Image Designer Archive
Thread: Player City Salons and Lipstick?
Plagvreugd wrote:
Well but there must be easier ways to ease theearly xp progression ofMon Cals and Wookiees. I agree with earlier posters that craftable make up articles aren't very desirable. The comparison with the Musicians' instruments is not very accurate, because in the case of the Musicians it only helps them perform their primary function. Craftable make up would not help us, but compete with us. Do we really want to make competition for ourselves?
A player looking for a minor change comes to an IDer and might get some additional work done, since he's there already. You don't get that extra business when people can just buy their make up from the bazaar.
Also, it takes away the essence of the Image Designer profession: the social aspect of it. We're in the entertainer tree because we, like Dancers and Musicians, interact with our customers socially. I don't think Musicians would be happy if they could craft items like stereos or mp3-players or whatever, that they could sell on the bazaar so that people with battle fatigue can just buy one of those to heal their fatigue instead of going to a cantina.
Furthermore it's not good for our clients. When they go see an Image Designer, they not only get us to perform the changes they want, they get another person's advice on taste, someone they can ask whether green hair with blue eyes and purple lipstick is a good idea. That's what we're good at - at least, that's what I'm good at, or so my customers say. Let's not deprive our customers of that.
Last but not least, I don't like crafting. I don't quite agree with the argument Kwee made about that: if you don't like to craft, then just don't do it. This is my profession and I care about what happens to it. Asking people to close their eyes to a part of their profession just doesn't feel right - rather like the new Auction chat tab, another new thing I loathe (yes, I'mbeingrather conservative I know). I don't like it and I want it gone - people tell me that I can just ignore the chat tab, and that is indeed what I have been doing, but that is besides the point. That is asking me to turn a blind eye to things that I don't agree with and I think that I have a right to complain about the things I dislike, even if I could ignore them.
By the way, I'm not always ascontrary and obstinateas I seem.(My boyfriend disagrees with me on this)
Thewt
Ok, well here is my thing.
Honestly, I do not see anything wrong with having a FEW craftables. I can see having a lipstick or an eyeshadow because that seems realistic. And they could be limited use, much like food and drink. Let's face it, most people do not go to IDs alone just to have their make-up changed. I can actually see this helping IDs because then people will buy make-up from them, and turn a profit from that. With that said, I do not think that the general populous should have the ability to do massive ID work on themselves, of course unless they are an ID. In real life, no one is at home with a do-it-yourself breast enlargement kit, so logic follows that it should not exist in the game.
I do understand your point Thewt, but I think I have to agree with Kwee. If you don't want to craft, then don't. Crafting is a part of many non-artisan professions, and many people in those profs just chose not to partake in it. Not all doctor's make their own buffpacks, not all musicians make their own instruments, not all smugglers make their own slicing tools... and on and on and on.
Profession skills don't always have to follow any given rule
Reiella wrote:
For the comparisson between us and Musicians (and technically the Musician line in Entertainer), I have to disagree, as it's a crafting line that is only useful to the Musicians (and the Musician line in Entertainer). A bit different situation than the purposed item (unless you are suggesting requiring ID crafted makeup to use ID skills).
Kwee wrote:
No ETA on player city salons, only that we will get them one day.
Crafting makeup has been popular in the past and has received a lot of votes when I've polled the community. Pretty much anything beyond eyeshadow and lipstick however (such as color contacts or wigs) has led to division in popularity b/c those requests are a frequent source of business. As for those who don't want to craft I always say, don't craftNot enjoying something is not a reason to block those of your profession who do from doing it. All that said, the devs have told us in the past that they do not want us to be another crafting class. I however don't see crafting makeup as making us a crafting class, but rather akin to Musicians who can craft instruments if they choose and have that extra way to make money and advertise themselves on the bazaar
Plagvreugd wrote:
But I'm no plastic surgeon. I'm an Image Designer. I design images, and lipstick is an integral part of it.
Thewt
Was just pointing out facts here... and if you are an image designer you ARE in fact a plastic surgeon. At least one of your top skill boxes say so. *smirk*
Compared to most other professions Image Design is incomplete.The grinding process is excruciatingly boring and tedious, yet the skill trees offer few or no rewards as you advance through them. Just take a look at the skill trees of the tailor or dancer professions and you see how miserably it compares.
It it still fun (indeed, more fun than ever) to practise though, at least for all us MIDs who had the good fortune to master long before the revamp. The only thing we all agree is NOT so fun is the ONE thing added to the profession which has to do with interdependency: stat migration.
Before the revamp ID used to be completely independent from all other professions, which made sense, since it didn’t offer anything “needed” by the community. If you went to a MID it was to indulge yourself in a little fun or to repair some ghastly mistake made at character creation. In relation to the playerdriven economic system it was basically a useless profession but on the other hand it was so easy to learn that anyone could try it out with little effort.
So by it’s very nature ID was only about having fun for those that enjoyed that kind of fun. If you made money from it, it was really a bonus. Those days are now gone and I miss them. I never did it for the money, and all I wanted from the revamp was more content.
So.. why did the devs force stat migration down our throats and bog us down with timers? I suppose they responded in their way to a percieved demand within the ID community for some form of improved status for the profession. The simplest solution was to create an interdependency in the form of stat migration, and apply a penalty (timers and removed macros) to grinding to make mastering more exclusive. It wasn’t what anyone wanted, but in a sense we got what we asked for..
The lesson learned from the revamp, then, is that all these creative suggestions in the forum for new abilities can suggest to the devs a desire on our part in them making ID an even more interdependent profession. Are you sure you want this?
Demands for craftable lipstick, disguises, decals for spaceships or whatnot implies a radical change of the nature of Image Design. I don’t deny that the ideas are fun, but where will they take us?
I for one would be most satisfied with more content such as hairstyles, colors, a hipslider and some tatoos. I would also be quite satisfied in limiting my business to those that wanted my services, instead of having to cater to those who needed them...
Plagvreugd wrote:
Yeah but if I say no once, does that mean I have to shut up for the remainder of the thread?
Thewt
Jeez! no!
May the Force be with you all!
TechnoCan