Game Guides Archive

Thread: The Complete Guide To Death Watch Bunker {updated 10/29/05}

Dackrendarck
Mon Jul 18, 2005 7:26 pm
#40






drbeagle wrote:


Also its possible to solo the DWB. Yes I have stayed there for an entire week just collecting keysets, all by myself. How do I do it? Cloak mainly.


But pub 20 will put an end to my key grabbing. At least I got 23 keysets so I can solo it whenever I need to.







umm... not sure anything about forcecloak, but I am pretty sure it is impossible to solo the DWB, unless you had an unlimited stomach and unlimited holocrons, besides you cant craft anything solo, and the Overlord is surrounded by other mobs





Dougal
Dark Jedi
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...has mastered the Imperial Pilot profession
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drbeagle
Mon Jul 18, 2005 7:35 pm
#41






Dackrendarck wrote:





drbeagle wrote:


Also its possible to solo the DWB. Yes I have stayed there for an entire week just collecting keysets, all by myself. How do I do it? Cloak mainly.


But pub 20 will put an end to my key grabbing. At least I got 23 keysets so I can solo it whenever I need to.







umm... not sure anything about forcecloak, but I am pretty sure it is impossible to solo the DWB, unless you had an unlimited stomach and unlimited holocrons, besides you cant craft anything solo, and the Overlord is surrounded by other mobs






Really doesnt suck that much force in there. As long as you keep moving. Least I usally get to is 75%. And it does suck that the fact I cant do much in there. The one thing I can do is make alum runs every 3 days, so thats something.



7Soga8
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Dackrendarck
Tue Jul 19, 2005 3:30 pm
#42






MeilanEisley wrote:

How come none of the guides talk about crafting after you get the schematic?


Who turns the Mandalorian Helm Schematic into an actual helm, an AS or a DE?







a Master Armorsmith is the only one who can craft the Mando Schem





Dougal
Dark Jedi
Imperial Triple Ace Pilot
...has mastered the Imperial Pilot profession
7th Ranked Badge Hunter on Chillastra

Skuld
Mandolorian Jedi Slayer
"If so powerfull you are, then why do you leave?"

MeilanEisley
Wed Jul 20, 2005 12:42 am
#43

How come none of the guides talk about crafting after you get the schematic?


Who turns the Mandalorian Helm Schematic into an actual helm, an AS or a DE?





Melan Kanos - Wanderhome Mandalorian Mercenary (Triple Ranged Mastery)
Guevera - Ahazi Master Smuggler Master Commando
Dee'aygo - Bloodfin Force Sensitive Foot Soldier
MeilanEisley
Wed Jul 20, 2005 5:39 am
#44






Aspenth wrote:





Dackrendarck wrote:





MeilanEisley wrote:

How come none of the guides talk about crafting after you get the schematic?


Who turns the Mandalorian Helm Schematic into an actual helm, an AS or a DE?







a Master Armorsmith is the only one who can craft the Mando Schem




Incorrect. Armorsmith only crafts their designated pieces - Chestplate, Boots and Biceps. DE is both responsible for crafting the schematic inside the bunker and turning said schematic into an actual helmet. I know because I had my 4 pieces recrafted after the CU hit. Off the top of my head, each appearance schematic takes a varying number of identical Assault cores, wooly hide, solid petrochemical fuel and something else. You can also throw in a feathered armor appearance to give a +22 health bonus.







Can you elaborate on the feathered armor appearence? What is that exactly?


Is it true the DE color palette is bugged at the moment?





Melan Kanos - Wanderhome Mandalorian Mercenary (Triple Ranged Mastery)
Guevera - Ahazi Master Smuggler Master Commando
Dee'aygo - Bloodfin Force Sensitive Foot Soldier
Aspenth
Wed Jul 20, 2005 8:19 am
#45






MeilanEisley wrote:





Aspenth wrote:





Dackrendarck wrote:





MeilanEisley wrote:

How come none of the guides talk about crafting after you get the schematic?


Who turns the Mandalorian Helm Schematic into an actual helm, an AS or a DE?







a Master Armorsmith is the only one who can craft the Mando Schem




Incorrect. Armorsmith only crafts their designated pieces - Chestplate, Boots and Biceps. DE is both responsible for crafting the schematic inside the bunker and turning said schematic into an actual helmet. I know because I had my 4 pieces recrafted after the CU hit. Off the top of my head, each appearance schematic takes a varying number of identical Assault cores, wooly hide, solid petrochemical fuel and something else. You can also throw in a feathered armor appearance to give a +22 health bonus.







