Image Designer Archive

Thread: Let's talk about: Image Design User Interface

Sir_Voor
Tue Mar 09, 2004 12:27 pm
#14


I was under the (false)impression that you wanted the customer to see and have useof thecontrols section, AI slider bars and paletes. I'm not sure why,and don't feel like reseaching or care why


Let's just be happy we all agree

Message Edited by Sir_Voor on 03-09-2004 01:28 PM







[`M Sir VOOR N`\

Syzygy-Gorath
Tue Mar 09, 2004 12:32 pm
#15






Odim wrote:





MUSoprano wrote:

As usual, I love n'Jessi's ideas. I am desperate for a well-lit interface where I can zoom in if needed, the customer can see changes as they're made, and a customer clicking the "accept" button automatically renders payment from them. Secure payment method is sorely needed. ID isn't like a set of doc buffs or getting a mind buff from a dancer. In those cases, you KNOW what you're paying for so payment in advance is the norm. With ID... someone might come in for a quick hair color change and leave looking TOTALLY different. So asking for 1 or 2k up front would be counterproductive to the image designer.





Bam theres a third person advocating for exactly what i described and was flamed for.








Actually Odim, I should be thanking you. That post of yours has helped me to crystalize the wishes I posted here long ago. Let me explain: what it sounded like you were advocating was not an instant update of the client-side interface, what it sounded like was a display almost exactly resemblings ours on the client's side, but unchangeable by them. In the same way that I changed my view on the perfect interface because of n'Jessi's comments, I've rethought because of yours.


I still like the general overview of features I put up—and Sir Voor's most recent list (although it would be neat to have changes-per-commit raised on a per-skillbox basis instead of just master/non-master)—but I'm starting to rethink the update of the image on the client's side. So…here's what I'm wondering now. As long as the client can't see the sliders/palettes, would it do any harm to have them be able to see an up-to-the-second avatar in a well-lit window? Probably not. It wouldn't remove the creative interaction, since you'd still have to narrow the ranges of choices before beginning the changes, and there would still be that give and take of tweaking the slider changes, it would just go faster.


I guess what I'm saying is that I'm sorry. I misunderstood what is was you were asking for, and I jumped on you unnecessarilly because of it. Please believe that we really aren't an ego-centric, power-mad community…just a small one very passionate about what we do. I'll also admit that many of your posts rub me the wrong way—but that doesn't excuse my behavior earlier. So, public mistake, public apology. I hope we can all put this UI ugliness behind us and work together to further strengthen what I see as one of the stronger communities on these forums.


Enough rambling…on with the new stuff for us




œ Slone Varnillian œ Eicia Obai œ Panda-Sy œ
Most of the universe's problems can be solved by the application of a brick to the side of the right head.
The problem is if you don't have a big enough brick or can't find the right head. The devil is in the details.
œ Galena Varnillian œ Ammon œ Gwrtheyrn œ

Odim
Tue Mar 09, 2004 12:50 pm
#16

I'm sorry too i was starting to think you guys hated me or something...



____________________________________________________________

Bring me to your hiding place, so I can face your vice grip
I'll chisel every single monkey off your back with this ice pick

Syzygy-Gorath
Tue Mar 09, 2004 2:03 pm
#17






Sir_Voor wrote:
Ummm? Now what is the difference between "present image" and the "commet"buttons? ( With this UI... )






As I understand it, "present image" would update the client-side UI image, whereas "commit" would give the client the option of paying for and finalizing the changes. 'Course, I could be way off base here.



œ Slone Varnillian œ Eicia Obai œ Panda-Sy œ
Most of the universe's problems can be solved by the application of a brick to the side of the right head.
The problem is if you don't have a big enough brick or can't find the right head. The devil is in the details.
œ Galena Varnillian œ Ammon œ Gwrtheyrn œ

Sir_Voor
Tue Mar 09, 2004 2:06 pm
#18

OK, let have a "present image" buttons that does the same as "commet"does now but does not close the UI, and have an "End Session" button that that does the same thing as commet does now including close the UI.




