Image Designer Archive

Thread: Here is what I sent Thunderheart/Runesabre...

Syzygy-Gorath
Wed Mar 03, 2004 9:00 am
#14






Odim wrote:


I don't know why you're pushing for content over functionality. There needs to be a way for the player to see changes without us having to commit them. Tattoo's and Hairstyles need to be changed live on both players screens so that the customer actually has a chance to expierence our entire spectrum of options.


Commit, reject, pick, commit, reject, commit, accept, wants a new one, commit, reject, commit, reject, commit, accept,"can you put it back on the 3rd one we tried?"


Usually the customer gets tired before I do, is that fair to us? Is nobody else is tired of that? Am I the only one that see's the monotony in this?I don't understand why this isn't on thelist of questions to the devs, and I'm in complete shock as to why its not #1.


I know I personally would rather have a profession that functioned well, before trying to add more to it.


Message Edited by Odim on 03-03-2004 09:23 AM





Eh…it's a controvercial issue. The fear is that having the client see what we're doing as we do it will turn us into walking, talking ID kiosks, and severly hamper the creative freedom we now enjoy—for instance, I very rarely show my clients every possibility. There are some I know they won't like, or that they may like, but they shouldn't. So they don't get to see them. If they saw them as I was moving the sliders…well, I don't know that I'd like that.



œ Slone Varnillian œ Eicia Obai œ Panda-Sy œ
Most of the universe's problems can be solved by the application of a brick to the side of the right head.
The problem is if you don't have a big enough brick or can't find the right head. The devil is in the details.
œ Galena Varnillian œ Ammon œ Gwrtheyrn œ

Odim
Wed Mar 03, 2004 9:10 am
#15






Syzygy-Gorath wrote:





Odim wrote:


I don't know why you're pushing for content over functionality. There needs to be a way for the player to see changes without us having to commit them. Tattoo's and Hairstyles need to be changed live on both players screens so that the customer actually has a chance to expierence our entire spectrum of options.


Commit, reject, pick, commit, reject, commit, accept, wants a new one, commit, reject, commit, reject, commit, accept,"can you put it back on the 3rd one we tried?"


Usually the customer gets tired before I do, is that fair to us? Is nobody else is tired of that? Am I the only one that see's the monotony in this?I don't understand why this isn't on thelist of questions to the devs, and I'm in complete shock as to why its not #1.


I know I personally would rather have a profession that functioned well, before trying to add more to it.


Message Edited by Odim on 03-03-2004 09:23 AM





Eh…it's a controvercial issue. The fear is that having the client see what we're doing as we do it will turn us into walking, talking ID kiosks, and severly hamper the creative freedom we now enjoy—for instance, I very rarely show my clients every possibility. There are some I know they won't like, or that they may like, but they shouldn't. So they don't get to see them. If they saw them as I was moving the sliders…well, I don't know that I'd like that.



I think we're being crippled more, especially on the tattoo aspect, I was standing in line at a starport, a guy asked me for a new tattoo, I gave him one, he didn't like it, I gave him another and he just said "this takes too long give me back the first one i had". People have limited playing time, it doesn't hurt anything to let the customer see the entire spectrum of tattoo's. As for the Hairstyle, you don't have to move the slider bar, just click and boom. If you don't want them to see that one, don't click it. I think our customer deserve to know all the possibilitys after all their the ones that live with the changes.




____________________________________________________________

Bring me to your hiding place, so I can face your vice grip
I'll chisel every single monkey off your back with this ice pick

Kwee
Wed Mar 03, 2004 9:11 am
#16

If they are in that much ofa rush, you could suggest they alt tab out and look at one of the ID websites stickied at the top of the forum with screenshots of all the tattoos/hairstyles




Kwee Glitterwing of Starsider
Ex Image Designer Correspondent ~ Elder Tailor
& Kwee-kwee ~ Master Image Designer
Gamer Girl Columnist ~ swg.warcry.com
Ivory & Topaz of TC ~ Elder Dancers, IDs, Musicians

Gyopi
Wed Mar 03, 2004 9:13 am
#17

Great work, Kwee!






Momoko--Master Tailor near Kaadara on Lowca--
Come to Sitateya boutique at (5083 5804) on Naboo for elegant fashions, accessories, cute outfits, uniforms or any other clothing needs.
Eimi -- Master Bioengineer - Master Image Designer on Lowca--
Eimiko--Master Image Designer on TestCenter--

Syzygy-Gorath
Wed Mar 03, 2004 9:17 am
#18




Odim wrote:

I think we're being crippled more, especially on the tattoo aspect, I was standing in line at a starport, a guy asked me for a new tattoo, I gave him one, he didn't like it, I gave him another and he just said "this takes too long give me back the first one i had". People have limited playing time, it doesn't hurt anything to let the customer see the entire spectrum of tattoo's. As for the Hairstyle, you don't have to move the slider bar, just click and boom. If you don't want them to see that one, don't click it. I think our customer deserve to know all the possibilitys after all their the ones that live with the changes.






