Game Guides Archive

Thread: Friday Feature: February 4th Just Say No to Alt Keys

soal-farous
Fri Feb 04, 2005 10:36 pm
#53

now the icing on the cake would be that space bar makes you jump. i always wished we could jump. (and don't say its technically impossible because WoW i know cna do it and i think EQ2 can too).



-Soal-Farous Maccama, Gorath-
-Master Pistoleer, Master Bounty Hunter, Carbineer 0440-
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Rothin
Fri Feb 04, 2005 10:39 pm
#54






soal-farous wrote:

now the icing on the cake would be that space bar makes you jump. i always wished we could jump. (and don't say its technically impossible because WoW i know cna do it and i think EQ2 can too).






Jumping is possible.. but it'd be code intensive and one thing would happen as a result once it was added... tons of CS calls with people getting stuck in spots never imagined because they jumped into / off something unexpected. While I would LOVE to be able to jump over those pebbles in my path, it would cause a whole flurry of issues and as such would likely take a lot of time to code and test to make sure it didn't turn out that way. So I don't think we'll see it in the near future but I would like to see it one day,



Rothin Skyshrine

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Former Player Association Correspondent
"A people that values its privileges above its principles soon loses both."

soal-farous
Fri Feb 04, 2005 10:42 pm
#55






Rothin wrote:





soal-farous wrote:

now the icing on the cake would be that space bar makes you jump. i always wished we could jump. (and don't say its technically impossible because WoW i know cna do it and i think EQ2 can too).






Jumping is possible.. but it'd be code intensive and one thing would happen as a result once it was added... tons of CS calls with people getting stuck in spots never imagined because they jumped into / off something unexpected. While I would LOVE to be able to jump over those pebbles in my path, it would cause a whole flurry of issues and as such would likely take a lot of time to code and test to make sure it didn't turn out that way. So I don't think we'll see it in the near future but I would like to see it one day,






good points.





but i still want to jump.




-Soal-Farous Maccama, Gorath-
-Master Pistoleer, Master Bounty Hunter, Carbineer 0440-
"Catapultam habeo. Nisi pecuniam omnem mihi dabis, ad caput tuum saxum immane mittam."
I have a catapult. Give me all the money, or I will fling an enormous rock at your head. - Latin Proverb.
Do You Need Some Soal?

Sifer2
Fri Feb 04, 2005 11:00 pm
#56

Actually getting stuck in stuff isnt a problem because there is a /unstick command or something like that. It will get you out of most any sticky situations. There is already a /jump emote in the game an you can use it while running to jump over tiny things. I like jumping over Bothans myself.





-Sifer Two-
Master Pistoleer/Teras Kasi Artist/Smuggler

Imperial Inquisition Ace Pilot

Jedi Padawan

Starcloud
Fri Feb 04, 2005 11:17 pm
#57

Funny, this looks like a slight variation on the "First Person Shooter" control template, with the modal chat option changed...


Or am I missing something?
th0mas
Fri Feb 04, 2005 11:18 pm
#58

After briefly trying WoW beta and coming back here i must say i sorely miss jumping around.

Ive used /jump a lot, unfortunatly it creates an emote sign, so you risk spamming your fellow players with /jump emoted =(



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KardenTyrell
Sat Feb 05, 2005 3:27 am
#59

I hope you devs have put in a toggle to walk or Run. Some people like to walk but not hold shift everytime when we you do. The option is there to [x] Run by default, but it would be much better if that was bindable to a button as well.



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Tarnak_Archvold
Sat Feb 05, 2005 7:12 am
#60


SOETyrant wrote:

Better get a tin foil hat. This was coded in the last week.

P.S. I didn't know about that bug and will have it looked into, when did it first happen?




http://forums.station.sony.com/swg/board/message?board.id=csystems&message.id=50354&jump=true
I first posted about it the 17 of last month, and that was after ruling out the cause was my operating system.
In essence the "Num Lock Bug" is that num lock is not disabled, so when num lock is presses to start autorun (or to stop it) using the number keys to navigate will fill up the chat box. Unless you use a setting where you have to press enter to write in the first place.
And even when num lock is off so the number will not fill up the chat box, the + and - from zooming in and out still will.

N.B. Everyone knows that tin foil hats do not work... you need a faradail cage.




"Once upon a time Rangers roamed the galaxies... Before the dark times, before the NGE. "
Once a Ranger, Always a Ranger.
Wrath1
Sat Feb 05, 2005 7:43 am
#61



SOETyrant wrote:


th0mas wrote:
Numlock works as it always have for me.

