Game Guides Archive
Thread: Tuesday Tips – Sept 14th: Weapon Decay
NadaZilch wrote:
See how lost they are concerning Armor...they don't even know how it works!
Easy answer about that one....TH was only prepared for the weapons. Not the armor.
TH also didn't code the game. He's just a liason between us and the Devs.
FallOut1214 wrote:
Thunderheart wrote:
TwiZzoT wrote:
so a weapon repair kit is actually like a 20 sided die? or maybe a 12 sided die? /shrug
More like a D4...
Haven't read the whole post yet, so sorry if this has been answered.
Could you please explain how a repair tool's effectiveness rating factors into the equation?
Thanks.
From my experiences I RARELY failed with a 99% repair tool. On both armor and weapon. I strongly believe tools effectiveness is important
WarFerret wrote:
Um, quick question, how can I placea shot well without using a special ?
Thunderheart wrote:
Again, Im NOT guessing =P
Though Id say its very hard to tell. It isnt something that is tracked and depends VERY much on user behavior. For instance, someone who is a mad-clicker and relies wholly on specials will wear out their weapon faster than someone that plays with an economy of strategy, well placed shots and skillful specials...
Shouldn't that say "lucky shots" rather than well placed ones ?
An alternate question about decay on sliced items, whilst the slicing itself may not degrade the weapon faster, does not the fact that the weapon is hitting faster and/or harder cause it to degrade faster ?
How is the exact decay rate worked out ? Is it based on thetotal amount of damage a weapon does ? In which case specials wouldn't cause it to decay faster on a per mob basis, since you have to inflict the same amount of damage to kill the mob, more in fact because the most efficient way of despatching a creature is to target a single damage pool.
Well shots are meant to be as 'being shot depending on your accuracy meter and range modifier' on weapon. Even if you kill gnorts or worts with a master elite combateer without using any specials, your weapon decays.
Thunderheart wrote:
TwiZzoT wrote:
so a weapon repair kit is actually like a 20 sided die? or maybe a 12 sided die? /shrug
More like a D4...
Never tell me the odds (Solo to 3PO about the odds surviving the crossing of an asteroid field)
Seriously, if we get the odds told, where's the fun of guessing going?
Thanks anyway
/heart TH
Message Edited by Lowon on 09-15-2004 07:36 PM
Thunderheart wrote:
Again, Im NOT guessing =P
Though Id say its very hard to tell. It isnt something that is tracked and depends VERY much on user behavior. For instance, someone who is a mad-clicker and relies wholly on specials will wear out their weapon faster than someone that plays with an economy of strategy, well placed shots and skillful specials...
Ah, but if I miss, does my weapon still decay ?
gera wrote:
Well shots are meant to be as 'being shot depending on your accuracy meter and range modifier' on weapon. Even if you kill gnorts or worts with a master elite combateer without using any specials, your weapon decays.
Lowon wrote:
Here's what I have found thru my experience. Not sure if this has been mentioned already, but here it is.
When it comes to repairing weapons or armor/clothing make sure you have a droid out. I was constantly having problems with using 100% armor repair tools and theitem falling to pieces. Then I tried it with a droid called and to date I have yet to fail on a repair. Just the other night a guildmate of mine was getting mad over failures on her armor. Once I mentioned using a droid she was successful each time after that.
Anyone else experienced this?
EDIT: As for powerups, I haven't noticed a difference in decay when using them.
Message Edited by Lowon on 09-15-2004 07:36 PM