Can you elaborate on the feathered armor appearence? What is that exactly?


Is it true the DE color palette is bugged at the moment?







Feathered armor appearance is a schematic you get from the RIS hermit quest. It takes 1 peko peko albatross feather(be sure you use a post-CU feather and not a pre-CU one because you will get no bonus otherwise) and a couple other resources like oridium intrusive ore. There is no experimenting on the appearance so for these other resources, don't bother with getting the best you can find because it will make no difference at all. The appearance alone will give you +22 health bonus, but I would also recommend crafting the assault cores with +15 rancor hide, which will help reach the cap of +50 per piece.


And yes, it is true the DE palette is bugged right now. There is a very limited palette and what is there is pretty much all grays and blacks. My helmet is currently monotone and the CSRs refuse to change the color until I get my entire suit completed.


Message Edited by Aspenth on 07-20-2005 11:21 AM



corpse OF aspenth


MeilanEisley
Wed Jul 20, 2005 10:04 am
#46

Could I get around the color palette issue by having a Master AS / Master DE craft the helm?



Melan Kanos - Wanderhome Mandalorian Mercenary (Triple Ranged Mastery)
Guevera - Ahazi Master Smuggler Master Commando
Dee'aygo - Bloodfin Force Sensitive Foot Soldier
Albaa
Wed Jul 20, 2005 10:22 am
#47

if the crafter is sitting down while crafting will they have a smaller chance of being aggroed?



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Aspenth
Wed Jul 20, 2005 1:13 pm
#48


Just a couple things I would like to correct from the guide, if you don't mind.






Use this as your guidance. It will be needed until the leader(s) can coordinate everything within the bunker by memory. Remember one important thing – EVERYTHING inside the bunker has 4 minutes respawn time!


As far as I know the respawn time for everything in the bunker post-CU is now 10 minutes. We had a group down there the other night and my Jedi was the only one that survived. I decided to log in the bunker near the third key Door Terminal, and I have been farming a Wraith solo for a few days now looking for BLs and PLCs. I'm positive that at least he is on a 10 minute timer, so I assume it is the same for all mobs.










Medics: This job is also very demanding. You need to make sure that everyone is at good health. Don’t hesitate to throw an extra area stimpack. Unpack a lot of area stimpacks, and throw them like you were throwing candy at kids in a kindergarden. Stay in the center of the group, and stay clear of attacking anything. You’re not doing the fighting, but making sure the group can. Paralyzing mobs that are not the current group target is very effective as well.


As a CM, I discovered that throwing area stims as often as you say a medic should be is a fatal error, at least in my experiences. Healing groupmates generates alot ofNPC hate and they target you first, resulting in the medics getting killed rather easily. Iusually tell my group tokeep themselves healed as best as possible, butI will not hesitate to throw stims whenvital to the survivalof the group as a whole.











Once everyone is at the 1st floor, tell your Master Artisan to move towards the Jetpack Crafting Droid/Mandalorian Forge on that floor. As soon as everyone is ready, tell him to start putting the items into the Jetpack Crafting droid (This is simply drag ‘n’ drop). As soon as he drops in the first item into the droid, mobs will spawn. But only the ones on your floor will actually attack you. Make sure to quickly taunt every mob and MAKE SURE YOUR CRAFTER IS NOT ATTACKED!


Would just like to add in what I posted in the above reply, that it is OK if the crafter gets attacked, just so long as he doesn't retaliate. What I tell our crafters is drop the least valuable component first on the droid, something you have an extra of or don't mind losing such as the Alum Minerals (since they can be gotten for free every 3 days). Once that item has been dropped, they hold off on dropping the other components until all aggro has been drawn away by the rest of the group. Then he/she may proceed with the crafting.







corpse OF aspenth


Ejai
Wed Jul 20, 2005 3:59 pm
#49






Aspenth wrote:


Just a couple things I would like to correct from the guide, if you don't mind.






Use this as your guidance. It will be needed until the leader(s) can coordinate everything within the bunker by memory. Remember one important thing – EVERYTHING inside the bunker has 4 minutes respawn time!


As far as I know the respawn time for everything in the bunker post-CU is now 10 minutes. We had a group down there the other night and my Jedi was the only one that survived. I decided to log in the bunker near the third key Door Terminal, and I have been farming a Wraith solo for a few days now looking for BLs and PLCs. I'm positive that at least he is on a 10 minute timer, so I assume it is the same for all mobs.










