Game Guides Archive
Thread: Tuesday Tips September 20th Combat Levels in Groups!
Combat Levels in GroupsWhile in a group, the combat system effectively sets you at the same level as the highest member in the group. All bonuses based on the difference between the group level and the target level apply.
For example, if the combat levels of a group are: 61, 54, 45, and 80, every member of this group will be considered to be Combat Level 80 for the duration of the group. This does not make the maximum damage of weapons or abilities increase, but it makes everyone have similar level-based bonuses compared to the enemies that the group is fighting.
You can make a custom keymap for a button on your mouse for a frequently used command (if your mouse has, let's say, a left and right button, a scrollwheel, and a thumb button).
First, make a macro with just the command you want your mouse button to do. Let's say it's /bactajab. Use CTRL+A and create a new macro with just /bactajab in it. Use any icon you like, and call it something descriptive so you know what it is (i.e. JAB).
AlariFairlyn wrote:
Useful Tip:
Ever get annoyed with having to use those strong-yet-silent Ticket Collector droids? I am lazy, and hate using them, so I made a Macro which contains the following:
/bo trans
...and then using the keymap, assigned that macro to F3. Whenever I need to board a shuttle, I just get my tickets, walk close to the shuttle and hit F3. I hate those droids!
Second Useful Tip:
Tired of double clicking on stuff, when you're crafting or just want to attack something? If you have a halfway-decent mouse, do the following:
1. Open up your mouse software (usually found in Control Panel in Windows).
2. Assign your middle-mouse button (scroll wheel usually) to perform a double-click when you press it in.
3. Enjoy your new found lack of RSI in your index finger!
Third Useful Tip:
OH NO! Windows is going horribly wrong, so I'll have to reinstall Windows and SWG. Nightmare! If, like me, you only have the original SWG Disc, this takes hours and hours and hours when you are downloading patches, even on a very fast line.
Why not just open up your favourite CD Burning program, and quickly burn a copy of all the .tre files in your C:\Program Files\StarWarsGalaxies folder, and then if and when you have to reinstall SWG, just copy those .tre files back in to your new SWG folder, and save a billion years of download time!
I'll try and think of more!
Drakenya wrote:
This is a tip? Should be a "Tuesday Stuff You Should Have Already Known"
You cannot expect every tip to be something mostly verterans can use. I'm happy to see tips like these that can greatly help newer players.
Thunderheart wrote:
What do you do to streamline your game play?
Personally I think one of the fundamentals that is killing this game is the ability for a CL1 to group with an 80 andbe considered a CL80. Everyone in this game has the ability to get exp as if they were a full template. This is the only game I know of where groups are not necessarily formed around a similar level (and if they are its CL70-80 for AoE groups). There is just no dynamic to SWG anymore. Everything is slowly becoming blended togethere untill there is no diversity.
Level 1s get the same exp level 80s get.
Loot is an absolute joke.
Missions are an absolute joke.
I havent heard of a raid on anything ever in SWG. Is there ever going to be a point where it takes a massive team effort?
The only thing left to do in this game is grind. Once you are done with that, the only content left is a BH mission against a Jedi. Everything else is pointless to do. Lets be honest here. There are very few hard encounters left, in fact necrosis has been solo'd and DWB is being exploited by cloakers or camped. Other than that a noob pistol and the reward of "seeing the galaxy" is absolute BS.
For the love of god please create a differencebetween charactes in this game. Make it rewarding to go from CL60-65. No one cares right now and the reason is that it doesn't matter if you are CL1 or 80 you still have the ability to sit in a group and fight some hard stuff.
Change the exp system so level 1-10 group and 10-20 group and 20-40 and so on and so forth. Create content for low, mid and high end, but make it take time and make it worthwhile to grind through these levels. Currently everyone blows through levels so fast there is no reason to bother getting loot unless its high end. No one spends enough time at lower levels to care about anything but high end content. FIX THE DAMN SYSTEM so its rewarding (triple loot at every level and fix bugs), so its fun (add worthwhile misions that give loot or upgradeable loot), so becoming CL80 means something (possibly increase CL cap and make it extremely tough to get higher levels or make it harder to get to CL80), and for god sake make it so I dont feel like and idiot for logging on every night and wondering what the hell Im going to do other than grind (add WORTHWHILE content).
Ok I got that out. Please fix the core of this game so its fun and rewarding to play again. Please?!!!!
Message Edited by Hulke on 09-20-2005 05:25 PM
Thunderheart wrote:
Combat Levels in Groups
While in a group, the combat system effectively sets you at the same level as the highest member in the group. All bonuses based on the difference between the group level and the target level apply.
For example, if the combat levels of a group are: 61, 54, 45, and 80, every member of this group will be considered to be Combat Level 80 for the duration of the group. This does not make the maximum damage of weapons or abilities increase, but it makes everyone have similar level-based bonuses compared to the enemies that the group is fighting.
Well, true, but silly. It's embedded in the game now, through no input of the players, so not much point in arguing, but its silly.
If I have a gun, and in the hands of a master bounty hunter, master combat medic, CL80, it can kill a Rhonto pretty easily...
but when I use the same weapon, and because of my profession training, I'm a CL60, I don't see how I can have such a struggle, or die, using the same weapon, against a wild beast. The gun isn't any less effective, the bullets or blast energy isn't reduced. I can see accuracy modifiers to a degree, I can see armor, but overall this system is pretty silly.
