Game Guides Archive
Thread: Space Expansion
Heh, it's nice to see people agreeing that star destroyers would be way to big. This ideas are great! I think at one point they said there would be a few new professions based on ships. (no idea where I heard this now
) So here's the ideas I picked up while reading this thread just as a summary:
Big ships!
Guild owned ships.
A lot of people want Star Destroyers.
A lot of people have said that Star Destroyers would be impossible for players (including me)
PEOPLE WANT TO WALK AROUND THEIR SHIPS DOCK AND IN-FLIGHT!
Customizing ships is another big issue.
I think this has only beened mentioned once and in a sentence advertising another point but: Docking in space!
Dockable space stations w/ bazaars, vendors, and whatever methog we will have as an option for repairing our ships.
I'm very tired right now and this post was made mainly in the hopes that if a Dev comes by they'll have a place to look. Please feel free to corret me/add to the list.
although since they are so big, you'd have to use "security clearance" as an excuse not to build the entire interior.
of course a fleet of rebel transports and fighters should be allowed to attack it and destroy it and all within it.
This would mean you'd have to pay insurance on your quarters to get money back if the ship is destroyed .. or perhaps when the replacement Star Destroyer comes, it could have the same room assigned to you but with some decay or resource loss on the contents.
Crazyguy...
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I have to agree that one person should not be able to own a stardestroyer, however some of the medium-large guilds should be able to pony up the faction points to get one. ditto for the rebel guilds if we start working together. while we would like this game to be as starwarsy as possible we have to remember it is a game, that said i could easily see a guild buying, running and fighting with a stardestroyer.
For an example of how it could be done look at battlefield 1942, a battleship has a crew in the thousands but if you devide the work up and have some of the weapons tied together then a small number could run it. one person controling direction, speed and the foward guns, another running the port antifighter weapons, starboard antifighter, for and afte capitol weapons, and another running the npc controlled fighters would all be feasible. add in a few engineers repairing the damage done and it can be done.
of course sd's should not be a dime a dozen, making them incredibly expensive and unrepairable (similiar to at-st's i believe), or expensive to repairwould keep their numbers in check.
someone said that the rebs were flying imperial x-wings, that is only partialy correct the design team was originaly designing it for the empire but several key members defected to the rebelion taking the plans with them and tainting the design in the eyes of the empire. the design team members who remained then attempted to make ammends with the howlrunner design wich was no where near as succesful.
great ideas everyone, I'm gonna try and compile a list of all the popular ideas ASAP. I can't right now cause I have to go to work soon, but probably later tonight.
P.S. Bump
Some of the more mentioned items, in no particular order.
1) The ability to walk around on the ships and customize the interior as though it were like a house in space. Travel between planets could take time (between 5-8 minutes, something within reason, depending on the class of hyperdrive) and people could relax and interact while waiting to arrive, possibly playing games like Sabacc and Holochess.
2) Space outposts and space stations that have no association to any planet, but where you can dock and resupply.
3) CUSTOMIZABILITY!!!- possibly the most mentioned item, we want to be able to customize our ships. In a nutshell, we want the ships to be like stock cars. You take the basic model of a ship, and you buy better components to replace the stock ones. Things like hull shields, energy shields, maneuvering jets (for handling), subspace engines, hyperdrives, and weapons should all be upgradeable.
4) Larger ships should be able to hold more people. Freighters like the YT-1300 and the YT-2400 should be able to carry passengers. Also, certain large ships should require a crew in order to operate.
Message Edited by Maverick315 on 02-07-2004 01:09 AM
Message Edited by Maverick315 on 02-07-2004 01:08 AM
Message Edited by Maverick315 on 02-07-2004 01:16 AM
ok like it has been said a bunch of times before alot of good ideas, but one thing you poeple need to get off of the whole SD thing. it wont happen.
now what i am hoping for is that the SE will help out droid enigeers. we need some loving from the devs. give us things that are need in the making of ships so when i can sell things and not be broke anymore.