Game Guides Archive
Thread: Friday Feature: Part 2 August 19th Astromech Stats: Profession Popularity
Hah! I said you guys where more common than us... you fotm you!
Micco40 wrote:
Wow, they actually included droid engineers. I'm sure this must be a mistake. Please remove the reference before people actually think we exist and have a working profession.![]()
Message Edited by MsNiL on 08-19-2005 11:00 PM
so many bounty hunters.... so many force sensitives..... yeeps
Force Sensitive - Reflexes
Bounty Hunter
Force Sensitive - Combat
I just threw up a little in my mouth.
Thunderheart wrote:
GarVa wrote:
Got the List of Masteries (actual masters in listed skill trees) least to most again:
Force Sensitive: Crafting Mastery
Force Sensitive: Senses
Force Healer
Force Enhancer
Force Wielder
Squad Leader
Politician
Ranger
Droid Engineer
Force Sensitive: Reflexes
Chef
Force Sensitive: Combat
Bio Engineer
Musician
Force Defender
Fencer
Tailor
Architect
Image Designer
Armorsmith
Pikeman
Weaponsmith
ShipWright
Dancer
Commando
Light Saber
Creature Handler
Merchant
Combat Medic
Smuggler
Swordsman
Doctor
Carbineer
Pistoleer
Teras Kasi
Rifleman
Bounty Hunter
Message Edited by GarVa on 08-19-2005 03:31 PM
Thanks GarVa!
Feomatar wrote:
Yeah, i'd like to see how many jedi there are in relation to other professions. Why did you break it down in the sub-professions, are you trying to hide something?
folks, breaking jedi into sub-professions will actually over represent them, instead of masking their numbers. I am one Jedi, however I have skills from 4 out of 5 Jedi professions. Therefore the stats from my single character give higher rankings to 4 different Jedi disciplines. There is no conspiracy here.
Ok, I see many people are able to read between the lines of actual numbers of jedi, and we can all see exactly how strong in numbers they have become, isnt it about time to discuss the options?
1. Remove Jedi from the GCW and let them fight their own light/dark war.
2. Create a new server without jedi capability.
3. Drop Jedi skills to be 1:1 with normal skills, let that grinding time be necessary for "rarity" (LOL) and not "uberness"
Take your pick.
dubiousmastax wrote:
Feomatar wrote:
Yeah, i'd like to see how many jedi there are in relation to other professions. Why did you break it down in the sub-professions, are you trying to hide something?
folks, breaking jedi into sub-professions will actually over represent them, instead of masking their numbers. I am one Jedi, however I have skills from 4 out of 5 Jedi professions. Therefore the stats from my single character give higher rankings to 4 different Jedi disciplines. There is no conspiracy here.
But not every Jedi has some novice from each of the 5 disciplines. If there was a measure of Initiates, it would be more clear, and would move up some.
antares
I'd _LOVE_ to have exact numbers used to do the rankings.
I'd also love to see the numbers broken out between Main/ Jedi 2nd Accounts
That way we could see a true representation of the players base of non-Jedi vs the number of Jedi accounts vs the number of accounts used to support their Jedi.
What we have been given so far is a largely meaningless whitewash of nothing.
rexan wrote:
Dromag67 wrote:
There you go, its official. There are more Jedi than Squad Leaders or Chef's.
I'm suprised chef is so low. Of all the crafting professions, I would have thougt this was the more useful after the CU. With armorsmith a close second.
I'm not at all surprised to see the low number of crafters. Most players can afford to buy the best, and want nothing but. The server economy can be supported mostly by a half-dozen megacrafters who have all the best resources and crafting suits, with another dozen or so lesser-knowns picking up the slack for those who aren't very wealthy and the newer players.There's little roomfor anyone beyond that to make a decent living at craftingunless they can manage to come up with a superior product, better pricing, or a combination of both. So the numbers will continue to stay low, with an occasional "changing of the guard" as peopleenter and leave the business.
