Game Guides Archive
Thread: Camps
DrogonOpe wrote:
I think they said Pub 7 not Pub 6. But I could be wrong.
Sorry,
Drogon
Even minor buffs would make camps the choice meeting place to gather before hunts (provided as said the buffs had a decent duration). Surely, this would make for good social interaction too. If the community likes this idea should it be forwarded to the Devs whilst they are allegedly looking at camps?
More than 200 though. A 200 point change would bairly make up for well made Composite or poorly made chitin armor. Course I dont wear armor anymore...Rifleman/Ranger here (we should just call that RR?). Maybe a 500, then it cranks up with the level of camps. Neat idea though.
NIce idea but I dont know how likely they are to do it. It takes time? Good thing. Less time to play and longer you keep your subscription going. Would be nice to see what they think ofit.
Something I would like to see added would take a lil more effort but would be very useful/cool as hell if it worked.
I heard a rumor somewhere that possibly with the space expansion the worlds were going to grow in size? Possible a rumor but if so that means there is ALOT more wilderness to wander and learn about. So, say that happens of even if it doesnt. You run around for a few and you do AreaTrack: Civilization. This would make it possible to see common old paths that people took before the advent of speeders and what not.
I mean Rangers know the land and can tell things from it. Not just what animals are around but the history of the land by the lay of the land and what impact past civilizations have had on it.
What would make this more useful would be the addition of old ruins, caverns, dungeons. and the like in the wilderness. But, in order for that to happen the Devs would have to make alot of lil things to go wander thru instead of each publish bring out one big POI to deal with. Such as the Genosian caves. Granted thats fun for high level players but the noobs wont be able to hit them very hard without preparing themselves pretty nicely.
Adding low level ruins, dungeons, and caverns to explore for the occasional loot item would alleviate alot of the camping you see at the regular drop spots.
As I said.. I like this idea but I dont see it happening due to all the work that would be involved
1: The devs should make it s areas of the map are "wilderness" and you can't build player structures there. Take tattoinne. On my server, you can't walk a few mins without coming across a player house when tattoinne is supposed to be wasteland. And I'm on a light server. People set up things next to POI for torism. Which leads to point 2.
2. POI on the datapad should be removed. This will make it a challange to get to them. They should be put in a "wilderness" area so people can't build near them.
3. I like all the other ideas. I think high level camps should have (weak) turrets to make them safer. If people want to go to POI, they need to find where it is from someone and may have to get a scout/ranger to take them. This will increase demand for rangers/scouts.
Well we dont want to piss off the Docs. if its too high they might go mad, I mean who would want 500 angry docs at the foot of your camp ready to tear you a new hole fully buffed and everything.
I think being able to experiment on the duration is fine but maby only a 300 to each secondary stat and maby upto 2 hours with a full experiment on the duration.
I would also love to have something you could add to a camp that attracts more dangerous creatures to the area like maby hang some meat on some poles or something. then their is always adding adhesive traps to the camp so that id any creature gets close he is stuck for a couple seconds allowing everyone to ready themselves.
ohh I just thought of something
Ranger lvl 1 camp 100 to each stat buff
Ranger lvl 2 camp 200 toeach stat buff
Ranger lvl 3 camp 300 to each stat buff
This would be just to make it so someone didnt pick up master rangers have an advantage over those who might not want to go up the frontiering tree.
that mision terminal idea is great that would be awesome the buff thing is cool to but i want to change subject and how about +32 food and chemical crafting stations unlessthey are already included or better forage graeter chances of extracting resources
if all those thing already exist im sorry for my newbieness