Game Guides Archive

Thread: The Complete Guide To Death Watch Bunker {updated 10/29/05}

ZarienYage
Fri Jul 22, 2005 4:55 am
#53

Is it really difficult to get a lvl 1 DE down to the mines and the crafting room? I know its like very deep into the DWB and they do area attack right? So my DE is a prue crafter with 0 defenses (Master DE, Master Architect, Master Artisan) will I have a chance to get him down there in a good full group?
MeilanEisley
Fri Jul 22, 2005 5:46 am
#54






ZarienYage wrote:
Is it really difficult to get a lvl 1 DE down to the mines and the crafting room? I know its like very deep into the DWB and they do area attack right? So my DE is a prue crafter with 0 defenses (Master DE, Master Architect, Master Artisan) will I have a chance to get him down there in a good full group?






The hard part isnt getting your crafter down there, they just need to be resed and dragged after every fight - no big deal if you have a Doc or CM as there is some downtime for Jedi to channel after the big fights


If I were you, I wouldnt use a CL1 crafter, even drawing agro 15m away from the crafting station, our CL50 Doc/DE took some area fire that would have slain a C1 crafter and we were really careful. You can try and get around this by giving them a PSG/Buffs but if it was my Mandalorian items, I would wait and find a DE with some CL.


If you insist on using a CL1 crafter do the aforementioned Alum drop trick and have your tanks try and draw the mobs to a different floor as the AOE can kill him before you even see the shot. Then someone has to run over to res him with a potential mob on his back. Would bea total mess





Melan Kanos - Wanderhome Mandalorian Mercenary (Triple Ranged Mastery)
Guevera - Ahazi Master Smuggler Master Commando
Dee'aygo - Bloodfin Force Sensitive Foot Soldier
ZarienYage
Fri Jul 22, 2005 6:11 am
#55






MeilanEisley wrote:





ZarienYage wrote:
Is it really difficult to get a lvl 1 DE down to the mines and the crafting room? I know its like very deep into the DWB and they do area attack right? So my DE is a prue crafter with 0 defenses (Master DE, Master Architect, Master Artisan) will I have a chance to get him down there in a good full group?






The hard part isnt getting your crafter down there, they just need to be resed and dragged after every fight - no big deal if you have a Doc or CM as there is some downtime for Jedi to channel after the big fights


If I were you, I wouldnt use a CL1 crafter, even drawing agro 15m away from the crafting station, our CL50 Doc/DE took some area fire that would have slain a C1 crafter and we were really careful. You can try and get around this by giving them a PSG/Buffs but if it was my Mandalorian items, I would wait and find a DE with some CL.


If you insist on using a CL1 crafter do the aforementioned Alum drop trick and have your tanks try and draw the mobs to a different floor as the AOE can kill him before you even see the shot. Then someone has to run over to res him with a potential mob on his back. Would bea total mess







Yeah I see what your saying. I guess im gonna have to find someone with ahigher CLDE template then mine for this.
Ejai
Fri Jul 22, 2005 7:32 pm
#56






ZarienYage wrote:





MeilanEisley wrote:





ZarienYage wrote:
Is it really difficult to get a lvl 1 DE down to the mines and the crafting room? I know its like very deep into the DWB and they do area attack right? So my DE is a prue crafter with 0 defenses (Master DE, Master Architect, Master Artisan) will I have a chance to get him down there in a good full group?





The hard part isnt getting your crafter down there, they just need to be resed and dragged after every fight - no big deal if you have a Doc or CM as there is some downtime for Jedi to channel after the big fights


If I were you, I wouldnt use a CL1 crafter, even drawing agro 15m away from the crafting station, our CL50 Doc/DE took some area fire that would have slain a C1 crafter and we were really careful. You can try and get around this by giving them a PSG/Buffs but if it was my Mandalorian items, I would wait and find a DE with some CL.


If you insist on using a CL1 crafter do the aforementioned Alum drop trick and have your tanks try and draw the mobs to a different floor as the AOE can kill him before you even see the shot. Then someone has to run over to res him with a potential mob on his back. Would bea total mess





Yeah I see what your saying. I guess im gonna have to find someone with ahigher CLDE template then mine for this.