I like what Syzygy-Gorath wrote better.



As I understand it, "present image" would update the client-side UI image, whereas "commit" would give the client the option of paying for and finalizing the changes. 'Course, I could be way off base here.


Message Edited by Sir_Voor on 03-09-2004 03:09 PM







[`M Sir VOOR N`\

Gyopi
Tue Mar 09, 2004 2:13 pm
#19






Syzygy-Gorath wrote:



As I understand it, "present image" would update the client-side UI image, whereas "commit" would give the client the option of paying for and finalizing the changes. 'Course, I could be way off base here.






Pretty much that is what I was thinking. I would like the client to be able to comment without them having to accept or refuse and me having to open up all the windows again. That would save a lot of time and clicks on my side! I ideally, I would also be able to change several things at the same time and when I finally have the complete look put together, I could present it and we could work from there.






Momoko--Master Tailor near Kaadara on Lowca--
Come to Sitateya boutique at (5083 5804) on Naboo for elegant fashions, accessories, cute outfits, uniforms or any other clothing needs.
Eimi -- Master Bioengineer - Master Image Designer on Lowca--
Eimiko--Master Image Designer on TestCenter--

Gyopi
Wed Mar 10, 2004 1:29 am
#20






Odim wrote:

What?? Why was I met with so much resistance on this.... now everyone wants it?







As I said before, there was a complete failure to communicate on this issue. The way it sounded to me, you wanted all changes and choices we make to be shown to the customer in real time as we do it. That way we would just start a slider at 0 and hit the arrow until they said stop. I could not agree with that at all since it would take all of the creativity and social interaction out of the process for me. Having some sort of a "present image" button where they could see the change and decide if they like it without having to turn down the change and then have me bring the entire interface up again is actually a good idea. It sounds like this is what you wanted. If it was fixed so that we could present several changes at once that would be even better!


Message Edited by Gyopi on 03-09-2004 03:47 PM




Momoko--Master Tailor near Kaadara on Lowca--
Come to Sitateya boutique at (5083 5804) on Naboo for elegant fashions, accessories, cute outfits, uniforms or any other clothing needs.
Eimi -- Master Bioengineer - Master Image Designer on Lowca--
Eimiko--Master Image Designer on TestCenter--

Sir_Voor
Wed Mar 10, 2004 1:36 am
#21

It's a small thing but It would be nice if the "present image" button looked depressed when the customers view is the same as your's. Then popped up when making changes and your view is different then the customers.







[`M Sir VOOR N`\

Gyopi
Wed Mar 10, 2004 1:45 am
#22






Syzygy-Gorath wrote:


I still like the general overview of features I put up—and Sir Voor's most recent list (although it would be neat to have changes-per-commit raised on a per-skillbox basis instead of just master/non-master)—but I'm starting to rethink the update of the image on the client's side. So…here's what I'm wondering now. As long as the client can't see the sliders/palettes, would it do any harm to have them be able to see an up-to-the-second avatar in a well-lit window? Probably not. It wouldn't remove the creative interaction, since you'd still have to narrow the ranges of choices before beginning the changes, and there would still be that give and take of tweaking the slider changes, it would just go faster.





I think I would personally prefer that the image designer have the option to update what the client sees just to keep the "normal" way of doing image design from becoming just starting the sliders at minimum and increasing them until they say stop. If they asked to be a little fatter, I would prefer just to make them a little fatter and then showing them what I did so that they can say if theylike it or would like to be a little thinner or I should go a little further. That encourages interaction with the customer and allows me to be creative. I would really hate an image design session like the following though.


Customer: I would like to change my look. Can you help me?
Me: Sure!
Customer: Ok. Let start with the hair (which is what I always do last because of the haircolor bug).
Me: {Clicks through the hairstyles one by one}
Customer: Stop!
Me: Ok.
Customer: Now I would like a tan.
Me: {Clicks through the skin colors one by one}
Customer: Stop!
Me: Ok.
Customer: And maybe I should be a little taller.
Me: {Goes to the height menu and presses the right arrow}
Customer: Stop!
Me: OK.
Customer: OK. Thanks.


