Game Guides Archive
Thread: Tuesday Tips May 24th Stopping Shot
SantosL wrote:
Suprise, suprise, this turns into a BH/Jedi debate.
Hey, kids, don't forget that Jedi also have a root!
Not every Jedi template does and they do not extend to 60m either.
My suggestion - diminishing returns on rooting. As a BH, I will admit that a chain root can be a bit overpowering. Have the chances for root to stick be reduced to 75% or so on the second attempt, 50% on third, etc. Keep it a viable option, but not overpowering. Problem solved.
Warryyr wrote:
Thunderheart wrote:
Maxanto wrote:
Kurt,
Any word about the +ROOT+ that are being exploited? Or is it working as intended that players can use them to keep others perma rooted? I was also reading that damage should break a root? Is this true?
Stopping Shot does not break when damage is done.
Although you shouldn't be able to "perma-root" someone one on one. There is a timer to prevent that, though there are combinations that can makerecovering from the rootdifficult.
Now in a multi-player PvP situation, it is entirely possible for four pistoleers to "chain-root" a single opponent in combat, but hopefully that person brought along friends
OK, smart guy. You take this exact statement to the Dev team and have them then explain how Jedi vs. multiple BH can NOT BE HELPED by anyone else in the exchange.
How about you "Devs" work on actually...oh, I don't know...balancing this game after your glorious CU? Lightsabers have a pitiful DPS to the point of Jedi using RIFLES for God's sake to do any REAL damage. Pathetic! Force regen is stupidly slow and effectively is a penalty to Jedi - nobody else deals with FOUR HAM bars, do they?
Stop allowing this game to be the biggest joke of MMORPG's and save it like ol' Smed insinuated with his post. DO SOMETHING. This game is falling apart, and all you folks seem to do is keep your mouth shut and your nerf bat flying.
Thank you for confirming that we Jedi have no hope against BH chain rooting, what a GLORIOUS addition to this now "balanced" game - complete shutdown of a melee player's ability to move, with no hope of recovery. That's what I call FUN!
P.S. For the umpteenth time, MAKE ELITE ENTERTAINER SKILLS USEFUL AGAIN. Each and every Dev should be absolutely ashamed that they left an OBSOLETE skill mod in elite Entertainer professions' skill trees(Dancing/Musical Mind Enhancement). Hang your heads in shame, then chins up and DO SOMETHING.
What a horrible state this CU has put the game in, and what a pity nobody seems interested in actually FIXING it. Wasn't this supposedly going to make the game BETTER? Well, boring combat with default moves, "fighting" while staring at each other regen action bars, and buggy "abilities" for almost every friggin profession is BETTER, then I'll take the sucktastic pre-CU SWG, thank you. I prefer the version of the game that was "worse" because none of you seem interested in correcting the horrible problems you put in with the CU.
How about we see some serious effort around here? We're all still waiting, and it's been a month since ol' Smed's post. Perhaps Smedley can tell all of us if being "patient" is a justified request, when it involves one whole MONTH of subscription fees?
Message Edited by Warryyr on 05-24-2005 03:09 PM
QFE.
TH since you are here I'd like to adress you with a bit of a concern in the comunity, epecially jedi. The respec period is about to end but there are still major issues with alot of jedi skills being broken, messed up, not working correctly, working too well, force costs messed up etc. A few major issues with lower level skills not accesable because you have the higher version of it when the lower version is more desirable in some instances. Examples like force run, force armor, etc.. Now the respec will end and we choose our skill layout based on the current situation, tomorrow you fix, nerf, or break something and our template stinks now, or would have been better suited for us a different way because of what you have changed.
With the way things are for most jedi that were in the frs system we are severely in the -xp most even at the cap of -10 mill. Not from BH deaths but from pvp. Under the new system you only lose xp from a BH death. Since most of us our -xp wasnot fromBH deaths it seems a bit unfair for us to be in the -xp especcially when you will continue to change things drastically and we wont be able to retemplate. At the very least -xp should be reset to 0 so we can retemplate at the very least due to your changes after the respec period is over. Its not our fault that the system is unfinished and we shouldnt be punished for it.
Thunderheart wrote:
johnautry613 wrote:
Unless they are a jedi and another friend is not allowed to attack, but five bounty hunters is just fine ....
You see the problem?
Sure do. We've raised the issue internally.We can'tget instant information regarding a resolution, but we can surely let you know when there is.
Yes...because this is a big surprise. You never thought about this before and never seen anyone complainabout it.
Do the community a big favor - read each professions issues list. There are a bunch of other issues you should be aware of so you aren't suprised by something that is obvious to everyone else already.
This is so maddning, I'm just sick.
RonsterA wrote:
so you can do damage to a target when rooted?..doesnt break the root?
*roll eyes*
The CU have been out for a month and people still doesnt know this...
CIEBrandon wrote:
Best solution is not make it chainable. Example person gets hit with +Root+, once the root breaks he cannot be rooted again by anyone for a period of time.. 20 seconds? 30 seconds? whatever. Doing that would keep it fair, and still usefull.
QFE. Best solution. Being a solo BH, I already have a cooldown timer for stopping shot. However, I do agree that multiple BHs should not be able to chain root. Actually, in any PvP situation, chain rooting shouldn't be allowed.
It is not..NOT unfair that i as a ranged profession can root someone, "giving me the advantage of unfair damage" Geez, if i actually let a melee guy come close to me he'll probably whoop my a$$.
If thats unfair, then all knockdowns are unfair, i mean i cant strike back when im knocked down.
Okay, in the situation where 3 guys chain root someone, that might seem unfair yeah, but its a 3vs1 situation and the poor 1 guy will be toast anyway (unless its a jedi). In a 1vs1 situation that little root might just not make a difference, it might rather put me to equal footing with the melee guy.
The game is not designed like "a blow for a blow", a melee guy can seriously smack a ranged guy if he manages to get up close.
Thunderheart wrote:
Now in a multi-player PvP situation, it is entirely possible for four pistoleers to "chain-root" a single opponent in combat, but hopefully that person brought along friends