Game Guides Archive

Thread: Camps

Flynn_Nomad
Sun Feb 29, 2004 11:01 am
#53


You guys always go difficult solutions first. (machine gun nests and radar and land mines and auto buffs and shuttle ports!)


Let's start small shall we?


Nerf the freakin medical droids, NO ONE NEEDS YOUR CAMPS. period.


Start back at the basics.


What were they initially designed to do?


Hows that freaking lazer fence workin folks?


HTFB med rating = medical droid rating = BAD, easy...fix that.


Cut droids in half or double camps. Simple.


Trust me, a lot of Doctors hate uber med droids because it makes medical centers=USELESS


Medical center med rating=med droid=bad


Try fixing your camps without hurting other proffessions, now you want to buff yourselves= bad for doctors.


Do a search for OLD camp brain storms Nrass, the correspondant before you assembled some great ideas=less work for you (and he had less time to do it)


And the reason BF was never healable in camps is because it would make Cantinas=useless, so stop with that idea. Bad enough Medical centers and Camps are now useless.


Make BF heal at HALF the wound heal rate, ie. for every 2 wound points healed 1 bf point healed.100 wound and50 bf get finished healing at the same time. (still essentially take forever) But still no entertainer applied BF field healing.


Allow Entertainers to buff mind in Camps at a reduced rate. (3/4 of normal?)


Heres how it should be


Medical center med rating equal to HTFB(why bother showing stretchers and med tubes if its not good for healing)


Increase Medical center ratings and Htfb ratings to 50 more than current max (its 110 now?)


Medical droids are ALWAYS HALF of a medical center at MAX!


This gives life back to medical centers and camps but still allows quick emergency wound treatment in the field by a med droid. Doctors now need to go to medical centers and HTFB for max results.


AND my solution ONLY requires the devs to play with a few numbers NOT try and come up with new graphics and rules like the freakin hunting blinds with shuttleports and mission terminals.


AND they STILL need to fix the poofing of the camps when the owner leaves and/or gets aggroed, it's almost a year!


Someone needs to be in charge of this, cause whoever currently is, ain't getting the job done as it stands.


Message Edited by Flynn_Nomad on 02-29-2004 01:06 PM



--------------------------------------------
Kid, I've flown from one side of this galaxy to the other. I've
seen a lot of strange stuff, but I've never seen anything to make me
believe there's one all-powerful force controlling everything. There's
no mystical energy field that controls my destiny.
NRaas
Sun Feb 29, 2004 8:38 pm
#54

"Allow Entertainers to buff mind in Camps at a reduced rate. (3/4 of normal?)"


Since Musicians and Dancers can currentlygive buffs in camp at 100% of normal, is there a reason we would want to reduce that value?


"AND they STILL need to fix the poofing of the camps when the owner leaves and/or gets aggroed, it's almost a year!"


As far as I knew, that was working as intended... Are you saying the fact that camps disbanding is actually a bug?




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Flynn_Nomad
Sun Feb 29, 2004 9:39 pm
#55






NRaas wrote:

"Allow Entertainers to buff mind in Camps at a reduced rate. (3/4 of normal?)"


Since Musicians and Dancers can currentlygive buffs in camp at 100% of normal, is there a reason we would want to reduce that value?


"AND they STILL need to fix the poofing of the camps when the owner leaves and/or gets aggroed, it's almost a year!"


As far as I knew, that was working as intended... Are you saying the fact that camps disbanding is actually a bug?







My mistake Nraas on the first one, I didn't know they could buff in camps at all.


And on the second one, yeah, camp disbandonment (that a word?) has been a problem since day one.


Ranger can't get aggroed or it poofs. You can't leave it too long or "You're camp has been abandoned" That needs to be upped to 50% of the auto disband time. If a HTFB gets 1hr then the "abandonment" should be 30 mins.


Are they afraid you guys will be too uber if your camp stays up without you in it?


Now that I have zero scout skills I rely heavily (not for long) on people to set up camps for me so I can call my droid or vehicle.