As for all the Jedi complaining... Jedi is what makes the Star Wars universe go 'round--simple as that. The Jedi forum has been the busiest profession forum since day 1 of this game, back when nobody was even a jedi yet. A large number of people want to become Jedi and that's not going to change. If the system were made so ridiculously hard (read: time consuming, nothing in an MMO is truly "hard") that we only had a couple dozen Jedi per server even at this level of maturity in the game, then people wouldn't resign their quest for Jedi and play as a normal profession, they would simply quit.
The answer to Jedi isn't trying to wipe them out of the game (thus destroying the game), it's at least one of, and preferably both of these things:
1) Seperate Jedi from the GCW so they stop ruining PvP amongst normal classes. If they could make the GCW more interesting again, it'd also give Jedi players more incentive to play their alts more.
2) Create other alpha classes to give achiever types another goal besides jedi. I know a number of people who aren't even huge fans of the SW universe, they simply play Jedi because it's the endgame--the ultimate achievement and level of uberness. Give us options for other less immersion-breaking alpha classes that would fit in betterwith the normal GCW.
Players hating other players is totally counter-productive to the progress of the game, and it's what leads to all the nerf cries for other classes. Players blame the devs for all the nerfs, but when all you hearis playerscrying "nerf this, nerf that," against each other, you're only getting what you wished for.
MY ASS THEY ARE!!
Message Edited by RUSKULL on 08-19-2005 02:35 PM
Farkey wrote:
rexan wrote:
Dromag67 wrote:
There you go, its official. There are more Jedi than Squad Leaders or Chef's.
I'm suprised chef is so low. Of all the crafting professions, I would have thougt this was the more useful after the CU. With armorsmith a close second.
I'm not at all surprised to see the low number of crafters. Most players can afford to buy the best, and want nothing but. The server economy can be supported mostly by a half-dozen megacrafters who have all the best resources and crafting suits, with another dozen or so lesser-knowns picking up the slack for those who aren't very wealthy and the newer players.There's little roomfor anyone beyond that to make a decent living at craftingunless they can manage to come up with a superior product, better pricing, or a combination of both. So the numbers will continue to stay low, with an occasional "changing of the guard" as peopleenter and leave the business.
As for all the Jedi complaining... Jedi is what makes the Star Wars universe go 'round--simple as that. The Jedi forum has been the busiest profession forum since day 1 of this game, back when nobody was even a jedi yet. A large number of people want to become Jedi and that's not going to change. If the system were made so ridiculously hard (read: time consuming, nothing in an MMO is truly "hard") that we only had a couple dozen Jedi per server even at this level of maturity in the game, then people wouldn't resign their quest for Jedi and play as a normal profession, they would simply quit.
The answer to Jedi isn't trying to wipe them out of the game (thus destroying the game), it's at least one of, and preferably both of these things:
1) Seperate Jedi from the GCW so they stop ruining PvP amongst normal classes. If they could make the GCW more interesting again, it'd also give Jedi players more incentive to play their alts more.
2) Create other alpha classes to give achiever types another goal besides jedi. I know a number of people who aren't even huge fans of the SW universe, they simply play Jedi because it's the endgame--the ultimate achievement and level of uberness. Give us options for other less immersion-breaking alpha classes that would fit in betterwith the normal GCW.
Players hating other players is totally counter-productive to the progress of the game, and it's what leads to all the nerf cries for other classes. Players blame the devs for all the nerfs, but when all you hearis playerscrying "nerf this, nerf that," against each other, you're only getting what you wished for.
/agree 1000%
rexan wrote:
Dromag67 wrote:
There you go, its official. There are more Jedi than Squad Leaders or Chef's.
I'm suprised chef is so low. Of all the crafting professions, I would have thougt this was the more useful after the CU. With armorsmith a close second.
Keep in mind this list will be somewhat skewed by old chars of inactive players that haven't been played in months, so the pre-CU days aren't completely out of this list yet. No way that many people today have Master Doctor after the great buff nerf