Image Designer Archive

Thread: Summary of suggestions made in response to Runesabre's questions: Please voice your thoughts

Siren_Maleis
Sun Feb 22, 2004 1:39 am
#14

I don't like the ones that make ID required. That'll make people HATE us, lol. I do like the idea of removing TEFs and changing last names.



Doctor Gothika Nandaba, MD, PhD
Lady Mancoruf's Physician. Imperial Warrant Officer II.
Never hit an unarmed woman. Unless I hit you first.
Novice Rebel-Oppressing Villainess (1-3-4-1)
Syzygy-Gorath
Tue Feb 24, 2004 12:44 pm
#15






Sir_Voor wrote:

P.S. Maybe to get maxium effect of the functions you need to be grouped with the IDer, and


since we are already grouped how about an haircut?






*offers military*



œ Slone Varnillian œ Eicia Obai œ Panda-Sy œ
Most of the universe's problems can be solved by the application of a brick to the side of the right head.
The problem is if you don't have a big enough brick or can't find the right head. The devil is in the details.
œ Galena Varnillian œ Ammon œ Gwrtheyrn œ

Sir_Voor
Tue Feb 24, 2004 12:47 pm
#16






Syzygy-Gorath wrote:



*offers military*





LOL


Thanks for making me smile









[`M Sir VOOR N`\

Rubella
Wed Feb 25, 2004 4:25 am
#17



Thumbs Up



  1. Speed up stat migration for a set amount of time
  2. Disguise- Lower negative faction
  3. ID building equipment handlescritical functions. Sir Voor: "Steam-rooms for Weight Loss, massage chairs for Stat Migration, and Hot Tubs for detoxitying) Like harvester have Image Designer have to maintain them, adding energy and water as needed. And maybe having them have a minium effect when the IDer is not there, and maxium effect then the IDer is actively there"
  4. Change last names
  5. Charisma type bonuses – higher mission payouts, politician bonuses, better ent buffs given
  6. Disguise - Harder for bounty hunter droids to track you

Thumbs Down



  1. Disguise - removes TEF
  2. Spices alter your appearance over time
  3. Gain weight slowly over time every time your stomach is full
  4. Disguise - Re-covert Overts
  5. Revert to scruffy look after some time, have to visit ID
  6. Make poster ads for merchants/politicians to put up in bazaar or billboard in town, for events
  7. Create brands with unique fonts/logos/colors, can search by brand on bazaar.



Antha

Master Image Designer | Teras Kasi Master
*¤~´·»Isis«·´~¤*
silkenly brutal.

MarinhaTiga
Wed Feb 25, 2004 5:26 am
#18

ID building equipment handlescritical functions. Sir Voor: "Steam-rooms for Weight Loss, massage chairs for Stat Migration, and Hot Tubs for detoxitying) Like harvester have Image Designer have to maintain them, adding energy and water as needed. And maybe having them have a minium effect when the IDer is not there, and maxium effect then the IDer is actively there" <----- Sorry, i actually LIKE this idea. I dont know why i put a line thru it in my initial post



Marinha Tiga
Master Image Designer
Master Dancer
Master Entertainer
Musician 0-0-3-0
Artisan 0-0-0-4
Sir_Voor
Wed Feb 25, 2004 7:03 am
#19

A thought on Stat Migration,


As it is now there is some demand for Stat Migration because of player switching profession to get a FS slot, but when we get a Jedi quest system andholocrons are no longer used. I see very littledemand for Stat Migration. So maybe we need to rethink this request.


What do you think?







[`M Sir VOOR N`\

Rubella
Fri Feb 27, 2004 12:12 am
#20

Agreed...with the perpetual use of buffs and new Chef foods, players don't really need stat migration.



Antha

Master Image Designer | Teras Kasi Master
*¤~´·»Isis«·´~¤*
silkenly brutal.

Vericona
Fri Feb 27, 2004 5:10 am
#21

11. Create brands with unique fonts/logos/colors, can search by brand on bazaar.


I actually like this one if it worked as such:


Designing a brand for each item would be insane, you'd have to be the crafter yourself to get any use from it. Instead, if you designed a special brand for the crafter which they could then mark their own things with it would be alot more fun. In many ways it would be as if you were designing a tattoo for someone, only they could put it on all their crafted items when you were done.




.
.
Vericona Par'Tuuk - Master Image Designer / Commando
Oomba De'Glob - founder and president of OOMBA CORP
Kwee
Mon Mar 01, 2004 7:02 am
#22

Red = don't like


Yellow= like





Kwee wrote:






  1. Speed up stat migration for a set amount of time

  2. Disguise- Lower negative faction

  3. Disguise - removes TEF

  4. Spices alter your appearance over time

  5. Disguise - Harder for bounty hunter droids to track you

  6. Make poster ads for merchants/politicians to put up in bazaar or billboard in town, for events

  7. Disguise - Re-covert Overts

  8. Charisma type bonuses – higher mission payouts, politician bonuses, better ent buffs given

  9. Revert to scruffy look after some time, have to visit ID

  10. Change last names

  11. Create brands with unique fonts/logos/colors, can search by brand on bazaar. - cool idea but sounds merchanty to me

  12. ID building equipment handlescritical functions. Sir Voor: "Steam-rooms for Weight Loss, massage chairs for Stat Migration, and Hot Tubs for detoxitying) Like harvester have Image Designer have to maintain them, adding energy and water as needed. And maybe having them have a minium effect when the IDer is not there, and maxium effect then the IDer is actively there"

