Game Guides Archive

Thread: Tuesday Tips May 31st Armor Break

mindspat
Tue May 31, 2005 2:08 pm
#40






Starcloud wrote:

Here's what the problem seems to be:



Saber_Armor_Break [return target_resist = target_resist * .45] example 500 energy resist becomes 225 energy resist


Improved_Saber_Armor_Break [return target_resist = target_resist * .65] example 500 energy resist becomes 325 energy resist



Simply put, a multiplier of 45%results ina smaller number than a multiplier of 65%. 45% of 100 is 45. 65% of 100 is 65.


Assuming that Saber Armor Break is supposed to reduce resistances by 45%, the multiplier in the above example has to be .55 (1.00 - .45 = .55).


If Improved Saber Armor Break is supposed to reduce resistances by 65%, then the multiplier in the second example needs to be .35 (1.00 - .65 = .35).


This isa case where, due to simple math, the *smaller* multiplier is the *better* multiplier...







Awesome post!


This also explains why some targets are actually gaining armor/resistences when attemptng to stick an ImprovedArmorBreak.








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Eavik
Tue May 31, 2005 2:08 pm
#41






Jedi-of-the-Hills wrote:

Yes, yes.


Also just tried to level up a new character for kicks the other day, and discovered the following:


Scout XP is relying entirely on your combat level to determine the amount you gain when you skin a creature.


That means that, if you're a new character and you're trying to level up Scout, be prepared to grind several hours a day for each box.


So my tip: Don't work on Scout until you're halfway to Master "Something combat related." Or else beg Sony to fix this.





Which makes it even more annoying when your "Something combat related" is going to be Creature Handler or Ranger.


The best bet is to just get into a big group and follow them around harvesting their kills.


MyT_Chicken
Tue May 31, 2005 2:09 pm
#42

Now if Intimidate would work I would be happy....




h Egri p
§ If you don't know; you'll find out soon enough! §

OHMSS225
Tue May 31, 2005 2:10 pm
#43

TH,

It seems my favorite tuesday tip (/bo trans) doesn't work anymore in the large starports. It only works on the small shuttles. It used to be that we could have a ticket terminal targeted and type /bo trans to board the shuttle, thus saving a lot of walking. Now when you try this at the big starports, it says you're too far away. Works on the droid, but not the ticket terminal.

Why was this taken out?

Message Edited by OHMSS225 on 05-31-2005 05:14 PM



-= Ahriman BreViary =-
Boatsheets
Tue May 31, 2005 2:13 pm
#44



gera wrote:




Thunderheart wrote:



Hactar wrote:
Thunderheart: have you checked the numbers when both "normal" armor break and the "jedi version" of armor break are applied to the same npc?


The npc starts taking less damage



Yes - we did check the numbers. It should be an even higher percentage than even the advanced armor break for swordsman.


Do you know what buffs you have, what you were fighting, etc?






Here is hard data you looking for Thunderheart. Thanks to Respec period, we could able to test his on VERY SAME creature even while fighting (Repeating, same lightsaber, very same creature, no buffs, no modifiers etc. used):




Test On Armor Break 1 & 2 with Saber Strike attack:


Current Template: LS 0 2 0 4





Default Saber Strike attack: 216/580 ( Huurton howler absorbed )

Default Saber Strike After "Armor Break 1": 97/580 (Huurton howler absorbed)


Respec'd: LS 0 4 0 4



Default Saber Strike attack: 224/602 (Huurton Howler absorbed) (due to accuracy, my attack has moved 602 from 580)

Default Saber Strike After "Improved Armor Break": 145/602 (Huurton howler absorbed)




As you can see, with same attack, tests repeated with same attack, Armor Break is sure better than Improved Armor break. After Improved Armor Break (creature Absorbs more damage of me compared to basic Armor Break.) Problem is NUMBERS ARE CORRECT IN TRE FILES. Just mathematics wrong in combat applied.