I have to agree. Pre-CU, my MDE / Master Artisan Kiero could fairly easily make it with literally zero combat, as he wore best ever composite armor and maxed doc buffs. Post-CU was impossible... so I dropped Master Merchant and the Architect skills I had to create his current template: MDE / MA / Smuggler 4/0/4/4. Works fairly well at CL 41, as he now wears best ever Tantel with maxed health bonus layers, uses the Focused Crystal buff, all Doc buffs, maxed PSG, a cyber rez arm, and all ADK'd to boot. Even still he dies more than most... as the Feign Death skill I had hoped to rely on only succeeds 1 in 10 times (if that).





The Wretched Hive (HIVE'), A Galactic Hot Spot!
Tempest, Naboo, Freedom Forge, -2809 2340

Ejai Aufem, Guild Leader of HIVE, Mayor of Freedom Forge: CL90 Medic
Kieroe Aufem: Master Trader - Engineering
Sarc Aufem: Master Trader - Structures
Diemos: CL90 Elder Jedi
Dreemie Aufem: Master Entertainer
DWB Guide: 163 Jetpacks & 67 Mandalorian armor pieces crafted!

Auctions 101: directions, do's, and don'ts all rolled into one HERE!

Ejai
Sat Jul 23, 2005 4:33 am
#57






Sp4nky wrote:
No real huge offense here....But I've done the bunker about 8 times post-CU after the nerf...and well this guide is the same one as pre-CU except you added the words "Bane Of The Overlord" and "Lottery"...

First noticable things i saw were...Area Heals...If you pop an area heal in the bunker..expect 6 SBD's to agro your medic and DB him instantly...

Second..pikeman...they're useless, no matter what the situation is..

I'll look through it later when i can find the time..but..alot of this information is just plain...wrong..




I appreciate the feedback, but I beg to differ. I have done the DWB about 15 times post-CU, and another 30+ pre-CU. Yes - this is essentially the same guide as the pre-CU one Wengel did... I copied it (as I stated clearly) and am updating to add new information.


Area Heals do trigger the 'hate' system... but are still very helpful when used sparingly and with caution.


I can't speak to Pikemen... if you have specifics I would apprciate you providing them rather than making such a blanket assessment without information that would allow me to make updates based on it.


To say "a lot of this information is just plain...wrong" isn't particularly helpful... and, in fact, more than a little insulting to both Wengel and I who have taken the time to try to provide details that others can use. I hope you find the time to look through it in more detail, and if you do I would appreciate your recommendations on specifics I might update to make the guide better.






The Wretched Hive (HIVE'), A Galactic Hot Spot!
Tempest, Naboo, Freedom Forge, -2809 2340

Ejai Aufem, Guild Leader of HIVE, Mayor of Freedom Forge: CL90 Medic
Kieroe Aufem: Master Trader - Engineering
Sarc Aufem: Master Trader - Structures
Diemos: CL90 Elder Jedi
Dreemie Aufem: Master Entertainer
DWB Guide: 163 Jetpacks & 67 Mandalorian armor pieces crafted!

Auctions 101: directions, do's, and don'ts all rolled into one HERE!

DarkDemonKnight
Sat Jul 23, 2005 4:36 am
#58

what would be the best way to go. Such as group size and what kind of professions that is all i need to know thanks.



(gggggggggggggggxnnntnnnnnnntnnnxggggggggggggggg)
Snakesoul: Bounty hunter
Meryal:Jedi
Elizebethaancer
"Death before dishonor"
"TOO MANY MANDOS NOW....GOT TO GO BACK TO BEING A JEDI"

ArdenS
Sat Jul 23, 2005 5:08 am
#59

The issue of level 1 crafters is more then just getting them there. As you have seen/read a CH/DOC can rez or drag them all the way in. The real issue is once you start the crafting. If one of your combatants is out of place.. IE in between the craft and the MOB the cone attack will hit the combatant and then go the crafter. SBDs hit for well over 1k so he crafter is dead at the droid and the run is over.