As Kwee said, they can alt-tab and check out Pani's site (while it's still there—sniffle.) For more information on what's been discussed recently, and a more apropriate place for UI comments, clicky!



œ Slone Varnillian œ Eicia Obai œ Panda-Sy œ
Most of the universe's problems can be solved by the application of a brick to the side of the right head.
The problem is if you don't have a big enough brick or can't find the right head. The devil is in the details.
œ Galena Varnillian œ Ammon œ Gwrtheyrn œ

Gyopi
Wed Mar 03, 2004 9:22 am
#19






Sir_Voor wrote:

I do have one thought on theXP gain issue, not a total fix by any means just something to help it. When a Image Designer is high on spice s/he should have an chance for an critical failure. Not just one that stops the ID, but one that hurts/wounds the IDer or ID customer, something like what happens when you /sample radioactive stuff. Would you want your plastic surgeon to be on spice?






What about brandy and mind buffs, though? I know they are expensive, but one of the problems that I have been having with the player ecomomy is the growing gap between the haves and have-nots (kind of like the real economy). Why should someone who is in a large PA who needs an image designer to perform a "critical function" be able to get the materials and buffs to grind through in a matter of a few hours while independent people who just want to ID people will have a long and slow grind? What I think might happen is that people will go to their PA image designer who doesn't know anything about the aesthetic part of the profession to get everything done because the people in their PA know them while the small and independent IDers struggle for business.






Momoko--Master Tailor near Kaadara on Lowca--
Come to Sitateya boutique at (5083 5804) on Naboo for elegant fashions, accessories, cute outfits, uniforms or any other clothing needs.
Eimi -- Master Bioengineer - Master Image Designer on Lowca--
Eimiko--Master Image Designer on TestCenter--

Sir_Voor
Wed Mar 03, 2004 9:28 am
#20



Odim,


just a tip on using the Alt+Tab thing, I suggest adding to your in-game /note pad something like;







Youcan alt-tab and check out all the styles at http://swg.atomicspacekitty.com/, please note the number of the style you like.





Then you can cut & paste that into an ingame email to them.








[`M Sir VOOR N`\

Gyopi
Wed Mar 03, 2004 9:30 am
#21






Odim wrote:



Commit, reject, pick, commit, reject, commit, accept, wants a new one, commit, reject, commit, reject, commit, accept,"can you put it back on the 3rd one we tried?"







I still don't know why this is a problem for anyone. It is really rare that I have to do this and when I do I can get through it very quickly or send them to a webpage so they can look around. Part of the job of an image designer is to ask questions beforehand and find out what kind of look a person wants. If someone wants to look classy and sophisticated then you don't have to offer them a mohawk! When someone wants a new hairstyle, I don't want to just start at 0 and have them yell "next!" until I hit the one they want and then offer it. That saps all the creativity out of the profession so that there might as well be terminals where they can do their own image design on themselves. A holo-projector so that I can show a bunch of changes at once (instead of having to tell them to trust me that everything will come together in the end) is a good idea, but this is not!






Momoko--Master Tailor near Kaadara on Lowca--
Come to Sitateya boutique at (5083 5804) on Naboo for elegant fashions, accessories, cute outfits, uniforms or any other clothing needs.
Eimi -- Master Bioengineer - Master Image Designer on Lowca--
Eimiko--Master Image Designer on TestCenter--

Odim
Wed Mar 03, 2004 9:30 am
#22






Sir_Voor wrote:


Odim,


just a tip on using the Alt+Tab thing, I suggest adding to your in-game /note pad something like;








Youcan alt-tab and check out all the styles at http://swg.atomicspacekitty.com/, please note the number of the style you like.






Then you can cut & paste that into an ingame email to them.







I think thats a temporary solution to a permanant problem. Who wants to alt tab to look at a website? Then to have them return and say i want the second picture up from the bottom on the right. Guess what? Then i have to alt tab out to know what their talking about, that doesn't sound convienient does it? Thateven longer than me cycling thru everything clicking reject, commit, reject, commit. Tab-Out as an answeris absurd.

Message Edited by Odim on 03-03-2004 10:36 AM



____________________________________________________________

Bring me to your hiding place, so I can face your vice grip
I'll chisel every single monkey off your back with this ice pick

Sir_Voor
Wed Mar 03, 2004 9:37 am
#23






Gyopi wrote:





Sir_Voor wrote:

I do have one thought on theXP gain issue, not a total fix by any means just something to help it. When a Image Designer is high on spice s/he should have an chance for an critical failure. Not just one that stops the ID, but one that hurts/wounds the IDer or ID customer, something like what happens when you /sample radioactive stuff. Would you want your plastic surgeon to be on spice?






What about brandy and mind buffs, though? I know they are expensive, but one of the problems that I have been having with the player ecomomy is the growing gap between the haves and have-nots (kind of like the real economy). Why should someone who is in a large PA who needs an image designer to perform a "critical function" be able to get the materials and buffs to grind through in a matter of a few hours while independent people who just want to ID people will have a long and slow grind? What I think might happen is that people will go to their PA image designer who doesn't know anything about the aesthetic part of the profession to get everything done because the people in their PA know them while the small and independent IDers struggle for business.