It has to be (1-number you have written), not (number you have written) there. Improved Saber Armor Break is shown as reducing 60% of armor, but it just reduces armor to 60%, not 40%. Same as Basic Saber Armor Break is shown as redcuing 40% but it REDUCES armor to 40%, not 60%.




PS: Forgot to add, my Level is CL65, Huurton was CL39 and tested on VERY SAME Huurton Howler, I respec'd while in combat.



Message Edited by gera on 05-31-2005 01:55 PM





QFE





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Molveno
Tue May 31, 2005 2:14 pm
#45




Thunderheart wrote:



Hactar wrote:
Thunderheart: have you checked the numbers when both "normal" armor break and the "jedi version" of armor break are applied to the same npc?


The npc starts taking less damage



Yes - we did check the numbers. It should be an even higher percentage than even the advanced armor break for swordsman.


Do you know what buffs you have, what you were fighting, etc?






Hi TH,

There's a thread about Armor Break in Jedi forum where you can find some detailed test results. If you could take some time to read it, that'd be really great. You can find the post here..


The problem with the Armor Break is, in its currentform basic Saber Armor Break multiplies the opponent's armor effectiveness by 45%, while it is 65% for the improved version. Since they are used as direct multipliers, basic one offers greater effectiveness reduction. (The greater the number the less thearmor effectivenessreduction). You'll see detailed numbers in the above mentioned thread.


It'd be really helpful if you could see what's wrong with the ability and provide a fix for it.

Thank you,

kiyote2
Tue May 31, 2005 2:14 pm
#46






Thunderheart wrote:





Boatsheets wrote:





Thunderheart wrote:






Shaggscoob wrote:


NOT FIRST


isn't this broken if you have the higher levels of it?




No, this ability is working properly. It is a straight number that has been checked.


If I had an idea of what your template was, what weapon you were using, which follow up attacks you used and what your were fighting, I would be happy to look into it further.




TH - What we are saying is if you have Armor Break you get like a 45% reduction in your target's defense.

However, once you get Improved Armor Break that percentage drops to like 25 or 30%. It should be either the other way around or the Improved Armor Break should be higher than 45%.




I gotcha and I'm hearing you. I've spoken with the developer and looked at the code with him. The code does indeed show a higher percentage than 45%.


I'd like to work with you folks to understand how you are seeing this number so we can duplicate it internally.


(Sorry, but I haven't played a melee character since the CU yet).










Its nice to see weeks of bug reports, countless posts in multiple forumsand the Coro's shouting at the top of there lungs can get someting done.


Oh wait no it can't. Bustingsomeone on a broken item they're bragging about seems to work. Can't wait to see next weeks maybe Knockdown recovery.



Kiyote
Boatsheets
Tue May 31, 2005 2:16 pm
#47



OHMSS225 wrote:
TH,

It seems my favorite tuesday tip (/bo trans) doesn't work anymore in the large starports. It only works on the small shuttles. It used to be that we could have a ticket terminal targeted and type /bo trans to board the shuttle, thus saving a lot of walking. Now when you try this at the big starports, it says you're too far away. Works on the droid, but not the ticket terminal.

Why was this taken out?

Message Edited by OHMSS225 on 05-31-2005 05:14 PM





It has been this way for like 3 publishes. People were using it as an exploit so they took it out.





____Roper-Eyepoke_______
ELDER JEDI

Loot Vendor -253 2859 Dantooine (Outside M.O., Shadowfire)

Subscribed August 19, 2003
Jeren_Sehn
Tue May 31, 2005 2:18 pm
#48


Thunderheart wrote:


Shaggscoob wrote:
NOT FIRST
isn't this broken if you have the higher levels of it?

No, this ability is working properly. It is a straight number that has been checked.

If I had an idea of what your template was, what weapon you were using, which follow up attacks you used and what your were fighting, I would be happy to look into it further.







Since this very issue was listed in SonGouki's "Top Ten" list (in item 6 found here) for *weeks* now, I find this thread appalling.

