Game Guides Archive
Thread: Friday Feature January 21st – Combat Upgrade New Faction Armor
DO IT AGAIN!! AGAIN!! -^_^-
/reread both docs for 100th time
Seems like last time I remember looking at the statistics, there were a huge number of neutral players. Any chance for Hutt/BlackSun/etc. armor? (something less uber-rare than BH or mandalorian)
In refference to your previous post about the difference in animations. Will this be effective in the modes of firing? For example if I was to use my Flame thrower in mode 3 would it be just a constant stream of flame? Then if I shifted it to mode 0 could I use it to bash people on the head, then swap to mode 1 to shoot fireballs? I'm not meaning to ask about flamethrowers specifically just the animations so we can tell what mode of firing they are in visually.
nefarious2 wrote:
Are all armor going to be craftable? or is some still planned to be recruiter only?
Does an armorsmith need to be a rebel to make rebel armor/Imperial to make imperial armor? If yes, what about the neutral AS?
Novock wrote:
This is what we've been waiting for.
I hope you guys will do some follow up on the armor. Some possible questions.
1. Will all the factional armor be craftable or just some of it? I'm assuimng all would be but clarification wouldn't hurt a bit there.
2. Will the armorsmith need to be faction aligned to make that particular armor or will any armorsmith be able to make either sides aromor?
3. Covert/overt to wear factional armor. I actually like the current system. Its kinda hard to be incognito when wearing Stormy armor LOL
4. How will these compare to other armor such as Comp, padded ubese and the specailty armors RIS, BH and Mando? Will they be just as good as, or slightly better or simply different?
Will their be a follow up on weapon dmg types since you shared some tid-bits here?
1. What about melee weapons?
2. What about the infamous Lightsaber?
1. ALL the armor is craftable
I look forward to hte answers for the rest
I understand it better that way
Utess wrote:
TH, or someone, I'm having a hard time trying to understand this new armor system. Do I understand this correctly?
These modes/armor classes are AR and AP removed. Different type of damage and protection are being introduced. With the differences now being:
AR(type a)is weaker to Weapon damage type (b and c)
AR(type b) is weaker to Weapon damage type (a and c)
AR(type c) is weaker to Weapon damage type (a and b)
We can change theWeapon damage typeon our weapons on the fly, and hand to hand, to allow to shift the weapon shot type to allow for the armor type in game, (and I guess that) some weapons will be better at certain damage types then others, to allow for some real diversity in combat
Novock wrote:
This is what we've been waiting for.
I hope you guys will do some follow up on the armor. Some possible questions.
1. Will all the factional armor be craftable or just some of it? I'm assuimng all would be but clarification wouldn't hurt a bit there.
All Craftable
2. Will the armorsmith need to be faction aligned to make that particular armor or will any armorsmith be able to make either sides aromor?
I think I read that yes this MIGHT be true, but I am not sure
3. Covert/overt to wear factional armor. I actually like the current system. Its kinda hard to be incognito when wearing Stormy armor LOL
4. How will these compare to other armor such as Comp, padded ubese and the specailty armors RIS, BH and Mando? Will they be just as good as, or slightly better or simply different?
All armor will be able to be similar, with some minor differences, think the composite system for crafting for all armor, you could make ubese with about the same stats, same for the rest
Will their be a follow up on weapon dmg types since you shared some tid-bits here?
1. What about melee weapons?
There is a melee damage type chart in with the rest on the second page (I posted a link above)