Game Guides Archive
Thread: Aurilian Plant Guide Understanding the plant and growth v2.00 [Final]
0rv0
Mon Jan 31, 2005 3:06 am
#66
ZinaTheMaker wrote:
my plant is at "very slow". its been a large plant since the very first phaze 1. i've gotten 2 fruits off of it lol.
yes, at various stages the needs of the plant change. i will update this, thanks for bringing it to my attention.
/chuckle
This is why my guide has slipped off...
arillus
Tue Feb 01, 2005 6:34 am
#67
fantastic guide. Thanks for the hard work. Im going to try. I have had a wilting/none plant for about 3 months now. Maby I can get somthing out of it. Thanks again
tcjfunkta3381
Tue Feb 01, 2005 9:27 pm
#68
Just got a large plant from the forums. I have been reading this thread and I get to the end with questions. 
Condition -Very Good, Wiltering,Wet b, Above norm b
1) Private house or High traffic area? I can place it in my house or in a buff bot cantina.
2) Any suggestions from past exp. on these conditions? What water lvl?Nutrient Lvl?
Any help would be great and if you want to contact me ingame send me a tell cross-server.
SWG.Bloodfin.Karyan
Thanks
ZinaTheMaker
Wed Feb 02, 2005 8:47 am
#69
tcjfunkta3381 wrote:
Just got a large plant from the forums. I have been reading this thread and I get to the end with questions.
Condition -Very Good, Wiltering,Wet b, Above norm b
1) Private house or High traffic area? I can place it in my house or in a buff bot cantina.
2) Any suggestions from past exp. on these conditions? What water lvl?Nutrient Lvl?
Any help would be great and if you want to contact me ingame send me a tell cross-server.
SWG.Bloodfin.Karyan
Thanks
Withering is bad, do not put it in a high traffic area. You have to work on getting it to positive growth. ANY positive growth is good. Negative growth will eventually kill your plant.
As a suggestion, i would not ever buy a plant with negative growth. theres no telling what settings the previous owner tried, so its possible you will be trying out settings that have 1.) already been tried and 2.) have negative growth rate. its very important to ask what settings are on the plant when buying and what the growth is etc.
Like i have posted, all plants in theory, are supposed to be different. what works for one person can't gaurantee positive growth for the other.
ZinaTheMaker
Thu Feb 03, 2005 9:11 am
#70
updated, addedIntroduction section about how to acquire the aurilian plant.
Veearr-Tres
Wed Feb 09, 2005 7:48 am
#71
I'm in a bit of trouble here. My plant was small until about a week ago, and that was from phase 1, since I could never get it above slow. As soon as it hit medium size, I got lucky and found a level that resulted in above normal, and the plant grew to large in a couple days. Now though, the plant requirements have changed again, and after a few more days and after 9 settings it has been staying at wilting, until this morning when it became withering. My plant condition is dropping fast. I'm thinking about skipping every other intermediate level, like going from normal a right to above normal a, hoping to narrow it down faster. I have been keeping water level constant and adjusting nutrient level. I don't feel like I have much time left to get it back to full health again. It's just tough when there are so many combinations, but it's possible that the plant could die before you find the right one.
Funny thing though, my plant went to medium size within a couple days of getting Luck, and I got above normal growth almost right away. I was kind of hoping Luck might keep my plant growing faster. I will update with what happens.
Vearr-Tres Donark
Master Snuggler/Novice Gardener
Message Edited by Veearr-Tres on 02-09-2005 06:49 AM
Rogue_WEB
Wed Feb 09, 2005 10:25 am
#72
If you have the time to check on the condition of your plant every hour or so, then you can go through many different combinations in one day. If your plant is dying/wilting, and you finally find the correct setting to stop it wilting and start it growing again, you will see it change to positive growth within that hour since you changed it.
My plant had hit Large, and started towilt. I played with the settings once a day, without any luck. It went all the way down to nearly dead, and I though it would be lost. In a last desparate attempt, I tried a combination that I hadnt tried, then went off to do other business. An hour or 2 later, I came back to my house and found that it was atvery slow growth. At this level its condition improved by one step every 2 days. Its at Perfect Health now, and has produced 1 fruit for me since, which was about 1 month after saving it. No matter what else I try, it wont grow any faster than very slow. But, all that matters is that its alive. 
betenoir
Fri Feb 18, 2005 5:25 pm
#74
Zina,
Question: Once the plant starts bearing fruit do you need to continue watering and feeding it each time it loads?
Q: How do you know the plant has fruit? Does it LOOK different? Or is there an option on the menu of the plant?
