Game Guides Archive
Thread: Tuesday Tips May 31st Armor Break
Thunderheart wrote:
No, this ability is working properly. It is a straight number that has been checked.
If I had an idea of what your template was, what weapon you were using, which follow up attacks you used and what your were fighting, I would be happy to look into it further.
Thunderheart wrote:
(Sorry, but I haven't played a melee character since the CU yet).
Works for me. /shrug
mindspat wrote:
Can not perform Knockdown Recovery while knocked down.
kiyote2 wrote:
Oh wait no it can't. Bustingsomeone on a broken item they're bragging about seems to work. Can't wait to see next weeks maybe Knockdown recovery.
/etc;
This is how it work right now
ArmorBreak = Armor * ##%
If the number (##) of effect from Improved Armor Break is "40", this means that the armor will be set to 40% when armorbreak is applied:
5000 armor * 40% = 2000, Improved Armor Break have reduced armor with -3000
If the number (##) of effect from Advanced Armor Break is "60", this means that the armor will be set to 60% when armorbreak is applied:
5000 armor * 60% = 3000, Advanced Armor Break have reduced armor with -2000
This is how it should work
ArmorBreak = Armor - ##%
If the number of effect (##) from Improved Armor Break is "40", this means that the armorwill be reduced with40% when armorbreak is applied:
5000 armor- 40% = 3000, Improved Armor Break have reduced armor with -2000
If the number of effect (##) from Advanced Armor Break is "60", this means that the armorwill be reduced with60% when armorbreak is applied:
5000 armor- 60% = 2000, Advanced Armor Break have reduced armor with -3000
Message Edited by MsNiL on 06-01-2005 12:38 AM
DeQuosaek wrote:
Speaking of a 1-2 combo. Is the combination of Dizzy and Knockdown supposed to have little to no effect? Knockdown seems to last for approximately 1 shot, no matter whether or not the target is dizzy. Is that intended? I miss seeing the enemy NPCs try to stand up and fall back down when they are dizzy.
Dizzy gives -accuracy and -defense now; it has no effect on attempts to recover from a knockdown.
Ok, I think I see the problem.
When you are calculating the percentage that the armor is reduced by, you need tomultiply by100% minusthe percent of reduction. So 55 for a 45% reduction, 50 for a 50% reduction, 40 for a 60% reduction and soon.
Ta-da. A very common math mistake.
DeQuosaek wrote:
Thanks. I don't remember ever reading what Dizzy did post CU. It would be nice to have an official guide on the states and other aspects of the CU that didn't have to come from a player. (hint, hint)
InfluenzaSWTA wrote:
Dizzy gives -accuracy and -defense now; it has no effect on attempts to recover from a knockdown.
DeQuosaek wrote:
Speaking of a 1-2 combo. Is the combination of Dizzy and Knockdown supposed to have little to no effect? Knockdown seems to last for approximately 1 shot, no matter whether or not the target is dizzy. Is that intended? I miss seeing the enemy NPCs try to stand up and fall back down when they are dizzy.
I know it's not an official guide, but check out Combat Basics: States on SWG Wiki.
MsNiL wrote:
This is how it work right now
ArmorBreak = Armor * ##%
If the number (##) of effect from Improved Armor Break is "40", this means that the armor will be set to 40% when armorbreak is applied:
5000 armor * 40% = 2000, Improved Armor Break have reduced armor with -3000
If the number (##) of effect from Advanced Armor Break is "60", this means that the armor will be set to 60% when armorbreak is applied:
5000 armor * 60% = 3000, Advanced Armor Break have reduced armor with -2000
This is how it should work
ArmorBreak = Armor - ##%
If the number of effect (##) from Improved Armor Break is "40", this means that the armorwill be reduced with40% when armorbreak is applied:
5000 armor- 40% = 3000, Improved Armor Break have reduced armor with -2000
If the number of effect (##) from Advanced Armor Break is "60", this means that the armorwill be reduced with60% when armorbreak is applied:
5000 armor- 60% = 2000, Advanced Armor Break have reduced armor with -3000
Another, possibly simpler, way to put it is:
Correct:
Improved:5000 - (.40 * 5000) = 3000
Advanced: 5000- (.60 * 5000) = 2000
Incorrect:
Improved:5000 * .40 = 2000
Advanced: 5000 * .60 = 3000
Message Edited by DeQuosaek on 05-31-2005 03:57 PM
Now let's just add on a new Thursday Tips and we'll get the major bugs fixed in no time!
AlariFairlyn wrote:
Tuesday Tips is just an awesome feature. It is the way to getting our major bugs fixed in this game, and I wholeheartedly 100% support both Tuesday Tips, and Thunderheart. Way to go!
Now let's just add on a new Thursday Tips and we'll get the major bugs fixed in no time!
seriously.. if the devs want some hard numbers.. there are plently of people here that will test it (and pay SOE $15 per monthe to do it)
Straker_Atrella wrote:TH,No offense man, but posts like really make it hard to try and talk people into coming back to the game. Over and over, I keep telling them SOE is listening and things are getting better, they keep saying SOE doesn't care.Then a post like this is made. This has been a known issue for a long time.
See, for me, this is encouraging, because this is the way communication should work. He made a post, people corrected him, he went and checked with a Dev to see what the issue is, he tried to clear it up, it was still off, and he went back with more information, all in a timely fashion. It doesn't speak well for whoever's responsible for parsing the bug threads and correspondents' issues and passing them up the food chain (which pretty clearly isn't TH), but it is good to see someone passing information through. Compare this with certain other people who take 12+ hours to respond in a vague fashion if at all, and disappear entirely if contradicted. I wish there were more posts like this (but it would be even better if the /bug system worked like it was supposed to in the first place).
This thread is just priceless. Glad to see the Development staff takes notes on the bug threads!!!
What a joke.
Do us all a favor, stop PRETENDING to communicate, and actually do it. Since we all now know you don't read the bug list (and since this has been an issue for WEEKS!!!!
), why don't you just put a list together of all known bugs, so we can stop doing your QA testing for you!!! This way you can at least acknowledge that you are aware of the problem!
Heck, if I was a developer, and I played this game, I would probably put that I did QA for this game down on my resume! hahahahaha!
Joke - How many SWG Developers does it take to screw in a light bulb?
Answer - None! They didn't even know it was out!