Game Guides Archive
Thread: Friday Feature January 21st – Combat Upgrade New Faction Armor
Now the only enigma is whether any of it is LS resistant and what kind of damage types LS do since its the only aspect not covered
RagNoRock5x wrote:
That is the point. Yes, you will due poorly against sertian opponents. No, you will no longer be an Omega Killing macine. Yes, you will have to group with people of differnt armor types and differnt weapon types in order to do good in PvP and PvE. Also not all weapons are dynamicaly switchable, this leads me to belive that each proffesion will specilise in specific mode. And with each profession spcilizing in differint modes, they probly also specify in specific armor to.
Darksfallen wrote:
But, reguardless of the General and type specific resistances.
Scout > Assult Armor versus Focused Beam so alot of these values don't matter if you have the wrong suit on. Or is someone can flip a weapon from one mode to the mode your armor is weak against in say X number of seconds, while you have to remove and swap a whole set of armor to stay on top of weapons as they change or as you move through opponents in a large combat.
Message Edited by Darksfallen on 01-21-2005 02:34 PM
I bet you that those weapons that are Switchable, are not as powerfull as the ones that are not. Kinda like, "yeah you could have a switchable Laser Rifle, OOORRR you could have a set damage T21" The Set damage one has a higher DPS but is not switchable and the Laser rifle has a lower DPS but is better against more people.
Darksfallen wrote:
The "some mode switching weapons" would the flavor of the year to be sure. As you have 2 changes to get a mode that the armor is weak against. While armor wearers will need to carry around 3 sets of armor at any given time if they wanted to micromanage.
Two Elite Combatmasters would presumably have two or more damage modes to bring to bear against any given opponents, Hybred crafters and Combat professions would be at a distinct disadvantage... Anyway
I'm WAY pro to this and love it, I'm just thinking out loud... Eeer in words... whatever...
Message Edited by RontoMike on 01-21-2005 02:51 PM
Message Edited by TK42I on 01-21-2005 08:52 PM
RagNoRock5x wrote:
bet you that those weapons that are Switchable, are not as powerfull as the ones that are not. Kinda like, "yeah you could have a switchable Laser Rifle, OOORRR you could have a set damage T21" The Set damage one has a higher DPS but is not switchable and the Laser rifle has a lower DPS but is better against more people.
We are arguing the same sides (constructively of course), though you are better at putting them down.
I'm sure these things have been thought of I'm just posing them here to hear the answers.
What I DO like is that the Armors have hindrences that are lightened by certain professions. So swaping armors to counter a certain moded weapon could make it worse for you depending on what the hindrences in fact are.
What I can see for modes are each profession having a specilty mode and being able to apply them to a weapon that has a default mode of X. I'm so excited to see all these questions answered and see it all in aciton. ![]()
I <3 TH