Game Guides Archive

Thread: The Complete Guide To Death Watch Bunker {updated 10/29/05}

Dschwin
Sun Jul 17, 2005 12:21 am
#27

ok i looted my whole suit of BH armor before CU. Now since CU name of the armor is "Crafted Bounty Hunter Helmet/Pants/Etc."

Will this still work in making mando armor? I just don't wanna go down there and then be told this bh armor cant be used or something

zRhyno
Sun Jul 17, 2005 12:32 am
#28



Dackrendarck wrote:

has anyone else had this problem? I have the mission from D'krn in Bestine, yet the DWB Overlord did not spawn at his first location, we had to go and kill the overlord in the mines. Is this a bug, or am I not doing something?

Also, is there a 30m timer between talking to the Foreman and then Haldo, because we killed the overlord in the meantime, and because we had a group of 5 by that time, Haldo despawned...




If youve spawned the OL once, you have to go back to the guy in bestine, refuse the mission, then take it again to respawn it. Just make sure you dont have blood in your invent or you compelte the mission permanently






R H Y A I M E S
R o g u e U n d e r w o r l d
MANDALORIAN DUNGEONMASTER®
Dackrendarck
Sun Jul 17, 2005 7:38 am
#29






zRhyno wrote:





Dackrendarck wrote:





zRhyno wrote:





Dackrendarck wrote:

has anyone else had this problem? I have the mission from D'krn in Bestine, yet the DWB Overlord did not spawn at his first location, we had to go and kill the overlord in the mines. Is this a bug, or am I not doing something?


Also, is there a 30m timer between talking to the Foreman and then Haldo, because we killed the overlord in the meantime, and because we had a group of 5 by that time, Haldo despawned...







If youve spawned the OL once, you have to go back to the guy in bestine, refuse the mission, then take it again to respawn it. Just make sure you dont have blood in your invent or you compelte the mission permanently





thx alot Rhy, instead of refusing the quest then taking it again I just said I would get back out there.... hehe it was when i was down with yr group too that i made him spawn


btw, that tactic about walking in slowly worked the best, i found using infect did not aggro the BDs at all, and would bring in alot of Death Watch instead.... just wish they would do something about the 2nd keyspawn though, because I go with a small group and pull the first 2 Ghosts, but then the 2nd 2 Ghosts and 2 SBDs come, but they /forcerun3 down to the switch and stand on top of eachother even when u pull them out, so u have to face all 4 at once this proposes another question; I know that Rageon, Klin, and Fenri all despawn after a bit, will the mobs that come with him despawn too?








Yes, all mobs that spawn due to the key spawns despawn after like 2 minutes. 2nd key door is like the easiest for us actually. When you enter the big room with teh shuttle, take out the SBD's one at a time. Then hit the key switch and go back into the hallway, right where they spawn. They'll spawn one at at time which is easy enough to kill. The 3 bloodguards and the 3rd SBD that spawn in the shuttle room itself wont aggro you if your in the hallway, so its easy enough to get the guy that drops the key and his bodyguard when he spawns too. After that edge your way into the room and you should only aggro 1-2 bloodguards at a time. Personally second key spawn is the easiest for us now, with 3rd being just behind it. Even with multiple groups, staying in the room as the stuff spawns is suicide, because your being AOE'ed on from both sides, which just decimates your group. The way we do it makes it so we take out the stuff one at a time and never have any problems.




Yeah, what I do for the 2nd keyspawn is hide everyone in the room with the coal bin and single SBD. Then we get a rifleman to shoot from inside the room and drag the 2 Bloodguards and Klin Nif into that room then gank him. THat way we only have to kill 3 guys. With the 3rd, I think I just might keep everyone in the room with the 2 BDs, kill the Ghosts that come first, let the SBDs and Ghosts /forcerun3 to the keyswitch and despawn while we kill Fenri Dalso. Because with a group of 8, its really hard to take on that spawn of 4 guys if they mob you, well the Jedi always survive, but they use their rez arms to get me back up





Dougal
Dark Jedi
Imperial Triple Ace Pilot
...has mastered the Imperial Pilot profession
7th Ranked Badge Hunter on Chillastra

Skuld
Mandolorian Jedi Slayer
"If so powerfull you are, then why do you leave?"

jahlad
Mon Jul 18, 2005 1:37 am
#30

when i talked to boba fett he didnt give me any code or anything or a location, he mentioned the death watch but didnt tell me anything much....does that meen i can now access the bunker without spawning a load of stuff as i try the first door or have i missed something?



Jahlad: Jedi waster
Jah'lad: death watch bunker wannabe


pussycat
Mon Jul 18, 2005 1:50 am
#31



jahlad wrote:
when i talked to boba fett he didnt give me any code or anything or a location, he mentioned the death watch but didnt tell me anything much....does that meen i can now access the bunker without spawning a load of stuff as i try the first door or have i missed something?




It just means you have the passkey to open the first door in the dungeon. It doesn't really change the spawns, it just means you can get in. Most people don't talk to Boba because they rely on some else in their group having the access key.
jahlad
Mon Jul 18, 2005 1:54 am
#32

cool so i have the pass key to the first door then, i dont need to do anything for boba before he hands it out?



