think it wont happen, just wait...


Some of you think a boost in our numbers will garnish us more development attention. Reality check: Numbers do not garnish more attention, strong voices with the courage to not accept what is given, but to ask for what is wanted do...



Message Edited by Nouva on 03-28-2005 07:25 PM


Message Edited by Nouva on 03-28-2005 07:26 PM




ok i got some numbers,


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

~~Newsflash: Bria image designers are overpopulating. in one salon we had 6 yes 6 count 1 2 3 4 5 6 Master image designers in one salon, 4 novice image designers, and 7 ents working their way to nov im~`!! this is crazy!!





Hilighted in orange is alredy hapening on bria, the more populated servers are doomed!!







ININININININININININININI
NININININININININININININ Muscar Krone, Master Elder Commando, Rebel Major, Mr.Bria
ININININININININININININI
NININININININININININININ -Muscar Krone, Crafter
ININININININININININININI
NININININININININININININ Vendor / Drop off, LOK, NI, -595, 4555
ININININININININININININI
NININININININININININININ NI

ININININININININININININI
NININININININININININININ Sig Photo

ININININININININININININI
NININININININININININININ
FuschiaD
Mon Mar 28, 2005 6:22 pm
#25

*grits her teeth*


Playing this game should be FUN. The timer is NOT FUN. It has NEVER been fun. 'Trying to find new ways to design your client' is all well and good, but it just doesn't pan out for us mortals.


Nouva, I have to ask you a question in all seriousness. Do you ENJOY attempting to alienate 90% of the ID community? Because you do, with your continual implication that we are not 'real' IDs for whatever reason. Well, I'm sorry. I don't get million credit tips from people who only want a hair color change. I don't have people swearing fealty to me for being the server goddess of image design.


Then again, I also don't have to post with my alt character just to have someone agreeing with me.




~*~ F U S C H I A D A R K W A L K E R ~*~
Yes, I'm a respec Jedi. Get over it.
~*~ A V A D I H A L O N A - S O E P ~*~
Entertainer For Life - COMPNOR Eye Candy

"You don't really rank around here unless you've been flamed by Oben, trolled by Mono, set straight by Geen, got caught in a love triangle between Cherry and Anoq, had your house decorated by Kipera, hugged by Esin, fondled by Fuschia, had IG respond with something inane and nonsensical, or at the very least been (a.) asked "can I have your stuff" or (b.) been accused of being a Todd by any number of random Tarquinian posters." --TalonKarrdeTN/Tyndaleon


Drecki
Mon Mar 28, 2005 6:23 pm
#26

I did the grind with the 10 min. timer (just the last 2 boxes or so with the then 4 min. timer) for stats migration. I didn't like it, on the other hand I don't like some semi-blue-frog-system, giving skills for nothing.


ID is sure a social profession and the playstyle of those peopleis probably most of the time not the same as for the grinders. I don't think we will have 1000s of ID's running around soon, as it still takes skillpoints, most people won't want to use if they are not dedicated to that profession (maybe just some who like to change the way they look 3 times a day-but they sure have it already anyway).


I'm not earning most of my money with ID, I do it just for the fun of it. So I can be quite relaxed about it. But I don't think there's a lot to worry about it for all of us.




.:Todeco:. ~ .:Jedi ~ Freelancer Pilot:.
.:Xanija:. ~ .:Tailor ~ Image Designer ~ Merchant:.
.:Lyana:. ~ .:Creature Handler ~ Carbineer ~ Rebel Pilot:.
.:ToC ~ Zitadelle des Chaos ~ Talus:.
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