Q: Once you reach large plant, with perfect condition and positive growth, does the plant need less additives? Mine reached this stage with slow growth, and it went through 3 load-ins without eating water or food, and then on the fourth load-in, it ate one unit of each, and kept the same stats (Perfect Health/Slow Growth). Is this a fluke? Any clues?
Anyone who has any clue, I'd love input here. Thanks.
-Bete
Cytosoul
Mon Feb 21, 2005 12:31 am
#75
betenoir wrote:
Zina,
Question: Once the plant starts bearing fruit do you need to continue watering and feeding it each time it loads?
Yes.
Q: How do you know the plant has fruit? Does it LOOK different? Or is there an option on the menu of the plant?
There will be a radial "Pick fruit" option. Also, on the examine window there will be a line stating fow many fruit are available.
Q: Once you reach large plant, with perfect condition and positive growth, does the plant need less additives? Mine reached this stage with slow growth, and it went through 3 load-ins without eating water or food, and then on the fourth load-in, it ate one unit of each, and kept the same stats (Perfect Health/Slow Growth). Is this a fluke? Any clues?
No. There is no guarantee resources will be consumed on update, regardless of stage.
Anyone who has any clue, I'd love input here. Thanks.
-Bete
HunterCotC
Fri Feb 25, 2005 1:18 am
#77
I've had a large plant for about 2 months now. I figured out the settings for an above normal growth rate, but when the plant gets to perfect condition, the growth rate turns to none. I still haven't gotten any fruit from it? Anything I can do to speed this up?
Also, after bearing fruit, does the nutrient requirements change for a large plant?
Kilowelbourne
Sun Feb 27, 2005 11:32 am
#78
My 2 cents:
I have been doing some research, with my own (bought) Large Aurilian Plant and in asking other playerswith personal experience -both successful and failed- and I thought it might help if I posted my findings thus far. Please feel free to refute or help clarify some of the points I've mentioned here. Part of the reason I'm posting about it at all is because of my own frustration with some of the information that has been provided by others already. While I applaud their efforts, I still find myself with more questions then answers regarding the care of these ridiculously convoluted Plants, so this is an attempt by me to both help myself acquire more information andpossibly save others some time, effort and exhasperation when dealing with their own Aurilian 'fly-traps'
. Apologies for the randomness and/or repetitiveness of the information; I will try and organize it gradually over time with future edits and additions. 
If you want to nurture an Aurilian Plant to grow and bear fruit, but you have not yet determined what the best settings for your individual plant are, then you should set it down in a structure that only you, or you and your trusted team of DILIGENT friends can enter. More foot traffic generally means more updating, which in turn means a higher rate of nutrient and water consumption for the plant. So not only will you have to provide it with more frequent feeding and waterings, you will also have to keep a more meticulous watch over its growth and condition. In short, if you want to be able to monitor the plant's progress accurately, just give it its own building that noone can 'spam-enter'.
That said, the plant will not update each and every time you enter the structure it lives in UNLESS the following conditions have been met:(This is a partial list, based on the information I have available to me right now, so there may be other conditions I don't know about yet, but these are the ones I've been able to confirm myself thus far)
a. Once you place the Plant for the very first time, leave it there and don't pick it up or move it again until you've finished completely with your 'nursing' process. This process may take you weeks or even months, so set it down with this in mind.
**after the first time I set mine down, it updated within 5 mins, without me having done anything but to keep refreshing the "examine" button.
b. assuming your Plant updates just after the first time you set it down (which may also mean that you notice no change whatsoever unfortunately, as not all updates will yield changes in any or all of the stats for the plant) you may then adjust the water and nutrient levels of the Plant if you have water and some organic resource in your main inventory (not in a backpack) I have not been able to determine through my own experience or asking others if the quality of the resources has any effect on the success of the Plant, so just in case I've always used very high OQ resources.
c. once you have altered the levels of one or both of the Plant's adjustable stats (Water and Nutrients), don't sit there refreshing the examine button of the Plant. Leave the structure entirely (go further than 200 meters away from it) for AT LEAST 30 minutes. The required duration for leaving the Plant alone to update has been said to be anywhere from 15 mins to 24 hours from the information I've gathered, but I personally have witnessed updating occur for my plant after 1 hour ofremaining outside of the structure it is placed in. The bottom line is, don't linger around biting your nails and pacing near the Plant expecting it to grow. Leave it alone (and make sure everyone else does too) and come back to it after decent, regular intervals. Every time your Entertainer buffs run out (roughly 2 hours for good ones
, for example.
