Game Guides Archive

Thread: Tuesday Tips – Sept 14th: Weapon Decay

Nerj
Tue Sep 14, 2004 7:30 pm
#92






Thunderheart wrote:





nolan007 wrote:



Thunderheart:


Will the community have a say in the Combat Revamp? Or, it's a take it or leave it type of deal?





Great question Nolan


The community will be involved. Right now were planning on setting up a "beta boards", working on hardware configurations to get more people involved in the sandbox and run it like a beta. All of that stuff is in the progress of being worked out which is driving the delay in communication because it will change how things happen.


I'm being patient and thoughtful with what is said because I know how much it means.








So basically there will be nothing done till after JTL is released and stablized. Since, the current hardware efforts are going toward JTL.


In addition, the documents won't be released till there is enough DEV support for it and they are busy with JTL. Wouldn't it have been easier to have had the Combat Summit meetingin January since, that's when everything is going to be available or was the customer loss getting to high and you needed to get a quick fix in?


Message Edited by Nerj on 09-14-2004 10:31 PM



Valcyn - Master Marksman Master Commando, Master Smuggler From Tiggs: -- Two words -- Bring it!

WE WILL NOT TIRE, WE WILL NOT FALTER, AND WE WILL NOT FAIL

NadaZilch
Tue Sep 14, 2004 7:51 pm
#93

See how lost they are concerning Armor...they don't even know how it works!



Ala Doso (AI) - FarStar ,
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jkray8472
Tue Sep 14, 2004 7:55 pm
#94






Thunderheart wrote:





DeQuosaek wrote:





Thunderheart wrote:

For smugglers, slicing in no way effects the rate at which a weapon decays




Has this ever changed?I could have sworn that the original statement was that a sliced weapon would decay faster than an unsliced weapon.



GM says nope, not in the code. It reduces the chance to repair the thing near to nil though.









May not be in the code...BUT:


If you get a speed-slice, the weapon fires faster. Thus the condition will go down faster than a slower weapon.




--------------------------------------------------------------------------------
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Sergia
Tue Sep 14, 2004 7:57 pm
#95



Thunderheart wrote:


Any effort to compare the existing system to the new system is like trying to catch a fart in a snowstorm.






You lose 500 smell points TH...lol could you not have thought of ANY other analogy?

And what do you mean by catch - like in a jar? like you would catch a froggy?

You are NUTS



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nolan007
Tue Sep 14, 2004 8:01 pm
#96




I've had like 0 luck repairing my best weapons that are sliced.


is it broken?





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Star Wars vs. Star Wars Galaxies
(Revised 07.07.05)

( Maybe one day these ideas will be considered or implemented. Bump it, please? )

Aakhperkare
Tue Sep 14, 2004 8:03 pm
#97


Thunderheart wrote:


Taewyn wrote:
Hey TH, any word on the CR docs? Its been two weeks....

I know you guys really want to know the answer and the best answer I have now is "soon".The hardware work is going on, correspondents are reading your posts and we are doing a lot of hard core prep. When Tyrant says "go", I have just about everything laid out and ready. Its more about logistics than anything else. Once we put up the info, we want to be able to soak up all the feedback and act on it. We're also working on ways to get more people onto the sandbox. Its just a matter of having everything in place.

But this is a Tuesday Tip thread, so please lets stay on topic.






Wow. This sounds painfully familiar. Don't lie to us again, ok guys...

Message Edited by Aakhperkare on 09-14-2004 08:33 PM

TashunkaSapa
Tue Sep 14, 2004 8:13 pm
#98






Thunderheart wrote:

GM says nope, not in the code. It reduces the chance to repair the thing near to nil though.




Maybe the chance to fully repair the item, but I've repaired many weapons that I sliced myself (and I'm no weaponsmith) and they do regain at least some of their condition.



Shaan'ti Hokai (Kauri)
Imperial Pilot Ace/Master Smuggler/Master Bounty Hunter
Master Explorer. Force-Sensitive. HERO OF TATOOINE.
SonGouki
Tue Sep 14, 2004 9:26 pm
#99

Great Tuesday Tips!


Just one question though, do powerupsaccelerate weapon decay?





- SonGouki

"If you strike me down, I shall become more powerful than you can possibly imagine."

ToOW Quests Guide :: NGE Classes Overview :: Kkowir Loot Weapons


Stardrom
Tue Sep 14, 2004 9:35 pm
#100



TH


What about the quality of the repair tool??? I have a bunch of "100% repair tools" I made and have been selling slowly (armor repair and weapon repair, I ran out of my cloth repairs).


What kinda effect do these have on the chances? Plus what effect does it have when a weaponsmith uses a '100%' tool??



Please answer as these tools have been my bread & butter for a number of weeks now.
antares_Kauri
Tue Sep 14, 2004 9:59 pm
#101






Thunderheart wrote:


someone that plays with an economy of strategy, well placed shots and skillful specials...




The way the game is currently, you will find maybe 3 or 4 people across the galaxies that do this. Buffs, etc mean this is not a strategy at all.


antares







|Pikeman non-stop since July, 2003|
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SOE Producer Dallas Dickinson says:
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DragonMan2004
Tue Sep 14, 2004 10:51 pm
#102

I'd 5 star you for this thread but i can't Please keep the information flowing... that will make a LOT of us so much happier....


Iqod - Master Smuggler, Master Pistoleer, Master TKA - Shadowfire



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skywalker007l
Wed Sep 15, 2004 1:10 am
#103

Hey TH explain this (not sure if someone already posted) quoted from your very own knowledge base:


Knowledge Base states:
Here is the solution: Star Wars Galaxies: What does Slicing do to a weapon?
Sliced weapons get approximately 5-35% permanent increase in damage (min AND max) OR 5-35% faster weapon when successfully sliced. The more skilled the Slicer, the better return you'll see. The weapon is still able to be used with power-ups and repairable as normal. A sliced weapon will decay faster, but not horribly faster. If you slice a weapon with a powerup attached, the powerup is automatically removed (and destroyed) before the slice is performed. If you slice an insured item, it will need re-insuring.




Hmmm....I believe you are telling the truth but I think you may need to tell this fact to the people who write your manuals.....



Callopo Noak
Callysto Noak
Fishy Member of the New World Order
Intrepid Galaxy

skywalker007l
Wed Sep 15, 2004 1:16 am
#104

And in case you need it to reference the knowledge base yourself, here is a clicky that totally disagrees with what is stated in this week's tuesday's tips....clicky



Callopo Noak
Callysto Noak
Fishy Member of the New World Order
Intrepid Galaxy

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