Game Guides Archive
Thread: Tuesday Tips September 20th Combat Levels in Groups!
armourer1 wrote:
i want to know why they messed up the game giving lvl's to everything now all the poi's are stupidlow lvl beforeyou could go fight and have a point to do it now they are useless and nothing is being done to correct this sort of oversight
Thunderheart wrote:
I also park my extra ships at a central starport so I can always get to the quickly.
Ooo, another tip:
Using the "Luxury Yacht" to travel sometimes causes all your other ships to travel with you.
I remember taking the Yacht once, launching from Corellia and landing on Yavin, and being very surprised to see my z-95 and my Y-wing at the Mining outpost as well.
KupyiLabe wrote:
It's a simple thing, but I always buy round-trip tickets from my home city when going to the starport city where I fly in and out of. This way, whenever I get back, I don't have to run into the starport terminal area to get a ticket; as soon as I land from my trip, I can turn to the ticket collector droid and shuttle back home quickly.
I also do that for a different reason. Buying a round-trip ticket from your own city costs the same as buying it from a Starport. But if you buy it from your home city, your city gets a cut of the ticket price. So you're helping your city's budget without any effort.
Offer things in backpacks on Bazaar terminals for the highest amount as an auction so I can pick it up later
Thunderheart wrote:
Baciacca wrote:
Likewise but its still a great Tip that most dont know.Thanks TH.
Thanks!
What about some of your "in-game common sense" tips?
For instance, I keep my bank safety deposit box at the starport that I travel through the most. Since I still travel through Coronet a lot, I keep my safety deposit box there because its handy to have close by.
I also park my extra ships at a central starport so I can always get to the quickly.
What do you do to streamline your game play?
Thunderheart wrote:
Baciacca wrote:
Likewise but its still a great Tip that most dont know.Thanks TH.
Thanks!
What about some of your "in-game common sense" tips?
For instance, I keep my bank safety deposit box at the starport that I travel through the most. Since I still travel through Coronet a lot, I keep my safety deposit box there because its handy to have close by.
I also park my extra ships at a central starport so I can always get to the quickly.
What do you do to streamline your game play?
Ok how about this one...
Often when traveling players encounter lag from all of the information being stored on their computer. This command will dump all the information saved on your computerthat you do not need in your current location. Enjoy!
/flushGraphicsResources fullReset
(Command is case and space sensitive)
When used it will sometimes cause a small freeze of your screen and will release after 1-2 seconds.
Thunderheart wrote:
Combat Levels in GroupsWhile in a group, the combat system effectively sets you at the same level as the highest member in the group. All bonuses based on the difference between the group level and the target level apply.
For example, if the combat levels of a group are: 61, 54, 45, and 80, every member of this group will be considered to be Combat Level 80 for the duration of the group. This does not make the maximum damage of weapons or abilities increase, but it makes everyone have similar level-based bonuses compared to the enemies that the group is fighting.
Hey, groovy cool tip TH.
So, if some veteran players, out of the kindness of their heart, decide to take some new folk under their wing and get them out in the wild to learn about huntin' and shootin' and fishin' and stuff...
Why do the low level players get no XP??
A "For Example"... Am CL65, took a CK5 friend out to hunt. Me, I'm getting shedloads of XP, the other guy is benefitting from the increase in level, so taking little to no damage and really getting into that melee stuff.... We drop the critter, no weposn /combat XP for him, we harvest the critter, no scout XP for him,but hey, _I_ get a bonus for being grouped.
This has been reported and /bugged both on Test Centre and on Live servers, as well as being listed as an 'issue' by the Scout corry.
So, my tip for NEW players, keep well away from those grizzly old timers, they'll kill your XP deader than a dodo.
AlariFairlyn wrote:
Useful Tip:
Second Useful Tip:
Tired of double clicking on stuff, when you're crafting or just want to attack something? If you have a halfway-decent mouse, do the following:
1. Open up your mouse software (usually found in Control Panel in Windows).
2. Assign your middle-mouse button (scroll wheel usually) to perform a double-click when you press it in.
3. Enjoy your new found lack of RSI in your index finger!
Ya know, Alari, I've done this, and SWG always seems to disable my center button double-click whenever the game is running. I have a Logitech mouse, and I have th center button assigned to double-click, but it never works in the game, and if I alt-tab out, it still won't work on the desktop. As soon as I close the game and it unloads, the center button starts working again. Is there anything else special you have to do to make it work? I've always wondered...
Combat Levels in Groups
While in a group, the combat system effectively sets you at the same level as the highest member in the group. All bonuses based on the difference between the group level and the target level apply.
For example, if the combat levels of a group are: 61, 54, 45, and 80, every member of this group will be considered to be Combat Level 80 for the duration of the group. This does not make the maximum damage of weapons or abilities increase, but it makes everyone have similar level-based bonuses compared to the enemies that the group is fighting.
That's not 100% correct u don't get the xp bonuses a lower level in a group of 80's doesn't get the same experience as that of a level for killing a level 80mob would achieve, also health does not increase to 3000 of a level 80.