Game Guides Archive
Thread: Friday Feature: Part 2 August 19th Astromech Stats: Profession Popularity
GarVa wrote:
Got the List of Masteries (actual masters in listed skill trees) least to most again:
Force Sensitive: Crafting Mastery
Force Sensitive: Senses
Force Healer
Force Enhancer
Force Wielder
Squad Leader
Politician
Ranger
Droid Engineer
Force Sensitive: Reflexes
Chef
Force Sensitive: Combat
Bio Engineer
Musician
Force Defender
Fencer
Tailor
Architect
Image Designer
Armorsmith
Pikeman
Weaponsmith
ShipWright
Dancer
Commando
Light Saber
Creature Handler
Merchant
Combat Medic
Smuggler
Swordsman
Doctor
Carbineer
Pistoleer
Teras Kasi
Rifleman
Bounty Hunter
Message Edited by GarVa on 08-19-2005 03:31 PM
Thanks GarVa!
Kurt "Thunderheart" Stangl
Community Relations Manager
Dromag67 wrote:
There you go, its official. There are more Jedi than Squad Leaders or Chef's.
I'm suprised chef is so low. Of all the crafting professions, I would have thougt this was the more useful after the CU. With armorsmith a close second.
Tiggs wrote:
Owen-Lars wrote:
Great great feature
But bah
if this doesnt show how much Rangers and SLs are crying out for a revamp i dont know what will.
![]()
And smugglers. How does pistoleering make me better at making dope? :-P
Message Edited by Saratoga on 08-19-2005 04:41 PM
Thunderheart wrote:
GarVa wrote:
Got the List of Masteries (actual masters in listed skill trees) least to most again:
Force Sensitive: Crafting Mastery
Force Sensitive: Senses
Force Healer
Force Enhancer
Force Wielder
Squad Leader
Politician
Ranger
Droid Engineer
Force Sensitive: Reflexes
Chef
Force Sensitive: Combat
Bio Engineer
Musician
Force Defender
Fencer
Tailor
Architect
Image Designer
Armorsmith
Pikeman
Weaponsmith
ShipWright
Dancer
Commando
Light Saber
Creature Handler
Merchant
Combat Medic
Smuggler
Swordsman
Doctor
Carbineer
Pistoleer
Teras Kasi
Rifleman
Bounty Hunter
Message Edited by GarVa on 08-19-2005 03:31 PM
Thanks GarVa!
thanks for pointing out how many Master Lightsabers we now have
Thunderheart wrote:
Thanks GarVa!
thanks thunderheart for such a rubbish add on. check the forums and see the amount of negative posts about it.
the fan fest are for what? feedback on the game so you can take away comments and make improvements not flob off players with some marketing ploy about a dungeon of quests masquerading as a planets.
alot of people feel strongly and angered about these announcements.
Please sort the game out it started off brillantly and has declined rapidly in recent months.
watch the original trilogy again then look at what the game has become. please for allt he veteran players and future customers do a great job or you will lose a hell of alot of subscribers.
GarVa wrote:
Got the List of Masteries (actual masters in listed skill trees) least to most again:
Force Sensitive: Crafting Mastery
Force Sensitive: Senses
Force Healer
Force Enhancer
Force Wielder
Squad Leader
Politician
Ranger
Droid Engineer
Force Sensitive: Reflexes
Chef
Force Sensitive: Combat
Bio Engineer
Musician
Force Defender
Fencer
Tailor
Architect
Image Designer
Armorsmith
Pikeman
Weaponsmith
ShipWright
Dancer
Commando
Light Saber
Creature Handler
Merchant
Combat Medic
Smuggler
Swordsman
Doctor
Carbineer
Pistoleer
Teras Kasi
Rifleman
Bounty Hunter
Message Edited by GarVa on 08-19-2005 03:31 PM
Well i stand corrected on my assumption about master Merchants. There are alot of us out there. However you notice that when you add Master, politicians then move toward the least played. Since Bounty Hunter is the tops is sort of folows that Pistoleer and rifle would also be up there since they are the most complementary template. Doctor too is a great second profession to support another elite combat. Smuggler is still high, my guess because there are many smuggler/pistoleers or in my case smuggler/doc? Or just becasue it is the iconic profession it is it attracts a good many role players?
