Game Guides Archive
Thread: Tuesday Tips – Sept 14th: Weapon Decay
Thunderheart wrote:
nolan007 wrote:
Thunderheart:
Will the community have a say in the Combat Revamp? Or, it's a take it or leave it type of deal?
Great question Nolan
The community will be involved. Right now were planning on setting up a "beta boards", working on hardware configurations to get more people involved in the sandbox and run it like a beta. All of that stuff is in the progress of being worked out which is driving the delay in communication because it will change how things happen.
I'm being patient and thoughtful with what is said because I know how much it means.
So basically there will be nothing done till after JTL is released and stablized. Since, the current hardware efforts are going toward JTL.
In addition, the documents won't be released till there is enough DEV support for it and they are busy with JTL. Wouldn't it have been easier to have had the Combat Summit meetingin January since, that's when everything is going to be available or was the customer loss getting to high and you needed to get a quick fix in?
Message Edited by Nerj on 09-14-2004 10:31 PM
Thunderheart wrote:
DeQuosaek wrote:
Thunderheart wrote:
For smugglers, slicing in no way effects the rate at which a weapon decays
Has this ever changed?I could have sworn that the original statement was that a sliced weapon would decay faster than an unsliced weapon.
GM says nope, not in the code. It reduces the chance to repair the thing near to nil though.
May not be in the code...BUT:
If you get a speed-slice, the weapon fires faster. Thus the condition will go down faster than a slower weapon.
Thunderheart wrote:
Any effort to compare the existing system to the new system is like trying to catch a fart in a snowstorm.
You lose 500 smell points TH...lol could you not have thought of ANY other analogy?
And what do you mean by catch - like in a jar? like you would catch a froggy?
You are NUTS![]()
Thunderheart wrote:
Taewyn wrote:Hey TH, any word on the CR docs? Its been two weeks....I know you guys really want to know the answer and the best answer I have now is "soon".The hardware work is going on, correspondents are reading your posts and we are doing a lot of hard core prep. When Tyrant says "go", I have just about everything laid out and ready. Its more about logistics than anything else. Once we put up the info, we want to be able to soak up all the feedback and act on it. We're also working on ways to get more people onto the sandbox. Its just a matter of having everything in place.
But this is a Tuesday Tip thread, so please lets stay on topic.
Wow. This sounds painfully familiar. Don't lie to us again, ok guys...
Message Edited by Aakhperkare on 09-14-2004 08:33 PM
Thunderheart wrote:
GM says nope, not in the code. It reduces the chance to repair the thing near to nil though.
Thunderheart wrote:
someone that plays with an economy of strategy, well placed shots and skillful specials...
The way the game is currently, you will find maybe 3 or 4 people across the galaxies that do this. Buffs, etc mean this is not a strategy at all.
antares
Knowledge Base states:Here is the solution: Star Wars Galaxies: What does Slicing do to a weapon?
Sliced weapons get approximately 5-35% permanent increase in damage (min AND max) OR 5-35% faster weapon when successfully sliced. The more skilled the Slicer, the better return you'll see. The weapon is still able to be used with power-ups and repairable as normal. A sliced weapon will decay faster, but not horribly faster. If you slice a weapon with a powerup attached, the powerup is automatically removed (and destroyed) before the slice is performed. If you slice an insured item, it will need re-insuring.
Hmmm....I believe you are telling the truth but I think you may need to tell this fact to the people who write your manuals.....