Medics: This job is also very demanding. You need to make sure that everyone is at good health. Don’t hesitate to throw an extra area stimpack. Unpack a lot of area stimpacks, and throw them like you were throwing candy at kids in a kindergarden. Stay in the center of the group, and stay clear of attacking anything. You’re not doing the fighting, but making sure the group can. Paralyzing mobs that are not the current group target is very effective as well.


As a CM, I discovered that throwing area stims as often as you say a medic should be is a fatal error, at least in my experiences. Healing groupmates generates alot ofNPC hate and they target you first, resulting in the medics getting killed rather easily. Iusually tell my group tokeep themselves healed as best as possible, butI will not hesitate to throw stims whenvital to the survivalof the group as a whole.











Once everyone is at the 1st floor, tell your Master Artisan to move towards the Jetpack Crafting Droid/Mandalorian Forge on that floor. As soon as everyone is ready, tell him to start putting the items into the Jetpack Crafting droid (This is simply drag ‘n’ drop). As soon as he drops in the first item into the droid, mobs will spawn. But only the ones on your floor will actually attack you. Make sure to quickly taunt every mob and MAKE SURE YOUR CRAFTER IS NOT ATTACKED!


Would just like to add in what I posted in the above reply, that it is OK if the crafter gets attacked, just so long as he doesn't retaliate. What I tell our crafters is drop the least valuable component first on the droid, something you have an extra of or don't mind losing such as the Alum Minerals (since they can be gotten for free every 3 days). Once that item has been dropped, they hold off on dropping the other components until all aggro has been drawn away by the rest of the group. Then he/she may proceed with the crafting.





Out-damn-STANDING! Thank you! I have made updates to the main posts based on your information - please take a minute and see if my changes meet your approval? Thanks - and thanks in advance!








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Aspenth
Wed Jul 20, 2005 7:11 pm
#50

Looks good, glad I could be of help. One more thing that isn't criticalbut might save a few crafters not familiar with the process a heart attack.




Once the Artisan has dropped all items into the Droid, he needs to move fast. Use the Mandalorian Forge next to the droid (looks like a Bounty Hunter Terminal). After dropping the last item into the droid, the Artisan has 30 seconds to activate the first of two processes from the terminal. It’s quite simple, just activate it and select Continue on the menu that pops up. You now again has 30 seconds to start the second process. Access the terminal once more, and select “Continue” once more. (Note you cannot select “Cancel” in these popups). After a 60 seconds total, the process should be done!

I have also been the crafter fortwo pieces of Mandalorian in the past, so I know the process thoroughly. After dropping all of the components on the droid, if you use the Mandalorian Engineering Unit right away as instructedby this paragraph, you will receive the message "The terminal is displaying images and numbers. It is not ready for input at this time." Once all components are in, you must wait 30 seconds before you can continue the next step. After 30 seconds have passed, you will receive the message "Check the terminal to continue the manufacturing process. If the processdoes not continue within the nextthirty (30)seconds it will be shut down." Now is when you use the forge and then it is straightforward from there.








corpse OF aspenth


Aspenth
Thu Jul 21, 2005 12:50 am
#51






Albaa wrote:

if the crafter is sitting down while crafting will they have a smaller chance of being aggroed?





Here's what we learned from it actually happening. It's not the crafter getting aggro'd that stops the crafting process in the bunker, it is the crafter getting aggro'd and then hitting back. Our team's Jetpack crafter just picked up TKM so he could at least survive a few hits, and my job as a CM is to stand beside him and heal him whenever he gets hit. As long as the crafter keeps either the Crafting Droid or the Mandalorian Engineering Unit targeted at all times, he shouldn't ever autotarget anything that hits him.



corpse OF aspenth


MeilanEisley
Thu Jul 21, 2005 5:28 am
#52

We crafted the helm the hard way - dropped everything into the droid then went to town on the agro'd mobs keeping them away lol.


Ill be sure to try the alum only drop trick next run.


PS - anyone know if I can get around the grey color palette craft bug for the helm?





Melan Kanos - Wanderhome Mandalorian Mercenary (Triple Ranged Mastery)
Guevera - Ahazi Master Smuggler Master Commando
Dee'aygo - Bloodfin Force Sensitive Foot Soldier
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