Ya, I orginally posted before brandy became so powerful. I feel the XP gain issue will require an very complex answer and needs a lot of work put into it, OR the idea of adding critical function could be dropped and new content could be the only focus.

Message Edited by Sir_Voor on 03-03-2004 10:39 AM







[`M Sir VOOR N`\

Odim
Wed Mar 03, 2004 9:39 am
#24






Gyopi wrote:





Odim wrote:



Commit, reject, pick, commit, reject, commit, accept, wants a new one, commit, reject, commit, reject, commit, accept,"can you put it back on the 3rd one we tried?"







I still don't know why this is a problem for anyone. It is really rare that I have to do this and when I do I can get through it very quickly or send them to a webpage so they can look around. Part of the job of an image designer is to ask questions beforehand and find out what kind of look a person wants. If someone wants to look classy and sophisticated then you don't have to offer them a mohawk! When someone wants a new hairstyle, I don't want to just start at 0 and have them yell "next!" until I hit the one they want and then offer it. That saps all the creativity out of the profession so that there might as well be terminals where they can do their own image design on themselves. A holo-projector so that I can show a bunch of changes at once (instead of having to tell them to trust me that everything will come together in the end) is a good idea, but this is not!









To address your response very rarely when I ask a customer do I get an answer other than:


"lets see what all you have"


or


"oh i don't know"


or


"something like this but different"



Changes should be live. Sending a customer to a third party website isn't very emmersivenow is it?








____________________________________________________________

Bring me to your hiding place, so I can face your vice grip
I'll chisel every single monkey off your back with this ice pick

Syzygy-Gorath
Wed Mar 03, 2004 9:50 am
#25






Odim wrote:





Gyopi wrote:





Odim wrote:



Commit, reject, pick, commit, reject, commit, accept, wants a new one, commit, reject, commit, reject, commit, accept,"can you put it back on the 3rd one we tried?"







I still don't know why this is a problem for anyone. It is really rare that I have to do this and when I do I can get through it very quickly or send them to a webpage so they can look around. Part of the job of an image designer is to ask questions beforehand and find out what kind of look a person wants. If someone wants to look classy and sophisticated then you don't have to offer them a mohawk! When someone wants a new hairstyle, I don't want to just start at 0 and have them yell "next!" until I hit the one they want and then offer it. That saps all the creativity out of the profession so that there might as well be terminals where they can do their own image design on themselves. A holo-projector so that I can show a bunch of changes at once (instead of having to tell them to trust me that everything will come together in the end) is a good idea, but this is not!









To address your response very rarely when I ask a customer do I get an answer other than:


"lets see what all you have"


or


"oh i don't know"


or


"something like this but different"



Changes should be live. Sending a customer to a third party website isn't very emmersivenow is it?





No, it isn't. But neither is showing them every change—I don't know about you, but when I go to get my hair cut I don't say "just show me everything." I describe, to the best of my ability, what I want done. I aproach ID the same way. If I'm given a vague response I ask more detailed questions. I always start out with "do you prefer long, medium, or short hair?" From there it's usually "scruffy or cleancut?" Or "punk or tribal?" Generally by offering a half dozen dichotomies or so I can narrow the style selections down to at most 3 choices. (And they usually want the first one I offer, although it takes them two more previews to realize I got it right the first time ) If they say "show me all of them" they get sent to spacekitty. If they say "I don't know" I have to ask about twice as many questions—starting with what their professions are—but I can still generally narrow it down. So really, I don't see this as a necessary thing…although to a degree being able to propose a package would be nice. (And being able to see the hair on them when I select it would be nice, too…)



œ Slone Varnillian œ Eicia Obai œ Panda-Sy œ
Most of the universe's problems can be solved by the application of a brick to the side of the right head.
The problem is if you don't have a big enough brick or can't find the right head. The devil is in the details.
œ Galena Varnillian œ Ammon œ Gwrtheyrn œ

Gyopi
Wed Mar 03, 2004 9:50 am
#26






Odim wrote:








To address your response very rarely when I ask a customer do I get an answer other than:


"lets see what all you have"


or


"oh i don't know"


or


"something like this but different"



Changes should be live. Sending a customer to a third party website isn't very emmersivenow is it?






Yes, that is a pain, but keep pushing to find out what they want! If they still won't talk, offer them several very different styles and see what their reaction is! If you still get no idea, then send them to a website. Yes, there are benefits to the system that you are asking for, but I think that the problems with it far outweight the benefits. I refuse to become a click-bot who goes through some sliders until my client says yes.








Momoko--Master Tailor near Kaadara on Lowca--
Come to Sitateya boutique at (5083 5804) on Naboo for elegant fashions, accessories, cute outfits, uniforms or any other clothing needs.
Eimi -- Master Bioengineer - Master Image Designer on Lowca--
Eimiko--Master Image Designer on TestCenter--

Page 2 of 4