  13. Gain weight slowly over time every time your stomach is full




Here's my vote, counting them all up to craft a doc to send to Thunderheart and Runesabre





Kwee Glitterwing of Starsider
Ex Image Designer Correspondent ~ Elder Tailor
& Kwee-kwee ~ Master Image Designer
Gamer Girl Columnist ~ swg.warcry.com
Ivory & Topaz of TC ~ Elder Dancers, IDs, Musicians

Kwee
Mon Mar 01, 2004 7:14 am
#23

Final Tally (y=yes, n=no, m=maybe), those with overwhelming no's marked out right off the bat:


Disguises



  • Lower negative faction: y/4 n/2 m/2

  • Remove TEF: y/1 n/7 m/2

  • Bounty hunter protective: y/3 n/2 m/3

  • Re-covert overts: y/1 n/4 m/3

LastNameChange: y/9


Speed up stat migration: y/5 m/3


Appearance altered



  • Spices: y/1 n/8

  • Scruffy: n/9

  • Gain weight: y/1 n/8

Charisma benefits: y/7


Public Relations



  • Poster ads: y/2 n/3 m/3

  • Brands: y/3 n/5 m/1

ID building has function: y/7 n/1







Kwee Glitterwing of Starsider
Ex Image Designer Correspondent ~ Elder Tailor
& Kwee-kwee ~ Master Image Designer
Gamer Girl Columnist ~ swg.warcry.com
Ivory & Topaz of TC ~ Elder Dancers, IDs, Musicians

Kwee
Mon Mar 01, 2004 7:22 am
#24

Ratio is positive to negative, with maybe's given a weight of .5


Disguises




  • Lower negative faction: 5 to 2 = Majority support

  • Bounty hunter protective: 4.5 to 2 = Majority support

  • Re-covert overts: 2.5 to 4 = Divided, more did not support

LastNameChange: 9 to 0 = Unanimously support


Speed up stat migration: 6.5 to 0 = Unanimously support


Charisma benefits: 7 to 0 = Unanimously support


Public Relations



  • Poster ads: 3.5 to 3 = Divided

  • Brands: 3.5 to 5 = Divided, more did not support

ID building has function: 7 to 1 = Majority support







Kwee Glitterwing of Starsider
Ex Image Designer Correspondent ~ Elder Tailor
& Kwee-kwee ~ Master Image Designer
Gamer Girl Columnist ~ swg.warcry.com
Ivory & Topaz of TC ~ Elder Dancers, IDs, Musicians

Kwee
Mon Mar 01, 2004 7:35 am
#25





Ordered for presentation (in addition to our Sotp wish list items). Just wanted to share the kind of process I go through when I tally up votes and decide what to present. I may occasionally want to bring forth an item we were divided on if the negatives were conditional on something. For example there is concern that GCW involvement might mean TEF's for ID's. But GCWabilities would satisfyus becoming more integrated into the game. On the other hand we have to pick our battles. Among the possible GCW abilities, which are the most popular? I have to relay that many ID'ers would be happiest staying out of the GCW altogether, and none want a TEF. All has to be weighed against the possibility that if we remain purely aesthetic and apart from the rest of gameplay, whetherit'sfair or not, it might be hard to justify spending a lot of dev resources and time on a tiny segment of the player base. And yes of course we want to fight to be recognized as potentially affecting everyone, yada yada


From what we have left, 3 & 4 can be lumped together, as can 5 & 6. So we have 2 very old ideas more fleshed out (buildings, disguises), a popular idea revisited (last name changes), and a new idea (charisma bonuses).


IN



  1. LastNameChange:10 to 0 = Unanimously support

  2. Charisma benefits:8 to 0 = Unanimously support

  3. ID building has function:8 to 1 = Majority support

  4. Speed up stat migration: 7.5 to 0 = Unanimously support

  5. Disguises lower negative faction:6 to 2 = Majority support

  6. Disguises Bounty hunter protective: 5.5 to 2 = Majority support

  7. Poster ads: 4.5 to 3 = Majority support

  8. Disguises re-covert overts:3 to 4 = Divided

OUT



  1. Brands: 3.5 to6 =More did not support


Edit: added MuSoprano's vote

Message Edited by Kwee on 03-02-2004 08:40 AM




Kwee Glitterwing of Starsider
Ex Image Designer Correspondent ~ Elder Tailor
& Kwee-kwee ~ Master Image Designer
Gamer Girl Columnist ~ swg.warcry.com
Ivory & Topaz of TC ~ Elder Dancers, IDs, Musicians

JuJutsu
Mon Mar 01, 2004 9:46 am
#26






Kwee wrote:



I have to relay that many ID'ers would be happiest staying out of the GCW altogether, and none want a TEF. All has to be weighed against the possibility that if we remain purely aesthetic and apart from the rest of gameplay, whetherit'sfair or not, it might be hard to justify spending a lot of dev resources and time on a tiny segment of the player base.



This almost reads as if 'the rest of gameplay' and the GCW are the same thing. Please reassure me that you don't believe this Kwee


Page 2 of 4