I have noticed a lot that after the person leaves me alone it their camp,I get the "You must be in a city or camp or your declared...blah blah"


I'm like "The guy JUST left the camp like 2 seconds ago" it's happened a lot, I don't know if these people are /disbanding them, or getting aggroed immediately or what it is, but you notice it a lot more when a camp goes bad when you just cant set up another one yourself.


The point to my rant Nraas, was to try to get you guys to focus more on working with what you have then all these fancy new ideas.


I dropped Master Ranger about 3 months ago now, and you guys are still talking about the SAME stuff.


Does Camo work yet? How bout those traps?


Is rescue STILL on your tree as a skill?


Hows that terrain negotiation working VS vehicles?


Ranger is a great profession, a lot was borked since day one, they fixed 50% of the initial bugs then gave us a huge overhaul with camo and some other stuff, but they never went back and fixed the ORIGINAL borked stuff and some of the new addition stuff came bugged and/or ineffective.(camo).


The Camo fix for example, they lessened our requirements for crafting it like A WEEK after we bitched about how silly the ingredients were.


BUT regardless of the ingredients it still sucked! (and still does?)


I would have used 5000 units of steel if it meant the camo actually DID something.


All I missed for a while of Ranger was the root traps, the examine ability (I always forget what creatures drop what, but I can go to a website and print it out now), the ability to harvest my own resources. (I'm a millionare Master Doctor now, I just buy em), I missed terrain negotian whenmy bike poofed and I had to run 5k to town (no longer an issue)and I missed camps to call stuff(now I dont need to worry about that one).


No one needs Rangers because there will always be BH's and Ch's that can harvest, and most people keep novice scout.


SO I guess from that list all Ranger was good for was Phenacine Dart and Adhesive mesh traps.


Good luck guys. I know I've been ranting but you try being one of the 1st Master Rangers only to see it never become what it could have been. Sad.




--------------------------------------------
Kid, I've flown from one side of this galaxy to the other. I've
seen a lot of strange stuff, but I've never seen anything to make me
believe there's one all-powerful force controlling everything. There's
no mystical energy field that controls my destiny.
Calculus_Entropy
Mon Mar 01, 2004 8:45 am
#56






Flynn_Nomad wrote:





NRaas wrote:

"Allow Entertainers to buff mind in Camps at a reduced rate. (3/4 of normal?)"


Since Musicians and Dancers can currentlygive buffs in camp at 100% of normal, is there a reason we would want to reduce that value?


"AND they STILL need to fix the poofing of the camps when the owner leaves and/or gets aggroed, it's almost a year!"


As far as I knew, that was working as intended... Are you saying the fact that camps disbanding is actually a bug?







My mistake Nraas on the first one, I didn't know they could buff in camps at all.


And on the second one, yeah, camp disbandonment (that a word?) has been a problem since day one.


Ranger can't get aggroed or it poofs. You can't leave it too long or "You're camp has been abandoned" That needs to be upped to 50% of the auto disband time. If a HTFB gets 1hr then the "abandonment" should be 30 mins.


Are they afraid you guys will be too uber if your camp stays up without you in it?




But, is that a bug, or is it the way the devs meant to implement it... I don't think it is bugged, I just think it is a silly implementation (probably there to keep down the clutter asI think I am the only person on Wanderhome who disbands their camps).




Calculus Entropy
Ranger Blue Glowie Emeritus
Garindan used /areatrack to find Han.
Flynn_Nomad
Fri Mar 19, 2004 12:30 pm
#57






Demenshia wrote:

Is it true that camps will soon not even be needed because people will be able to call vehicals and pets out anywhere???



If so can we get a few ideas to make camps usfull again



(Few Ideas)


- Mission Terminals (Maybe Imp and Rebel terminals too depending on what faction your in)

- Better Wound Healing (maybe even BF slowly heals)

- Allowed BF to be healed in high end tents

- Camps Buffing you if you sit in it long enough (200 to secondary stats??)


Could even add in the ability to experiment with camps to increase the quality of the idea above just an idea tho


the only time i have placed a tent is to get my vehical out and now that i might be able to take it out anywhere i dont think we will be placing tents much more


can someone throw a few more ideas around i would like to hear some








Slow auto BF healing would be sweet, but it's such a touchy subject since day one.


