Game Guides Archive
Thread: Pistoleer or Rifleman?
pistols because you get great crowd control abilities for mob PvE hunting .. and the moves are a lot more fun to play with an experiment with .... if you become a seasoned veteran with the pistoleer moves, the attraction for rifleman as a jedi hunter becomes less and less .. but hunting jedi as pistoleer i would say does require more skill and understanding of your moves ...
Message Edited by Thassk on 06-21-2005 02:21 AM
Boll wrote:
I sometimes want to be a rifleman just because thier guns look a lot better than the pistols haha. I am MasterSmuggler/MasterPistoleer and I won't give up smuggler for anything so I stick to pistols. If you can handle walking around with goofy looking water guns then Pistoleer is awesome!
Message Edited by Ashet on 06-21-2005 10:22 AM
Carbineer...its a happy medium, quicker than rifles with a low SAC, yet damage dealing. I really cant imagine a better combo than MBH/Master Carbineer. I'm loving it right now.
But if you only want pistoleer or rifleman, i'd say probably rifleman for jedi hunting. You dont want to get too close to a jedi...
Uthyr wrote:
I've been both MP/MBH and MR/MBH. Both templates are fun and each has definite advantages over the other. I wouldn't say that one is any better than the other. However, against Jedi, you're probably better off with Rifleman, because the short range of pistols is well within the saber throw range of Jedi.
Pug wrote:
Uthyr wrote:
I've been both MP/MBH and MR/MBH. Both templates are fun and each has definite advantages over the other. I wouldn't say that one is any better than the other. However, against Jedi, you're probably better off with Rifleman, because the short range of pistols is well within the saber throw range of Jedi.
No longer true (except for Master Sabers) after Pub 19. Only Master Sabers will have a ranged KD.
Indeed? Well I stand soon-to-be-corrected then!
Talking about the states, that's another reason I went pistolieer. In the old (better) system, I was a master rifleman and master ranger. I was a very serious professional hunter. However, thanks to the combat level system, nerfing of creature knowledge etc (for reasons that'd take too long to go into here), the ranger "lifestyle" was spoilt. The final straw came when I learnt how all the the states that only scouts/rangers were good at inflicting with traps had been farmed out to all the combat professions. It then seemed a waste of skill points to go master scout master ranger, when I had access to all those states in another combat profession, that would also do damage aswell, unlike traps.
I had a lot of fun with the temp: MBH, MRifles, Pistoleer 0003, MMarksman. Rifles for range and damage. BH for defense and specials, Pistols for veryimportantspecials. That 4th line of Pistoleer is a must for any ranged combo (IMO), what with the area attack and rooting shot.
Message Edited by dfetch on 06-22-2005 11:48 AM
I would go MBH, MR, pistoleer 0003, and master marksman for the added accuracy and speed.
You could also take pistols 4004 for speed and warning shot or you could take 0404 for accuracy and another special (forgot what this one is).
Overall master marksman gives better accuracy and speed but taking that extra line in pistols gives you more specials....tic for tac