Game Guides Archive

Thread: POST CU Damage Calculator, updated 7/29/05

Staveeno
Thu Jul 14, 2005 1:41 pm
#40

I ran your test at it worked, you might not have auto calculate turned on, might want to hit F9 in excel to update calculations.




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mmaness
Thu Jul 14, 2005 1:58 pm
#41


I dont know whats up, I'm at home and the same thing occurs. I tried the F9 thing but it didnt work.... it seems that neither accuracy nor defenses effect the excel file.


When I change the armor and weapon stats it changes but anything dealing with defense (even states)and accuracy dont affect the pvp values.

Message Edited by mmaness on 07-14-2005 05:00 PM



Bring back the CU or at least Pre-CU... its better that this MMO Third Person Shooter bullcrap
Staveeno
Thu Jul 14, 2005 2:04 pm
#42


What does Final Target Defense say down at the bottom? Left is PvE, right is PVP


Also, what does Acc Damage Interval say?


Message Edited by Staveeno on 07-14-2005 04:06 PM




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Staveeno
Thu Jul 14, 2005 4:54 pm
#43






mmaness wrote:





Staveeno wrote:


What does Final Target Defense say down at the bottom? Left is PvE, right is PVP


Also, what does Acc Damage Interval say?



Message Edited by Staveeno on 07-14-2005 04:06 PM





Final Target Def - 125 (w/o Aura), 325 (w/ Aura)


Acc Damage Interval - -0.16667







Ummm, is that a negative interval there? Did you put your min/max damage in the wrong spaces?




Bloodfin: Staveeno's Museum and Shop 884 -4788
1k Outside Coronet Correlia

Staveeno - Jedi
Lelei - Spy
Ekita - Salesperson, Architect, Shipright

mmaness
Thu Jul 14, 2005 7:23 pm
#44






Staveeno wrote:





mmaness wrote:





Staveeno wrote:


What does Final Target Defense say down at the bottom? Left is PvE, right is PVP


Also, what does Acc Damage Interval say?



Message Edited by Staveeno on 07-14-2005 04:06 PM





Final Target Def - 125 (w/o Aura), 325 (w/ Aura)


Acc Damage Interval - -0.16667







Ummm, is that a negative interval there? Did you put your min/max damage in the wrong spaces?




ROFL, sometimes even the smartest of ppl do stupid things! It works now, took like 8 hrs but it works now.... LOL




Bring back the CU or at least Pre-CU... its better that this MMO Third Person Shooter bullcrap
mmaness
Thu Jul 14, 2005 7:30 pm
#45

Hmmmm, this is quite interesting in that defenses seem to have a very small effect on dmg mitigation.


Most people things seem to be Max-Min Dmg and Armor (Id say at least 6k is necessary).


Great spreadsheet (when you use it correctly LOL)



Bring back the CU or at least Pre-CU... its better that this MMO Third Person Shooter bullcrap
HardwiredXMan
Thu Jul 14, 2005 9:33 pm
#46

You forgot to add improved saber throw to the list
Steven421
Thu Jul 14, 2005 10:47 pm
#47

I know this is a stupid question, but I'm going to ask it anyway. How do you know what your target's "Standard Armor Rating", "Elemental Armor Rating", and "Ranged/Melee/Weapon Defense" is?



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Staveeno
Fri Jul 15, 2005 12:04 am
#48







mmaness wrote:

Is this right??? According to the calculator, defenses dont count.... i know that cant be true, the calculator says that someone with 0 def will get hit the same as someone with 200 def.... Is anyone else having this problem?





Make sure you are looking at the PvP numbers, in PvE, mobs all start with 0 defense, Only thing you can do is put them into the negative by applying states. In the spreadsheet, if you put a value in target defense, it won't do anything except to the PvP damage numbers. That's why the spreadsheet says "See character screen for this value". How are you going to see the character screen for a mob?


NOTE: I don't know if mobs have defense or not, or what the values are for hit/miss calculations. But I do know that for purposes of damage based on defense, they all start with 0 defense no matter what their CL level is.

Message Edited by Staveeno on 07-14-2005 02:09 PM




Bloodfin: Staveeno's Museum and Shop 884 -4788
1k Outside Coronet Correlia

Staveeno - Jedi
Lelei - Spy
Ekita - Salesperson, Architect, Shipright

mmaness
Fri Jul 15, 2005 12:35 am
#49






Staveeno wrote:







mmaness wrote:

Is this right??? According to the calculator, defenses dont count.... i know that cant be true, the calculator says that someone with 0 def will get hit the same as someone with 200 def.... Is anyone else having this problem?





Make sure you are looking at the PvP numbers, in PvE, mobs all start with 0 defense, Only thing you can do is put them into the negative by applying states. In the spreadsheet, if you put a value in target defense, it won't do anything except to the PvP damage numbers. That's why the spreadsheet says "See character screen for this value". How are you going to see the character screen for a mob?


NOTE: I don't know if mobs have defense or not, or what the values are for hit/miss calculations. But I do know that for purposes of damage based on defense, they all start with 0 defense no matter what their CL level is.


Message Edited by Staveeno on 07-14-2005 02:09 PM




Nah, the PvP numbers dont update!



Bring back the CU or at least Pre-CU... its better that this MMO Third Person Shooter bullcrap
Staveeno
Fri Jul 15, 2005 12:50 am
#50






mmaness wrote:





Staveeno wrote:







mmaness wrote:

Is this right??? According to the calculator, defenses dont count.... i know that cant be true, the calculator says that someone with 0 def will get hit the same as someone with 200 def.... Is anyone else having this problem?





Make sure you are looking at the PvP numbers, in PvE, mobs all start with 0 defense, Only thing you can do is put them into the negative by applying states. In the spreadsheet, if you put a value in target defense, it won't do anything except to the PvP damage numbers. That's why the spreadsheet says "See character screen for this value". How are you going to see the character screen for a mob?


NOTE: I don't know if mobs have defense or not, or what the values are for hit/miss calculations. But I do know that for purposes of damage based on defense, they all start with 0 defense no matter what their CL level is.


Message Edited by Staveeno on 07-14-2005 02:09 PM




Nah, the PvP numbers dont update!




What is your accuracy set at? I just clicked on the link above to download the version that is up there and it worksfine.


The reason I ask is that if there is more than a 750 pt spread between your accuracy and their defense, That is the Cap, numbers won't change for anything above that.


I'm in the process of adding another page to the spreadsheet explaining hard caps and how a bunch of the stuff in there works.




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1k Outside Coronet Correlia

Staveeno - Jedi
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YassaHokku
Fri Jul 15, 2005 2:55 am
#51

Thanks for the great guide. But it seems that the speed calculation formula you are using in your excel spread sheet is a bit simplified. Accordint to dev, actual formula is


y = weapon speed
x = player speed mod
y = {- 6.91935E-08x^3 + 3.71633E-05x^2 - 6.75155E-03x +1} *original weapon speed


Is there any specific reason why you didn't use this one?


Bermag
Fri Jul 15, 2005 3:23 am
#52

This is the best post after CU I have seen! Great work. Have been looking for something like this a long time.


How did you find out aboutthese numbers?


BTW, how about "elite" mobs. Do they have any additional damage mitigation or do they take same damage as other creatures with same CL (guess difference is the damage they do and HP)



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