Game Guides Archive
Thread: Friday Feature March 26th Corellian Corvettte
Riis wrote:
Wait...
You don't get an option to say "no?"
The choices are:
"Good, when can we go?"
Which sounds like a yes...and:
"I've changed my mind, and I think I will be going."
Which is of course a yes?!?
Soooo, do I choose "stop conversing" to say no and gather my group to go on the mission?
RbT
"I'll be going", as in "see ya later, I'll be going now" (away from you and your crazy mission, 'cause I'm a big nuna!)
Since we now have instanced encounters in game, what's the chance of giving we crafters a 'dungeon' to play in?
Will there ever be any content in which crafters can participate in the GCW?
Before some of you suggest that I go get combat skills, let me point out that no one ever requires a combat class to learn skills in crafting to complete missions. Why should it be any different for crafters? Why should we be required to gain combat skills to participate meaningfully in this GCW?
I've never, ever gotten a dev answer to this question, and I've asked it plenty of times.
What do you say Thunderheart? Got an answer?
Utess wrote:Some added info on the corvette for those who asked
Some minor spoilers here so skip this if you want to be totally surprised and find this all out on your own
- If you log off or "completely leave the game world" then you are returned to your departure point upon logging in. This is good in a couple of ways. First, there are only so many instances of the Corvette allowed at once, so it keeps people from "hogging an instance". Second, you can leave the Corvette at any time via the Escape pods, but many times its not fun getting to them. So, if you ever get frustrated enough to want to stop, you can just logout and log back in a few minutes later back where you left. The only thing that makes this bad is that if you get disconnected and don't make it back in 10 minutes or so, its back to where you left.
But, considering you can use your ticket to do the quest at any time, and you only have 1 hour on the Corvette anyway, just plan accordingly before you go so that you won't have to log early.
- As for where you start the quest. Each side(Rebel, Imperial, and Neutral) has 3 unique npcs at different locations throughout the galaxy(so 9 npcs total). Factioned players can only do their side and the neutral side, neutrals only their side. Each npc gives a unique mission to do on the Corvette, and the npcs(not the droids) look different based on what side you go up on.To get the ticket, each NPC will tell you an item they want you to bring back for them, then give you one of 3 possible locations for where you can find this item. In two of the locations will be a fake item that just gives you FP when you return it(100), in the third location is the real item. Which location has the real item is randomly picked, and most of the places you have to search are the older minor POIs and dungeons(Janga stronghold..yes the container has something now, crashed ship on Dathomir, etc.) And yes, once you are done with the Corvette, you can go back to the same npc and try for a new ticket or get one from the other npcs for a slightly different mission.
- The dungeon is very very hard and while you can try it solo, you probably won't make it a third of the way into it alone. Groups are also limited to 10 people total for the Corvette trip, so you'll want to plan your groups well, a good mix of professions is really helpful- If you die on the corvette you will clone in the room you start in on the ship. However, since you can't store your clone data there, you will take the wound and bf penalty each time you die. You also can't be rebuffed by doctors/entertainers on the Corvette, so bring a lot of food and spice as backup- Unless they have changed it recently, mobs do not respawn on the Corvette unless the person who used their ticket dies. So, keep the person whose mission you are on alive.- Finally the loot is all very neat. The new vehicle looks and sounds great, and is a landspeeder type vehicle that is almost as fast as a swoop but also is better on hills than the swoop. The other items(like the rifle) are neat and will all have their place, but the vehicle is the best reward. Which reward item you will get depends on which side's missions you take, but, since the vehicle is the top prize, it is gotten from the Neutral missions so that anyone can attempt to get it.
Hope that answers anyone's questions that they might have regarding the new dungeonOh, and if you are coming to Test Center to try the dungeon, you do not really want to go up there with a new character(or even novice combat skills) you won't see much because you won't survive more than one step out the first door on the ship
The neutral mission gets the vehicle!?
YAY! Neutrals get some loving!
Though anyone can do a neutral mission still...
Neutrals get some loving!*does happy dance
Let's throw some cold water on this shall we? As much as I like this idea, I predict nothing but trouble for a couple of reasons:
1. The way many people tend to play this game (not all, just many) this instanced dungeon will be spawned over and over again many many times so people can get the cool rewards. Does anyone else think SOE has the hardware to handle it? Frankly, you probably should not be able to do any one path more than once. When you get the badge...BAAM you are done for good.
2. Unless the cool rewards are "no trade" folks are going to farm this thing like no tomorrow. That will only exacerbate problem 1 and also quickly make the "Rewards" not so special (at least if you have the money to buy them from the farmers who will have dozens). Make the items "no trade" and all would be better.
3. The content sounds like it will be so high level, that the PAs will probably be the only ones really able to finish it. Sure, a few folks might tag along, but what about folks with smaller PAs or no PAs? Start planning to see folks camping the NPC who gives the quest LFG. I wonder what that will do to lag and such on THAT particular server. I guess only the big boys get to play.
All that said, I love the idea and hope it goes better than I think. Make the great rewards "no trade" and I truly think most of what I fear will not come to pass.
Or not.
SAKyroCilliani wrote:
This is very insensitive of you, SoE. I don't think the united states has had enough time to heal from the tradgedy of 9/11. Terrorism is one thing, opening new wounds up with "crashing a ship into a building" is another. My parents were killed in 9/11 and this pains me to read now that you're adding such a thing into the game.
I wasn't going to say anything, because I wasn't sure the similarity was intentional, or that I wasn't the only one to think that, or even that I definitely think there's something wrong with it... but I will go so far as to say that the 9/11 attacks were the first thing that crossed my mind when reading the descriptions for a couple of those missions. Make of that what you will.
That said, Kyro, please don't take this personally unless it applies to you, but just in case it does, I want to offer a little reminder that there's a special heated pool in the afterlife for people who'd make up things like that just to add weight to an Internet posting. Assuming you don't fall into that category, then very sorry for your loss, and accept my apologies for even bringing it up, but in that case I'm sure you can see where I'm coming from. I've seen people do similar things too many times not to mention it.
Looks amazing! ![]()
Many more instanced adventures please! it'll do wonders for roleplaying and feeling like it's *YOU* that's making a difference in the Galaxy and going on all these crazy adventures (rather than your next door neighbour, the post man, his dog and every other john Doe out there).
Bravo ![]()
saintchuck wrote:
Will there be AFK macro'ers camping here as well?
It's instanced.