Game Guides Archive

Thread: ULTIMATE Guide to Clothing\Armor Attachments (Skill Enhancement Attachments) -small cu update note

kissmuppet
Tue Mar 15, 2005 10:15 am
#118

I thought the negative attachments do nothing now.



Z I L A
Pre-NGE Force Sensitive Imperial Combat Medic Bounty Hunter Ace Pilot Trandoshan
Unlocked Jedi on November 15th, 2005

"Train yourself to let go of all that you fear to lose" - Yoda

LordoftheStrings
Tue Mar 15, 2005 10:55 am
#119






RialtaKyran wrote:

Helpful guide, but does anyone know anything about proposed fixes for some of the broken mods? For example, will they be fixing the combat medicine use mod with the CU or is it just a guessing game until this upgrade hits the regular TC?


Thanks






so far all i know of is unarmed damage being fixed in the CU. everything else is like you say, a guessing game.







kissmuppet wrote:

Ok, I understand the article, wonderful, clears up many issues and gives great insight on the skill attachment world.


However, I have an odd skill tape with both Polearm Counterattack +25 (which I understand doesnt work) and Unarmed Accuracy +25. Of course, I want to use the Unarmed Accuracy, but according to this guide, I'd have to get a +25 or higher attachment first to even make the Unarmed Accuracy 25 stick. If I can get one, I won't need the skill tape I have.


Any ideas?





the best thing you can do is get a +25 polearm counterattack tape to make the unarmed accuracy to stick. there might be a time somewhere down the road that will allow us to pick the wanted mods from tapes, but until then this is the only way. negative skill mods will not help you in this situation, they do nothing. good luck!




LoRd-0f-ThE-$tRiNg$
Memnoche's Skill Tapes & Rare Loot Vendors
Conveniently located 400m South of Mining Outpost, Dantooine -555, 2000

kissmuppet
Tue Mar 15, 2005 11:27 am
#120

Hmmm.. That's what I was figuring... I know the negatives don't work, and it will be a cold day on Mustafar before I find the +25 Polearm Counterattack. I guess this will be a Jedi Trial, learning patience in a hunt for it.



Z I L A
Pre-NGE Force Sensitive Imperial Combat Medic Bounty Hunter Ace Pilot Trandoshan
Unlocked Jedi on November 15th, 2005

"Train yourself to let go of all that you fear to lose" - Yoda

liquidGold25
Tue Mar 15, 2005 7:51 pm
#121

cool




Revs ~ Lowca
Rifleman/Pikeman
.: DJK :. Dark Legends.: DJK :.
Pretty Signatures are overrated, now cool quotes other people can use in their sigs, those are forever




SmokingFrog
Mon Mar 21, 2005 2:36 pm
#122

Hiya gang,


I'm pretty sure I have this correct, but before committing a ghastly error I thought it would be best to confirm...


I have a CA as follows:


1) Droid experimentation +9

2) Battle fatigue healing (dance) +7

3) Battle fatigue healing (music) +9



If I understand it all correctly, the BF heal +9 is the one that will stick. In order to get the DE exp to stick I need to find an equal or better BF heal (music) CA and put it in first...correct?






All Chilastra winnings can be delivered to any vendor at MashMart
Sanctum Malleus, Talus (2412 -3556)
LordoftheStrings
Mon Mar 21, 2005 5:34 pm
#123

when the highest number is tied, the one listed first will stick (in this case your droid experimentation will stick and NOT your battle fatigue). hope this helps




LoRd-0f-ThE-$tRiNg$
Memnoche's Skill Tapes & Rare Loot Vendors
Conveniently located 400m South of Mining Outpost, Dantooine -555, 2000

SmokingFrog
Mon Mar 21, 2005 9:37 pm
#124

That is what I hoped would happen, but there is conflicting information out there regarding tied value mods. I've read that the alphabetic first will stick, and also that the first in order of appearance will stick. I will just have to give it a go then and pray I don't make a million-dollar mistake


Thanks for the feedback!





All Chilastra winnings can be delivered to any vendor at MashMart
Sanctum Malleus, Talus (2412 -3556)
LordoftheStrings
Tue Mar 22, 2005 12:07 pm
#125

smokingfrog please read the guide carefully! rule #7 specifically




LoRd-0f-ThE-$tRiNg$
Memnoche's Skill Tapes & Rare Loot Vendors
Conveniently located 400m South of Mining Outpost, Dantooine -555, 2000

LordoftheStrings
Thu Mar 24, 2005 4:36 pm
#126






DocDiablo wrote:


[quote]5.) Is there a limit to how many points i can have of a certain skill mod?


For a few yes. Melee defense, ranged defense, dodge, counterattack and block all have a 125 cap from skills (SEAs, food, and squad leader bonuses all stack on top of that, though). Speed has a sort-of cap, because you can attack at most once per second. So with the weapon-specific speed mods and skill tapes, at some point any weapon you pick up will likely hit that speed.[/quote]




I know this is a big post, and I will likely not get an answer, but this doesn't really answer the question. You answer yes, there is a cap to how many points you can have, then go on to say that virtually anything that raises your skill disobeys this cap. I can only assume that the profession skill caps on it's own then, otherwise, how would you even know that it caps. I guess my question is simply to clarify this a little more. Are attatchments effected by the cap? ...and if not, what is effected by the cap?



Thanks





to be more direct, there are only 6 mods that have hard caps. they are; melee defense, ranged defense, dodge, counterattack, block and speed. Melee defense, ranged defense, dodge, counterattack and block cap at 125 and speed caps once you have reached 1 hit per second (usually occurs around 93-95 depending on weapon speed, 100 would cap any weapon). other than those 6 mods, everything else does not have an official hard cap.




LoRd-0f-ThE-$tRiNg$
Memnoche's Skill Tapes & Rare Loot Vendors
Conveniently located 400m South of Mining Outpost, Dantooine -555, 2000

Aceley
Fri Mar 25, 2005 1:23 am
#127

nice




Aceley ~ Lowca
Doctor/Swordsman
.: :. Omen .: :.
Pretty Signatures are overrated, now cool quotes other people can use in their sigs, those are forever


nioblack
Fri Mar 25, 2005 7:10 pm
#128

Awesome guide! Saved me a lot of credits...what does it take to give this a sticky???



Ni'Oblack | Coronet Vendor: 0 -5570 | Starsider

Dynamon
Tue Mar 29, 2005 3:32 pm
#129

Why is "Droid tracking speed" (Bounty Hunter mod) not mentioned? Is it working? I find some posts that suggests it used to be broken but is fixed now, but cant find any official word.

Edit: wrote the wrong skill first time around.

Message Edited by Dynamon on 03-30-2005 12:38 AM



Regards,
Dynamo Lightingrunner - Jedi Knight / Alliance Pilot Ace
Tisse Lightingrunner - Master Swordsman / Master Doctor / Alliance Pilot Ace
(cancelled, last day May 25th)
Ynk Lightingrunner - Master Squad Leader, Master Rifleman, Novice Merchant
(cancelled, last day May 13th)

- 4/27/05 - I felt a great disturbance in the force, as if millions of voices cried out in terror and were suddenly silenced.
I fear something terrible has happened.

LordoftheStrings
Thu Mar 31, 2005 1:17 am
#130

good question. since all the listed bounty hunter mods are in working condition, and with your research showing it working now, i'm confident it's a working mod. thank you for pointing that out i've added it to the list!




LoRd-0f-ThE-$tRiNg$
Memnoche's Skill Tapes & Rare Loot Vendors
Conveniently located 400m South of Mining Outpost, Dantooine -555, 2000

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