Game Guides Archive

Thread: Modified mini PA Guide

Tamour
Wed Sep 24, 2003 5:32 pm
#66

(sorry for the, ugh, triple posting) Here is part 2: (crosses her fingers)


When you first place a hall there is a single command available on the guild terminal:
Create a Guild: When creating a guild, a screen comes up allowing you to enter 1-25 letter for a guild name (Flaming Monkey Prophecy). Then a screen comes up that asks you for a 1-5 letter name that will represent your guild and be displayed after each person in the guild's name (FMP).


* Comments: The, of, Rebel, Imperial, numbers … may not be permitted in the name.


You now have 1 week to invite a minimum of 4 more people to your guild or the guild itself vanishes. The hall does not.


Guild exists:
1.Examine – examines the terminal.
2.Guild Management – this is the information and status of the guild as a whole.
a.Guild Information – current information.
b.Guild Enemies – a list similar to an entry list used to declare war on other guilds. NOTE: this does not appear to be functional
c.Disband guild – removes all members from the guild and the guild from the game database.
d.Change Guild Name – NOTE: this does not appear to be functional
3.Member Management – this manages each guild member.
a.Guild Members - list of guild members. The member names are ordered by their creation date – not the date they joined the guild. If you select one – those functions that you have permission to use display. NOTE: The Members list is truncated at 50.
i.Set Allegiance – sets your allegiance to the selected member. If enough members have set their allegiance to the same person, the guild leader title will be reassigned,
ii.Set Title – allows you to set a title for the selected member
iii.Kick – removes the selected member from the guild
iv.Change Permissions – allows you to change the permissions of the selected member. This is a guild leader only function.
1.Mail - NOTE: This does not appear to be implemented. Theory 1: Will allow person to send email to the entire guild. Theory 2: Will cause person to receive Sponsor notifications by email.
2.Sponsor – Person can sponsor new members.
3.Title – Person can change titles of members.
4.Accept – Person can accept as new members folks that have already been sponsored.
5.Kick – Person can kick members out of the guild
6.War – Person can add/remove guilds to the Guild Enemy list – in other words – declare war. Note: This does not appear to be implemented.
7.Change Guild Name – Person can change the guild name. Note: This does not appear to be implemented.
8.Disband Guild – Person can disband the guild. This has no affect on the hall itself.
b.Sponsor for Membership – Sponsors a non-member to the guild
c.Sponsored for Membership – Accept/deny a sponsored person membership


General notes about Member Management:
1.Sponsor - is the first step towards acceptance into a guild. Anyone in the guild can be granted this privilege by the guild leader. Sponsoring a new member sends an email to the guild leader.
2.Accept – sponsored players can be accepted to or denied membership to the guild. . Anyone in the guild can be granted this privilege by the guild leader. Accepting a new member sends an email to every guild member.
3.Permissions: Only the guild leader can assign permissions to guild members.
4.Allegiance - Loyalty and Allegiance. All guild members can chose to swear allegiance to another member. At the end of a week this is automatically tallied and a guild leader is elected.
5.Disband – eliminates the guild name from the database and kicks all members from the guild. You can recreate the guild with the same or a different name immediately.
6.Members – members are listed in the order of their creation date not by when they joined the guild.
7.Guild Emails. Don't work at this time. Use your friends list.
8.War – You can add guilds to the Guild Enemies list and declare war.


Warnings –
1.Do not remove the guild leader from the guild. There is no magical command to assign leadership to another person outside of the allegiance/loyalty option.
2.There is a viewing limit of 50 people on the guild management terminal. Members are listed in the order of their creation date – not their joining date. Members beyond the 50 will not be able to have permissions assigned nor change their alliegience.


Other Commands:
1.To allow guild members into your personal structure add the string GUILD:FMP (in this case) to the house entry list.
2./guildremove is a self-only command
3./GU is short for guildchat


(done)




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Tamour - Doctor/Combat Medic - Theed, Naboo (Chilastra)
Flaming Monkey Prophecy
Philomorph
Thu Sep 25, 2003 8:18 am
#67






Tamour wrote:

5.The maximum number of items it can contain is 250. * Comment: This number is not high enough for a structure that is to be shared by a guild.
6.Admins can be added to the hall. Entry lists can be modified. Admins can drop and maintain their vendors. (Vender items do count against the 250 item max of the structure.) *Comment: Vendors cannot be set guild-only.






5) ThePA hall isn't meant to be universal storage for a PA. It's a meeting place. Do you store a bunch of stuff at your Elk's Club or Masonic Lodge? Use your house. Unless you plan on storing 200 different kinds of resources for the PA to share, this shouldn't be a problem.


6) Items in vendors shouldn't count against the 250. They don't in a house (anymore), so I can't imagine they do in a PA hall, although I haven't tested that yet.







