Game Guides Archive
Thread: Tuesday Tips May 24th Stopping Shot
NJ_Ragman wrote:
For PVE the +ROOT+ works great and I totally agree that it should stay as is for PVE combat. For PVP however, in group PVP it's fine, i can't see it being a major problem, since the fighting is chaotic and very rarely do people single out one person to take down as a group since they're busy being shot at by multiple targets at once.
However, for Jedi vs BH or BH vs Jedi, depending on your point of view, the chain rooting is an unfair tactic, since Jedi cannot get any assistance from their friends.
The two choices i see are pretty crystal:
1) Allow friends to help the Jedi (but then we return to the pre CU Jedi vs Jedi gank squads)
or
2) Give players the ability to Recover from +ROOT+ state. This would be the far more logical solution in my eyes. Since we have recoveries for Stun, Dizzy, KD and Blind. So why not Root too?
Jedi have the ability to Heal States, add it in there too. Give doctors the ability to remove this state by using some sort of Anti Root buff that will remove the +ROOTED+ state.
Give players a Resistance vs Root that all Combat professions can gain which gives a chance to resist up to say 40% or something.
The focus on the +ROOT+ issue should not be on nerfing the ability to do so. But should be on giving the Player the ability to recover from it in some way, shape or form.
its an interesting idea, though some of it seems a little high of an anti-root. Perhaps give it to a Master Healer, Doc, CM, and 1 ranged profession and 1 melee profession just like the way stun recovery isnt available to every profession and blind recovery isnt available to every profession. A root recovery would require an investment of skill points they would have otherwise used elsewhere. A BH blinds but its not a BH that has the blind recovery I dont believe so if its a mezzer that puts on the state perhaps a carbineer that pulls it off (excluding the healing skills)?
Message Edited by destrkta on 05-25-2005 10:26 AM
Stopping Shot
The Pistoleer profession has a useful ability called, "Stopping Shot". Stopping Shot is a special ability that is a ranged attack against an opponent's legs and feet that has the ability to stop their forward movement for a very short time however very little damage is usually done.
This is a very useful ability to have either as part of professions or as a helpful member in a group because it "roots" or "stops" an opponent in their tracks for a short period of time.
he Pistoleer simply has to fire his Stopping Shot attack on an enemy. The group will know it was successful because they will all see fly-away text that reads +Rooted+ and also an animation of red rings around the legs and feet of the target. Once this combat message has been seen, it's time to let loose and do as much damage as possible for the duration of the rooting ability. If you have a melee combatant in your group, it is also helpful to root and enemy so they don't have to run very far and can do the maximum amount of damage.
HaHaHaHa that's exactly how you kill a jedi
jcesare wrote:
The fix is simple... nerf it like you nerfed Feign Death. Eliminate it from PvP use. If I can't use FD in PvP anymore, why should someone be able to +root+ me?Message Edited by jcesare on 05-24-2005 04:15 PM
well first if you can feign death you can also root, its in the same profession. I dont think punishing pistoleer is the right choice, i was also against completely killing feign death for the same reason so I am partly on your side. I am just against these carte blanche changes that hurt more than they help. Sure they stop the griefing but never for long, griefers are perfect able to find another mechanism to grief you with. Roots were meant to help tip the balance between melee and ranged. Pre-CU ranged sucked against melee and to be honest this is Star Wars not dungeons and dragons..im tired of seeing 90% swords and 10% blasters. I am for fixing it from being abused but it was this exact carte blanche attidude that got feign death removed from pvp. If they wanted to preven feign death abuse they could have required master smuggler to use it, that would stop dabbling. Its also worth mentioning that xxx1 pistoleer stopping shot has a short life and a horribly long cooldown. If they wanted to they could move improved stoppingshot to a master pistoleer box as opposed to killing it outright. If a pistoleer has to give up stopping shot outright then next is CM being removed from the game, then critical shot hits for too much damage, then armor break is imbalancing because we cant root anymore, then force run is letting too many jedi evade so get rid of FR3 and move FR2 to master enhancer.. and the list grows and grows. Its this exact behavior that got us into a CU to begin with. The game didnt start imbalanced, it got imbalanced by way of 300 nerfs/changes.
Thunderheart wrote:
johnautry613 wrote:
Unless they are a jedi and another friend is not allowed to attack, but five bounty hunters is just fine ....
You see the problem?
Sure do. We've raised the issue internally.We can'tget instant information regarding a resolution, but we can surely let you know when there is.
Couldn't the devs have gotten togetherbefore launching the CUto figure this out. Seriously TH, you are pushing things live way before they are ready to see the light of live servers. Tell everyone to slow down on major changes to the game like the CU and fully test everything, test it again, talk about it some more, and then retest the retesting. If you must have deadlines, select a date you think gives you plenty of time and then double or triple the amount of timeyou plan to spend on the upgrade.
Bryan1138 wrote:
Thunderheart wrote:
johnautry613 wrote:
Unless they are a jedi and another friend is not allowed to attack, but five bounty hunters is just fine ....You see the problem?
Sure do. We've raised the issue internally. We can't get instant information regarding a resolution, but we can surely let you know when there is.