Jahlad: Jedi waster
Jah'lad: death watch bunker wannabe


Rotcha
Mon Jul 18, 2005 5:39 am
#33

Insanely nice post m8 5 *



IGN: Rotcha, please drop off / pick up at my vendor: Rotchas Dropoff Point, Naboo, Theed (-4932, 3091).
Ejai
Mon Jul 18, 2005 9:33 am
#34






jahlad wrote:

cool so i have the pass key to the first door then, i dont need to do anything for boba before he hands it out?




There's no real "key" to the first door that shows up in your inventory or anything like the other three... talking to Boba Fett simply gives you the "code" for it. Think of it like a badge that never actually displays. If you attempt to use the terminal to open that door without the having the "code" from Boba, it sets off an alarm and spawns a squad of nasties. Even if you are in a group where someone else has talked to Boba Fett, it is important that you NOT attempt to use the terminal in order to avoid that spawn. Only those who have spoken to Boba should use the terminal.





The Wretched Hive (HIVE'), A Galactic Hot Spot!
Tempest, Naboo, Freedom Forge, -2809 2340

Ejai Aufem, Guild Leader of HIVE, Mayor of Freedom Forge: CL90 Medic
Kieroe Aufem: Master Trader - Engineering
Sarc Aufem: Master Trader - Structures
Diemos: CL90 Elder Jedi
Dreemie Aufem: Master Entertainer
DWB Guide: 163 Jetpacks & 67 Mandalorian armor pieces crafted!

Auctions 101: directions, do's, and don'ts all rolled into one HERE!

pussycat
Mon Jul 18, 2005 1:11 pm
#35



Ejai wrote:


jahlad wrote:
cool so i have the pass key to the first door then, i dont need to do anything for boba before he hands it out?


There's no real "key" to the first door that shows up in your inventory or anything like the other three... talking to Boba Fett simply gives you the "code" for it. Think of it like a badge that never actually displays. If you attempt to use the terminal to open that door without the having the "code" from Boba, it sets off an alarm and spawns a squad of nasties. Even if you are in a group where someone else has talked to Boba Fett, it is important that you NOT attempt to use the terminal in order to avoid that spawn. Only those who have spoken to Boba should use the terminal.





Is there ever a point when you can go back to Boba and he'll acknowledge your participation in the DWB?

I know he doesn't say anything different after getting the Overlord badge...
Ejai
Mon Jul 18, 2005 3:50 pm
#36






pussycat wrote:





Ejai wrote:





jahlad wrote:

cool so i have the pass key to the first door then, i dont need to do anything for boba before he hands it out?




There's no real "key" to the first door that shows up in your inventory or anything like the other three... talking to Boba Fett simply gives you the "code" for it. Think of it like a badge that never actually displays. If you attempt to use the terminal to open that door without the having the "code" from Boba, it sets off an alarm and spawns a squad of nasties. Even if you are in a group where someone else has talked to Boba Fett, it is important that you NOT attempt to use the terminal in order to avoid that spawn. Only those who have spoken to Boba should use the terminal.





Is there ever a point when you can go back to Boba and he'll acknowledge your participation in the DWB?

I know he doesn't say anything different after getting the Overlord badge...



I have killed the Overlord, completed the Foreman's Quests, crafted jetpacks and Mandalorian armor... literally everything that can be done in the bunker except fix the ventillation system... and Boba Fett had nothing different to say to me.





The Wretched Hive (HIVE'), A Galactic Hot Spot!
Tempest, Naboo, Freedom Forge, -2809 2340

Ejai Aufem, Guild Leader of HIVE, Mayor of Freedom Forge: CL90 Medic
Kieroe Aufem: Master Trader - Engineering
Sarc Aufem: Master Trader - Structures
Diemos: CL90 Elder Jedi
Dreemie Aufem: Master Entertainer
DWB Guide: 163 Jetpacks & 67 Mandalorian armor pieces crafted!

Auctions 101: directions, do's, and don'ts all rolled into one HERE!

drbeagle
Mon Jul 18, 2005 7:16 pm
#37


At the part where the DE needs to open the door to the jetpack crafting room, does he need just the BH helmet or bracer to get in? Or does he need all 6 jetpack parts plus the helmet/bracer?

Message Edited by drbeagle on 07-18-2005 07:16 PM



7Soga8
I bet your lymph nodes are as big as cats!
Dackrendarck
Mon Jul 18, 2005 7:22 pm
#38






drbeagle wrote:


At the part where the DE needs to open the door to the jetpack crafting room, does he need just the BH helmet or bracer to get in? Or does he need all 6 jetpack parts plus the helmet/bracer?

Message Edited by drbeagle on 07-18-2005 07:16 PM




he opens the door right at the door at the bottom of the mines, and he only needs the BH armor (bracer or helm) and the Alum





Dougal
Dark Jedi
Imperial Triple Ace Pilot
...has mastered the Imperial Pilot profession
7th Ranked Badge Hunter on Chillastra

Skuld
Mandolorian Jedi Slayer
"If so powerfull you are, then why do you leave?"

drbeagle
Mon Jul 18, 2005 7:23 pm
#39


Also its possible to solo the DWB. Yes I have stayed there for an entire week just collecting keysets, all by myself. How do I do it? Cloak mainly.


But pub 20 will put an end to my key grabbing. At least I got 23 keysets so I can solo it whenever I need to.





7Soga8
I bet your lymph nodes are as big as cats!
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