Image Designer Archive
Thread: Here is what I sent Thunderheart/Runesabre...
Odim wrote:
I don't know why you're pushing for content over functionality. There needs to be a way for the player to see changes without us having to commit them. Tattoo's and Hairstyles need to be changed live on both players screens so that the customer actually has a chance to expierence our entire spectrum of options.
Commit, reject, pick, commit, reject, commit, accept, wants a new one, commit, reject, commit, reject, commit, accept,"can you put it back on the 3rd one we tried?"
Usually the customer gets tired before I do, is that fair to us? Is nobody else is tired of that? Am I the only one that see's the monotony in this?I don't understand why this isn't on thelist of questions to the devs, and I'm in complete shock as to why its not #1.
I know I personally would rather have a profession that functioned well, before trying to add more to it.
Message Edited by Odim on 03-03-2004 09:23 AM
Eh…it's a controvercial issue. The fear is that having the client see what we're doing as we do it will turn us into walking, talking ID kiosks, and severly hamper the creative freedom we now enjoy—for instance, I very rarely show my clients every possibility. There are some I know they won't like, or that they may like, but they shouldn't. So they don't get to see them. If they saw them as I was moving the sliders…well, I don't know that I'd like that.
I think we're being crippled more, especially on the tattoo aspect, I was standing in line at a starport, a guy asked me for a new tattoo, I gave him one, he didn't like it, I gave him another and he just said "this takes too long give me back the first one i had". People have limited playing time, it doesn't hurt anything to let the customer see the entire spectrum of tattoo's. As for the Hairstyle, you don't have to move the slider bar, just click and boom. If you don't want them to see that one, don't click it. I think our customer deserve to know all the possibilitys after all their the ones that live with the changes.
Syzygy-Gorath wrote:
Odim wrote:
I don't know why you're pushing for content over functionality. There needs to be a way for the player to see changes without us having to commit them. Tattoo's and Hairstyles need to be changed live on both players screens so that the customer actually has a chance to expierence our entire spectrum of options.
Commit, reject, pick, commit, reject, commit, accept, wants a new one, commit, reject, commit, reject, commit, accept,"can you put it back on the 3rd one we tried?"
Usually the customer gets tired before I do, is that fair to us? Is nobody else is tired of that? Am I the only one that see's the monotony in this?I don't understand why this isn't on thelist of questions to the devs, and I'm in complete shock as to why its not #1.
I know I personally would rather have a profession that functioned well, before trying to add more to it.
Message Edited by Odim on 03-03-2004 09:23 AM
Eh…it's a controvercial issue. The fear is that having the client see what we're doing as we do it will turn us into walking, talking ID kiosks, and severly hamper the creative freedom we now enjoy—for instance, I very rarely show my clients every possibility. There are some I know they won't like, or that they may like, but they shouldn't. So they don't get to see them. If they saw them as I was moving the sliders…well, I don't know that I'd like that.
Odim wrote:
I think we're being crippled more, especially on the tattoo aspect, I was standing in line at a starport, a guy asked me for a new tattoo, I gave him one, he didn't like it, I gave him another and he just said "this takes too long give me back the first one i had". People have limited playing time, it doesn't hurt anything to let the customer see the entire spectrum of tattoo's. As for the Hairstyle, you don't have to move the slider bar, just click and boom. If you don't want them to see that one, don't click it. I think our customer deserve to know all the possibilitys after all their the ones that live with the changes.
Sir_Voor wrote:
I do have one thought on theXP gain issue, not a total fix by any means just something to help it. When a Image Designer is high on spice s/he should have an chance for an critical failure. Not just one that stops the ID, but one that hurts/wounds the IDer or ID customer, something like what happens when you /sample radioactive stuff. Would you want your plastic surgeon to be on spice?
Odim,
just a tip on using the Alt+Tab thing, I suggest adding to your in-game /note pad something like;
Then you can cut & paste that into an ingame email to them.
Youcan alt-tab and check out all the styles at http://swg.atomicspacekitty.com/, please note the number of the style you like.
Odim wrote:
Commit, reject, pick, commit, reject, commit, accept, wants a new one, commit, reject, commit, reject, commit, accept,"can you put it back on the 3rd one we tried?"
Sir_Voor wrote:
Odim,
just a tip on using the Alt+Tab thing, I suggest adding to your in-game /note pad something like;
Then you can cut & paste that into an ingame email to them.
