Game Guides Archive

Thread: ULTIMATE Guide to Clothing\Armor Attachments (Skill Enhancement Attachments) -small cu update note

LordoftheStrings
Sat Mar 05, 2005 4:08 pm
#105

yes it is still true about the commando skill mods. you are right flame thrower speed and such do not yet exist in clothing/armor attachments. Since heavy weapon speed is no longer a mod in the game, the mod will not serve a purpose (for the time being).


as for repair, thank you for pointing that out i have added it to the list It is just like the other repair mods in the sense that it has been tested, but doesn't seem to have a function. this might be fixed in the future, and there are some people that say these do help, so having some on your suit couldn't hurt hope this helps!




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GatorSpear
Sat Mar 05, 2005 7:51 pm
#106

Outstanding post. Thanks so much for the great summary. I am sure it has helped many



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beauchamp6543
Sun Mar 06, 2005 1:52 am
#107


Commando Related Skill Mods

* Thrown Weapon Accuracy

* Heavy Weapon Speed
* Heavy Weapon Accuracy

The first mod here works, the second two do not. Heavy weapons now have their own mods, such as flamethrower accuracy, flamethrower speed, etc.

Is this still true?

I have never seen them for flame and such???????

Message Edited by beauchamp6543 on 03-05-2005 02:54 PM



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Torip-Sunwalker
Mon Mar 07, 2005 6:45 pm
#108

the best post ever!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
OddjobXL
Tue Mar 08, 2005 12:34 pm
#109

Very helpful guide. Thanks. One thing I'm not clear on, or might have just missed: AAs just go into armor with sockets like CAs do with clothes or do armorers have to 'forge' them into armor as they're making it? I can't recall having seen armor with sockets. Where would I find such a thing?



Mandash Grim
Captain of The Ikopi Stag

"If tyranny's cold grasp should tighten, what is left to endure? One man or one woman, a grain of sand in that clammy clot, a fellowship of wet misery. But if some strange fire should fuse that sad company into glass, then what newborn edges might bloodily cut and win release?"
LordoftheStrings
Tue Mar 08, 2005 6:41 pm
#110

yes you're right when you say AA's are to armor as CA's are to clothes, simply drag and drop onto the desired armor piece (make sure your armor has sockets for any incoming mods!)





LoRd-0f-ThE-$tRiNg$
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Conveniently located 400m South of Mining Outpost, Dantooine -555, 2000

wyrwulf
Wed Mar 09, 2005 9:36 am
#111

To the top, keep it up there.



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OddjobXL
Wed Mar 09, 2005 10:44 am
#112

Thanks for the quick response. Can any kind of armor have sockets? I haven't seen socketed armor yet (but I never really was looking until recently).



Mandash Grim
Captain of The Ikopi Stag

"If tyranny's cold grasp should tighten, what is left to endure? One man or one woman, a grain of sand in that clammy clot, a fellowship of wet misery. But if some strange fire should fuse that sad company into glass, then what newborn edges might bloodily cut and win release?"
OddjobXL
Thu Mar 10, 2005 6:29 am
#113

Okay! Found some armor with sockets (pretty easy when you know they can have them) and dropped in some good AAs. Thanks for the help!



Mandash Grim
Captain of The Ikopi Stag

"If tyranny's cold grasp should tighten, what is left to endure? One man or one woman, a grain of sand in that clammy clot, a fellowship of wet misery. But if some strange fire should fuse that sad company into glass, then what newborn edges might bloodily cut and win release?"
CrespoOfBria
Sun Mar 13, 2005 6:44 am
#114

cool, nice info there. Everyone needs to see this



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RialtaKyran
Mon Mar 14, 2005 2:51 am
#115

Helpful guide, but does anyone know anything about proposed fixes for some of the broken mods? For example, will they be fixing the combat medicine use mod with the CU or is it just a guessing game until this upgrade hits the regular TC?


Thanks



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kissmuppet
Mon Mar 14, 2005 5:32 pm
#116

Ok, I understand the article, wonderful, clears up many issues and gives great insight on the skill attachment world.


However, I have an odd skill tape with both Polearm Counterattack +25 (which I understand doesnt work) and Unarmed Accuracy +25. Of course, I want to use the Unarmed Accuracy, but according to this guide, I'd have to get a +25 or higher attachment first to even make the Unarmed Accuracy 25 stick. If I can get one, I won't need the skill tape I have.


Any ideas?



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I8TheWorm
Tue Mar 15, 2005 8:43 am
#117



kissmuppet wrote:
Ok, I understand the article, wonderful, clears up many issues and gives great insight on the skill attachment world.
However, I have an odd skill tape with both Polearm Counterattack +25 (which I understand doesnt work) and Unarmed Accuracy +25. Of course, I want to use the Unarmed Accuracy, but according to this guide, I'd have to get a +25 or higher attachment first to even make the Unarmed Accuracy 25 stick. If I can get one, I won't need the skill tape I have.
Any ideas?





Wouldn't adding a negative valued counterattack skilltape work as well?



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