Couldn't the devs have gotten together before launching the CU to figure this out. Seriously TH, you are pushing things live way before they are ready to see the light of live servers. Tell everyone to slow down on major changes to the game like the CU and fully test everything, test it again, talk about it some more, and then retest the retesting. If you must have deadlines, select a date you think gives you plenty of time and then double or triple the amount of time you plan to spend on the upgrade.
in the devs defense they cant think of every possible grief tactic. It takes a special kind of jerk to come up with some of the griefing idea's ive seen in the game. Were you around when they had to make everything in the house non-collidable? because people would place structures to trap people for days till a csr would show up? Like I said, it takes a special kind of jerk to do that. Its a good thing Im not a dev or I'd make special ingame dunce caps to put on the greifers for 1week as punishment. Would prevent them from wearing a helmet and it has to be 1 week of ingame time. But thats way out there on a tangent
I'll add my 2c for what it's worth, in brief.
On Saturday, I was attacked by 3 Bounty Hunters. They kept me chain rooted for 34 minutes. At one point, I was bidding on an auction (MDefender, Aura and Improved Infusion...) ![]()
To say the least, I got bored so eventually stopped healing. I died, and was able to continue on. It was an eye opening experience.
EEMAN wrote:
Bryan1138 wrote:
Thunderheart wrote:
johnautry613 wrote:
Unless they are a jedi and another friend is not allowed to attack, but five bounty hunters is just fine ....
You see the problem?
Sure do. We've raised the issue internally. We can't get instant information regarding a resolution, but we can surely let you know when there is.
Couldn't the devs have gotten together before launching the CU to figure this out. Seriously TH, you are pushing things live way before they are ready to see the light of live servers. Tell everyone to slow down on major changes to the game like the CU and fully test everything, test it again, talk about it some more, and then retest the retesting. If you must have deadlines, select a date you think gives you plenty of time and then double or triple the amount of time you plan to spend on the upgrade.
in the devs defense they cant think of every possible grief tactic. It takes a special kind of jerk to come up with some of the griefing idea's ive seen in the game. Were you around when they had to make everything in the house non-collidable? because people would place structures to trap people for days till a csr would show up? Like I said, it takes a special kind of jerk to do that. Its a good thing Im not a dev or I'd make special ingame dunce caps to put on the greifers for 1week as punishment. Would prevent them from wearing a helmet and it has to be 1 week of ingame time. But thats way out there on a tangent
destrkta wrote:
TH what alot of jedi are forgetting is that jedi them selves have a root attack which has a cool down less than the timer on teh root, so they can keep a normal character permanantely rooted keeping them in melee range.and no it shouldn't break on dmg that would totally negate the ability to not used.Message Edited by destrkta on 05-25-2005 10:26 AM
Interesting, I can honestly say i never knew that. I think this should be fixed too then, since that could be just as bad of an exploitative tactic as chain rooting from multiple rooters. Like i said, for PVE it's great, works lovely and should stay as is.
For PVP, it needs to let us, all of us in some shape or form, if we're willing to invest in the skill point to get it, recover from the root.
As the EEMAN wrote in response to my post a few up from here:
its an interesting idea, though some of it seems a little high of an anti-root. Perhaps give it to a Master Healer, Doc, CM, and 1 ranged profession and 1 melee profession just like the way stun recovery isnt available to every profession and blind recovery isnt available to every profession. A root recovery would require an investment of skill points they would have otherwise used elsewhere. A BH blinds but its not a BH that has the blind recovery I dont believe so if its a mezzer that puts on the state perhaps a carbineer that pulls it off (excluding the healing skills)?
This is the right solution and one i truly agree with. Jedi have a branch that can heal states and such. Allow Root removal there.
Teras Kasi have Recovery skills for Blind, KD, Stun and Dizzy. Add in Root recovery there.
Basically as long as we're given the OPTION to invest skill points to get a root recovery, i feel that should be a very acceptable way to go. It means those who don't worry about it, won't want to spend the points to get it. Those of us who do, will spend the points.
This to me is a great way to compromise and meet in the middle. The extremists on both the right and the left will try to shout the loudest for the most game changes that will benefit themselves more than anything else.
Very few people seem to want to meet halfway, which is sad. In the world we live in, you don't get what you want by crying about it. You learn to compromise and take what you can without making the other side feel that you got the better deal. Negotiate and discuss.
Whining, while it seems to of gotten people somewhere in the past on these forums, isn't the way to go. Even my 6 year old boy knows that whining doesn't work. I'm sure some of the whiners here are parents, and they're doing exactly what they tell their kids not to do. And we wonder why children grow up without manners or respect? Look at the parents.
So back on track, let's try to give some input to this that shows we can compromise and come up with viable ideas that would be useful. Otherwise, well, at least i can say i tried
MenaBen-Hez wrote:
I'll add my 2c for what it's worth, in brief.
On Saturday, I was attacked by 3 Bounty Hunters. They kept me chain rooted for 34 minutes. At one point, I was bidding on an auction (MDefender, Aura and Improved Infusion...)
To say the least, I got bored so eventually stopped healing. I died, and was able to continue on. It was an eye opening experience.
Isn't the real problem here that someone can somehow survive three people constantly shooting at him for 34 minutes without even paying attention on what he's doing?