Best of luck to the next Jedi Correspondent. Hopefully some of the issues you raise with the devs will happen to be touched upon in a "Tuesday Tip;" otherwise expect to be completely ignored.

Message Edited by Jeren_Sehn on 05-31-2005 05:19 PM




(gnn[[[[[[[[[[]nnnWX9ggggggggggggggggggggggggggggg)

(ggggggggggggggggggggggggggggg8WX
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Tuscanspeed
Tue May 31, 2005 2:19 pm
#49






KyleKnox wrote:




ROFLMAO...Classic...Two Tips in a row...first stoppingshot now this...poor TH cant FIND ANYTHING in this game to talk about that isnt borked...roflmao




Dont worry TH, your paying customers cant either...



Oh yeah, and PLEASE FIX ELEMENTAL DAMAGE ON ALL WEAPONS...



Message Edited by KyleKnox on 05-31-2005 01:43 PM



fixed that for you...




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DocMirrim
Tue May 31, 2005 2:19 pm
#50






kiyote2 wrote:






Thunderheart wrote:





Boatsheets wrote:





Thunderheart wrote:






Shaggscoob wrote:


NOT FIRST


isn't this broken if you have the higher levels of it?




No, this ability is working properly. It is a straight number that has been checked.


If I had an idea of what your template was, what weapon you were using, which follow up attacks you used and what your were fighting, I would be happy to look into it further.




TH - What we are saying is if you have Armor Break you get like a 45% reduction in your target's defense.

However, once you get Improved Armor Break that percentage drops to like 25 or 30%. It should be either the other way around or the Improved Armor Break should be higher than 45%.




I gotcha and I'm hearing you. I've spoken with the developer and looked at the code with him. The code does indeed show a higher percentage than 45%.


I'd like to work with you folks to understand how you are seeing this number so we can duplicate it internally.


(Sorry, but I haven't played a melee character since the CU yet).










Its nice to see weeks of bug reports, countless posts in multiple forumsand the Coro's shouting at the top of there lungs can get someting done.


Oh wait no it can't. Bustingsomeone on a broken item they're bragging about seems to work. Can't wait to see next weeks maybe Knockdown recovery.




Im praying that next week's is elemental damage...

pydlo
Tue May 31, 2005 2:20 pm
#51






DocMirrim wrote:





kiyote2 wrote:






Thunderheart wrote:





Boatsheets wrote:





Thunderheart wrote:






Shaggscoob wrote:


NOT FIRST


isn't this broken if you have the higher levels of it?




No, this ability is working properly. It is a straight number that has been checked.


If I had an idea of what your template was, what weapon you were using, which follow up attacks you used and what your were fighting, I would be happy to look into it further.




TH - What we are saying is if you have Armor Break you get like a 45% reduction in your target's defense.

However, once you get Improved Armor Break that percentage drops to like 25 or 30%. It should be either the other way around or the Improved Armor Break should be higher than 45%.




I gotcha and I'm hearing you. I've spoken with the developer and looked at the code with him. The code does indeed show a higher percentage than 45%.


I'd like to work with you folks to understand how you are seeing this number so we can duplicate it internally.


(Sorry, but I haven't played a melee character since the CU yet).










Its nice to see weeks of bug reports, countless posts in multiple forumsand the Coro's shouting at the top of there lungs can get someting done.


Oh wait no it can't. Bustingsomeone on a broken item they're bragging about seems to work. Can't wait to see next weeks maybe Knockdown recovery.




Im praying that next week's is elemental damage...






Noooooo! they'll probably subtract it from the max damage of the lightsaber.



5
PYDLO
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ViLER
ConciliumConciliumConciliumConciliumConcilium
mindspat
Tue May 31, 2005 2:20 pm
#52






kiyote2 wrote:



Oh wait no it can't. Bustingsomeone on a broken item they're bragging about seems to work. Can't wait to see next weeks maybe Knockdown recovery.




Can not perform Knockdown Recovery while knocked down.

/etc;




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