BH's are another iconic profession and the lessening of the requirements plus the respec has probably swelled the ranks. Squad Leaders and Rangers definitely need the love though as do the smugglers and the entertainers. Rangers would benefit from a requirmenst change, perhaps only needing two trees of Scout to move to ranger? Doctor and BH benefitted greatly from the lessening of such requirements, althougnas a Master Scout grinding toward Ranger I like the idea of having both professions, it is logical. But so was Master Medic/Master Doctor but that was changed.
Just my musings take them with the appropriate grain of salt.
Now both together (1 = low, 37 = high): (I'll fix it later...HAHA)
Mastery Dabbler Skill
RankRank Name
13Force Sensitive: Crafting Mastery
231Force Sensitive: Senses
321Force Healer
420Force Enhancer
513Force Wielder
61Squad Leader
729Politician
85Ranger
94Droid Engineer
1035Force Sensitive: Reflexes
112Chef
1237Force Sensitive: Combat
136Bio Engineer
147Musician
1519Force Defender
1614Fencer
1715Tailor
1812Architect
199Image Designer
208Armorsmith
2116Pikeman
2211Weaponsmith
2310ShipWright
2417Dancer
2518Commando
2622Light Saber
2723Creature Handler
2827Merchant
2926Combat Medic
3024Smuggler
3125Swordsman
3228Doctor
3330Carbineer
3433Pistoleer
3532Teras Kasi
3634Rifleman
3736Bounty Hunter
Khristen wrote:
josslyn wrote:
No way in hell can these be just Master Levels. Politicians are in what the Top 10? There aren't that many "Master Politicians" running around. After they made Poli a point free profession everyone and their mom ran out to train in at least Novice Politician for some stupid reason.
I'm inclined to agree, with this. BUT...since Politician is in the top 10 most played, can we have some attention and bug fixes?![]()
LOL! Yes, some Dev love for what is a great profession would be nice. Sales Tax fix would be enough to make me faint
Boscohark wrote:
Well i stand corrected on my assumption about master Merchants. There are alot of us out there. However you notice that when you add Master, politicians then move toward the least played. Since Bounty Hunter is the tops is sort of folows that Pistoleer and rifle would also be up there since they are the most complementary template. Doctor too is a great second profession to support another elite combat. Smuggler is still high, my guess because there are many smuggler/pistoleers or in my case smuggler/doc? Or just becasue it is the iconic profession it is it attracts a good many role players?BH's are another iconic profession and the lessening of the requirements plus the respec has probably swelled the ranks. Squad Leaders and Rangers definitely need the love though as do the smugglers and the entertainers. Rangers would benefit from a requirmenst change, perhaps only needing two trees of Scout to move to ranger? Doctor and BH benefitted greatly from the lessening of such requirements, althougnas a Master Scout grinding toward Ranger I like the idea of having both professions, it is logical. But so was Master Medic/Master Doctor but that was changed.
Just my musings take them with the appropriate grain of salt.
The reason Ranger still requires master scout is it still builds off of ALL lines of Scout. There isn't a tree in Scout that can be dropped that isn't built upon in Ranger
JustAClown wrote:
Carryall wrote:
I'm surprised smuggler is as high as it is what with no content *cough*hinthint*cough*
What is even more suprising is that there are more poloticians than smugglers. How will they get thier spice? Who will bring in thier cheap labor!?!?!? Outrage! I want a raise!
Politican is so high because it is a 'free class' and takes no skill points. Lots of Jedi I see running around have "novice politician" over their heads.
Yup, which i still don't agree with us being SP Free. I would have loved to see a REDUCTION in SP for Politician but not the total removal of our SP.