Game Guides Archive
Thread: Tuesday Tips May 24th Stopping Shot
From the combat upgrade doc:
"Actions can have specific counter, combo and recovery actions "
Thunderheart wrote:
Folks, please lets discuss the issues and not attack each other.
Thank you.
just let heal all states actually heal all states. that would solve the jedi issue. either that or set it back to free for all bh vs jedi like it used to be.
Wow, what a way to open mouth and insert foot. This is so sad its funny, kinda like
when Anakin gets his A## handed to him by Obi-Wan. Just a suggestion - try something
more productive like fixing the game and leave the TT to someone else or take the advice
I gave you back at the first of the year and forget the tips altogether - especially the ones
that promote griefing. As a PRE-CU MBH I hearby put all Jedi on notice - I have never and
will never advocate this type of tactic. If we fight it will be a fair and honorable one...game
mechanics be damned.
Meano Darkstar, Radiant MBH-MCH
Oh how about this radical idea? Have root work on npcs and mobs BUT NOT ON PLAYERS????
See what you can come up with when you just put your mind to it?
And I'm not even a game designer - just someone who has supported the pc games industry
for the past 25 years. That's probably more pc game xp than all the Devs put toghter LOL.
Dallow wrote:
CIEBrandon wrote:
Best solution is not make it chainable. Example person gets hit with +Root+, once the root breaks he cannot be rooted again by anyone for a period of time.. 20 seconds? 30 seconds? whatever. Doing that would keep it fair, and still usefull.
QFE. Best solution. Being a solo BH, I already have a cooldown timer for stopping shot. However, I do agree that multiple BHs should not be able to chain root. Actually, in any PvP situation, chain rooting shouldn't be allowed.
The intention of +ROOT+ is to give a ranged fighter a possibility to fire a few extra shots at a much stronger melee fighter before they go in close encounter.
Thunderheart wrote:
Yes, everyone agrees. Stopping Shot is a great tactic in PvE. It can definitely put a player in a rough spotin PvP. It is also important to consider that the BH/Jediuse of this abilityis part ofa larger situationthanthe use of a single move.
Thunderheart wrote:
Folks, please lets discuss the issues and not attack each other.
Thank you.
That's pretty funny considering a red name hasn't discussed an issue on the public boards since the CU hit.
Shouldn't this have been posted under the BH forums with a title of
"How to grief Jedi - The Dev Sanctioned way"
As Jedi you can bringall the frinds you want too bad that can to $hit about it!! :sad:
Thunderheart wrote:
Maxanto wrote:
Kurt,
Any word about the +ROOT+ that are being exploited? Or is it working as intended that players can use them to keep others perma rooted? I was also reading that damage should break a root? Is this true?
Stopping Shot does not break when damage is done.
Although you shouldn't be able to "perma-root" someone one on one. There is a timer to prevent that, though there are combinations that can makerecovering from the rootdifficult.
Now in a multi-player PvP situation, it is entirely possible for four pistoleers to "chain-root" a single opponent in combat, but hopefully that person brought along friends
jphillips1868 wrote:First of all there should not be -Root- moves in a star wars game. Its inappropriate to even call it that. At least make up some realistic term for this rather than using a magicesque term. Second, this move is way too powerful. There needs to be a counter to it. Perhaps a -Root- Recovery like the other state recovery moves or just make it break on damage.
Then there should be NO KD moves either, along with a 30 second timer on force heals and keeping the huge nerf to force run
Thunderheart wrote:
Yes, everyone agrees. Stopping Shot is a great tactic in PvE. It can definitely put a player in a rough spotin PvP. It is also important to consider that the BH/Jediuse of this abilityis part ofa larger situationthanthe use of a single move.
Inamalcus wrote:
TH, please keep PVE in mind when applying any changes to Root.
I never do PVP, and I'd hate to see root nerfed into uselessness because some people were abusing it in PVP.
Perhaps give PC's high resistances to Root?
By "larger situation" I hope your not refering to visability here. We all know how broke that is now with the situation were you have to group to solo mobs you CL and grouping within range give vis.
Stopping shot is not a "great tactic" it's the new I win button. It works better than warcry and almost as good as an old KD/Dizzy. With the right template before you could either not be able to be KD/dizzy and not heal or you could be KD/dizzy and be able to heal the damage (unless it was a tkm/rifleman) and that was balanced. Take some advise, a template should have enough defence and armor to take little damage but not be able to heal or they should have less defences, take more damageand be able to heal the damage done to them. Kind of sounds like the old system, the only problem with it was that buffs were way overpowered and so was armor, then you guys decided to over simplify everything.
mythronde wrote:
jphillips1868 wrote:
First of all there should not be -Root- moves in a star wars game. Its inappropriate to even call it that. At least make up some realistic term for this rather than using a magicesque term. Second, this move is way too powerful. There needs to be a counter to it. Perhaps a -Root- Recovery like the other state recovery moves or just make it break on damage.
Then there should be NO KD moves either, along with a 30 second timer on force heals and keeping the huge nerf to force run
So 30 seconds to heal the damage being poured on by 5+ people with no backup from anyone in your group? Hope the devs pass on that sarcastic suggestion.
Keep root, just give it a counter. Force run can be countered by root, but perhaps with this the damage modifications for ForceRun 2&3 are absolete?
However, for Jedi vs BH or BH vs Jedi, depending on your point of view, the chain rooting is an unfair tactic, since Jedi cannot get any assistance from their friends.
The two choices i see are pretty crystal:
1) Allow friends to help the Jedi (but then we return to the pre CU Jedi vs Jedi gank squads)
or
2) Give players the ability to Recover from +ROOT+ state. This would be the far more logical solution in my eyes. Since we have recoveries for Stun, Dizzy, KD and Blind. So why not Root too?
Jedi have the ability to Heal States, add it in there too. Give doctors the ability to remove this state by using some sort of Anti Root buff that will remove the +ROOTED+ state.
Give players a Resistance vs Root that all Combat professions can gain which gives a chance to resist up to say 40% or something.
The focus on the +ROOT+ issue should not be on nerfing the ability to do so. But should be on giving the Player the ability to recover from it in some way, shape or form.
Message Edited by jcesare on 05-24-2005 04:15 PM