Game Guides Archive
Thread: Friday Feature: February 11 Combat Upgrade Weapons, Part 1
RagNoRock5x
Fri Feb 11, 2005 2:07 pm
#105
SharkBoy007 wrote:
4) And why are nearly all the melee weapons swords? Do you plan on adding VKs that do different types of damage (and yeah, I saw the death fist or whatever)?
Thanks and keep up the good job.
Be happy with Blast damag Knuckler and Kenetic damage Knuckler. 
TK is one of the more unique melee skillz. We have special attacks for all HAM pools. We have a but load of state Attacks. We are extreamly Tough. We do alot of damage
The other profesions are more centralised around 1 HAM pool while we can individualy attack all 3 or all 3 at once. Each proffesion is differnt, it just so happens that the down side of all thise cool things is only having 2 options of weapons.
frylee85
Fri Feb 11, 2005 2:08 pm
#106
Calandryll_SOE wrote:
As promised last week, this week we have some shots of the new weapons that will be introduced into SWG as part of the combat upgrade. Remember these are only some of the weapons...there are more to come!
Have a great weekend everyone!
This is very exciting, not to mention impressive. You have a great weekend too!
jefmes
Fri Feb 11, 2005 2:12 pm
#107
My GOD you guys are on a roll....
I don't know how you're going to be able to keep it up, but try! 
_Paclya_
Fri Feb 11, 2005 2:18 pm
#108
_Paclya_
Fri Feb 11, 2005 2:20 pm
#109
Titan2000
Fri Feb 11, 2005 2:34 pm
#110
Hehe it is like been a kid at christmas don't know what present i want to play with first 
AvimSaba
Fri Feb 11, 2005 2:38 pm
#111
While I've always (Since Beta3) thought that Fencer and Swordsman should be combined in order to make a more worthwhile proffession,those new swords look AWESOME!
Phonelesscord
Fri Feb 11, 2005 3:50 pm
#113
"Blaster Fist"
Just further proves that there really is no Unarmed profession 
Balzan
Fri Feb 11, 2005 4:02 pm
#114
In case you didn't know all Star Wars guns are based on RL guns...
Gonddur
Fri Feb 11, 2005 4:02 pm
#115
Interesting weapons, but really just eyecandy. How about fixing the existing weapons in the game with realistic ranges that go beyond 64m (for carbines and rifles) before adding new weapons with the same pathetic ranges.
Bossksbrother04
Fri Feb 11, 2005 4:17 pm
#117
Very nice preview of some of the new weapons
I especially like the Massassi Ink Rifle, it would be cool if you could use the blade on it for close range melee fighting.