Game Guides Archive
Thread: Modified mini PA Guide
You figured out how set alleigance works? please tell me.
If the name of a guild is never erased after x amount of time as someone said earlier, that's the worst thing I have ever heard. I re-started our guild after the leader went MIA and we want our old name back really bad!!!
Kana
Fairly sure the allegiance thing is not working. We've waited for about 2 weeks, and I'm about 95% positive that enough allegiance votes have been cast to switch leadership. Heck, the current Guild leader couldn't find any command to transfer leadership, and pledged allegiance to the new leader as well!
This is pretty sad that the game has been out how long? And Player Associations, once of the cornerstone systems to a strong community, is so badly broken. Please tell me there is at least some /guildtransfer command or something hiding out there that no Dev has told us about yet that will transfer leadership. How hard could this possibly be to implement? Ye Gods.
So lets say, I own the guild. The people vote someone else to be the leader. Then can that new leader kick me out of the guild, which truely is mine anyway?
Jascentia,
Yeah, kinda funny how they might have thought the system of allegiance would reduce service calls. Meanwhile, I haven't read ANY reports of the allegiance system actually working to switch leadership, and my Guild has currently been waiting over 2 weeks for the "vote count" to calculate a new leader. We're pretty sure that about 90% of member allegiances have been switched to the newly chosen leader, including the old leader who has sworn his allegiance. He (the old leader)still has account to log in with, but doesn't play much, so is willingly giving up leadership... If there were a command to transfer it.
Of course, there also is no way to check the current allegiance totals, so who knows, maybe people did it incorrectly and didn't really pledge when they said they did, but I don't suspect that's the case.
Good luck as the PA Correspondent.. you'll need it. ![]()
Jascentia wrote:
The way the system is set up (when it isn't bugged), a PA never belongs to any one person. It belongs to the voting majority. Some are upset that this doesn't allow for a true dictatorship-style guild. However, Sony decided to go with the Allegience system because they felt it would reduce the Customer Service issues that arise when a Guild Leader vanishes without warning.
You mean that the guild does not belong to 1 person? I placed the building, it is mine for good, right? But can the owner of the building be kicked out of the guild he started?
As stated above this is bugged right now... One person DOES currently own the guild even if they want to get rid of it because Allegience is broken.
When things are working as intended, the owner can be kicked out of the guild he started if a majority of players want someone else to lead. They declare allegience (vote) for a new leader. Then, that leader could remove you from the guild. As the owner of the building, you could ban the new leader and all of the old guild members from entering it. But, the Guild Terminal would be useless to you. In addition, your former guild memberscould set up a new PA Hall and continue on. So, you only own the PA Hall. You don't own the name, the abbreviation, the guildchat, or the Guild Terminal.
Such is the code as it was designed. I posted my reservations about the allegience systemwhen it was first introduced in beta. But, I understand the reasons behind it.
It is my intent to tackle things that are hurting the most players, things that end in the extinction of a PA. Right now, there are several PAs who haveno way of getting a leader short of giving up on their PA. The best fix to this right now seems to be to make the allegience system work as designed. Giving PA Leaders the option to transfer leadership at will comes shortly after.
So if you really wanted, you could just have a guild hall as your home? You do not need to form a guild with it. Am I right?
When everyone talks about the minimun before it disappears, they mean the guild (or clan)? Sorry, this is just all new to me.
So if someone just liked how it looked, they could just live in a guild?
I've been trying to find this out for some time now, but have had no success. Someone once told me that a PA Hall can only be re-deeded one time, and that if you re-deed it again, it is destroyed. This doesn't seem in line with the rest of the game structures of course.
Cany anyone verify if this is true or not?
As has been said elsewhere, you can use a PA hall as a house if you don't mind the huge cost.
You never have to form a PA if you don't want to, and you don't need any members to keep the hall itself. It's just a big house with a PA terminal in it in addition to the regular house terminal.
Likewise,a PA doesn't need a hall once it's formed. The Hall simply gives acess to the PA terminal which lets you form it, invite people, etc. If you had a PA and never wanted any new members or to change anything or vote, you could redeed the PA hall and not put it back up.