Game Guides Archive

Thread: Friday Feature: February 11 Combat Upgrade Weapons, Part 1

RagNoRock5x
Fri Feb 11, 2005 2:07 pm
#105






SharkBoy007 wrote:


4) And why are nearly all the melee weapons swords? Do you plan on adding VKs that do different types of damage (and yeah, I saw the death fist or whatever)?


Thanks and keep up the good job.






Be happy with Blast damag Knuckler and Kenetic damage Knuckler.


TK is one of the more unique melee skillz. We have special attacks for all HAM pools. We have a but load of state Attacks. We are extreamly Tough. We do alot of damage


The other profesions are more centralised around 1 HAM pool while we can individualy attack all 3 or all 3 at once. Each proffesion is differnt, it just so happens that the down side of all thise cool things is only having 2 options of weapons.



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frylee85
Fri Feb 11, 2005 2:08 pm
#106






Calandryll_SOE wrote:

As promised last week, this week we have some shots of the new weapons that will be introduced into SWG as part of the combat upgrade. Remember these are only some of the weapons...there are more to come!


Have a great weekend everyone!






This is very exciting, not to mention impressive. You have a great weekend too!



Frylle McIro
Commander of [merta
"A community is like a ship; everyone ought to be prepared to take the helm."- Henrik Ibsen
jefmes
Fri Feb 11, 2005 2:12 pm
#107

My GOD you guys are on a roll.... I don't know how you're going to be able to keep it up, but try!




Rodo Doneeta (jefmes)
TCO - Smuggler - Chilastra
Owner of: Rodo's Automatons, Tsarin, Talus
Saving a respec to go home to Droid Engineering...

...when it's more useful!
_Paclya_
Fri Feb 11, 2005 2:20 pm
#109

some weapons are really too much copied from real ones:
proton carabine
H&K G36



---------
Paclya, little pistolero extraordinaire (but still killing people with a sardonic grin ... well, to be honest I can't kill much people)
Visit PacTweak, all the slicing tools you need (closed for renovation)
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Titan2000
Fri Feb 11, 2005 2:34 pm
#110

Hehe it is like been a kid at christmas don't know what present i want to play with first





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AvimSaba
Fri Feb 11, 2005 2:38 pm
#111


While I've always (Since Beta3) thought that Fencer and Swordsman should be combined in order to make a more worthwhile proffession,those new swords look AWESOME!



Formerly ArulSaba/Avim, founder of Radiant Shadow RSHAD, the FIRST Rebel PA on BLOODFIN!
DithWheelon
Fri Feb 11, 2005 3:32 pm
#112

Increadable!!!! I can't wait for CU!



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Phonelesscord
Fri Feb 11, 2005 3:50 pm
#113

"Blaster Fist"


Just further proves that there really is no Unarmed profession



WSacbut TromboniumW



`Monk of the Sarlaac`


R.I.P. SWG-April 26th, 2005


Balzan
Fri Feb 11, 2005 4:02 pm
#114

In case you didn't know all Star Wars guns are based on RL guns...



Taerl Setran | Churen Tek-Den
Smuggler 90 | Elder Jedi 90----|

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Gonddur
Fri Feb 11, 2005 4:02 pm
#115

Interesting weapons, but really just eyecandy. How about fixing the existing weapons in the game with realistic ranges that go beyond 64m (for carbines and rifles) before adding new weapons with the same pathetic ranges.
Voave25
Fri Feb 11, 2005 4:09 pm
#116

very nice!
Bossksbrother04
Fri Feb 11, 2005 4:17 pm
#117

Very nice preview of some of the new weapons

I especially like the Massassi Ink Rifle, it would be cool if you could use the blade on it for close range melee fighting.
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