Thunderheart wrote:
What do you do to streamline your game play?
To streamline my game play, I optimize my time by using my office time to post in the forums about all the game-sucking, busywork that used to saddle us with so many mind-numbing tasks that our game was as far South of Streamlined that we could screem, but the sounds of our screams would be muffled by the impacts of all the other minutia that was drowning everyone's voices.
As a result of this office optmization and forums haunting, and one forum's account permanently banned as a result, the devs have slowly (as slowly as that 7-person vehicle) listened, and fixed things like starport and shuttle wait times, and all kinds of other task-ridden minutia that used to haunt us and has finally been remedied, for the most part. Now if they'd fix the last remaining time sinks, like establishing effecient harvester and factory interfaces, mission terminals, or better yet,get 'em done and move on from streamlining game play - which they've done a good job on finally - and get to enhancing game play by providing engaging battle venues for groups of 5 or more per side that offers benefits to a mix of professions, combat objectives, battlegrounds, rewards, loots, and other motivations, and engaging combat fun for our groups and guilds.
Message Edited by RedDestinyCC on 09-20-2005 05:39 PM
However, I am VERY annoyed with the fact that the Mining Outpost on Dantooine is like the ONLY damn place in the game to get a group! Why is this?? What group wants some low level player in their group?
When are the devs going to focus their attention on the fact that almost EVERY city in this game is a complete ghost town?? I should be able to get a group in any of the major cities, not just some crappy outpost on a planet in the outer rim.
I am not a WoW advocate, but I saw a while back they fixed the grouping problem in that game with "meeting stones" or whatever they called it. Why not have something like this in SWG that helps people find groups with other players at their level with ease?
I don't wonder when I see level 80's running around that barely know the mechanics of the game. All people do now is piggy back with a high level group to grind to full template and never learn how to play the damn game.
Thunderheart wrote:
Each week, we start a thread for you to your share game tips with fellow players. Be sure to join in and add your helpful tip.
Do you have a little known command you use all the time?
A cool place to visit?
A trick (non-exploit) to getting more out of the game? Share it here.
Combat Levels in Groups
While in a group, the combat system effectively sets you at the same level as the highest member in the group. All bonuses based on the difference between the group level and the target level apply.
For example, if the combat levels of a group are: 61, 54, 45, and 80, every member of this group will be considered to be Combat Level 80 for the duration of the group. This does not make the maximum damage of weapons or abilities increase, but it makes everyone have similar level-based bonuses compared to the enemies that the group is fighting.
Do you have a useful tip that you want to share with your fellow Star Wars Galaxies players? E-mail it to SWGTips and if we select the tip we'll post it as the Tuesday Tip and give you the credit! Send us the character name and server you'd like us to include if we post the tip.
Check out last week's tips
While I don't have a tip this week for the gamers, I do have one for the developers. Why not average the group level like every other major multiplayer game? This encourages players to group together even if they are of different levels instead of waiting for "all 80" groups to kill faster or "all low level combat groups" so that they can get experience and still be able to kill things. The game should encourage multiplayer combat not discourage it.
Well I emailed you some tips but seems the haven't been elected for being published yet
Thunderheart wrote:
Thanks!
What about some of your "in-game common sense" tips?
For instance, I keep my bank safety deposit box at the starport that I travel through the most. Since I still travel through Coronet a lot, I keep my safety deposit box there because its handy to have close by. I also park my extra ships at a central starport so I can always get to the quickly.
What do you do to streamline your game play?
Thunderheart wrote:
Drakenya wrote:
I dont have good tips
Thunderheart wrote:
Drakenya wrote:
This is a tip? Should be a "Tuesday Stuff You Should Have Already Known"
I don't doubt it. For the community veterans, there is very little that I can share that is new to you.There are, however, large numbers of people who read the forums that aren't as good as you folks.
If you have a great tip, please share it with the community - - we're all looking for a new edge!
Well, except for "you should be cramming for your test instead of playing at 2am".
Yes, you should be studying for your test
Ok, how about this tip:
Whenever you are looking inside of backpacks within backpacks (or any type of container that you can carry), you can "jump up" to the next container without having to close the backpack and open your inventory again.
In the lower left hand side of your container window is the image of the container you have open. Just to the right of that picture is a little up arrow. if you click that up arrow, you can "jump up" to the next container window.
you can also move things from the inner container to the outer container by dragging them to the arrow or the picture at the bottom of the inventory window. sorry if that's not entirely clear; play with it a bit and you'll see what i mean. this is especially useful if you keep things like satchels and cargo pockets in your backpacks.
-dc
- put a "/loot all" macro in your toolbar. getting trade requests from double-click-spammers gets old.
- probably worth having a vehicle in your toolbar.
- also worth having a "/heal self" macro, just in case targeting doesn't work out as you planned.
- keep your ships at the same starport, wherever it is.
- if you have a sorosub luxury yacht, never store anything on it. that way, if you get stranded somewhere, you can delete the one in your datapad and generate a new one available at the nearest starport. no components required!
- when purchasing faction as a smuggler, get an inspiration buff. you'll get more faction for your hard-earned credits.
- consider separating your combat tab into a separate window. i usually have a combat window and a guildchat/groupchat/instant message window. keeps me seeing what i need to know.
/shrug.
-dc