d. IF you have been patient and waited the proper amount of time for the Plant to 'unload' from the server (meaning what every structure's contents do while you are away for a while, which is why many large structures take so long to load up their contents **this will also be explained in more detail later) then once you finally go back to the Plant it will update when it 'reloads'. Some have suggested setting up the Plant in a Private structure with a ton of items, so that you can tell for sure when you enter if the contents are reloading or not, and therefore if the Plant has updated, since structures with many items usually take a while to load. -a good idea if you have the luxury of that kind of Private structure already.
e. when and if the Plant updates *-and this is the tricky part-* you may not see the "examine" button of the Plant reflect the update when you first go to check it. There is much discussion on this pointalso as to whether or not and how long it takes the Plant to UPDATE after it has RELOADED. So I think it is best not to confuse the two terms.
For clarity, RELOADING refers to the contents of the structure your Plant is in being loaded back into the server, like when you enter a guild hall full of vendors, items and decorations and it takes forever to 'draw' everything because the game has to LOAD everything back into the server for you to be able to see.
UPDATING is what happens when your specific Aurilian Plant decides to register the changes you made to the water and nutrient levels the last time you adjusted them, and while this can ONLY happen when a structure has UNLOADED and RELOADED, it also appears to occur separately from the exact moment the structure reloads.
So do not assume that just because your structure has reloaded that your plant's examination is showing you the Plant's updated status as well. As I stated, this UPDATING process happens separately from the structure RELOADING process.
As far as I have been able to tell, it can take anywhere from instantly to 15 mins for the Plant to update after you have entered the structure. There is also some evidence to suggest that interacting directly with the Plant after entering the reloaded structure will 'force' an update of the Plant, i.e. adjusting the levels and then immediately examining the Plant again. This is, I believe, why it has been said that it is important to remember the precise levels of changes you have made to the Plant BEFORE it actually updates. First, so you can tell more readily when and if the Plant has indeed updated and secondly, so that you know how exactly those specific levels affected the Plant's growth. In other words, if you make a change to the Plant's levels in order to 'force' the Plant update and examine an immediate change to its Growth without ever having left the structure and allowing it to reload, then you should note that Growth rate as being related to the levels you had set JUST BEFORE you adjusted them this time. DO NOT assume that adjustments made to the levels that 'force' the Plant to update and change it's growth rate are directly responsible for the change. Again, the AFFECT to the Plant does not and can not occur until AFTER the structure has unloaded, reloaded and the Plant has updated anew.
*whew!*
Because each Water level and each Nutrient level has not only a name, like "Barren" or "Normal" or "Fertile" etc, but ALSO each name has two subsettings, like "Barren A" or "Barren B" and "Fertile A" or "Fertile B" etc, it may also be quite difficult and confusing for you to be able to tell the difference between when a Plant has not Updated, and when the Update simply did not affect a change to the various levels of the Plant. You cannot "see" the A and B statuses of each level, so it is CRUCIAL that you pay attention to how many times you add water or nutrients whenever you add them so that you know precisely to which subsetting, either "A" or "B", you have added or removed water and nutrients.
For example, if you are at the "Normal" level of water on your particular Plant, and you add water once and see that the level has changed to "Moist", then you know that you have just changed the level from "Normal B" to "Moist A", because you just added one unit of water only and it changed the level. If you had added the one unit of water and noticed no change to the water level (meaning it stayed at "Normal") then you would know you had just changed the water level from "Normal A" to "Normal B", and that if you were to add another unit of water you would go from "Normal B" to "Moist A". If you still are confused, just read this explanation again a few times and i think you'll get it lol.
While it is still unclear to me as to what rate Aurilian Plants DEFINITELY consume their water and nutrients, I have gone forward conducting my experiments based on the assumption that each Plant update consumes one unit (and therefore one subsetting "A" or "B")each of water and nutrients, and thus far it seems to have been a reasonable assumption.
I went into this whole experiment originally thinking there was a deductive logic to it like the board-game of Clue(call me crazy
) but the more I learn about these Plants the more it seems about as logical as a game of Darts, or perhaps Battleship, where its not so much a question of reasoning your way through it as it is guessing well.
Remember, every Plant is different, and requires its own perfect settings. In all probability, not all of the Aurilian Plants are even capable of reaching the best settings that exist, and even if they are, until someone ties a DEV up and gets them to tell them the secretsettings for their individual Plant, there are way too many variables that MAY or MAY NOT have an affect on nurturing a Plant for anyone to have any real chance at cracking the code.
Again, my apologies if I've repeated or 'stolen' anything thats already been said, but sometimes the very wording of an explanation can make the difference between understanding and confusion. Here's to hoping this has helped someone somewhere. 