7.The owner of the hall is the initial guild leader. The hall ownership can be transferred to another player using /transferstructure. * Exception: If this is a 2nd or 3rd hall – the guild leader remains the same but the second hall owner becomes on admin on all guild terminals.





So if some other member of aPA goes out and buys a PA Hall and places it, they suddenly are admin on all PA halls? They can withdraw money, kick members, etc? Sounds like a problem if a rogue member decides to go that route.







10.When your guild is created, a new item appears on the entry list as GUILD:tag, i.e. GUILD:FMP. This string is useful to remember if you wish to add guild members on other structure entry lists.





So you can add GUILD:<PA_NAME> to an entry list for your house, and everyone in your PA can get in? That's cool. I heard this doesn't work for admin permissions though...


Can the PA name and initials be changed at will?




----

We've heard that a million monkeys at a million keyboards could produce the Complete Works of Shakespeare; now, thanks to the Internet, we know this is not true
- Robert Wilensky
Tamour
Thu Sep 25, 2003 8:29 am
#68

Name and tag changed at will? I don't believe the rename option is working atm. You will need to disband and recreate the guild to change the name.


As for the items you listed - I wrote what I know or have learned. I added comments and exceptions as folks have posted them.


#5 with 9 lots (or 7) you'd think we have more space. It's a structure issue more than a PA issue.


#6 My numbers jumped considerably about 2 weeks ago. The only thing we could think of was that the vendor items now counted. No one had posted disagreement.


#7 I may have worded this incorrectly - but I do know it can cause serious guild problems because both guild terminals access the guild.


#10 I didn't try this on an admin list. Let me know if you find out that it works there, too. I would assume yes.




------------------
Tamour - Doctor/Combat Medic - Theed, Naboo (Chilastra)
Flaming Monkey Prophecy
Philomorph
Thu Sep 25, 2003 10:41 am
#69






Tamour wrote:

#6 My numbers jumped considerably about 2 weeks ago. The only thing we could think of was that the vendor items now counted. No one had posted disagreement.





That's weird. I know they went around a couple time talking about this. They used to count, and number of items was higher, and merchants complained about not being able to have enough room if they also had a few vendors. The decreased the number of slots from 250 per house to 75 per lot (up to 250 max), but made vendor inventory not count towards that limit. Whether that's changed again, I don't know. I don't have any vendors up at the moment.



----

We've heard that a million monkeys at a million keyboards could produce the Complete Works of Shakespeare; now, thanks to the Internet, we know this is not true
- Robert Wilensky
cubanico
Thu Sep 25, 2003 10:59 am
#70

We just recently created our guild and from this thread, I discovered the guild:name string for granting all guild members access to your buildings. However, the only two people to test this are me and the guild leader and both of us have noticed that we're the only ones that can't use the GuildChat channel.



Has anyone else noticed this? Is this a known bug?

Tamour
Thu Sep 25, 2003 11:13 am
#71

that was supposed to read "as a non-guild leader, you can rejoin the guild ..."



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Tamour - Doctor/Combat Medic - Theed, Naboo (Chilastra)
Flaming Monkey Prophecy
AzCardile
Thu Sep 25, 2003 11:33 pm
#72

Can I get a definite response on how much it costs to redeed a PA HALL so I can sell it to someoen else after I have already placed it on the ground? I heard 5100 and I am just tryin to make sure I will have enough.
Tamour
Fri Sep 26, 2003 8:03 am
#73

5100 is the cost. The first time you hit destroy it will tell you how much you need if that amount is not already in maintenance.



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Tamour - Doctor/Combat Medic - Theed, Naboo (Chilastra)
Flaming Monkey Prophecy
RogueStryder
Mon Sep 29, 2003 2:27 pm
#74

If your guild chat breaks you can just go into modify chat and join the chat channel again. Works like a charm for me I have to do it on a daily basis.

RogueStryder
Mon Sep 29, 2003 2:28 pm
#75

Also where would I post some suggestions about PAs I havn't found anywhere to post them
Philomorph
Tue Sep 30, 2003 2:32 pm
#76

This is probably the best forum to post suggestions in. If you can't find a thread I guess you'll have to start your own.



----

We've heard that a million monkeys at a million keyboards could produce the Complete Works of Shakespeare; now, thanks to the Internet, we know this is not true
- Robert Wilensky
tir3llius
Thu Oct 02, 2003 3:36 pm
#77

Does anyone know how the Set Allegiance option works or what it does (in the guild member option)?




Lyriel Baenra


~ ( Master Smuggler ) ~
tir3llius
Thu Oct 02, 2003 8:05 pm
#78

Actually, I figured that out, but I have a new question.


Is there a way to declare what faction affiliation your PA is?




Lyriel Baenra


~ ( Master Smuggler ) ~
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