Game Guides Archive
Thread: Tuesday Tips – Sept 14th: Weapon Decay
Thunderheart wrote:
HurriwanShinobi wrote:Dear Thunderheat?
HurriwanShinobi wrote:any idea how weapon decay is worked out?some weapons eg. looted LVAs seem to decay much faster than regular player crafted weapons.Again, Im NOT guessing =P
Though Id say its very hard to tell. It isnt something that is tracked and depends VERY much on user behavior. For instance, someone who is a mad-clicker and relies wholly on specials will wear out their weapon faster than someone that plays with an economy of strategy, well placed shots and skillful specials...
Usually the skillful way to use specials IS to spam them, once you are buffed, drunk, and fed that is. Sometimes you have to get high too, but generally only in an emergency.
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Thunderheart wrote:
For smugglers, slicing in no way effects the rate at which a weapon decays, but a sliced weapon will make the weapon repair even chancier than it already is. Weaponsmiths have a slightly greater chance of repairing a weapon than other professions. Additionally, trying to repair a weapon with less than 25% gets more and more risky with each percentage point and will probably destroy the weapon outright.
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Hi Thunderheart,
if my memory is not wrong, it was said several times that slicing weapons will increase decay speed. Was this changed, or was it just wrong?
Your own knowledge-base says:
What does Slicing do to a weapon?
Sliced weapons get approximately 5-35% permanent increase in damage (min AND max) OR 5-35% faster weapon when successfully sliced. The more skilled the Slicer, the better return you'll see. The weapon is still able to be used with power-ups and repairable as normal. A sliced weapon will decay faster, but not horribly faster. If you slice a weapon with a powerup attached, the powerup is automatically removed (and destroyed) before the slice is performed. If you slice an insured item, it will need re-insuring.
Its the opposite. Repairs normal, decays faster it says......
Read ya.
Thunderheart wrote:
DeQuosaek wrote:
Thunderheart wrote:
For smugglers, slicing in no way effects the rate at which a weapon decays
Has this ever changed?I could have sworn that the original statement was that a sliced weapon would decay faster than an unsliced weapon.
GM says nope, not in the code. It reduces the chance to repair the thing near to nil though.
Did anyone take basic math? If at 25% my weapon starts to decay, and it decays 1% for every 1% below 25%, and percentages are between 0% and 100%, my weapon would by these standards never go below 75%. The only way it would go to 0% is if it ticks 4% for every percent below 25%...
Message Edited by JediMelvis137 on 09-15-2004 12:04 PM
ToyotaSupra360 wrote:
Hmm isn't the repair mod broken for weaponsmiths?
The weaponsmith community has generated gobs of data that indicate this is so. I will be very, VERY interested to hear more on this topic in the future, as there is a very clear delineation of what repair successes were like before Pub 7 and after Pub 7.
Message Edited by SeaRaptor on 09-15-2004 12:57 PM
Thunderheart wrote:
TwiZzoT wrote:
so a weapon repair kit is actually like a 20 sided die? or maybe a 12 sided die? /shrug
More like a D4...
Haven't read the whole post yet, so sorry if this has been answered.
Could you please explain how a repair tool's effectiveness rating factors into the equation?
Thanks.
Um, quick question, how can I placea shot well without using a special ?
Thunderheart wrote:
Again, Im NOT guessing =P
Though Id say its very hard to tell. It isnt something that is tracked and depends VERY much on user behavior. For instance, someone who is a mad-clicker and relies wholly on specials will wear out their weapon faster than someone that plays with an economy of strategy, well placed shots and skillful specials...