Image Designer Archive

Thread: Do we really want droids?

ToppDog
Wed Sep 29, 2004 5:48 pm
#14

I am in favor of both droid modules & craftable ID terminals, but I would make it a requirement to be a master to use them... mainly so that novices still have a place to grind where customers can easily find them. I would even be okay if player owned modules or terminals couldn't do migrations at all, if it safeguards the novices xp.
Atlantiss
Thu Sep 30, 2004 5:42 am
#15

Yeah, i can't see why we can't have a droid module to give us the benefits of the ID Tent out in the field.

I do agree that Stat Migration should still be tied to the tent though. Would be nice to have my little droid with a few fx modules, playback modules and anID module



ATLANTISS
ElderCreatureHandler
PsychopathicCommando

SakeO
Thu Sep 30, 2004 7:30 am
#16


I wonder if we actually need migration droids or just more tents. Say one on each planet as a strart?


I would rather see migrations at least facility based. (player salons, more tents, placeable terminals)

Message Edited by SakeO on 09-30-2004 10:31 AM

Quartzeye
Thu Sep 30, 2004 1:44 pm
#17

I totally understand your point there... and having a salon on each planet might solve some things. My biggest issue though, is the fact that once I arrive in a tent to do "just one" stat migration I get stuck. Thats probably the main reason i want a droid to do the stats. Timer reductions on the field would be nice too.. but un necessary really. By the time they make up their mind the timer usually runs out anyways. Giving one person 10 min of my time to alter their stats is one thing. Having to travel, do stats and then get stuck helping people for a couple hours is something different. But whatever.... if we get one I'll be so very thankful .. if we don't I"ll deal with it



Caere Laihai
therealzizz
Thu Sep 30, 2004 3:44 pm
#18

My opinion..

No to droids.

No to player city tents.

My reasoning..


We have to the abiltity to do ID outside the tents..The timer is not bad at all. Time yourself next timeyou do a client outside the tent. By the time you find what the customer wants, implement it, have them check it out, ask them if they want anything else, and close the deal the time is up. A well polished Master takes time with the client. Do you really spend less than one minute with a client?


Tents provide a place for us to conduct business away from spam and other interferences. It is a meeting ground thatboth the client and the ID can come to without confusion. Example..if player city tents were available..the frustration from the general public would grow. "Where are you? " 'What city is that?" "How do I get there?" Also how many player cantinas sit there vacant, however beautifully decorated they are, or even if they are located in a big player city? I think the same thing would happen to player tents. Droids would bring us more grief than I can imagine. "Why cant you do them now?" "I know you can" "Dont you have droid??" etc..


There is really nothing wrong with the way things are now once you learn how to use everything to your benefit. (Im not talking about the grinding aspect of it) The player base is just now getting used to everything and things seem to be working just fine. Players know if they need stats done, they need to be in a tent. They know where the tents are located. They know if they they want a few cosmetic changes and they are outside a tent, they need to wait.


Just my two credits worth.


zizz

Message Edited by therealzizz on 09-30-2004 03:57 PM

Combat_Medic_to_be
Fri Oct 01, 2004 10:17 am
#19

I say no to ID droids, YES to player salons. ID droids will completely destroy the static salons, nobody would go to them. However, PC salons would allow those who also run say a tailoring business or something similar, to offer their ID services in the same location and this could possibly help business. The masses would still go to the static salons simply because they are more likely to find an ID. The PC salon is just there for the convinience of the MID when a session is pre-aranged or for IDing guildies. It seems by far the best solution to me.



Jendi Akasce - Nevaeh
A carebear tumbleweed

ToppDog
Fri Oct 01, 2004 7:15 pm
#20

So, by that same reasoning, should crafters, dancers, musicians,& doctors have to give up their droids too? There is no justification in saying that one type of playershould have a "non-NPC structure"alternative while another type of player should not.


ID droid modules would not destroy the static tents any more than player owned salons would. So all you would be doing is denying one style of play over another kind. I am not one of them, but there are many ID's who like to do business while on the go, or by making housecalls etc. I don't think it would be fair to deny them that ability while at the same time providing it for players who like to work from home. It should be all or none.


As long as you have to be a master ID to use the droid or player terminal, I think the problem you raise will not be that big of a deal for the following reasons:


1. Novices still have to use the tents to do migrations, which give the best xp.


2. Because of number 1, players should be able to find novices in the tents just as they do now.



The main difference is that the masters won't be tied to the tents, which should not affect the tents themselves too much since the majority ofmastersalready direct migration customers to novices to help them get the xp.