I took both my crafters to TKM. It works very well. You don't need armor, you can wear a modified rebreather and wont die.If you don't want to or can't pick up TKM here is a trick I've learned.


You are much better off standing 1m behind an SBD then 20m in front. They cone attack when they do their area attacks. As a level one crafterI could stand behind a SBD that was agroed on someone else and not get hit/die. If I was with in 32 meters standing infront of but behind someone fighting and SBD I would die with one hit.


So, if you get to the crafting room and are level one crafter you stand on the farside of the droid facing towards the droid. Have EVERYONE in your group then stand about 1 foot off of the far wall facing you. Drop on item on the droid and let eveyone target a MOB, don't use any area attacks still. At this point you can have your team attack the mobs. You will no in a second if the crafter gets hit... he wil die. The idea is to get the mobs to turn away from the crafter and face the team members. You should not be a little safer and can continue the crafting.



A note on the rebreather and vent quest. They are two different things. You can open the vents by talking to the NPC in the rebreather crafting room. Follow the droid in to the next room and kill the mobs that spawn. I've been told this only turns the vents on for an hour.


The rebreather crafting is something else. You need an artisan with 2000. The need the aluminum gel pack for each enhanced filiter they want to make. There are two things inside the crafting room they will use. One is a filter dispenser. You will need to get one filter for each gel pack. Everytime you pull a filter from the dispenser it will spawn and SBD. Now that you have a gel pack and a filter you can move to the work bench to combine the items to form an enhanced rebreather filter. The enhanced rebreather filters ARE tradeable. So trade them off to your group members who need to refit their rebreathers. NO skills are need to modifiy the rebreathers with the enhanced filters. Have your team member target the workbench and use the radial to refit a rebreather. The rebreathers are not tradeable so having more then one is of no use.


Put your loot on lottery and decide who is looting rebreathers. I know everyone is saying you don't need them to complete a crafting run, but once you have them and you use them you will VERY happy you got them.





Arden
Dark-Pheonix
Sat Jul 23, 2005 8:58 am
#60

nice guide also is there 2 terminals or 1 that you have to use after dropping the items



Dark-Pheonix

- pre cu for life






(gnn[[[[[[[[[[]nnn9&
AndorV
Sat Jul 23, 2005 9:06 am
#61

Nice update. Wengel would be proud, pity he has since departed



< Tandor Vale - Dark Jedi Overlord (pre9) >
ArdenS
Sat Jul 23, 2005 11:24 am
#62






Dark-Pheonix wrote:
nice guide also is there 2 terminals or 1 that you have to use after dropping the items





Only one.



Arden
ArdenS
Sat Jul 23, 2005 11:25 am
#63






DarkDemonKnight wrote:
what would be the best way to go. Such as group size and what kind of professions that is all i need to know thanks.





4 Jedi mdefs, 3 rezers and a crafter.
5 Jedi mdefs, 2 rezers and a crafter.

6 Jedi mdefs, 1 rezer and a crafter.


Yeah, that gets it out there.

Message Edited by ArdenS on 07-23-2005 02:27 PM



Arden
NomisdkDK
Sat Jul 23, 2005 11:30 am
#64

Good with some updates



vMagev - Rebel Clone Tropper with Jetpackv
vDelli - Pre-Cu Jedi Elderv
vNomisdk - Master Tailor/Master Image Designerv
vOffer stuff at Danevang Mall(3331 -5594 Corellia) - Vendor FoD - Loot and morev




Sp4nky
Sat Jul 23, 2005 12:38 pm
#65

No real huge offense here....But I've done the bunker about 8 times post-CU after the nerf...and well this guide is the same one as pre-CU except you added the words "Bane Of The Overlord" and "Lottery"...

First noticable things i saw were...Area Heals...If you pop an area heal in the bunker..expect 6 SBD's to agro your medic and DB him instantly...

Second..pikeman...they're useless, no matter what the situation is..

I'll look through it later when i can find the time..but..alot of this information is just plain...wrong..





Droozy wrote:
Typical of Reoze to go straight in to criticize and be the bad guy...



Page 5 of 19