However "-" (next to right shift, i believe its "/" on us/english keyboards) sometime this past week finally starter working as /comm, has never worked for me before... now it stopped working again.

Using a danish keyboard.


Cant wait to try out the new interface, sounds interesting.

Message Edited by th0mas on 02-05-2005 06:16 AM


It is on TC now, though the New SWG version has at least one problem I saw tonight.








How is this for oblivious to the community? Please go check your bug threads bud it's in there every day. Since the last major publish, the one where Dance buffing got gimped shortly, it's been happening. It affects chat and everything. Although, it only affects us ambitious people who us the numpad for macros.



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JediKnightCZ
Sat Feb 05, 2005 7:46 am
#62

I guess I'll try it, although I see nothing bad at using ENTER to chat. But some people seem to have problem with that...


Well, we shall what this new EQ2 interface looks like. If it's bad, I am sticking to the FPS keymap.



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Atolycus
Sat Feb 05, 2005 8:23 am
#63




SOETyrant wrote:



Tarnak_Archvold wrote: I am getting a little suspicious here... properly just some paranoid part of be, but first the Num Lock for autorun in broken in the normal SWG interface, and then that announce a New SWG interface... What are the odds that Num Lock was broken when some of the code to get the new system to work was put in?




Better get a tin foil hat. This was coded in the last week.


P.S. I didn't know about that bug and will have it looked into, when did it first happen?





Not sure this is what he is talking about - however, since this issue is no longer being acknowledged as a bug, and relates to controls, I'm going to mention it here.


Character name that experienced this problem (please do not post your login information)


Atolycus


Server this character is located on


Flurry


If something is gone, please log where the item used to be (Planet, Location X,Y)


N/A


If you find an NPC that doesn’t work, please provide a Name, Planet, Location X,Y


N/A


Review this bug thread for similar issues you are experiencing to see if it has been reported already. If it has been reported already see if you can provide any details that are missing. (reproducible steps)


Reported in multiple previous posts and was previously acknowledged, but is no loner appearing on the list of known bugs.


Please give detailed information regarding the bug you are posting about. If you can supply us with reproducible steps it would help us tremendously in locating where the problem is. Do not just say such and such is broke, that does not assist us in getting the proper information to reproduce the problem.


When using NON-Modal Chat


When Numlock is OFF the following keys show up in the chat box when pressed


Numpad/
Numpad*
Numpad-
Numpad+
Numpad.


When Numlock is ON ALL the Numpad keys show up in the chat box when pressed.


Also, please state in your post if you /bug the issue you are receiving in game.


/bug'd with every patch since pub12








and before you say it - this has already been posted in the "Live Version 0.111212 - February 4, 2005 - Issues Thread"


Message Edited by Atolycus on 02-05-2005 08:24 AM

Message Edited by Atolycus on 02-05-2005 08:26 AM

downertool
Sat Feb 05, 2005 9:10 am
#64


i like the EQ2 mouse controls...where left and right mouse make you move forward, but i hate having to push enter to chat


the newSWG mouse controls should be like the EQ2 one


i had to go and remap the EQ2 keyboard controls to turn off modal chat, and then rebind all the keys to the SWG settings


EQ2 mouse = Good

EQ2 keys = Bad


SWG mouse = Bad

SWG keys = Good


*edit: also the autorun default should be mapped to the "Back" button on the mouse....mousebutton4, like it is in live

Message Edited by downertool on 02-05-2005 11:12 AM



ß''ß aden d¡a||o ß''ß
ÿ

mrbadfishy
Sat Feb 05, 2005 10:08 am
#65



Calandryll_SOE wrote:


str8line wrote:
i have tried the WASD setup from other MMOs and online games..
in my view, it is a great setup.... if youre playing action games/MMOs...
like counterstrike...
when i play other MMORPGS that uses the WASD i HATE it...
You just cant communicate properly..
i always forget using the enter key before talking... which means that when ill try to talk to other players i end up either running away or having loads and loads of windows i have to shutdown, wasting several seconds
the SWG alt-setup is perfect and i love it!
unless the CURB adds element of action/tactical movement to the combat i will see no reason to change from the old setup.
so feel free to add these new setups.. but dont you dare remove the old alt-setup


Remember, there are TWO new interfaces. One of them is typical MMOG (wasd) the other is SWG.

You don't have to hit enter to chat in the new SWG version of the interface either.


Message Edited by Calandryll_SOE on 02-04-2005 03:07 PM





How do you say something then?



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