Youcan alt-tab and check out all the styles at http://swg.atomicspacekitty.com/, please note the number of the style you like.
I think thats a temporary solution to a permanant problem. Who wants to alt tab to look at a website? Then to have them return and say i want the second picture up from the bottom on the right. Guess what? Then i have to alt tab out to know what their talking about, that doesn't sound convienient does it? Thateven longer than me cycling thru everything clicking reject, commit, reject, commit. Tab-Out as an answeris absurd.
Message Edited by Odim on 03-03-2004 10:36 AM
Ya, I orginally posted before brandy became so powerful. I feel the XP gain issue will require an very complex answer and needs a lot of work put into it, OR the idea of adding critical function could be dropped and new content could be the only focus.
Gyopi wrote:
Sir_Voor wrote:
I do have one thought on theXP gain issue, not a total fix by any means just something to help it. When a Image Designer is high on spice s/he should have an chance for an critical failure. Not just one that stops the ID, but one that hurts/wounds the IDer or ID customer, something like what happens when you /sample radioactive stuff. Would you want your plastic surgeon to be on spice?
What about brandy and mind buffs, though? I know they are expensive, but one of the problems that I have been having with the player ecomomy is the growing gap between the haves and have-nots (kind of like the real economy). Why should someone who is in a large PA who needs an image designer to perform a "critical function" be able to get the materials and buffs to grind through in a matter of a few hours while independent people who just want to ID people will have a long and slow grind? What I think might happen is that people will go to their PA image designer who doesn't know anything about the aesthetic part of the profession to get everything done because the people in their PA know them while the small and independent IDers struggle for business.
Message Edited by Sir_Voor on 03-03-2004 10:39 AM
Gyopi wrote:
Odim wrote:
Commit, reject, pick, commit, reject, commit, accept, wants a new one, commit, reject, commit, reject, commit, accept,"can you put it back on the 3rd one we tried?"
I still don't know why this is a problem for anyone. It is really rare that I have to do this and when I do I can get through it very quickly or send them to a webpage so they can look around. Part of the job of an image designer is to ask questions beforehand and find out what kind of look a person wants. If someone wants to look classy and sophisticated then you don't have to offer them a mohawk! When someone wants a new hairstyle, I don't want to just start at 0 and have them yell "next!" until I hit the one they want and then offer it. That saps all the creativity out of the profession so that there might as well be terminals where they can do their own image design on themselves. A holo-projector so that I can show a bunch of changes at once (instead of having to tell them to trust me that everything will come together in the end) is a good idea, but this is not!
To address your response very rarely when I ask a customer do I get an answer other than:
"lets see what all you have"
or
"oh i don't know"
or
"something like this but different"
Changes should be live. Sending a customer to a third party website isn't very emmersivenow is it?
Odim wrote:
Gyopi wrote:
Odim wrote:
Commit, reject, pick, commit, reject, commit, accept, wants a new one, commit, reject, commit, reject, commit, accept,"can you put it back on the 3rd one we tried?"
I still don't know why this is a problem for anyone. It is really rare that I have to do this and when I do I can get through it very quickly or send them to a webpage so they can look around. Part of the job of an image designer is to ask questions beforehand and find out what kind of look a person wants. If someone wants to look classy and sophisticated then you don't have to offer them a mohawk! When someone wants a new hairstyle, I don't want to just start at 0 and have them yell "next!" until I hit the one they want and then offer it. That saps all the creativity out of the profession so that there might as well be terminals where they can do their own image design on themselves. A holo-projector so that I can show a bunch of changes at once (instead of having to tell them to trust me that everything will come together in the end) is a good idea, but this is not!
To address your response very rarely when I ask a customer do I get an answer other than:
"lets see what all you have"
or
"oh i don't know"
or
"something like this but different"
Changes should be live. Sending a customer to a third party website isn't very emmersivenow is it?
Odim wrote:
To address your response very rarely when I ask a customer do I get an answer other than:
"lets see what all you have"
or
"oh i don't know"
or
"something like this but different"
Changes should be live. Sending a customer to a third party website isn't very emmersivenow is it?
Yes, that is a pain, but keep pushing to find out what they want! If they still won't talk, offer them several very different styles and see what their reaction is! If you still get no idea, then send them to a website. Yes, there are benefits to the system that you are asking for, but I think that the problems with it far outweight the benefits. I refuse to become a click-bot who goes through some sliders until my client says yes.