This would probably be the worst image design session I can think of since I would just be a proxy for the customer using their mouse. Just the subtle difference between having a "present image" button and realtime changes makes all the difference here.






Momoko--Master Tailor near Kaadara on Lowca--
Come to Sitateya boutique at (5083 5804) on Naboo for elegant fashions, accessories, cute outfits, uniforms or any other clothing needs.
Eimi -- Master Bioengineer - Master Image Designer on Lowca--
Eimiko--Master Image Designer on TestCenter--

Xaul_Xan
Wed Mar 10, 2004 1:47 am
#23

Good to see that you all finally agree, As an ID customer (and someone who sits next to one), I think the proposed changes would be great on the customer end. Being able to peek over at his screen and see more detail of how he was trying to change my avatar helped alot. I hope Odim's blood pressure goes back down to normal now
Syzygy-Gorath
Wed Mar 10, 2004 1:54 am
#24






Gyopi wrote:

I think I would personally prefer that the image designer have the option to update what the client sees just to keep the "normal" way of doing image design from becoming just starting the sliders at minimum and increasing them until they say stop. If they asked to be a little fatter, I would prefer just to make them a little fatter and then showing them what I did so that they can say if theylike it or would like to be a little thinner or I should go a little further. That encourages interaction with the customer and allows me to be creative. I would really hate an image design session like the following though.


Customer: I would like to change my look. Can you help me?
Me: Sure!
Customer: Ok. Let start with the hair (which is what I always do last because of the haircolor bug).
Me: {Clicks through the hairstyles one by one}
Customer: Stop!
Me: Ok.
Customer: Now I would like a tan.
Me: {Clicks through the skin colors one by one}
Customer: Stop!
Me: Ok.
Customer: And maybe I should be a little taller.
Me: {Goes to the height menu and presses the right arrow}
Customer: Stop!
Me: OK.
Customer: OK. Thanks.


This would probably be the worst image design session I can think of since I would just be a proxy for the customer using their mouse. Just the subtle difference between having a "present image" button and realtime changes makes all the difference here.





I considered that before making my last post. Let me explain in greater detail why I said what I did.


With sliders I can see where the "start at minimum and keep going until I say stop" issue could come up. With palettes it's really not the same—I seem to remember you mentioning asking about general style preferences for hair, much as I do. Going through the same procedure, you'd still have the interaction, still have that creative flair that helps you decide which styles fit your client's wishes. Now, the reason I'm waffling on having a button to send the changes is this: that's one extra click, and let's face it, I'm lazy. If I'm doing a full design I don't want to have to click that button half a dozen times just to tweak the face. I'm worried, as you are, about the "start at 0, go until I say otherwise" problem. But I'm having trouble thinking of a way to reconcile my dislike for extra clicks while still addressing this issue.


Perhaps if there was a short timer on updates, so that not making a change for, say, 2 seconds triggered an update of the client's view?



œ Slone Varnillian œ Eicia Obai œ Panda-Sy œ
Most of the universe's problems can be solved by the application of a brick to the side of the right head.
The problem is if you don't have a big enough brick or can't find the right head. The devil is in the details.
œ Galena Varnillian œ Ammon œ Gwrtheyrn œ

Sir_Voor
Wed Mar 10, 2004 1:56 am
#25

Ummm? Now what is the difference between "present image" and the "commet"buttons? ( With this UI... )







[`M Sir VOOR N`\

Sir_Voor
Wed Mar 10, 2004 7:00 am
#26






Syzygy-Gorath wrote:


As I understand it, "present image" would update the client-side UI image, whereas "commit" would give the client the option of paying for and finalizing the changes. 'Course, I could be way off base here.




After you press the "Commit" button it would be nice if you went to a trade window. The ID could be a data disk labeled Image Design in the trade object area. By going to a trade window we could not only do IDs for credits but also objects, safely!


Also have it so the ID resets to original/pre-ID settingsif you or the customer goes LD, /disband or moves away before the trade is OKed.









[`M Sir VOOR N`\

Page 2 of 4