Entertainers would say, if camps auto heal BF, then no one will go to a Cantina to be healed by an Entertainer.





--------------------------------------------
Kid, I've flown from one side of this galaxy to the other. I've
seen a lot of strange stuff, but I've never seen anything to make me
believe there's one all-powerful force controlling everything. There's
no mystical energy field that controls my destiny.
ZavannahDarkrider
Fri Mar 19, 2004 7:36 pm
#58

In addition to all the great major ideas like camps repelling aggros, mission terminals etc. I wish the game tables worked in the tech camp. Stinks that you have this huge, beautiful camp and have nothing to do when you sit in it. Give us some gambling



Zav



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Enbow
Fri Mar 19, 2004 7:42 pm
#59

Whoa good idea



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grimgrinnin
Wed May 19, 2004 8:15 am
#60

You have to be well outside of city limits to build a camp (I think it's 1500 meters). You can't build next to or close to an existing structure either.



groovysplat101
Sat Oct 30, 2004 8:38 am
#61

There's a camp that I've been in. It was huge...looked kinda like a gas station, with a little medical bit. I think it might have had crafting stations as well.


Is it only the best camp that has crafting stations? Do any of the lower down ones have it? What level Scout/Ranger would be needed to set one up?


I'm looking to have a sort of "Mobile Command Center" for my guild, you see...and I want it to look cool.



Oh, and can you alter the name of your camp, or are they permenantly stuck as "Name's Camp"?



Groovysplat101 - The Original GroovyTrooper
"How many times have I told you? Don't get caught by the bad guys."
"Since when has 'Plan A' ever worked?"
HornedSandRanger
Sat Oct 30, 2004 8:49 am
#62

Both the field base and the High Tech Field Base have crafting stations. The HTFB as it is commonly called, has 2 crafting stations and kind of looks like a beer garden with all the tables and chairs and flags....I like to call it the Wilderness hotel. Anyways the above two i just mentioned have crafting stations. Hope that helps.




" I like respec Jedi they are like watching a kid with a new toy but then asking if it needs batteries." Iskareot
"Rangers are your friends..... keep it that way.....or they will be your worst nightmare."

Uudoo Graeth: Ace Pilot/Elder Jedi Uudoo's Story
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groovysplat101
Sun Oct 31, 2004 7:26 am
#63

A Field Base...to be my "Field Base"...


If I'd looked at the names, I could probably have worked that out, couldn't I?



Groovysplat101 - The Original GroovyTrooper
"How many times have I told you? Don't get caught by the bad guys."
"Since when has 'Plan A' ever worked?"
HornedSandRanger
Sun Oct 31, 2004 8:24 am
#64

Well it will still say you've entered so and so's camp. In you inventory though it would've said, field base, or high tech field base etc.


But if it wasn't in your inventory you'd have to search for the description under that box in the ranger skill tree. Or... under the crafting station by clicking on the type of camp.




" I like respec Jedi they are like watching a kid with a new toy but then asking if it needs batteries." Iskareot
"Rangers are your friends..... keep it that way.....or they will be your worst nightmare."

Uudoo Graeth: Ace Pilot/Elder Jedi Uudoo's Story
Monastic Order of Krayt (RP).
Kromalla: Engineering Trader/Pilot
Resta Rantay: Smuggler/Pilot
Shaik Jerbooty (BRIA): Entertainer
Sefou (BRIA): Dark Jedi
Cryos_Merovingian
Tue Nov 02, 2004 2:30 pm
#65

I just got my last frontiering skill last night and I must say that while I thought the Field Base was spiffy, the HTFB is excellent. If you're looking for a good looking and functional command post (hard for mobs to break through, good healing, 2 crafting stations, etc.) then the HTFB is the way to go.

I would suggest working your way up the frontiering tree... but if you don't have the skill points available or just don't want to, then you could always buy a factory crate or two of the HTFB. Some call this 'cheating' since you don't have the skill to craft them yourself and I would tend to agree that having the skill is the best way to go. However, we each have our own way of playing and this may just be your cup of tea.

Happy camping.



___________________________________
CRYOS MEROVINGIAN
Elder Ranger

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