Game Guides Archive

Thread: Friday Feature January 21st – Combat Upgrade New Faction Armor

dashbarron
Fri Jan 21, 2005 3:09 pm
#92






RagNoRock5x wrote:

Comp armor will compare to assult armor

Bone armor will compair to scout armor

Chitten? armor will compair to Battle armor


There is no way of knowing ATM how good our current armor will be tho.


However I can say this, they will all be good in certin circumstances.






I would hardly compare it to that


old system: Comp > Bone > Chiten


new assault=scout=battle, they all have their weaknesses and strengths so they're almost equals.



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MyT_Chicken
Fri Jan 21, 2005 3:11 pm
#93

Sweet!




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Wotso
Fri Jan 21, 2005 3:15 pm
#94


hmm the rebel scout and imperial battle armor look...quite....gawsh i swear i seen dem before..../pshrug



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AudioOrgana
Fri Jan 21, 2005 3:17 pm
#95

Very impressive. I can see a need to own several different sets - which is a good thing. Seems like lots of new number-crunching, and decision-making to do, which is also a good thing.

Plus, the scout armor is just REALLY cool...

AO
RagNoRock5x
Fri Jan 21, 2005 3:19 pm
#96






dashbarron wrote:





RagNoRock5x wrote:

Comp armor will compare to assult armor

Bone armor will compair to scout armor

Chitten? armor will compair to Battle armor


There is no way of knowing ATM how good our current armor will be tho.


However I can say this, they will all be good in certin circumstances.






I would hardly compare it to that


old system: Comp > Bone > Chiten


new assault=scout=battle, they all have their weaknesses and strengths so they're almost equals.






You miss understand, Bone armor, chiten and Composit armor is being reworked to.


I am assuming that Bone will be scout, Chiten will be battle and Comp will be assult.


Heavy will probly have more of the +300s to specific damage types than scout and assualt. Kinda like how comp is effective against more things. However the lower level armor will probly have near equal protection stats.


Example -

Scout Armorand Bone Armor

General protection -4000

Kenetic - 300

Energy - 300

Stun - 300

HAM - 100


Battle Armorand Chitten

General Protection - 5000

Cold - 300

Heat - 300

Acid - 300

Kenetic - 300

Electric - 300

HAM - 200


Assault Armorand Composit

General Protection - 6000

Cold - 300

Heat - 300

Acid - 300

Stun - 300

Kenetic - 300

Energy - 300

HAM - 300


Or something like that



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WylotheUber
Fri Jan 21, 2005 3:20 pm
#97

/drool


That Shock Trooper armor is almost enough to make me change factions...
dashbarron
Fri Jan 21, 2005 3:25 pm
#98






RagNoRock5x wrote:





dashbarron wrote:





RagNoRock5x wrote:

Comp armor will compare to assult armor

Bone armor will compair to scout armor

Chitten? armor will compair to Battle armor


There is no way of knowing ATM how good our current armor will be tho.


However I can say this, they will all be good in certin circumstances.






I would hardly compare it to that


old system: Comp > Bone > Chiten


new assault=scout=battle, they all have their weaknesses and strengths so they're almost equals.






You miss understand, Bone armor, chiten and Composit armor is being reworked to.


I am assuming that Bone will be scout, Chiten will be battle and Comp will be assult.


Heavy will probly have more of the +300s to specific damage types than scout and assualt. Kinda like how comp is effective against more things. However the lower level armor will probly have near equal protection stats.


Example -

Scout Armorand Bone Armor

General protection -4000

Kenetic - 300

Energy - 300

Stun - 300

HAM - 100


Battle Armorand Chitten

General Protection - 5000

Cold - 300

Heat - 300

Acid - 300

Kenetic - 300

Electric - 300

HAM - 200


Assault Armorand Composit

General Protection - 6000

Cold - 300

Heat - 300

Acid - 300

Stun - 300

Kenetic - 300

Energy - 300

HAM - 300


Or something like that




I know how it goes, just comparing it with the armor we use today compared to categories of the future....thanks for describing it though.




Corrupting The Galaxy One Entity At A Time
The Infamous Orange Lizard ~ Tropi
Skarragon
Fri Jan 21, 2005 3:30 pm
#99

I like the new armorsets. They look great.


A few questions:


1. Can I, as a fighter, get the shematic from the Recruiter and give it to the AS? Or can only an AS get it?


2. If only an AS can get the shematic from the Recruiter, it might be a bit heavy for them to get the Faction Points (if there is no Smuggler aviable). On the other Hand it's maybe a nice way to make the Underworld Tree for The Smuggler more useful.... But I don't like the idea that much.


3. Will the armor be only weareble by overts?



Well... Some collors would indeed be cool.


-Skarra
TravonLepen
Fri Jan 21, 2005 3:31 pm
#100

This post gets the seal of approval! C



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Darksfallen
Fri Jan 21, 2005 3:33 pm
#101






RagNoRock5x wrote:


Example -

Scout Armorand Bone Armor

General protection -4000

Kenetic - 300

Energy - 300

Stun - 300

HAM - 100


Battle Armorand Chitten

General Protection - 5000

Cold - 300

Heat - 300

Acid - 300

Kenetic - 300

Electric - 300

HAM - 200


Assault Armorand Composit

General Protection - 6000

Cold - 300

Heat - 300

Acid - 300

Stun - 300

Kenetic - 300

Energy - 300

HAM - 300





But, reguardless of the General and type specific resistances.


Scout > Assult Armor versus Focused Beam so alot of these values don't matter if you have the wrong suit on. Or is someone can flip a weapon from one mode to the mode your armor is weak against in say X number of seconds, while you have to remove and swap a whole set of armor to stay on top of weapons as they change or as you move through opponents in a large combat.


Message Edited by Darksfallen on 01-21-2005 02:34 PM



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Gullefjun
Fri Jan 21, 2005 3:34 pm
#102






Thunderheart wrote:

FYI - Ill be putting up a feedback thread for the new armor system shortly...


*in progress*







Oooh VERY nice armor, love it. One question though, what category will Lightsaber damage go under?



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Jedi_Snake
Fri Jan 21, 2005 3:35 pm
#103

They failed again on both rebel helmets


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RagNoRock5x
Fri Jan 21, 2005 3:42 pm
#104






Darksfallen wrote:





But, reguardless of the General and type specific resistances.


Scout > Assult Armor versus Focused Beam so alot of these values don't matter if you have the wrong suit on. Or is someone can flip a weapon from one mode to the mode your armor is weak against in say X number of seconds, while you have to remove and swap a whole set of armor to stay on top of weapons as they change or as you move through opponents in a large combat.



Message Edited by Darksfallen on 01-21-2005 02:34 PM



That is the point. Yes, you will due poorly against sertian opponents. No, you will no longer be an Omega Killing macine. Yes, you will have to group with people of differnt armor types and differnt weapon types in order to do good in PvP and PvE. Also not all weapons are dynamicaly switchable, this leads me to belive that each proffesion will specilise in specific mode. And with each profession spcilizing in differint modes, they probly also specify in specific armor to.




RagNoRock Kelnek - King of the Zabrak
Tahina Kelnek - Queen of the Humans
The Juggernaut of Bloodfin
Destroying terrorist Scum for 3 years and counting.
Fun and Free Online Game!
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