Game Guides Archive

Thread: Pistoleer or Rifleman?

Shadwe
Thu Jun 23, 2005 1:04 am
#53

MBH/MPistoleer/Commando 0-4-0-0

MBH/MPistoleer/CM 4-0-0-0



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Plateau Mall located @ waypoint 980 -4100 behind the shuttleport in Mesric Sanctuary on Tatooine.
darkripper2000
Thu Jun 30, 2005 4:14 pm
#54

Well I cant decide which profession to use. I want to keep MBH and CM 0004 but should i pick up master pistoleer or master rifles? i want to be successful in hunting jedi (even just the low level jedi) and still be able to hold out in PVE. Also, is stopping shot worth it? i hear its a nice shot, but will it really help much when im using elctrolyte drain to slow em down? any help is appreciated!



Gati Xefof- Lowca
(gnn[[[[[[[[[[]nnnWXggggggggggggggggggggggggggggg)
BadgerSmaker
Thu Jun 30, 2005 4:44 pm
#55

If you have drain, you dont need stopping shot really. Probably go for Rifleman, more damage, better range and more accuracy.



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"BAD NPC SPAWNER IS HERE!, NO ENTRY IN NPC SPAWNERS DATATABLE"
PyscoJuggalo
Thu Jun 30, 2005 5:15 pm
#56

Either are a good choice.


Rifleman, you get cover + Snipershot, a nice supirse for your little jedi friend.


Pistoleer, you get the root+ explosive droid combo. Seen a Jedi curse all day in my XP group on Naltalis (Whatever, it's the only server starting with an 'N') because of this little combo. His quote "******* ***** BH! That cheap *** ******* move! I hate those ******* ******!




I am the Mad Rifleman, Writer of the Riflenomican. I understand the secrets of the Dark Ancient Developer ones and their Evil. (Maniacal Laughter) He he he he he, Ha ha ha ha ha, Aha ha ha ha!
CM's are like nukes. You have them just incase you need them, but as soon as you start using yours the other guys start using theirs and everything goes to hell-PyschoticChipmunk -The First line of the Riflenomican.
PyscoJuggalo
Thu Jun 30, 2005 10:46 pm
#57


Concussion nerf? You are silly my friend, concussion got a huge upgrade for all.



Your temp: Concussion + Explosive Droid = Crying opponant that cant do nothing.


Master Rifleman/Smuggler/0-0-4-0 Carbineer: Charge Shot + Concussion + Snipershot = OOOOH that gotta hurt!


Master BH/Smuggler: Underhand shot + Concussion + Explosive Droid = pain.


Master Commando/Smuggler: AOE Weapons + Concussion = They aint do'in nuttin!



Not only that, you can use concussion to heal while your opponant just mashes their keyboard.


Also you can do any warmup shot in the game.



-Your friendconcussion, is a very useful tool


Message Edited by PyscoJuggalo on 07-01-2005 01:47 AM



I am the Mad Rifleman, Writer of the Riflenomican. I understand the secrets of the Dark Ancient Developer ones and their Evil. (Maniacal Laughter) He he he he he, Ha ha ha ha ha, Aha ha ha ha!
CM's are like nukes. You have them just incase you need them, but as soon as you start using yours the other guys start using theirs and everything goes to hell-PyschoticChipmunk -The First line of the Riflenomican.
BadgerSmaker
Fri Jul 01, 2005 2:15 am
#58

Exploit it while you can, fixes are coming soon.



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"BAD NPC SPAWNER IS HERE!, NO ENTRY IN NPC SPAWNERS DATATABLE"
Kodpese
Fri Jul 01, 2005 3:17 am
#59

I don't really see the advantage of keeping Master Marksman tbh, irc you get slightly better accuracy and speed but it is far outweighed by the loss in defences.




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darkripper2000
Fri Jul 01, 2005 7:49 am
#60






PyscoJuggalo wrote:


Concussion nerf? You are silly my friend, concussion got a huge upgrade for all.



Your temp: Concussion + Explosive Droid = Crying opponant that cant do nothing.


Master Rifleman/Smuggler/0-0-4-0 Carbineer: Charge Shot + Concussion + Snipershot = OOOOH that gotta hurt!


Master BH/Smuggler: Underhand shot + Concussion + Explosive Droid = pain.


Master Commando/Smuggler: AOE Weapons + Concussion = They aint do'in nuttin!



Not only that, you can use concussion to heal while your opponant just mashes their keyboard.


Also you can do any warmup shot in the game.



-Your friendconcussion, is a very useful tool



Message Edited by PyscoJuggalo on 07-01-2005 01:47 AM



So apparently concussion shot is a good shot, but how much better is it then stopping shot? how long does it last, and does it break on damage? I like the sound of the stopping shot/ bomb droid combo but is stopping shot viable for that?




Gati Xefof- Lowca
(gnn[[[[[[[[[[]nnnWXggggggggggggggggggggggggggggg)
BadgerSmaker
Fri Jul 01, 2005 7:58 am
#61






darkripper2000 wrote:


So apparently concussion shot is a good shot, but how much better is it then stopping shot? how long does it last, and does it break on damage? I like the sound of the stopping shot/ bomb droid combo but is stopping shot viable for that?





Concussion Shot is massively overpowered and will be until it is fixed to prevent chaining in Publish 20, it does break on damage unlike Stopping Shot, but with stopping shot the target can still attack and kill the bomb droid before you can detonate it.




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0111100000010111111101110100101101000011
0110101101111001011110111101001000101011
0010100110100000010111010001101110011000
1011111100111011110011001111100110100100
"BAD NPC SPAWNER IS HERE!, NO ENTRY IN NPC SPAWNERS DATATABLE"
PyscoJuggalo
Fri Jul 01, 2005 10:37 am
#62






BadgerSmaker wrote:





darkripper2000 wrote:


So apparently concussion shot is a good shot, but how much better is it then stopping shot? how long does it last, and does it break on damage? I like the sound of the stopping shot/ bomb droid combo but is stopping shot viable for that?





Concussion Shot is massively overpowered and will be until it is fixed to prevent chaining in Publish 20, it does break on damage unlike Stopping Shot, but with stopping shot the target can still attack and kill the bomb droid before you can detonate it.







Sillycor who obviously does not have a Master smuggler like me


Chaining delay is not want makes it useful. Infact I believe my ideas that don't chain delay are better.


Concussion at master smugg is a 40 second Daze = root+delay that breaks on damage. Can you see the potential?





I am the Mad Rifleman, Writer of the Riflenomican. I understand the secrets of the Dark Ancient Developer ones and their Evil. (Maniacal Laughter) He he he he he, Ha ha ha ha ha, Aha ha ha ha!
CM's are like nukes. You have them just incase you need them, but as soon as you start using yours the other guys start using theirs and everything goes to hell-PyschoticChipmunk -The First line of the Riflenomican.
Cpl_Fisher
Fri Jul 01, 2005 10:50 am
#63

besides the whole jedi/bh thing concissions shot is nice in another way. It can make whole groups irrelivent. A smuggler commando can concussion shot the entire group of enemies, then his buddies can go after the doc/ sl with relative impunity. Its a great tacticle move that a numericaly inferirior force can use to gain a temperory numerical advantage.I actually see stopping shot getting nerfed first and snares so that they breeak on damage, since jedi tend to whine about them more.






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