It also helps to look at the bigger picture when compared to other professions. I cannot think of any other non-combat profession that forces players to be in a static NPC structure to perform every function offered in that profession. Doctors can work in NPC hospitals, player city med centers, houses, or outside with a droid. Crafters can craft anywhere with a droid. Dancers & Musicians can perform in NPC cantinas, player city cantinas, houses, or outside with a droid. So why should ID's be treated any different? Are our small numbers reason enough to stick us with a system that ensures they stay small?
RoperGaran
Sat Oct 02, 2004 7:57 pm
#21

I would not be against an ID droid that cut the timer in half for MIDs, but did not allow stat migrations or remove the timer entirely for other changes.



".*^*."

Maisland
Sun Oct 03, 2004 4:18 am
#22





RoperGaran wrote: I would not be against an ID droid that cut the timer in half for MIDs, but did not allow stat migrations or remove the timer entirely for other changes.



MIDs already have their timers cut in half outside the tent... and no timer at all (except for stat migrations) inside the tents. So are you thinking a droid would give an MID a 30 second timer for cosmetic changes and a 1.25 minute timer for body changes? What would be the point of that?


Now if they cut the timer as much as a tent (and were usable by Novices as well as Masters) then a droid that did not allow stat migrations might be usable... otherwise, they would be pretty useless in my opinion and there would be no reason to have one at all.




I survived the CU


I can not survive the NGE


Rrowann
Sun Oct 03, 2004 7:58 am
#23






ToppDog wrote:


ID droid modules would not destroy the static tents any more than player owned salons would.




I dunno, when was the last time you went into a Medical Center and found a Master Doctor just sitting around and waiting to heal your wounds?


Still, I want a droid module. Just now, when I can scrape together time to be in game,I'm at the Village and never doing ID because I don't want to have to bike across half a planet to go to Corellia to get stuck in a tent and ambushed by five Stat Migrations after the one that pulled me away from the Village.




--

"I'm not a Wookiee. I'm an Imperial."
SakeO
Sun Oct 03, 2004 10:39 am
#24


First their were doc buffs and they were able to be applied anywhere. Then there were entertainer buffs added but, they were tied to cantinas, housesand camps. They gave us stat migration and tied it to the tents. I am beginning to wonder if maybe this is the diraction the devs are moving in for stat changes. With all the complaints about no docs in the med centers, I wonder if we might see the doc buffs moved indoors or at least moved to the unused camps with the revamp?


AsI think about it, requiring a droid and a building orcamp could be a good way to clean up the streets and give us more flexibility. No droid would be needed in the ID tents. I think this would be a good systemfor doc and ent buffs too.


Chasing Amy - Bria

Message Edited by SakeO on 10-03-2004 01:41 PM

ToppDog
Sun Oct 03, 2004 1:17 pm
#25






Rrowann wrote:





ToppDog wrote:


ID droid modules would not destroy the static tents any more than player owned salons would.




I dunno, when was the last time you went into a Medical Center and found a Master Doctor just sitting around and waiting to heal your wounds?


Still, I want a droid module. Just now, when I can scrape together time to be in game,I'm at the Village and never doing ID because I don't want to have to bike across half a planet to go to Corellia to get stuck in a tent and ambushed by five Stat Migrations after the one that pulled me away from the Village.






Yes, I agree. But my point was that it's not because of droids alone... it's because of droidsplus player city med centers, plus houses, plus guild halls, plus camps, etc. They each take away from the static NPC hospitals. And to tell the docs that have droids that they shouldn't use them, while leaving all the other docs alone is unfair toone particular style of play over the others. So, if we can see how the same situation would be unfair to that profession, why would we strive to create it in our own?


Let's face it, the NPC tents & switching migration to being ID only was a crappy idea to begin with. It was a quick fix to solving the problem of concentrating a small population of players into concentrated areas so they could easily be found by other players who are now forced to seek out their services. They failed to see the bigger picture that by forcing them to be in these tents they were actually making the problem of not having enough ID's even worse. It's mainly novices that use the tents to grind, & most masters only show up there to do migrations from prior arrangements with friends or guildmates, or due to customer requests, etc. What is going to happen when there is a serious decline in newbies joining the game to fill theranks ofnovice? We're already seeing a similar problem from instituting the whole apprentice point system as fewer players are newbies that need training.


We are in the entertainer line, & any changes to our profession should have been to make us more inclusive to that line instead of further alienating us from it.

Rrowann
Mon Oct 04, 2004 7:35 am
#26

Actually, player city med centers are empty, too. And if people are healing in houses, guild halls, and camps, they're not healing the general public. Med centers, player city or no, are empty because of the mobility given to doctors by droids. And by the fact that no one wants to see the same inside walls of a single building forever.



--

"I'm not a Wookiee. I'm an Imperial."
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