Game Guides Archive

Thread: The Official YT-2400 Quest Guide v0.9 Updated 11.12.2005

exc
Sun Oct 30, 2005 8:36 am
#92


Operationnal Droid Factory


1- Use first corridor term to gain first access

2-kill the 2 80k dudes at the same time then run to terminal to gain second access

3-kill next big dude and immediatly after use the thing behind him to gain third access

4- for 4th access you have to kill 1 big dude (DE if i remember correct), then lots of **edit** will pop (little droids, assassins droids, ...) have people dispatch them while a MDef with some healing tanks the next big droid that will pop then kill him and use the access term to unlock fourth access

5- doom bringer room, well have one person behind each spider (not in the center) and kd non stop until you can hit them and they 'll switch active/inactive from time to time. One will become doombringer (it switches) have all the fighters fighting an activated droidget som agro for thiers and if close enough help to hit doombringer then when it switches again change roles after all little ones are dead just kill the big and you're done


EDIT: see a few post below for updated version

Message Edited by exc on 10-31-2005 12:50 AM



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Psihozny
Sun Oct 30, 2005 8:39 am
#93

Thanks for the info this is great
exc
Sun Oct 30, 2005 2:02 pm
#94

will update that later tonight



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DocMirrim
Sun Oct 30, 2005 2:12 pm
#95






exc wrote:

Operationnal Droid Factory


5- doom bringer room, well have one person behind each spider (not in the center) and kd non stop until you can hit them and they 'll switch active/inactive from time to time. One will become doombringer (it switches) have all the fighters fighting an activated droidget som agro for thiers and if close enough help to hit doombringer then when it switches again change roles after all little ones are dead just kill the big and you're done






man that sounds easy, but we got nuked....


...so each person in the grp stays with a spider, and when that spider goes active, they aggro it, keeping it from hitting the radioactive rods, because it hits them instead??? those spiders seemed awfully tough, can a non mdef solo one? or at least keep it busy?



ty

exc
Sun Oct 30, 2005 4:46 pm
#96


Operationnal Droid Factory


1- Use first corridor terminal to gain first access

2-kill the 2x 80k dudes at the same time then run to hit terminal before their respawn (15s) to gain second access

3-to kill next big dude you need to have 1 member of the group doing trips back and forth between a little squarre room on the left getting there an item with radial and using it in the dude room to make him vulnerable for like 30s or so each time, when all other members manage to kill him in the end you'll gain third access

4-now you have to kill 1 big dude (Droid Engineer) whilelots oflittle droids andassassins droids pop in the room, then kill the remaing gathering them and using areaattacks on the whole ...during this area phase a big droidwill pop to replace the dead DEso make sure a Jedi Master Defender with some healing is tanking him with area attacks to help others dispatch the crowd then finish this big boss as soon as room is clear to unlock fourth access

5- for doom bringer room, well have one person (6 total) behind each "little" spider (not in the center) and kd non stop until you can hit themand the 2 remaining people will be "flyers"... have one flyer go in the "big" spider room then on the left in a corridor then crossing a force field, this will active the little spiders ... each of the 6 are statics with 1 mission: tank and hit their spider if it's active and rest while spamming kd if the spider is inactive ... 1 of the little spiderswill become doombringer (it switches)and your flyers will have the mission to go help the tanker of this little spider to do more damage (good idea to havemaster force power as flyers) but BE CAREFUL when flyers go from 1 spider to the other to help the "doombringer" tanker they have to make sure this doesn't make the previous little spider able to shoot in direction of the room's center because they do cone attacks and you have to protect the mecanism in the center of the room (else you're all instant killed and cloned) ...after all little ones are dead, the big spider will be activated, kill it and you're done.



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Polski
Sun Oct 30, 2005 5:02 pm
#97

I'm having a small problem with the Droid Engineer. The frist time my group did it we killed him then Fixer one and got to the last part but ran out of time. This time when we would attack the Droid Engineer he would lose agro over and over again. Each time he would turn white (non-attackable) then agro again with full health. Anyone have any info on this?



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HuntingOhioan
Mon Oct 31, 2005 4:15 pm
#98

how about an update on this.



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super_moomoo
Tue Nov 01, 2005 6:29 am
#99

Doombringer part is hard but very doable. My group did it the spam kd way. All you have to do it put a person behind each droid an dhave them all spam kd. Have your two most damaging people killing the active droid. As soon as your droid goes active stop kd spamming and use power attack whatever. (we did it with 7 jedi) Those aorund can get in a few saberthrows at the start. like right when it goes active w ehad them do 1 or 2 saberthrows MAX. then go back to spamming throw oon their droid. It hard and took 3 tries but this is what we did.

As for the DE/Fixer part w ehad 8 peopel at that time. A rezzer will make this part easy. We had 1 person go around collecting aggro's. He was mpowers with aura and FA. He used synthsteak and ruby/stims/jedi heal. He did fine but ran out of force (if you have a mdef use them and have the spin everything) The other 7 wail on the DE. once the DE is dead it take 10 seconds or so for the Fixer to spawn. Soon as hes dead (watch your aggro collector and make sure hes not gonna die maybe switch people to save force?) start spinning the droid and then you can regen. Then proceed to the doombringer part.

Once you do this you get by far the hardest part yet. You go talk to milo again then that pilot in the front room that youve been wondering why he is there.

Its very hard and il update tonight with how it went and all



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ChefRubio
Tue Nov 01, 2005 6:38 pm
#100



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Mungaloid
Tue Nov 01, 2005 9:20 pm
#101

hey if more than 1 person has the quest...does each person need to hit the last term and each kill the droid guardian seperatly or should 1 kill do it for all



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Arands
Tue Nov 01, 2005 11:04 pm
#102


Contrary to some posts, the explosive charges and reinforcements by the forward camp should not be overlooked. Sure, you can do it without it, but why bother? The screen shot below shows where we placed all of our charges (i called them mines on the image, but they're triggered explosives).


Plant the charges in the circled area. Have the one or two people with detonators put them into a toolbar and once the commander and his troops enter ground zero, set off the charges as quickly as possible. Likely, you may not see them all go up but they do, and they do inflict alot of damage on the commander's troops.


http://www.imagedump.com/index.cgi?pick=get&tp=338053


(Note - these screen shots were taken a few days after the battle, so you can't see where the droids fell and I'm still clicky-impaired, after all this time)


* Oh, the waypoint of thesuggested 'minefield' is around 150, 108.

Message Edited by Arands on 11-02-2005 01:07 AM



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Centaurius
Wed Nov 02, 2005 1:21 pm
#103

OK we finally got to the volcano and boy is that mother hard! any tips? anywhere? also how do u guys tell how much time is on your lockout?



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Fluggycha
Wed Nov 02, 2005 1:23 pm
#104






Centaurius wrote:
OK we finally got to the volcano and boy is that mother hard! any tips? anywhere? also how do u guys tell how much time is on your lockout?





Hi Cent.





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