Game Guides Archive
Thread: Friday Feature January 21st – Combat Upgrade New Faction Armor
VemaGara
Fri Jan 21, 2005 2:52 pm
#68
Thank you!
Can I say that the Rebel armor is ugly? Glad I'm an Imp.
(Okay, the Rebel Battle armor is cool. Oh, yeah.)
Can I say that the Rebel armor is ugly? Glad I'm an Imp.
Message Edited by VemaGara on 01-21-2005 04:53 PM
Stonemoe
Fri Jan 21, 2005 2:54 pm
#70
It looks awesome but I gots a question....why would a human want to buy booties or gloves anymore to protect themselves?
Mono_Cheeton
Fri Jan 21, 2005 2:54 pm
#72
The armor looks sweet, but I like the linked section at the bottom much better. The little information about the weapons upgrade sounds pretty sweet. I can now see why they would need to add new combat animations as described in the Combat Upgrade Overiew.
dashbarron
Fri Jan 21, 2005 2:55 pm
#73
Stonemoe wrote:
It looks awesome but I gots a question....why would a human want to buy booties or gloves anymore to protect themselves?
just for looks it'll be for probaly, for the whole uniform
Utess
Fri Jan 21, 2005 2:55 pm
#74
TH, or someone, I'm having a hard time trying to understand this new armor system. Do I understand this correctly?
These modes/armor classes are just AR and AP changed. With the differences now being:
1) AR3 is no longer "better" than AR1. Instead
AR3 is weak to AP3, ok versus AP2, and strong versus AP1
AR2 is weak to AP2, ok versus AP1 and 3
AR1 is weak to AP1, ok versus AP2, and strong versus AP3
2) We can change the AP mode on our weapons on the fly, and hand to hand, instead of being AP0, simply ignores AR and does damage based on whatever resistance the armor has regardless of class.
Am I correct here or just totally off
These modes/armor classes are just AR and AP changed. With the differences now being:
1) AR3 is no longer "better" than AR1. Instead
AR3 is weak to AP3, ok versus AP2, and strong versus AP1
AR2 is weak to AP2, ok versus AP1 and 3
AR1 is weak to AP1, ok versus AP2, and strong versus AP3
2) We can change the AP mode on our weapons on the fly, and hand to hand, instead of being AP0, simply ignores AR and does damage based on whatever resistance the armor has regardless of class.
Am I correct here or just totally off
nefarious2
Fri Jan 21, 2005 2:57 pm
#76
GarVa wrote:
Think of a mode as a type of operation...
real life reference...a blender... you can have it in grind mode , crush mode, liquify mode, etc.
Mmmmmmm Liquify Mode.
So are we going to get a Friday Night Feature about the weapons? ![]()
Please???
Are all armor going to be craftable? or is some still planned to be recruiter only?
Does an armorsmith need to be a rebel to make rebel armor/Imperial to make imperial armor? If yes, what about the neutral AS?
RagNoRock5x
Fri Jan 21, 2005 3:00 pm
#78
Utess wrote:
TH, or someone, I'm having a hard time trying to understand this new armor system. Do I understand this correctly?
2) We can change the AP mode on our weapons on the fly, and hand to hand, instead of being AP0, simply ignores AR and does damage based on whatever resistance the armor has regardless of class.
Am I correct here or just totally off
Some weapons, not all weapons.
See my previus post on this issue 